Chex Quest Fan Forums

Archive => Inactive Fan Projects => Archive => Chaos on Flemoid Prime => Topic started by: The Green Avenger on February 05, 2008, 07:14:08 PM

Title: The Ultimate Chex Quest config file
Post by: The Green Avenger on February 05, 2008, 07:14:08 PM
Yes, I realize that it has been announced that TUCQ is moving to GZDooM, however, I am continuing my project with DooM Legacy because GZDooM, to the best of my knowledge, does not support Fragglescript.  For those of you who are like me, this config file will give you an advantage to your mapping with DooM Builder.

Quick Facts:

File Type: DooM Builder configuration file
File Name: TUCQ.cfg
Use with: DooM Builder
Download link: TUCQ.cfg (http://files.filefront.com/TUCQcfg/;11124729;/fileinfo.html)

Other: To use this file, put it in the Program Files for DooM Builder.  When you open DooM Builder and start a new map/open an old one, this .cfg file will appear as Chex Quest
Title: Re: The Ultimate Chex Quest config file
Post by: Manny Cav on February 05, 2008, 10:50:05 PM
Pardon my saying so, but what does this have to do with Chaos on Flemoid Prime? Would it be better for this to be in Boingo's subforum?
Title: Re: The Ultimate Chex Quest config file
Post by: The Green Avenger on February 05, 2008, 11:02:21 PM
Maybe, I thought I should put it here since it is my own project.  I'll let Richie or Loremaster make the final decision, either way.  Thanks for your concern.
Title: Re: The Ultimate Chex Quest config file
Post by: The Slimeinator on February 06, 2008, 12:37:08 AM
GZdoom DOES support Fragglescript. I've tried.
Title: Re: The Ultimate Chex Quest config file
Post by: The Green Avenger on February 06, 2008, 03:10:08 PM
I'm just sticking with Legacy for now.  I don't have time to learn another engine's mapping style.  I'm sure they're similar, but I'm already just fine working with Legacy for now.  I'll probably have a GZDooM mod for afterwards...
Title: Re: The Ultimate Chex Quest config file
Post by: Atariangamer on February 08, 2008, 10:19:34 PM
fragglescript's basic functions are supported, but when you use the cameras and other stuff...it totally frags gzdoom. try newmaps...you wont get anywhere...
Title: Re: The Ultimate Chex Quest config file
Post by: Lucius on February 08, 2008, 11:45:39 PM
Theres a way to do that properly using a different scripting language that zdoom has. I don't know it though.
Title: Re: The Ultimate Chex Quest config file
Post by: Atariangamer on February 09, 2008, 05:16:18 PM
ACS isn't very hard...but it is hard when you try to convert something (try converting xbolt's IJ3...that will be a pain)