Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: 75 on December 30, 2008, 08:31:49 PM

Title: CQ3, park level...
Post by: 75 on December 30, 2008, 08:31:49 PM
Is there a good way to get rid of those floating slimeball mine thingies? I can do it but it uses up a ton of ammo.
Title: Re: CQ3, park level...
Post by: Replica on December 30, 2008, 08:36:09 PM
2 Large Zorcher shots will do it, or just use the phase Zorcher/propulsor.
Title: Re: CQ3, park level...
Post by: 75 on December 30, 2008, 08:45:10 PM
hmmm.... just to make sure we're talking about the same thing, these things

(http://i446.photobucket.com/albums/qq189/Jwaffe/slimeballthings.jpg)
Title: Re: CQ3, park level...
Post by: Replica on December 30, 2008, 09:08:48 PM
Yep, the lost soul replacement. The flem mines.
Title: Re: CQ3, park level...
Post by: 75 on December 30, 2008, 09:32:07 PM
I just ran for it... that works pretty well too