It's best to use them sparingly and not attempt to use them as often as, for instance, Legacy's 3D floors (which are not a portal trick).
I like city levels. Changes to the City level would be nice.Super Chex, nice avatar!
I find your lack of faith disturbing.The molding, as I said earlier, cant be done in full Legacy detail, its too much. You can do a simple extra sector around the wall and raise the floor and lower the ceiling so that you have a little relief to distinguish between them.The windows in E1M4 cant be achieved on the ceiling, but if you leave it open, why not make it all open, zero windows? That'll be for Chukker to decide.E2M1's tables can be done with your stacked sectors thing, especially since its one map in little usage. The things in the skybox can be greatly improved, even having ships fly over (though since everyone is slimed, it makes no sense)E2M4's 3d effects were rather large, so I'm not so sure they can be simulated. All obvious options won't look so good for professional use.I'm not sure episode 3 needs 3d sectors, but if Chukker wants good looking stuff, he could find out how to do it.
Actually, you CAN do the cieling[sic] glass. Simply create a slightly opaque plane portal with the secondary sector having the F_SKY1 flat on it.
As for the bridge on E2M4 you could make some short textures and put use them as middle textures in a grid-like pattern. then you make the outside lines impassible and put bridge objects inside your bridges "floor".
Quote from: Super Chex on May 10, 2009, 07:03:39 PMActually, you CAN do the cieling[sic] glass. Simply create a slightly opaque plane portal with the secondary sector having the F_SKY1 flat on it.So 'plane portal' is the correct term? and how on earth do you create slightly opaque ones? (other than a grid of grey and transparent pixels)Quote from: Super Chex on May 10, 2009, 07:03:39 PMAs for the bridge on E2M4 you could make some short textures and put use them as middle textures in a grid-like pattern. then you make the outside lines impassible and put bridge objects inside your bridges "floor".But this looks kinda bad. what type of bridge has holes in it? I know usually it wouldn't matter, but I think its kind of a cheap trick not suited for a detail oriented game, IMHO.