Chex Quest Fan Forums

Archive => Inactive Fan Projects => Archive => Chaos on Flemoid Prime => Topic started by: The Green Avenger on January 28, 2008, 07:08:57 PM

Title: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on January 28, 2008, 07:08:57 PM
All right, there have been some storyline changes, so I'll just write this whole thing over again.  Also, notice the changed level plan in the progress report. 

Quick Facts:

Name: Chaos on Flemoid Prime
Engine: DooM Legacy
Type: Single Player
Latest Release: COFPv0.1.wad
Current Status: In Progress
Current Levels: E1M1-E1M5, E2M1
Next Release: COFPv0.15.wad

Storyline:

Chaos on Flemoid Prime occurs ten years after the original.  Scientists from the Intergalactic Federation of Cereals have been monitoring the recently discovered flemoid homeworld, Flemoid Prime.  As they have done so, they were disturbed at the readings they received.  Studies showed that a gigantic teleporter is under construction on the planet, one that the IFC seems to think will be used to invade once again.  Rather than stay on the defensive, the IFC once more calls on the Chex Warrior.

Due to interference from the teleporter, you cannot be teleported directly to the location of the enemy installation.  Instead, you are being teleported to a location with a survivable atmosphere just away from the planet.  Your mission is to fight your way to the teleporter, then destroy it by any means necessary.

Download info:

The current version of CoFP contains E1M1-E1M5 and E2M1  Dowload it here: Link (http://files.filefront.com/COFPv01wad/;9843293;/fileinfo.html)

Version 0.15 progress report:

-Levels
E1M6 - 25%
E2M2 - 100%

-Graphics
STBAR editing - 100%
GFX Clean-up -100%

-Special projects
DEHACKED editing - 100%
FS Cutscenes - 95%
(?) - 100%

-Overall - 85%
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on January 30, 2008, 12:50:25 AM
Yay, its coming back! When will somemore progress be expected?
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on January 31, 2008, 07:01:49 PM
It may take some time.  I do have access to my father's comp at some times, but little time to map.  I hope to have the new version in by mid-March.  Don't quote me on that.
Title: Re: Chaos on Flemoid Prime
Post by: xbolt on January 31, 2008, 07:12:31 PM
I hope to have the new version in by mid-March.

You have been quoted. ;D
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on January 31, 2008, 07:14:39 PM
 ::)  Thanks, xbolt.  I knew I could count on you...
Title: Re: Chaos on Flemoid Prime
Post by: xbolt on January 31, 2008, 07:35:43 PM
::)  Thanks, xbolt.  I knew I could count on you...

No need to thank me. All in a day's work! :D

*Looks around, and sees nobody is laughing at his lousy jokes*

HA HA HA Ha ha... Oh.

*Runs away from the crowd before they start throwing rotten fruit at him*
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on January 31, 2008, 08:06:18 PM
*gets a small tomato and throws it after xbolt* I was wondering when you'd drop a lousy joke...you haven't said much jokewise... "more stuff about chex quest than you can fit in a fridge!" Where did that come from dude?

Ok, you got 30 days to get a new level! 29d, 59m, 58s now! YOU'RE BURNING DAYLIGHT, MOVE IT! (JK)
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on February 04, 2008, 07:59:15 PM
All right!  As of now, I am now typing this message on my new Acer Aspire laptop!  Yay!  Finally, I can get back to work.  I'm just patching DooM Builder to Vista now.  Once i do that, it's back to it for me!
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on February 04, 2008, 10:11:16 PM
Everything is officially up and running!  Thanks to the DooMWorld forums, DooM Builder and XWE are both fully operational on Windows Vista.  Contrary to what I've been hearing, this OS works incredibly well.  Though I do think that I may know the problem with people's perceptions...  I'm ready to get back into the swing of things.

Still, don't expect a new version sooner than I proposed, because I still do have a busy schedule.
Title: Re: Chaos on Flemoid Prime
Post by: The Slimeinator on February 04, 2008, 11:32:38 PM
OK. *doesn't expect new version*

P. S. Merely editing a post will bump the topic and put it under the "New Post" category.
Title: Re: Chaos on Flemoid Prime
Post by: mob720 on February 06, 2008, 03:38:15 PM
Huh-wha? Doom builder and XWE need patches to work on Vista? Can you give me the patch or something?
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on February 06, 2008, 03:52:40 PM
For DooM Builder, see this thread in the DooMWorld Forums (http://www.doomworld.com/vb/doom-builder/40183-using-doom-builder-1-68-on-windows-vista/).  As for XWE, you just have to tell your computer to run it as the administrator.  I think it is best to also run DooM Builder as administrator, but it may not be necessary.
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on February 08, 2008, 10:18:19 PM
...recently, slime, the edit doesn't show it as new...

I caint wait for this to come out!
Title: Re: Chaos on Flemoid Prime
Post by: The Slimeinator on February 09, 2008, 10:29:56 PM
Recently, arch129 edited his status topic and it bumped it as new. :-\
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on February 16, 2008, 07:19:59 PM
Well, it's update time.  E1M2 is coming along nicely, and will hopefully be done sometime towards the end of the month, followed by what should be the last step, building a new E1M3.  I have kept the original E1M3-E1M4, but they've been bumped back a level each, in other words, they're now E1M4-E1M5.  I've also messed with the newly relocated E1M4, updating the beginning and the end, as well as fixing some bugs that jumped out at me last time I played it.  E1M5 will be edited sometime in the near future, hopefully connecting it logically to the new end of E1M4. 

