Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: TrueDude on March 22, 2010, 03:40:02 PM

Title: If you made Chex Quest 4...
Post by: TrueDude on March 22, 2010, 03:40:02 PM
... What would you put into it? Of course you'd have to stick to the 5-level setup of the previous three games, but otherwise you're pretty much free to do what you would wish.

I'd set the first 2 levels on an Ice Planet that Chexter has to head to to fight against another outbreak of flemoids, but accidentally gets sucked into the flemoid dimension for the next three levels. It would reuse most of the flemoids from the first two games with new flemoids replacing some of the Doom II monsters. (though they'd probably be somewhat easier to defeat...) Also, a new weapon to replace the Super Shotgun would be keen too!
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on March 22, 2010, 08:11:28 PM
CQ4::Circa 12 Years After Meteor

*After you stopped the meteor invasion and cleaned up the rest of Ralston, the flemoids were only a twinkle in the eyes of scientists. Scientists wanting to experiment with teleportation and zorch similarities. The lead research center was closely monitored for the possibility of a Flemoid dimension crossing, which could quite possibly destroy the location. As the experiments start to touch dangerously close to the dimension crossing, a full investigation team is sent in to uncover why they even got there in the first place. The team is led by none other than Fred Chexter. As you are met by the lead scientist and head down to the labs, alerts blare and systems crash as the team walks infront of the teleporter overview chamber. The dimension was crossed, and crashed on that point, creating a massive gateway to the flemoid world. Fred turns to the lead scientist...only to see a flemoid covered in Chex armor and clothing. It had been planned all along. The flemoid smirks, and then slimes Fred, and he blacks out.

You (Fred) wake up with a few others in a slime covered room, alarms still blaring. You only have your bootspoon, but quickly cut yourself free, and free the others. There's a guard's room just down the hall, and plans to close the gateway (and possibly the entire flemoid dimension) once and for all, but can you make it to the basement test labs, and take down the boss in time?

Features:
-Introduces a new zorcher [Perlin Zorcher] which sends out a streaming beam of light zorch using the same energy as phasing. Don't cross the streams ;)
-Introduces a new class of Bipedicus, which was the lead scientist. Can morph between several different projectile styles, and has massively thick layers as a result of being away from his homeland so long. He'll be tough to beat.
-Introduces bot players who can help defend while you solve puzzles and find entrances.
--Can be replaced with Coop starts for online multiplayer
-Utilizes either Boom-styled teleport to simulate floor over floor, or uses GZDooM 3D sectors to aid in the effect.
--Possibly on Quake engine? Who knows.
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on March 22, 2010, 08:17:42 PM
YOU ARE FLEMOID ZOMBIE


Uh...

Quote from: Atariangamer on March 22, 2010, 08:11:28 PM
--Possibly on Quake engine? Who knows.

Remember last time we discussed that? XD
Title: Re: If you made Chex Quest 4...
Post by: LAZ Trooper on March 22, 2010, 09:59:04 PM
Wow atarian... that idea was... really good. While I was reading it I was like "Yes. YES. YES!" It almost sounds like the start of a movie. :whale
Title: Re: If you made Chex Quest 4...
Post by: xbolt on March 22, 2010, 11:04:57 PM
Everyone who thinks Atari's idea is epic, say :whale

:whale
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on March 22, 2010, 11:27:40 PM
Quake discussion in spoilers, as it could be taken as heated.
[spoiler]
Quote from: ChexCommander on March 22, 2010, 08:17:42 PM
Quote from: Atariangamer on March 22, 2010, 08:11:28 PM
--Possibly on Quake engine? Who knows.

Remember last time we discussed that? XD

If you've seen Datra's render of his Flemoid, it looked pretty darn retro styled, while keeping the cartoony feel by using the same textures. Felt like N64 (though hacking Goldeneye, while an awesome concept, is nearly impossible). But I just mentioned Quake for its true floor-over-floor. Not to mention who knows who will make the next Chex Quest, and what they'll do with it?

