Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: 75 on December 31, 2008, 02:16:31 PM

Title: Tool to make chex/doom mods
Post by: 75 on December 31, 2008, 02:16:31 PM
what do you guys use? I have a few ideas, and I think I'd like to give modding a shot

Is it difficult to make new weapons? How do you do that?

I'd like to make a nearly complete overhaul, new weapons, new enemies, new HUD (I like how doom displayed the ammo count of all weapons on the right)

I'd also like to see three or four different kinds of weapons for each number, like in Renegade, if you've ever played it
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on December 31, 2008, 03:00:16 PM
It is VERY difficult to make good-looking new weapons, sprite wise.

Level editor:

www.doombuilder.com

WAD editor:

http://www.doomworld.com/xwe/

You can use DECORATE and KEYCONF to manipulate weapons and the number of weapons assigned to each number.

http://zdoom.org/wiki/DECORATE

http://zdoom.org/wiki/KEYCONF
Title: Re: Tool to make chex/doom mods
Post by: Replica on December 31, 2008, 03:04:08 PM
You also really have to be good with sprites, trust me, if you take a look at my mod's crudy sprites you would know why.

Slime, you forgot about http://zdoom.org/wiki/Creating_new_sprite_graphics.
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on December 31, 2008, 04:29:22 PM
That's not for MAKING sprites. It's arranging them.
Title: Re: Tool to make chex/doom mods
Post by: Replica on December 31, 2008, 05:08:21 PM
Yes, but if you don't know how to arange them, then xwe would be very usfull. ;D
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on December 31, 2008, 07:42:26 PM
No, no. I mean how to name them to arrange the frames in a proper sequence.
Title: Re: Tool to make chex/doom mods
Post by: 75 on December 31, 2008, 10:28:02 PM
doom builder won't work, a .dll file is missing, I think it has to do with the fact I'm running x64

I tried running it on 3.1 (through dosbox), it just crashed

any ideas?
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on January 01, 2009, 12:01:24 AM
Doom Builder isn't fond of Vista. Neither am I. If you look on the site, there should be a tutorial on how to run Doom Builder on Vista. If there isn't, Google it.
Title: Re: Tool to make chex/doom mods
Post by: Replica on January 01, 2009, 12:15:30 AM
http://chexquest.org/index.php?topic=262.0
Title: Re: Tool to make chex/doom mods
Post by: Atariangamer on January 01, 2009, 02:17:01 AM
Tru, tech support has a topic on XWE and DooM Builder in Vista.
Title: Re: Tool to make chex/doom mods
Post by: 75 on January 01, 2009, 07:17:34 PM
Is there a text version of the help file available for XWE?
Title: Re: Tool to make chex/doom mods
Post by: Replica on January 01, 2009, 10:21:09 PM
XWE Is a learn it you're slef kinda program. There is of course a guide on texture making. You can find all/everything posible to learn on the internet about doom modding. (For beginners of course.) http://drsleep.newdoom.com/tutor.shtml
Title: Re: Tool to make chex/doom mods
Post by: 75 on January 03, 2009, 05:49:59 PM
There is a guide, located here

http://wiki.srb2.org/wiki/XWE_Tutorial

it is really hard to find
Title: Re: Tool to make chex/doom mods
Post by: 75 on January 03, 2009, 06:43:06 PM
it's actually not a guide for doom, so I don't know if it will work... I'm trying it now
Title: Re: Tool to make chex/doom mods
Post by: 75 on January 03, 2009, 06:57:09 PM
http://handbook.newdoom.com/

Here we go
Title: Re: Tool to make chex/doom mods
Post by: Replica on January 03, 2009, 09:54:37 PM
Please edit your posts instead of double posting.
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on January 04, 2009, 12:16:21 AM
Or, in this case, triple posting. ;)
Title: Re: Tool to make chex/doom mods
Post by: 75 on January 04, 2009, 08:27:26 PM
yeah, guess I wasn't paying attention, sorry
Title: Re: Tool to make chex/doom mods
Post by: Manny Cav on January 05, 2009, 07:22:25 PM
The original topic starter can double post, but do use common sense--if the last post is less than 48 hours old, just edit it. See the board rules for exceptions.
Title: Re: Tool to make chex/doom mods
Post by: 75 on February 08, 2009, 08:07:12 PM
I know it's been more than a month since any posts have happened here, but I've been looking at other mods and I think I can see how all the sprites of a wad are made...

but, looking in XWE

I can't figure out how the computer knows when to use that stuff, for example, how would it know to use the "firing" sprite when the player shoots vs. using the "just walking around" sprites.

Also, does XWE make the maps, or is it purely Doombuilder for maps? Should I use XWE or DB first?

EDIT- I found a guide for doombuilder. You know, I think CQFF is the only place to find it. I must've looked for an hour on google
Title: Re: Tool to make chex/doom mods
Post by: The Slimeinator on February 08, 2009, 09:28:11 PM
1. The bump rule has been extended to 2 months.