Anyway, I'm still aiming at the mid-March release, but it is still far from sure.
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on February 16, 2008, 07:53:36 PM
I hope so, I miss some of the classic levels...
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on February 29, 2008, 03:54:42 PM
*Bump*

All right!  Now we're getting somewhere!  I'm almost finished with E1M2!  Just have to add the flemoids and a few of the items, and we're gold!  Then it's on to E1M3, and after that, we release it!  Yay!

Seriously, look for the next release in the area of March 19th.  Yes, that's this year...  I can't guarantee that it will be exactly the 19th, but that's only because I don't have a very constant internet signal.  Other than that, I should be good to go by <see aforementioned date.>
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on March 01, 2008, 12:38:05 AM
Ok...

what is your avatar, btw?
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on March 05, 2008, 05:29:24 PM
It's from a great multiplayer game called Threadspace: Hyperbol.  I was a beta tester, but haven't been able to buy it since it came out.  Run a search on the title and you can find out more about it.
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on March 16, 2008, 09:53:38 AM
All right, I nee opinions.  My dad walked up behind me the other day while I was playing TLQ and commented, quote: Why is the status bar so blurry?  Well, that made me decide to do a revamp of the STBAR GFX lump.  I've finished it, and it will be included in th next release.  However, I would like to know which of these Q's you like best:

(http://img142.imageshack.us/img142/3358/beforeandaftermk0.png) (http://imageshack.us)


Left is original, right is mine.  I tried to come up with a somewhat 3D look as well as a shaded effect on it, as well as clarifying the Q.  So, do you like it?  If not, I can leave it the same.
Title: Re: Chaos on Flemoid Prime
Post by: Manny Cav on March 16, 2008, 10:00:20 AM
I could probably cast a better opinion if I had a side-by-side comparison of screenshots of the two full status bars from Chaos on Flemoid Prime, or two full-sized logos.
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on March 16, 2008, 05:44:55 PM
Here's an in-game screenshot comparison, if that's what you wanted:

(http://img519.imageshack.us/img519/5687/stbarcomparevl0.png) (http://imageshack.us)
(http://img519.imageshack.us/img519/5687/stbarcomparevl0.a463f4f50f.jpg) (http://g.imageshack.us/g.php?h=519&i=stbarcomparevl0.png)

Notice the Chex Warrior's reactiion...
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on March 16, 2008, 10:26:12 PM
...was that planned? or hacked together?

well, my problem is that its kinda off skewed...my suggestion is to take the original and sharpen it and mess with it, it kinda seems that the upper one is blurrier in general, while the botom is somewhat cleared up, but some of the graphics could still use work...oh, tip! :

take the original,
outline everything,
emphasize shadows and shading,
recolor as necessary,
compare,
check with us,
then if needed, retry!
Title: Re: Chaos on Flemoid Prime
Post by: Manny Cav on March 17, 2008, 01:31:09 AM
It does look a little... strange. You know, you might have to get permission to use it, but I think the guy here (http://p206.ezboard.com/fteamdeimfrm11.showMessage?topicID=28.topic) did a superb job cleaning up the HUD. This might speed you along if the blurry HUD is a roadblock to you.
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on March 17, 2008, 04:42:49 PM
O_O I remember that! I downloaded it a while ago. It really looks good, and it does what I was saying, just some sharpening and some shading and shadowing...I like it, if you do.
Title: Re: Chaos on Flemoid Prime
Post by: The Green Avenger on March 17, 2008, 05:48:36 PM
I did sharpen, shade, and recolor, but Legacy seems to add a bit of blur to my remake.  I didn't outline, but I felt that it looked better this way.

The skewed look is due to the fact that I use a weird resolution.  I will release the next version with the new status bar, just to test run it, then, if it doesn't test well, I will look into editing it/using another.  I don't ever feel good about using other people's work.  I do use some things, but not that radical.

By the way, for version 0.15 (the one after 0.1) I plan to have FS movies!  I've figured out how XBolt does it, and have put together a few small FS cutscenes of my own, with a plan to make one for at least the beginning of the new E1M1.

Oh, yes.  The Chex Warrior's reaction was planned.  I just took the first screenshot of the original, and noticed that Chex Warrior was eying the original Q.  Inspiration struck, and I intentionally planted a Propulsor Zorch on my level, then took the screenshot when I picked it up.  I stuck them together, and I had a funny comparison!

In other news, the progress report has been updated.  I'm almost ready for the release.
Title: Re: Chaos on Flemoid Prime
Post by: Atariangamer on March 17, 2008, 08:01:08 PM
lol...

OOH, almost time for release! good...I finally buckled down and collected the good source ports and such (legacy, zdoom, gzdoom, and a copy of TUCQ) so...I'm ready for some mods.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on March 27, 2008, 07:31:05 PM
Hey, guys, I'm back!  I took a little break after the release of v0.1, but I'm back at it.

Just a thought here, what would you guys think of me trying to voice some of the fragglescript cutscenes I'll be making?  The only microphone I have is internal to my laptop, but it isn't horrible.  I also have an audio converter which could change the .wma's into 8-bit wave files, which is what DooM Legacy uses.  What do you think?

Just a note, if I am to do this, as well as merging CoFP to TUCQ as I plan, I will release two versions due to file size: One with the voices, one without.  If requested, I could also keep one version that requires TUCQ, if it would help the ones here with slow connections...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on March 27, 2008, 08:17:51 PM
eh, keep TUCQ and COFP separate till its necessary to do it.