Plus, if you really wanna stay with it, Pull Legacy or some epic GZDooM stuff with it. If you look at it, we slowly progress forwards in development of the engine. First Vanilla DooM, then ZDooM, then what? GZDooM, or skip it right up to Tech 2. Who knows? just saying, not to mention if anyone uses this story line, I will be shocked, amazed, awed, and going crazy at the same time.[/spoiler]

Wow, glad everyone likes my idea <_>

Just had an idea, seems a tad too...dark, maybe? In comparison with the normal games...who knows.
Title: Re: If you made Chex Quest 4...
Post by: matthias720 on March 23, 2010, 12:19:21 AM
:whale
Title: Re: If you made Chex Quest 4...
Post by: Replica on March 23, 2010, 12:49:55 AM
 :whale

IDK I'd like to see a Quake mod of CQ.
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on March 23, 2010, 04:36:54 PM
Quote from: Atariangamer on March 22, 2010, 11:27:40 PM
Quake discussion in spoilers, as it could be taken as heated.
[spoiler]
Quote from: ChexCommander on March 22, 2010, 08:17:42 PM
Quote from: Atariangamer on March 22, 2010, 08:11:28 PM
--Possibly on Quake engine? Who knows.

Remember last time we discussed that? XD

If you've seen Datra's render of his Flemoid, it looked pretty darn retro styled, while keeping the cartoony feel by using the same textures. Felt like N64 (though hacking Goldeneye, while an awesome concept, is nearly impossible). But I just mentioned Quake for its true floor-over-floor. Not to mention who knows who will make the next Chex Quest, and what they'll do with it?

Plus, if you really wanna stay with it, Pull Legacy or some epic GZDooM stuff with it. If you look at it, we slowly progress forwards in development of the engine. First Vanilla DooM, then ZDooM, then what? GZDooM, or skip it right up to Tech 2. Who knows? just saying, not to mention if anyone uses this story line, I will be shocked, amazed, awed, and going crazy at the same time.[/spoiler]

Wow, glad everyone likes my idea <_>

Just had an idea, seems a tad too...dark, maybe? In comparison with the normal games...who knows.

Oh man, Atari, I'd LOVE a Quake CQ mod. I just felt like bringing up the good ol' days. XD
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on March 23, 2010, 05:01:47 PM
Then I lets on to a secret. As soon as I can either get Datra or SuperChex to get word back (or if someone can find me a vintage Quake 1 model animating software), I'm gonna try to get a Quake mod going. Mostly centered around multiplayer, though...but I can map, I can do the graphics editing, and I can get it all packaged up for distribution, but I just can't animate models.
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on March 25, 2010, 07:21:00 PM
 :whale x10000000000!!!!!!!!!!!!!!!!
Title: Re: If you made Chex Quest 4...
Post by: Chukker on March 25, 2010, 07:47:22 PM
Hey everyone! I've foudn a little bit of free time lately and have been doing some 3D Chex stuff on the side. Not Chex 4, but maybe a remake of the original intro, done all toon-style. I've started doing some work on the Chex Warrior, but it's still work in progress.

(http://www.chucktropolis.com/images/ToonShadedChexWarrior3.jpg)
Title: Re: If you made Chex Quest 4...
Post by: xbolt on March 25, 2010, 07:55:32 PM
That's awesome, Chuck! :o

With that and Datra's work, maybe we will get a Chex3D someday!
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on March 25, 2010, 07:59:25 PM
Quote from: xbolt on March 25, 2010, 07:55:32 PM
That's awesome, Chuck! :o

With that and Datra's work, maybe we will get a Chex3D someday!

Man, that would be SO sweet...

Whatever happened to Violation Flemoid? That would have been awesome too, and a lot of us have the Orange Box SDK...
Title: Re: If you made Chex Quest 4...
Post by: Datra on March 25, 2010, 09:04:38 PM
What I would love to see (highly doubt it's remotely possible but one could dream) to have a folder where one could place all their CQ game wads and then switch between those wads on the fly from the game's main menu.

And Chukker that is an AMAZING Chexter model. Way better than any Chexter model I've been able to make! Hat's off to you dude!
Title: Re: If you made Chex Quest 4...
Post by: arch129 on March 25, 2010, 09:39:34 PM
Quote from: Chukker on March 25, 2010, 07:47:22 PM
Hey everyone! I've foudn a little bit of free time lately and have been doing some 3D Chex stuff on the side. Not Chex 4, but maybe a remake of the original intro, done all toon-style. I've started doing some work on the Chex Warrior, but it's still work in progress.