2. Internal code, or DECORATE.

3. Use Doom Builder for maps.
Title: Re: Tool to make chex/doom mods
Post by: Atariangamer on February 09, 2009, 01:47:12 AM
Quote from: 75 on February 08, 2009, 08:07:12 PM
I can't figure out how the computer knows when to use that stuff, for example, how would it know to use the "firing" sprite when the player shoots vs. using the "just walking around" sprites
its all part of a universal code of the engine. it knows that X=X, and that it needs to be displayed at this place. Thats why it was so limited back then...now we have DECORATE, which is basically what a full engine replacement did in a small block of external code.
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 09, 2009, 07:09:49 PM
You use DB first, then edit everything with XWE.
Title: Re: Tool to make chex/doom mods
Post by: 75 on February 10, 2009, 01:47:15 AM
GREAT- I have a ton of cool ideas. Next time I get a chance I'm going to see if I can make them into something.

Is there a way to put music from cds, like actual audio tracks onto chex quest or does it have to be midi? Is there some kind of converter available?

EDIT- also, how does one make spites, is it just a matter of importing paint (.bmp) files into XWE?

Does GIMP work for this?
Title: Re: Tool to make chex/doom mods
Post by: Replica on February 10, 2009, 11:02:39 AM
No, the music has to be "Mus" files, but ZDoom has the ability to run midi, mp3, mp2, and a bunch of other things.

HA! No, paint isn't a good sprite maker. I suggest using paint-shop pro, because you can see the pallet.
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 10, 2009, 07:28:26 PM
The music does NOT have to be MUS, it can be Midi, Mus, or Mp3 so long as you use GZDoom. Maybe that's what you were saying Replica, but I just wanted to reinforce it.

Quote from: Replica on February 10, 2009, 11:02:39 AM
No, the music has to be "Mus" files, but ZDoom has the ability to run midi, mp3, mp2, and a bunch of other things.

HA! No, paint isn't a good sprite maker. I suggest using paint-shop pro, because you can see the pallet.
Yeah, but I don't think he's gonna pay for PSP.  ;)

But I definitely wouldn't use Paint, unless you've got Skillz with it like Manny.  :D

GIMP or Paint.net would be your best bet. Prolly GIMP. But I'm not sure what format to use.
Title: Re: Tool to make chex/doom mods
Post by: Manny Cav on February 11, 2009, 12:32:31 PM
Quote from: ChexCommander on February 10, 2009, 07:28:26 PM
But I definitely wouldn't use Paint, unless you've got Skillz with it like Manny.  :D
I'll have you know that I also use the Game Maker image editor (best exchange of features versus ease of use) and GIMP (can't really use this one to its full power). :D

But, they're right. The images don't need to be made in any single image editor. You can use BMP, GIF (I haven't tried this), and even PNG to surpass the Doom palette limit.
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 11, 2009, 08:03:28 PM
Quote from: Manny Cav on February 11, 2009, 12:32:31 PM
I'll have you know that I also use the Game Maker image editor (best exchange of features versus ease of use) and GIMP (can't really use this one to its full power). :D
Y'know, I've never thought about using the GM image editor, but I might try it out later. It just never came to my mind.

And you bet you haven't used GIMP to its max potential. Unless you're like a professional image editor that works with Photoshop and the like, it's hard to max GIMP out.  It's a bit of a learning curve for some operations, but you're pictures look SO good if they come out right.  ;)
Title: Re: Tool to make chex/doom mods
Post by: GameMaster on February 11, 2009, 08:04:46 PM
theres always fireworks
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 11, 2009, 08:07:13 PM
This? (http://www.fireworks.com/)

Unless you mean Adobe Fireworks? I've got Photoshop, I don't really need another Adobe product. They get expensive, y'know.
Title: Re: Tool to make chex/doom mods
Post by: GameMaster on February 11, 2009, 08:09:09 PM
macromedia fireworks
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 11, 2009, 08:10:50 PM
Quote from: GameMaster on February 11, 2009, 08:09:09 PM
macromedia
Which is now owned by Adobe, thank you very much.
Title: Re: Tool to make chex/doom mods
Post by: GameMaster on February 11, 2009, 08:13:49 PM
XD

school's using an outdated version then.

btw, i knew that, it was kinda a clue when macromedia flash suddenly became adobe flash.
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 11, 2009, 08:45:00 PM
XD Yeah, I noticed something was up when it suddenly become Adobe Flash Player (lolwut?)...
Title: Re: Tool to make chex/doom mods
Post by: Manny Cav on February 12, 2009, 12:40:24 PM
I was going to say that the version of SLumpEd found here (http://slumped.mancubus.net/) is NOT the latest version, but the one here (http://slumped.mancubus.net/index.php?page=main) is. However, the website itself seems to be down. For the longest time, I thought the first one was the latest (which was version a5), but it actually seems like the second one was out for awhile (version 07). Who else has version 07, or has only seen the a5 version? I have the 07 version, and it's a ton better and more livable than a5.
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 12, 2009, 06:21:14 PM
Apparently, it works. What works, I don't know, but it works.

http://slumped.mancubus.net/
Title: Re: Tool to make chex/doom mods
Post by: Manny Cav on February 12, 2009, 06:30:01 PM
Ha ha, that's the first link that I posted. :D
Title: Re: Tool to make chex/doom mods
Post by: ChexCommander on February 12, 2009, 06:31:09 PM
I know. But it doesn't exactly work.
Title: Re: Tool to make chex/doom mods
Post by: Manny Cav on February 12, 2009, 06:32:09 PM
Hee hee, nope. I said it was down, didn't I? :P