Author Topic: DeiMWolf Progress Thread  (Read 60933 times)

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #150 on: October 23, 2021, 11:53:33 PM »
That's very nice! Looks much better than the original. I'm assuming you're against changing the floor heights?
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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #151 on: October 25, 2021, 11:49:10 AM »
I have not really had any reason to change floor heights so far.

I also have the restriction that I must keep the original Wolfenstein layouts.  It is a self imposed rule, but one that is best kept.

Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #152 on: January 28, 2022, 09:42:43 PM »
Progress Report: January 28, 2022

Actual progress, believe it or not.

Using the MD3 based cubes, I managed to get the episode 2 secret level into a functioning state, and so I made the level accessible from the secret exit, instead of skipping it.

I haven't built any fancy vaulted ceilings or anything like that lately, but I have worked a little bit on adding shadows and darkness to some of the levels in episode 2 though.
This room was a real monster with nine pillars and four lights.



Unfortunately, all the criss crossing lines and adding and deleting lines blew the editor's mind, and it responded by making one large sector around the entire map, turning all of the lines touching  it into 2 sided lines, which resulted in most of the textures in the level being erased.



And so I spent most of today retexturing the level.

At least the finished version of the room looks good.



Work continues.

« Last Edit: January 28, 2022, 09:45:31 PM by Boingo the Clown »

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #153 on: February 09, 2022, 03:12:07 AM »
That looks great! Nice work! Glad to see you're still working on it.
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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #154 on: February 26, 2022, 03:39:15 PM »
Still playing with shadows.


 


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