I just can't seem to get through the 3rd Level. There's even a part where you can get trapped on the balcony area, because the door that led there locked when it closes behind you, giving you no choice but to reset or load a save file. What am I doing wrong?
Quote from: redbipedicus on September 13, 2008, 01:25:10 AMI just can't seem to get through the 3rd Level. There's even a part where you can get trapped on the balcony area, because the door that led there locked when it closes behind you, giving you no choice but to reset or load a save file. What am I doing wrong?Uhh, jump?
Set a jump control in your options.
I'm not a member of the Chex forum, but I know a few people here are, so perhaps someone could raise this over there. I was just playing Episode 3 and I noticed that on map E3M2 there are 3 key doors (one for each colour) however, they are not set up properly and all of them can be opened without a key which makes the level somewhat shorter than it is meant to be.This affects the original version that was posted and Graf's newer fixed version (including the one with the fixed lockdefs).On a quick check, the lines seem to have been given the door/key type (13) but the arg that specifies which key is needed has been left blank. I don't know if this mistake has been made on any other levels. Certainly I found doors on E3M1 and E3M3 that were set up correctly.
In E3M3 right by the exit line there is a nasty unclosed sector which causes flat-bleeding and looks ugly.In E3M5 line 508 opens a door but it is only single use. It needs to be repeatable or else you can get stuck in that room.Also in E3M5, lines 264, 267 and 268 activate a raising lift. When the lift rises, these lines need a lower tex, but they don't have one so you see a big HOM if you step off the lift.Can someone please pass these messages along to the Chex forum so that the revised edition is released as bug free as possible?