Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => The People's DooM => Topic started by: Boingo the Clown on April 13, 2018, 08:09:23 PM

Title: Looking For Monster Ideas
Post by: Boingo the Clown on April 13, 2018, 08:09:23 PM
Until now, all of the monsters in TPD have been represented computer rendered artists mannequins (those wooden clothes pin guys).

Now I have actual artists mannequins and action figures.  That means I can use them as armatures for monsters for TPD the way id did it.

https://doomwiki.org/wiki/Models

Any ideas for some monsters we can add to TPD?

[spoiler](https://photos.smugmug.com/Video-Games/The-Archives/i-KhptBFQ/1/8c5a10ff/X2/clay_doomguy-X2.jpg)

(https://doomwiki.org/w/images/6/62/Clay_Cyberdemon_model.jpg)[/spoiler]
Title: Re: Looking For Monster Ideas
Post by: Ether Bot on April 15, 2018, 05:57:28 PM
A dapper guy but his heads an eye.

shoots lasers out of it

"pew pew"
Title: Re: Looking For Monster Ideas
Post by: Mrdzone on April 16, 2018, 09:44:59 AM
I was thinking. The design for the human/zombie enemies should be sorta based off the cyborg things from the 1999 film Virus. People who have been ripped into pieces and shoddily re-assembled with tech. Like the guns being Latched on to their hands and stuff. A design both disturbing but cool.
Title: Re: Looking For Monster Ideas
Post by: Boingo the Clown on November 03, 2020, 11:30:15 AM
NMN released some new monsters on http://www.opengameart.org (http://www.opengameart.org), and gave me permission to add some of them to TPD.
Title: Re: Looking For Monster Ideas
Post by: Replica on November 05, 2020, 01:52:25 AM
Seems your link doesn't work. At least for me anyway.