Author Topic: DeiMWolf Progress Thread  (Read 62493 times)

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #150 on: October 23, 2021, 11:53:33 PM »
That's very nice! Looks much better than the original. I'm assuming you're against changing the floor heights?
I know what you're thinking. No, I don't like peanut butter.

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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #151 on: October 25, 2021, 11:49:10 AM »
I have not really had any reason to change floor heights so far.

I also have the restriction that I must keep the original Wolfenstein layouts.  It is a self imposed rule, but one that is best kept.

Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #152 on: January 28, 2022, 09:42:43 PM »
Progress Report: January 28, 2022

Actual progress, believe it or not.

Using the MD3 based cubes, I managed to get the episode 2 secret level into a functioning state, and so I made the level accessible from the secret exit, instead of skipping it.

I haven't built any fancy vaulted ceilings or anything like that lately, but I have worked a little bit on adding shadows and darkness to some of the levels in episode 2 though.
This room was a real monster with nine pillars and four lights.



Unfortunately, all the criss crossing lines and adding and deleting lines blew the editor's mind, and it responded by making one large sector around the entire map, turning all of the lines touching  it into 2 sided lines, which resulted in most of the textures in the level being erased.



And so I spent most of today retexturing the level.

At least the finished version of the room looks good.



Work continues.

« Last Edit: January 28, 2022, 09:45:31 PM by Boingo the Clown »

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #153 on: February 09, 2022, 03:12:07 AM »
That looks great! Nice work! Glad to see you're still working on it.
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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #154 on: February 26, 2022, 03:39:15 PM »
Still playing with shadows.


Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #155 on: June 21, 2022, 12:52:39 PM »
Stardew Valley is way too addictive.

It has been eating up a lot of my time over the last few months.

Sorry.

I discovered that I did not have a full set of BJ faces.  I was missing the ouchface, and the dead face, so I had to find the old face files from back before my hard drive died and try to get them working again, then  make the new versions of the face.



Now he's dead.




Playing with the intermission screen.




I'm still playing around with shadows.




I know it isn't much, but it is better than a kick in the head ... unless you are into that kind of thing.

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #156 on: July 01, 2022, 05:59:49 PM »
Looking good! The lighting is also really well done! Have you considered using shaders? I'm not really sure how they're implemented in GZdoom but, I've seen them do a lot of cool lighting effects that would probably save you some time.
I know what you're thinking. No, I don't like peanut butter.

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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #157 on: July 14, 2022, 11:16:59 PM »
Progress Report: July 14, 2022

It's not much, but I spent some time transferring DeiMWolf's assets over from the WAD file to a PK3 file.

Whether or not that is something useful is something only time will tell.

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Re: DeiMWolf Progress Thread
« Reply #158 on: July 21, 2022, 09:06:24 PM »






« Last Edit: July 22, 2022, 07:50:57 AM by Boingo the Clown »

Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #159 on: August 13, 2022, 06:17:02 PM »

 


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