You can always compress .wavs...look for one.
Actually, you got my mind going...i'm going to try a small voiced map real quick...thatd be cool. Nothing like what you're doing, just a random thing to prove it.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on March 27, 2008, 08:19:32 PM
I've already proven it, for the record...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on March 27, 2008, 08:39:19 PM
no...that i can do it...lol

I just am horrible at FS...i just copypasta edit it into my maps...I just wanna try it cause it seems cool. I might not release it. like most everything
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on March 31, 2008, 07:31:22 PM
All right!  I've been doing some work on the next version, and just put up the status report in the first post.  You can keep tabs on how the next version's going by watching the first post.

EDIT: 100 posts!  WOOT!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on March 31, 2008, 08:28:06 PM
??? how can (?) be 75% if you don't know what it is? lol

Did you put in some voice acting? I'd love to hear some...I have a good level, i just need to put in the audio...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on March 31, 2008, 08:55:21 PM
75% is secret, only I know what the (?) symbolizes...

No, I don't have any voice acting yet.  I need to get somewhere where I can have relative silence, and my current location fails those requirements.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on March 31, 2008, 09:34:29 PM
do you have a bathroom that isn't prone to echo? go there.

only problem is, if I just start talking in there with my family in the house, something is going to be suspected...lol but true

I'd like some one (maybe you!) to make a gzdoom compatible level for the intro movie. It'd be awesome, and I might even get in on it. I'd be some of the crowd, and maybe the scientist. Depending on whoever participates and how our voices sound, we might even have a Fred Chexter in our midst!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on March 31, 2008, 09:48:31 PM
I only know how to make movies in Legacy.  For GZDooM, I got nothing...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on March 31, 2008, 10:17:01 PM
its basically the same thing. One good wad to look at is one of glassyman's wads. Even though the content is *yeah*, it has a good base code for cutscenes.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Replica on April 01, 2008, 01:37:19 PM
Their not hard to create. Look at E1M7 of my ChexQuest 3. ;) That should help you.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 14, 2008, 11:57:53 PM
Ugh. I tried to play Chaos on Flemoid Prime today, and I just couldn't stand the new toolbar! The white lines looked very funny, the colors for the text stood out too much, the Q looked really weird (it wasn't even a good circle!)... man, if you've ever heard the saying, "If it isn't broke, don't fix it," then mabey you could just use the old toolbar, or at least do a milder job.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 15, 2008, 07:31:06 AM
...I thought he used the one from Boingo's site? I didnt knowtice a difference.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 15, 2008, 09:44:15 AM
He said he wouldn't use that one.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 15, 2008, 04:23:51 PM
If you look at the front page, I'm planning to work on it, and if I don't get a good result, I'll leave it as the original.  You can easily remove the new HUD with XWE, just delete the STBAR entry...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 15, 2008, 04:33:36 PM
well, since you're here...
have you thought about textures yet?
Even though the grey seems to be the sign of your levels, I would like to see some textures in some places...
lol, but just try.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 15, 2008, 04:38:26 PM
I plan to.  I'll be messing around with textures as soon as I finish and release my first FS cutscene.  It's about 50% done at the moment, with one of the two fourths I have yet to complete being the voices.  I'm making the actions first, adding the dialogue later.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 15, 2008, 04:43:48 PM
lol, I tried to do some, but I have to do it in my house. Only problem is that with me mentioning some of the stuff, it sounds really weird to passersby...like my sister and mom...

I would do it only if I was alone and in complete silence...but the two never come together
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 15, 2008, 05:42:59 PM
Yeah, I can relate.  Luckily for me, I can't relate because of talking Chex Quest.  Basically my entire family is familiar with the terminology of Chex Quest, if for no other reason than that my obsession with it forces them to be.

In other news, I just turned out a bit of script that passes all of my others for difficulty (difficulty in writing, as in), and it worked on the first run through!  I've also figured out how to make it look smooth if you skip a section of the cutscene.  All it took was the addition of a variable and the shuffling of a few lines of script.  Okay, it also took like four additional lines of script, but, hey!  Who's counting? 
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 15, 2008, 05:47:04 PM
Uh, apparently you...lol

So, you are putting in xbolt's cutscene skipper? or is this incase I start from level 2 instead of 1?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 15, 2008, 05:55:56 PM
Yes, I will be using a slightly modified version of XBolt's cutscene skipper.  I really wanted the skipper for his levels in the first place, so it stands to reason that, if i didn't add the skipper, people might be slightly peeved at me.

Most of the methods I'll be using in my cutscenes were appropriated from XBolt's methods.  No, this doesn't mean that the cutscenes will be the same, it means that behind the scenes, the scripts will look very similar.  No, I don't copy/paste my scripts out of XBolt's levels, I just learned how to make fragglescript cutscenes by 'studying at the feet of the master.'  I opened Newmaps in DooM Builder, and looked over the scripts.  You can ask XBolt, he can tell you that I go to him if I can't figure something out.  Luckily, I've had less of these occurrences of late.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 15, 2008, 09:19:12 PM
Lol, I did that too...but I eventually ended up with some copypasta from xbolt's scripts when I tried...

Tis why I don't release many maps...to do things I want, I need code...to get code, I gotta steal...but its a bad thing...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 15, 2008, 09:22:18 PM
There are two other things I noted today.

First, as has already been mentioned, some of the dialogue shot by too fast, but I presume that this is being looked over,

Second, I was on E1M3, and from the beginning, I went into the left room, where the three-ball Cycloptis and the x-shaped walkway above are. There are two Bipedici with the same map position there, discounting height. One was on the floor, and the other was on the walkway. Neither will do anything until you zorch the other away. I imagine that this is caused by trying to place two Flemoids on the same position, but at different altitudes.

