CQTLQ: Discussion Topic

Started by arch129, November 14, 2009, 04:20:38 AM

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arch129

I found out what was causing CQTLQ to crash when trying too load a saved game, when beta 19 comes out you will be able to save again!  :whale

MajorSlime

Thank you, thank you, thank you!
Shh!  I'm taking a break from reality.

arch129


matthias720

:whale :caineware :ninjaware :whale :caineware :ninjaware

mob720

Man, you're making me look bad!  :D

Also looks like you're getting more hits than I do, but you know, that's a given. <.<
Still looking at my maps every now and then...

ChexCommander

Quote from: mob720 on December 26, 2009, 06:27:47 AM
Man, you're making me look bad!  :D

Also looks like you're getting more hits than I do, but you know, that's a given. <.<

I check out every post in the Fan Projects section. ;)
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

arch129

Sorry for the inactivity, I was working on my Doom project FFCPII, I got a new beta out for it so now I can get back to work on CQTLQ.  It's going to take some time to plan out what I have in mind for E1M7.  <_<

arch129



Screenshot of E1M6 cause of lack of progress from January up until yesterday.

TrueDude

Yeah, that's pretty awesome level design, once again.

arch129

Quote from: TrueDude on April 18, 2010, 07:42:08 PM
Yeah, that's pretty awesome level design, once again.

Thanks, but the room is not near done yet.

MajorSlime

AWESOME

Get that beta out soon!
Shh!  I'm taking a break from reality.

Atariangamer

I seriously need to try and get Dynamic Lighting working...that subtle shading makes what was otherwise a simple map (an unfinished room, even!) seem amazingly detailed.
Don't remember me as I was...I was an idiot.

MajorSlime

yeah...

How on earth do you do that?
Shh!  I'm taking a break from reality.

arch129

To get Dynamic Lighting you need object number 9800 and edit the action arguments, also I'm petty sure this is only for GZDoom.

arch129

Speaking of Dynamic Lighting...