I appreciate this comprehensive list of corrections. I will try to get them into my version soon. Everyone should know that I don't plan on replacing the version on chucktropolis.com with the native zdoom one. There are large numbers of people that are downloading CQ3 that are my friends and family or are from places like Independent Gaming Source that I just want to provide a standalone game for. I will leave the mod-friendly version up to you guys. Change and modify as you see fit. Remember, I don't actually own Chex Quest 3. As a "derivative product" of the original Chex Quest, it's the property of General Mills.
Enjay, can I get you to zip up your chex3.wad and email it to me? (chuck@chucktropolis.com)
Chukker, what do you think of Graf Zahl's idea to use a patched version of Chex Quest 3 and include ZDoom itself in the download to give the effect of having a custom engine, but without the strings or hassle? I think it's a great idea that not only allows everyone to get the standalone game that you mentioned, but it also lets them makes Chex Quest mods with the Chex Quest 3 changes and let's them also play it with newer versions of ZDoom, GZDoom, Skulltag, etc.
Quote from: Manny Cav on September 17, 2008, 10:07:09 PMChukker, what do you think of Graf Zahl's idea to use a patched version of Chex Quest 3 and include ZDoom itself in the download to give the effect of having a custom engine, but without the strings or hassle? I think it's a great idea that not only allows everyone to get the standalone game that you mentioned, but it also lets them makes Chex Quest mods with the Chex Quest 3 changes and let's them also play it with newer versions of ZDoom, GZDoom, Skulltag, etc.This should already be the case. Are you finding that you can't run the latest chex3.wad with zdoom.exe? The latest chex3.exe is really just the most recent zdoom code compiled with some trivial alterations, a new name and new icon. zdoom.pk3 is now unchanged from standard zdoom.
I just checked this out. There's 3 warnings I got:[code]Tried to register class 'ChexPlayer' more than once.Tried to register class 'PropulsorMissile' more than once.Tried to register class 'PhaseZorchMissile' more than once.
// PropulsorMissile ---------------------------------------------------------actor PropulsorMissileV3 : PropulsorMissile replaces PropulsorMissile{ DamageType Zorch DontHurtShooter}// PhaseZorchMissile ---------------------------------------------------------actor PhaseZorchMissileV3 : PhaseZorchMissile replaces PhaseZorchMissile{ DamageType Zorch}