Also, Chaos on Flemoid Prime seems to have quite a different setting than from the old one I remember. What's changed with the storyline and the setting?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 15, 2008, 09:31:45 PM
Yes, the dialogue will be changed.  If I miss any, I'm counting on you to find it and tell me where it is...  :D

Actually, I had not noticed the problem with the two Bipedici.  I did have the same problem before, so I should have known better, but I will fix this before the next full release.

The setting?  Well, at first, I was going to show the flemoids as having little to no technology, but after a while of messing around, I decided that the flemoids would have technology, if not of their own, than because of a plot element that will be shown later, probably version 0.2 or something of the like.  Also, I changed it from just teleporting into a random place and fighting for no reason, to having to fight through a flemoid space station because of the inadequacy of the power of the teleporter to get you from your starting point to your destination, due to the heavy interference from the flemoid teleporter.  The storyline has been revised since the first few releases, but I'm pretty sure that the first post has an updated version of the storyline.  I'll check on that here in a moment.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 15, 2008, 11:59:43 PM
I actually was just able to finish the training level (that water pump area was too hard! :D ). I did note some texture problems in perhaps that level and some others, but all I can do now is blame the Legacy texture bug on that until I have reason to think otherwise.

Another thing is that after I won the training level, I got the "I'm so dead" message at the end. When I was given the completion screen, went through the info, and got the current episode 2 completion screen from TUCQ, I decided to reload the level from where I last saved (which was just a door behind the exit room), and now, every time I do so, I get the usual, but deadly "signal_handler() : segment violation" error message. Is this just a result of messing with the scripting by saving and loading?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 16, 2008, 12:14:43 AM
I'm pretty sure it's caused by the scripts.  Saving in such a heavily scripted level is dangerous.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 16, 2008, 12:31:10 AM
TRUE DAT! Never, Ever save in IJ3...U will die.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 18, 2008, 10:04:32 AM
One other question.

I noticed that E1M4 and E1M5 (I think) were preserved from the older release. Are there any plans to bring the other levels back in some incarnation?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 18, 2008, 10:40:53 AM
Maybe, maybe not.  There would have to be major changes to them to make them work with the other levels, so they would likely end up looking very little like they had before.  I never told anyone, but E1M1 was my absolute first level ever that did not consist of several rooms filled with items to see what they were.  I was a very green rookie when I started out.  I think I'm finally getting somewhere in my mapping.  I feel really good about the new levels, which is more than I can say for E1M1.  It is much more likely, then, that I will resurrect E1M2 than the possibility of putting E1M1 back in.

As for the other two, E1M4 and E1M5 as they are now, they will be receiving some more edits to fix things up.  Especially E1M5, in the reactor room, was totally messed up.  I'll probably be redoing it entirely.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 18, 2008, 11:43:22 AM
Speaking of the reactor room, I don't know if it's a bug brought on by the Legacy texture bug or not (which is why I didn't bring it up before), but when I backtracked in the reactor room, there was a texture glitch where the entrance door to the room never really opened, but you can walk through it anyway after you press spacebar or whatever. The door looks normal on the other side.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 18, 2008, 11:45:23 AM
That's one of the reasons I need to redo it.  It's just messed up.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on April 18, 2008, 11:48:17 AM
Yeah. "Dirty mapping", is it? Isn't that one of your older levels?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 18, 2008, 12:17:42 PM
One of the oldest.  I'll fix 'er up and get her ready before I go to version 0.15.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Dvader0086 on April 18, 2008, 12:32:36 PM
How's it coming? I am eger to see how this turns out...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 18, 2008, 12:53:18 PM
What, the voiced cutscenes?  They're coming nicely.  I've added 500 lines of script to E1M1, and I'm working on getting the voices done.  It'll be ready soon enough.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on May 12, 2008, 04:38:10 PM
A few slight delays, but I'm back at it.  I'm hoping to release a new version by somewhere in mid to late July, at the latest.  If everything falls into place, as early as the middle of June...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on May 12, 2008, 07:52:16 PM
D: Oh, no...This is one of my favorite mods...

Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on May 12, 2008, 10:09:12 PM
D: Oh, no...This is one of my favorite mods...


What's wrong with that? Delays or not, a June or July release date for the new version sounds pretty good to me.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on May 20, 2008, 12:24:34 AM
Hey, news here!  I've got CoFP up and accepted on WIP!  Here's the link, if you wish to see: http://www.wadsinprogress.info/index.php?a=listwads&wad=1078

So, there's some progress!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on May 20, 2008, 07:33:04 AM
:D Sweet...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 04, 2008, 11:52:14 PM
E1M1's cutscene is basically complete, excepting the cleanup and the voices.  I have a cold now, so it may take a little bit to get those ready.  Still, the actual motion of the cutscene is pretty much done, except for a prop character I plan to add.

On to the other cutscenes!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 05, 2008, 12:17:07 PM
Good! So, a Mid June/ July release is probable?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 16, 2008, 09:31:20 PM
Try middle of July.  I'm doing some summer work right now, but I am progressing, slowly though it may be.

I have finished the second cutscene.  There will likely be three, though a fourth very short cutscene may be in the future in the current levels.

In other news, I have found the program that I plan to use to mix the voices and clean them up.  I've already played with it, and it works perfectly.  Back to work!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 16, 2008, 11:45:01 PM
GOOD! I can't wait!

This'll be cool, Has any other wad had voiced cutscenes (minus KDIZD)?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 16, 2008, 11:49:05 PM
a)What is KDZID?
b)Not that I know of.
c)Anyone want to try doing a voice?  PM me and prefferably give me a sample.  You must have a microphone (Built-in is fine). 

