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#11
Chex Quest and Related Topics / Re: Chex Quest 3: Vanilla Edit...
Last post by uni - March 13, 2024, 05:38:35 PM
Oh uhh, Melodic Spaceship: Andrew Benon did indeed make the intro and ending cutscene music. Replying to this in the MIDI metadata. :Р
<COPYRIGHT> | Original likely by Andrew Benson, MIDI version by Melodic Spaceship
QuoteHey Enzo,

Yes — thanks for updating that. The official names are "Intro Soundtrack" and "Outro Soundtrack".

Cheers,

Andrew

+++++

Andrew Benon
stewardofpop@gmail.com

#12
Sorry to triple-post, but...

THE FIRST RELEASE CANDIDATE IS NOW UP FOR DOWNLOAD!

Download it here: https://drive.google.com/uc?export=download&id=1Y7f0Z-OuNAibHoOJHwrdFh_OrkO8mG03

Edit: Sorry, I forgot to make the link publicly viewable. It should be fixed now.
#13
Well, I went ahead and recreated the intro cutscene soundtrack myself to the best of my ability. You can download the MIDI here if you want to listen to it: https://drive.google.com/uc?export=download&id=1T2Ach5YiFdFaW18Mj4aFguoBLLN_-lBA

I'll likely also edit this post if I finish the ending cutscene soundtrack before anyone replies.

Oh, and I forgot to say this in my last post, but welcome to the forums!

Edit: I did the ending cutscene music! You can get it here: https://drive.google.com/uc?export=download&id=17t4Ymqtx-T239TRljHjgsLJV38zd1Rro
#14
I was using the original ChocoRenderLimits, because I couldn't get CRL working on my system. I'm probably gonna have to switch to it once I can get it working, though.
#15
Chex Quest and Related Topics / Re: Chex Quest 3: Vanilla Edit...
Last post by uni - March 09, 2024, 12:06:45 AM
Looks awesome! Would love to be able to use this in DSDA-Doom, using GZDoom feels weird to me... >w<
Are you using CRL to vanilla bug-test this? :Р
#16
That's an interesting suggestion, but it might feel too inconsistent when they're in the same level as sprite trees.

Anyways, Meteor Spaceship is already done, unless I missed something! This level was so much easier to do compared to the previous one. The only two areas that had any problems were the flemoid power strand room and the Snotfolus boss room, which both had VPOs but both could be fixed by removing a bit of mostly cosmetic detail in some places.

Since I have all the levels done, I might release a public beta soon. I still would like MIDI renditions of the CQ1 intro and ending cutscene's background music.
#17
If you really need to you could use transparent textures for some of the trees ...

... but beware of the dreaded visplane limit.
#18
And Provincial Park is done! This level was a bit of a doozy, considering it was the first time I had any problems with the vanilla sprite limit. (Vanilla Doom can only show a certain amount of sprites on-screen at once.) To get around this, I had to remove a bunch of the trees (and other decorations) in the problematic areas.

PSA time: Vanilla limitations cuts down hundreds of trees each year for its own benefits. Boycott vanilla limitations today.

I think I might start on Meteor Spaceship almost immediately now.
#19
I just began work on Provincial Park. So far it's just the "raw" conversion plus the preparation of the needed textures.

One thing I would like to mention is that in order to get the "raw" conversions that I then clean up and edit down for vanilla compatibility, I programmed a special converter script to convert Hexen format maps (which is what CQ3 uses) to the original Doom format. Initially, the maps were converted by opening a map in chex3.wad, selecting everything and copying it, and then pasting it into a Doom format map. This didn't work as well since SLADE (which is what I actually use for mapping as well as WAD management) doesn't properly re-adjust values like line specials to work the same way in the Doom format. My own converter script handles this properly by mapping certain combinations of Hexen format specials, arguments and activations to specific Doom format specials.

I might consider releasing the conversion script I made too sometime, but do note that it's written in the Ruby programming language which is hard to set up outside of Unix-based operating systems (though not impossible).
#20
Chex Quest and Related Topics / Re: Chex Quest 3: Vanilla Edit...
Last post by Richie - December 23, 2023, 11:34:13 PM
This is awesome!  Just let me know if you need a sub-forum.