Progress Report: January 28, 2022
Actual progress, believe it or not.
Using the MD3 based cubes, I managed to get the episode 2 secret level into a functioning state, and so I made the level accessible from the secret exit, instead of skipping it.
I haven't built any fancy vaulted ceilings or anything like that lately, but I have worked a little bit on adding shadows and darkness to some of the levels in episode 2 though.
This room was a real monster with nine pillars and four lights.

Unfortunately, all the criss crossing lines and adding and deleting lines blew the editor's mind, and it responded by making one large sector around the entire map, turning all of the lines touching it into 2 sided lines, which resulted in most of the textures in the level being erased.

And so I spent most of today retexturing the level.
At least the finished version of the room looks good.

Work continues.