Parts available:  Chex Squadron Commander (Male), Chex Dispatcher (Female) 

Your gender does not have to match, you just have to do a decent impression of the other gender.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on June 17, 2008, 12:09:09 AM
KDIZD likely stands for "Knee-Deep in ZDoom". Do a Google search for it. I hear that it's an insane looking ZDoom mod, and I mean that in a good sort of way.

I might be able to scrounge up voice auditions sometime. I'll let you know when I have any available for you. Do you want any particular test lines or something?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 17, 2008, 12:16:08 AM
Just make it at least fifteen words long and try to make it sound like something the character would say.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 17, 2008, 08:50:46 AM
I'd like to try. Mebe with my house empty for once (thank you, buisnesses), I might do some.

And KDIZD is an extreme level overhaul on Shareware doom. With new enemies, guns, level styles, and textures...its awesome looking. Only problem is the levels are only reminicient of the originals due to copyright laws (I think). It has a TITLEMAP with a cutscene in the same style as xbolt's (and probably your's) with a voiceover of a narrorator and a DooM commander.


EDIT: Well, here's my attempt...
http://files.filefront.com/tycbidttwhhimwav/;10681355;/fileinfo.html
I had no idea what to say so I said, "Thank you, commander, but I dont think thats what he had in mind." (IDK really weird)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 17, 2008, 03:20:21 PM
Sounds pretty good, I like it!  It had an annoying clicking in the background, but I ran it through a filter, and it eliminated it completely.  Good old Roxio Sound Editor... 

Well, I better start getting to work on voicing the Chex Warrior.  I might go ahead and try to imitate the voice from the original intro/outro vids but, then again, I might go a whole different way.  What do you think he should sound like?

BTW, atariangamer, I'll wait just in case someone else wants to try.  How about I run an audition for the rest of the day, until tomorrow sometime?  Until I announce that I chose someone, you're not too late to try out!  The person/people I choose will be credited.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 17, 2008, 04:18:51 PM
Thanks...But the only day I would have to do it would be thursday...friday to the next sunday I'll be outta town.
Glad you liked it, though...

And I'd say try to make it like Fred...but if it sounds too off, try something else.
If all else fails, just make your voice a tad deeper. I didn't try and force my voice, just made a lower tone...
(I could go English on ya...;))
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 17, 2008, 04:25:39 PM
Well, if it works out as planned, Thursday would work just fine.  There are not too many lines for any character, seeing as there are only two cutscenes.  The second only has one line, too.  So, if you do get the part, there should not be much of a problem...  Unless they start breaking ground on a skyscraper next door to you...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 17, 2008, 04:34:57 PM
If they did it sure would cause a stir...especially in a small subdivision! ;D

oh, and TGA? Plz answer joor chat...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Vladek254 on June 18, 2008, 02:35:13 PM
Hi guys!



    I'm new around here,but I love what TGA is doing and I wanna help with textures in the next release.
                       



                                       *Stan' on moi tunnel
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Slimeinator on June 18, 2008, 02:37:46 PM
Welcome to the Chex Quest Fan Forums, Vladek!

I agree. Chaos on Flemoid Prime is pretty cool!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 18, 2008, 02:40:16 PM
Wassup, Vladek! Welcome.

Well, if TGA hasn't done texture work, I'd love to see what you do with it.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 18, 2008, 03:56:14 PM
Yeah, well, here's my prospective texturer with whom I may be working rather closely.  After all, we live under the same roof and all...

He's my brother...  And now ya know why he likes what I'm doing...

He joined up before under the alias ZorchLord or some such malarkey, but got erased in the old board's crash.  It may be a little hard for his work to get done, so the new textures may not be included in the next version, but possibly later versions.  He's also critiquing my work on the FS cutscenes.

Funny thought, I might just do a Portal-style song at the end using the same methos  use on the cutscenes, but that will be in a far later version.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 18, 2008, 04:02:30 PM
lol...well, welcome bro of TGA!

Ooh, i was just about to ask you about the voices when I remembered I was pressed for time, then I checked the clock to see that if I start editing my church service now...i'll have enough time to finish before 5:00! :o
(totally random, but thanks for reminding me...)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 18, 2008, 04:05:35 PM
Excuse me, atarian?  I read that last line, but didn't catch what you were saying...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 18, 2008, 09:49:31 PM
Eh, forget it...(I told you the meaning in chat)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 18, 2008, 09:54:50 PM
All right, I think that's about enough time, so, unless something goes haywire, it looks like atariangamer is our Chex Squadron Commander!  I'll be PMing him the lines that I need him to say.

So, atarian, stand by on that...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 18, 2008, 09:58:00 PM
:embarrassed: I actually just sent *YOU* a pm...heh heh...
 
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 18, 2008, 10:12:31 PM
That's okay, I needed a push in the right direction anyway.

I'm busy compiling the script for what I need said.  So you know how to say it, I'm including the context too.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 19, 2008, 04:35:41 PM
Thanks, atarian!  I got the voices.  Who knows?  I may even find a place for those bloopers.  :D

Also, there's still a bit of work to be done on the thing as a whole, so it will probably not be released for a few weeks.  I hope to get it out ASAP, though.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 24, 2008, 07:41:38 PM
Triple post!

I finished the STBAR GFX lump, and I am very happy with it.  I completely ditched my custom Q because i didn't like how it looked, an replaced it with a slightly edited version of the original.  I also tried out something I haven't seen done before, but I'll leave out the details until the next release.

Speaking of which, the voiced cutscenes are nearly ready.  I'm working hard at implementing the voices, and already have some in, and everything runs pretty well up to this point, while at the same time not taking up too much more space then usual.

