Boingo and TUCQ Appreciation Thread

Started by Chukker, April 29, 2009, 08:36:33 AM

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Chukker

This is the first version which includes some Ultimate Chex Quest design changes incorporated. I also added the Deathmatch locations, but don't expect them to play well. They were never designed with deathmatch in mind.

Version 1.3 changes

- Select TUCQ textures and details have been added to E1M1, E1M3, E1M4, E2M1, E2M3 and E2M4
- Added white particle fountains to transporters
- Tweaked the offsets of HUD key graphics
- Made hidden tunnel with the bootspork a secret area in E1M5
- Fixed missing diner chef prop in E2M1
- Blocked a tunnel in E2M5 that allowed you to complete the mission without the blue key
- Made the elevator near the armor secret in E3M2 more user-friendly
- New slimey character set for the shell screens
- Added IFOG sprites for respawning MP items
- All maps have been given 8 deathmatch start locations
- New textures and details added throughout
- Credited Manny Cav for Quality Assurance

Datra

CQHD Community Dev

xbolt


arch129

Wowzza! Another epic update! ^^

* Things I love about version 1.3 *

-E1M4's new windows
-Animated Lights
-E2M1's bigger exterior area
-E2M1's Diner
-E2M3's bigger exterior area
-E2M3's hedge maze
-The Chef Returns! ^^

matthias720

I'll be sure to download this later.
:whale :caineware :ninjaware :whale :caineware :ninjaware

Datra

I hereby dub this update as "Chex Quest 3 v1.3: Return of the Chef"
CQHD Community Dev

ChexCommander

Sweetness! CQ1 has TUCQ updates, and is deathmatch compatible! Yay!  :)
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

75

"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Atariangamer

I like! however, it crashed at the end of E1M4 for me... hrm...
Don't remember me as I was...I was an idiot.

Manny Cav

#84
Thank you, Chukker, for your recent work for the Chex Quest fan community, and for allowing me to contribute. Now, on to preliminary business.

First, I noticed that the shortcut doors in E1M1 are brown instead of the usual shade of red. They don't really look all that good in my honest opinion.

Second, the E1M4 revisions are awesome! The blue sky looks a little too funky, but that's alright.

Third, I noticed the cook was back in E2M1. He's not the animated cook I was hoping for, but there's nothing wrong with the current one. ;) I also like the other E2M1 revisions. Great work!

I'll post my other thoughts here that aren't really bug reports.
R.I.P. The Game
January 3rd, 1937-
January 7th, 2010

Atariangamer

I noticed a good few...mostly textures.

and I think the 'blue' sky is actually just blue glass...OR fake 3D water which would explain why its blue!
Don't remember me as I was...I was an idiot.

ChexCommander

I actually liked the brown doors. They added a flare of variety into all those red doors.

Great work! I love the additions!
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Chukker

The blue glass is a feature of using stacked sectors that allows you to assign an amount of translucency to the flat which is the ceiling of the lower sector. Does anyone know if there is a way in ZDoom to get the same effect on a linedef? Ideally I want both the ceiling and wall glass to have the same visual effect.

Manny Cav

Quote from: Atariangamer on June 13, 2009, 11:00:31 PM
and I think the 'blue' sky is actually just blue glass...OR fake 3D water which would explain why its blue!
That's what I meant. ;) The blue glass created a blue sky.
Quote from: ChexCommander on June 13, 2009, 11:06:49 PM
I actually liked the brown doors. They added a flare of variety into all those red doors.
It just seems like the Doom palette conversion wasn't as friendly on the brown doors as it was on the red ones, and they don't seem to zoom out as well as the others because of that. OpenGL would fix that last problem, but of course, ZDoom doesn't have that, and that really wouldn't be a solution, anyway.
R.I.P. The Game
January 3rd, 1937-
January 7th, 2010

Batmanifestdestiny

so, er, where do I download this latest version?

please visit my website.


Use the CQ IRC channel!