Still, it could be a little while until the next release.  I have a question:  Would you rather I released the next version as soon as the cutscenes are done, or would you like it better if I released upon completion of the next level or two?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on June 24, 2008, 09:44:13 PM
I say wait a little while and make it better with the new levels.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 24, 2008, 09:48:20 PM
Just to add a little more detail, if you wait for the new levels, me and Vladek254 will likely be able to get you the retextured levels as well, at least most of them. 

One voice doesn't make the decision, folks...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: TrueDude on June 24, 2008, 09:52:15 PM
Wait until the levels are done.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on June 28, 2008, 09:51:22 PM
I'd take the new levels. Just take time to make it good...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on June 28, 2008, 09:53:49 PM
I will make sure to do so.  Since it seems that we have a consensus, I'll finish the two levels originally planned for this release before having a release.  It may take a month more to get good maps done in both slots, so try early to mid August as a hopeful release date.  That's if camp doesn't get in the way...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on July 17, 2008, 01:06:11 AM
All right, I was working on getting a custom texture or two into the .WAD, thus the thread in Tech Support, but it would seem that to have a new texture, you need to have all of the original patch files/texture files in your .WAD.  What this basically means is, I could do custom textures, but I'd have to have quite a bit of a bigger .WAD.  So, here it is:

For the next release, would you prefer:

1) Status quo, no custom textures.
2) Custom textures, no merger.
3) Full TUCQ, CoFP merger.

I'm planning on doing the merger anyway after episode one is finished, but, depending on your preference, I may perform the merger early.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on July 17, 2008, 01:46:21 AM
OPTION ONE. I can stand greyness for awesomeness one more release...

Also, customtextures...easiest way:
Add a patch of the whole texture to the PATCHES part of the wad.
go to the PNAMES lump and add one to the list: a new number and the name of the patch
go to TEXTURES lump and create a new texture, give it dimensions...bla bla bla.
add a patch, then type the # of your texture patch in. It will load it up. and it should work.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on July 17, 2008, 02:00:34 AM
All right!  Thanks to AG, this is officially irrelevant, the merger is not going to be held until the end of episode 1.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on July 17, 2008, 02:01:53 AM
Wow, quick call...lol
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 05, 2008, 09:33:33 PM
All right, making good headway on the E2M2 project.  I'm only about 30% done, but the 30% I've done is the hardest 30%, lots of scripting, a good bit of floor over floor, with a little more planned for the future.  I'm very pleased with how it looks so far, so I'm hopeful that I'll be able to release a new version sometime this month.  This plan may change if school hits me too hard.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 05, 2008, 09:57:17 PM
Aw...I hope it doesnt take too long. that will be an awesome map...

But dont stop RL for this...take your time.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 18, 2008, 09:25:20 PM
Sorry for the delay, I've been off of the internet since last Friday due to problems with the DSL company.  Sufficed to say, they're trying to overcharge us by close to $200.  We're considering calling in DACO on them...

In other news!  School has started and all is going well.  Still, even with the pressure of the school day, senior class fundraisers/meetings, my new janitorial job, and the constant everyday drag of school life I am pleased to announce:

E2M2 has been completed.

I'm proud of it.  In addition to the five story staircase, this level includes a 'healthpod' a maze with a new dynamic to solving it, and a fragglescripted hologram.  I'll leave it at that for the time being.  E1M6 is underway, and I hope to be able to A) Finish it and B) Get an internet signal strong enough to release it before the end of August.  Don't hold your breath, I'm swamped, but also aided by one thing I hadn't had before: A schedule.  Chex Quest related activities: 5-6:30 PM.

Interesting sidenote to the finishing of the level: It includes all of five flemoids.  The rest is all puzzles, but don't worry.  I made them make a bit more sense than the water pump level.

-TGA
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 18, 2008, 09:35:07 PM
Thank goodness you're not dead! I was thinking somehting like taht...but loss of 'net is much better. ;D

Wow, you're trying to push that trainee through some thing, aren't ya! lol

I'm holding my breath...lol, and congrats, senior! also, Its great you have a schedule...i'd love that.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 23, 2008, 02:23:56 PM
(http://img125.imageshack.us/img125/6688/flembasena8.png)

Update: E1M6 is chuggin' right along.  The above screenshot, which I am very proud of, is the front entrance to the flemoid base where they keep the under-construction invasion teleporter.  Of course, would I actually let you go in through the front door?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 23, 2008, 02:50:57 PM
no...probably not! XD You're gonna turn me into a ball of light that gets sent through the walls into a teleporter spark that will change me back into me when it hits the roof of the teleporter!

That actually looks really nice!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 24, 2008, 09:37:43 PM
(http://img75.imageshack.us/img75/7895/dbfj2.png)

DooM Builder view as of the current moment.  Need to fill in the facility, but the outside is all done.  Looks pretty decent, considering my earlier works.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 24, 2008, 11:56:37 PM
LOL! Its a building so huge, only a tiny room could fit in it XD

looks nice...maybe put up some 2 story awesomeness!
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 25, 2008, 12:01:40 AM
Actually, the floors will be done using separate levels.  The lift will go down, then just before you see the next room, it will exit to M7.

I don't know exactly how much room I'll need, but all I'd really have to do to make the facility bigger is drag a few linedefs...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 25, 2008, 08:12:44 AM
I see a switch by a...gate? and a TON of dummy sectors. hmm...

and that will be cool. But hey...is there gonna be basement? Thats a really cool place to map that noone has yet...XD
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Zorchdude on August 25, 2008, 01:10:17 PM
MAP02 is connected to a hotel basement in CQ: PZ via the BLUEKEY door.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on August 25, 2008, 04:46:08 PM
Actually, that's what I mean.  The next level after this will be a basement.  I'm just saving myself the trouble of too much floor over floor work, as well as giving myself a good bit of freedom as to the size of the lower level.  It should be cool, I think...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on August 25, 2008, 09:17:11 PM
"you think"? oh, now I'm REALLY ready for it XD

JK, it should be great.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on September 19, 2008, 07:34:03 PM
All right, here's the situation as it stands: I'm dangerously close to an October release.  This was never the intention, and I hate that I haven't had enough time to finish it by now.  Still, the map is looking good, I'm almost done with the rest of the WAD, and I've invented a flemoid sport.  It should be pretty good...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on September 20, 2008, 05:12:38 PM
alrite! Bring it. i'm ready for it, and ... flemoid sport? (any more info?)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Vladek254 on October 18, 2008, 03:50:34 PM
 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

HERE THEY ARE!!!!!   New screenshots of levels 1 and 2

(http://img205.imageshack.us/img205/6316/doom0000fj4.th.png) (http://img205.imageshack.us/my.php?image=doom0000fj4.png)

(http://img362.imageshack.us/img362/391/doom0002cd3.th.png) (http://img362.imageshack.us/my.php?image=doom0002cd3.png)

(http://img386.imageshack.us/img386/3388/doom0003aq5.th.png) (http://img386.imageshack.us/my.php?image=doom0003aq5.png)

(http://img511.imageshack.us/img511/1530/doom0004bf5.th.png) (http://img511.imageshack.us/my.php?image=doom0004bf5.png)

(http://img88.imageshack.us/img88/116/doom0005ll4.th.png) (http://img88.imageshack.us/my.php?image=doom0005ll4.png)

(http://img56.imageshack.us/img56/2262/doom0006nc6.th.png) (http://img56.imageshack.us/my.php?image=doom0006nc6.png)

(http://img134.imageshack.us/img134/2001/doom0007cz3.th.png) (http://img134.imageshack.us/my.php?image=doom0007cz3.png)

(http://img56.imageshack.us/img56/9436/doom0008ps5.th.png) (http://img56.imageshack.us/my.php?image=doom0008ps5.png)

(http://img136.imageshack.us/img136/2951/doom0009cd6.th.png) (http://img136.imageshack.us/my.php?image=doom0009cd6.png)

(http://img136.imageshack.us/img136/3044/doom0010kz4.th.png) (http://img136.imageshack.us/my.php?image=doom0010kz4.png)

Note from TGA (Who just happens to have had to upload all of these images): I don't know whether this will be final.  I'm a little iffy on these textures, so I'm looking for second opinions.  Anyone have ideas?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on October 18, 2008, 03:53:21 PM
you use the teleporter texture alot...any alternatives possible?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Vladek254 on October 18, 2008, 04:03:02 PM
If you have any suggestions, let me know but I think it looks cool... Wait 'till you try the level if TGA releases it , if he wont then I might make it a different version
 ;D

Oh and by the way, how do topics get locked? I dont understand how.(dont need to respond)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Vladek254 on October 18, 2008, 04:24:18 PM
 THIS SPACE IS BLANK  :D

Well I modified it.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Replica on October 18, 2008, 04:32:59 PM
Well, Let me tell you. A mod, or admin watch over the forum. They can lock topics if somebody does somthing wrong in it. Also please don't double post. Hit the modify button.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on October 19, 2008, 02:28:04 PM
Double posting is allowed in Fan Projects. However, considering how close together those two posts were, I'd still use modify. ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Vladek254 on October 19, 2008, 04:13:32 PM
 :o
Thanks all ;D


I'm also thinking about making my own levelpac
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on November 04, 2008, 09:27:30 PM
Update:

While I wait for an opportunity to add the fragglescripted cutscenes, I have set about trying to beautify my levels a bit.  This involves a little bit of texture making, and I want to know what you think of a texture:

(http://img134.imageshack.us/img134/6746/blustripfb5.png)

Whaddya think?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Manny Cav on November 04, 2008, 10:24:35 PM
Looks like a plain texture straight out of Chex Quest. I'm sure it will look alright.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: arch129 on November 04, 2008, 11:25:28 PM
I have some Chex Quest textuers that I made TGA, here take a loook at them. ^^
http://www.mediafire.com/download.php?yyiwejjijzd

Feel free to use them, just credit me.  ;D
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Super Searcher on December 22, 2008, 12:56:47 AM
Where can I down load this?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on December 22, 2008, 01:13:39 AM
What, COFP? in the COFP download topic, ocourse!

or the textures...in the link in the post above.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Super Searcher on December 22, 2008, 01:47:31 PM
What topic is it in?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Replica on December 22, 2008, 03:09:01 PM
Read his second sentance...
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Super Searcher on December 22, 2008, 03:10:48 PM
Is that the latest update?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Replica on December 22, 2008, 03:11:21 PM
Most likely.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Super Searcher on December 22, 2008, 03:23:04 PM
Ok thanks. ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on December 22, 2008, 07:56:34 PM
NO wait...he doesn't want the textures...he wants the game. In the COFP subforum, there is a 0.15 release topic...the link is in there.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Super Searcher on December 22, 2008, 08:47:29 PM
Ok thanks. ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 04, 2009, 01:52:10 AM
Well, it was inevitable.  I don't know if this will put it in suspended or dead projects, but I'm not going to release another version until i have time to fully remodel the current maps.  I looked at the screenshots in the spring cleaning topic, and just convinced myself that, even with the scripting, this mod stinks.  I am really not much of a mapper, and I have basically gotten what little following I have by being able to slightly cover my butt with my knowledge of fragglescript.  Since GZDooM is the new thing, people can do their DECORATE and whatever the crud the stuff ingame is called (ACS?) and they can pretty much do whatever I can in a much shorter time (outside of cutscenes, I have yet to see on done right in GZDooM), this mod is about obsolete.

So I'm finally giving up?  I'm leaving for dead the engine that everyone else already abandoned years ago?  No way, I have neither the time nor the patience to learn DECORATE or ACS, I'll just wait until I can put some decent mapping with my fluent fragglescripting.  Unfortunately, due to the fact that I graduate in May, have college probably starting with summer sessions in June, then the end of the <snip>, that could take anywhere from a few months to forever.

We'll see how things work out.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: ChexCommander on April 04, 2009, 11:15:20 AM
Well, I'd put it in Suspended, since you may come back to it, someday.

Good luck with college. We all know that things in RL must take first priority to a video game.  ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 04, 2009, 12:06:38 PM
Suspended, cuz you dont know, you might just pick it back up.

Sad to see this (and you, basically) go...but what was snipped? the end of the what?
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: ChexCommander on April 04, 2009, 11:25:58 PM
Just a little political thing that may have been taken the wrong way.  ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 05, 2009, 12:00:32 AM
For the record, when did I ever say I was going?  I won't be any less active than I usually am, not for a few months anyway.  I just don't think I'll be able to handle everything else and try to make my mod more worth playing at the same time.  I'll still try, I just don't think I'll have it done any time soon.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 05, 2009, 09:35:43 AM
so let it be written, so let it be done. XD jk
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: ChexCommander on April 05, 2009, 08:53:39 PM
so let it be written, so let it be done. XD jk

I am sorry to say that that statement means much more now. This project is Dead.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 05, 2009, 10:32:30 PM
OI! He can still work on it, cant he? Who knows, he might mail em to me, and i host and post em. That assumption is WAY out there...you never know, he be back.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 06, 2009, 05:32:59 PM
Disregard CC's premature diagnosis.  This project is not legally dead yet, just on life support.  :P
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: ChexCommander on April 06, 2009, 05:41:45 PM
Ah, I'm sorry. I'm all confused now. Never mind the misunderstanding. ;)
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: 75 on April 06, 2009, 11:54:48 PM
Hey, nice wad but I can't go more than 5 minutes without crashing!!! It keeps cutting out with a windows message about Data Execution Prevention....

Very strange, only your map does this....
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 07, 2009, 12:04:01 AM
I've never heard of that error.  You sure you're playing on Doom Legacy with the Ultimate Chex Quest?

EDIT: You also need to use OpenGL rendering mode.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: 75 on April 07, 2009, 12:16:00 AM
yeah, I just downloaded it right off of the site fresh, too.

DEP is a vista thing, it takes programs that it thinks are trying to hack the computer and shuts them down. I can't find any other reasons why your map would crash.

I tried to turn it off, but it didn't seem to work

I'm a bit concerned about all this, Last night I was trying really hard to find a copy of the masked mutant for download

all the sites I saw were Torrents, which I don't think I really want to mess with. I found one that wasn't, and I tried it, but it was a fake file and I hope I didn't catch some virus (although Norton scanned the computer and couldn't find anything  :-\)

So it might not be your fault, but it's very, very wierd and I'm going to look into it
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 07, 2009, 12:19:14 AM
I use Vista, have for more than a year.  I still have never seen this error...

And it is dangerous to download things you aren't sure about.  If you don't already have it, I would suggest looking into avast! antivirus.  It has done wonders to find viruses on my comp, as well as knocking it out before its even dl'd.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: Atariangamer on April 07, 2009, 08:59:12 PM
I'm on XP, and DEP is just a ... when it comes to certian programs.

If it tries to do just a LITTLE more than Windows likes, it shuts it down. Amazingly, mine tried to shut off explorer.exe before, and crashed my computer. Just find the DEP settings and add an exception (if possible, i'm not so sure about vista's interface with the DEP system).

75, PM me. I wanna know where you went looking and if you might have got something.
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: ChexCommander on April 07, 2009, 09:13:28 PM
Ouch, torrents = bad. Or foreboding, at least. And I'm hoping the masked mutant wasn't copyrighted.  :-\
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: 75 on April 07, 2009, 09:29:51 PM
I'm 95% sure that it can be considered abandonware. Dreamworks, who made it, doesn't seem to make any mention of its existance whatsoever, and while I was searching there wasn't anybody selling it (except amazon/ebay). The only sites that even mentioned it were Wikipedia, GameFAQs, IGN, etc. etc...

It was all over the torrents, though. Which strikes me as very odd. It was a big file, but I've seen larger.

EDIT: You also need to use OpenGL rendering mode.

really? I'll try that. I usually don't use OpenGL


EDIT2 - worked great!

You've got some great ideas going there, but you are going to replace all the grey textures, right?

I haven't finished the whole thing yet, but I'll give you a full review when I do. Looks great so far though!  ;D
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: The Green Avenger on April 08, 2009, 07:11:55 PM
Thank you!

And yes, the gray textures are on their way out.  That's basically the reason why I announced that the next release for this project is probably going to take a while, as I want to get and install new textures, as well as make some adjustments to the maps (i.e., having them make sense.)

I posted a topic, looking for someone who can make good metallic looking textures for the space station levels.  I believe it was just moved to the 'Sprites and Textures' section.  If you can make textures like that, or if you know someone who's a likely candidate, I would appreciate any help I can get. :D
Title: Re: Chaos on Flemoid Prime General Discussion
Post by: 75 on April 10, 2009, 12:04:24 AM
I'm actually working on how to draw in 3d. It might take me a while though, but I would like to be able to do that.

I'll let you know if there's any good metallic textures from abandonware games that I could let you... adapt