(http://www.chucktropolis.com/images/ToonShadedChexWarrior3.jpg)

That a Nice Model, I noticed you made his eyes blue, in most of the art work I've seen Fred's eyes seemed to be either dark brown or just black.
Title: Re: If you made Chex Quest 4...
Post by: LAZ Trooper on March 25, 2010, 09:45:43 PM
Wow, nice model, Chukker! :whale x2
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on March 25, 2010, 10:29:22 PM
That looks great! It'll be cool to see in motion.
Title: Re: If you made Chex Quest 4...
Post by: LAZ Trooper on March 25, 2010, 11:03:50 PM
Then after remaking the original intro, we can make a much better CQ1 end movie (the voices in the original end didn't even sound like the same people as the intro), which would also be the intro for CQ2, then CQ2 end/CQ3 intro, etc.
Title: Re: If you made Chex Quest 4...
Post by: Datra on March 26, 2010, 04:09:13 PM
Quote from: LAZ Trooper on March 25, 2010, 11:03:50 PM
intro for CQ2, then CQ2 end/CQ3 intro, etc.
I like the sound of that. 8)
Title: Re: If you made Chex Quest 4...
Post by: Replica on March 26, 2010, 05:42:13 PM
That model looks nice so far! I don't know much at all about models, but perhaps when it is finished we can through it into GZDoom, Quake or something?
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on March 26, 2010, 08:48:22 PM
uberawesomeness, chuck! u r 191*7!
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on March 26, 2010, 09:15:56 PM
Quote from: noob1234 on March 26, 2010, 08:48:22 PM
uberawesomeness, chuck! u r 191*7!

/facepalm
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on March 30, 2010, 08:57:53 PM
 :P
Title: Re: If you made Chex Quest 4...
Post by: Chukker on April 05, 2010, 12:15:49 PM
I am thinking using the UDK might be the way to go. Of all the modern commercial FPS engines, it has the most documentation and from my experience the best art-to-engine pipeline. I put my chex warrior model into the editor and started playing around with materials and an outliner. Getting a true toon shader will be a trick. Just curious, do we have any Unreal modders out there?
(http://www.chucktropolis.com/images/chex_warrior_udk.jpg)
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on April 05, 2010, 12:46:57 PM
I'd love to, but sadly no...

That looks amazing, though!
Title: Re: If you made Chex Quest 4...
Post by: Replica on April 05, 2010, 12:50:46 PM
I've never been successful with modding outside Doom so far, but I'm not sure about anyone else though.
Title: Re: If you made Chex Quest 4...
Post by: Nomekop on April 10, 2010, 02:48:38 PM
Perhaps we should do a complete chexquest with  :whale
Title: Re: If you made Chex Quest 4...
Post by: matthias720 on April 10, 2010, 10:10:57 PM
Quote from: Nomekop on April 10, 2010, 02:48:38 PM
Perhaps we should do a complete chexquest with  :whale
WIN!
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on April 12, 2010, 08:16:29 PM
and purple lampposts!!
Title: Re: If you made Chex Quest 4...
Post by: TrueDude on April 16, 2010, 10:53:07 PM
Quote from: Chukker on April 05, 2010, 12:15:49 PM
I am thinking using the UDK might be the way to go. Of all the modern commercial FPS engines, it has the most documentation and from my experience the best art-to-engine pipeline. I put my chex warrior model into the editor and started playing around with materials and an outliner. Getting a true toon shader will be a trick. Just curious, do we have any Unreal modders out there?
(http://www.chucktropolis.com/images/chex_warrior_udk.jpg)
That's be awesome if you could get that working as a player model!

So, is this what the next CQ game will be worked on? The UDK engine? It is one of the best, though I wouldn't personally know, never worked with it. :P
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on April 16, 2010, 10:58:36 PM
Unreal Chex Tournament!
Title: Re: If you made Chex Quest 4...
Post by: Chukker on April 17, 2010, 08:22:05 AM
Quote from: TrueDude on April 16, 2010, 10:53:07 PM
So, is this what the next CQ game will be worked on? The UDK engine? It is one of the best, though I wouldn't personally know, never worked with it. :P

If it did it would have to be a large, coordinated effort with many people. Unlike Doom modding the amount of time it takes to generate all the content for a modern game in the UDK is beyond the capabilities of any one person, regardless of how skilled they might be. And such a project would require at least one skilled UnrealScript programmer. Still it is a easily accessible engine with lots of documentation and tutorials available online so I have been playing around with it. Thus far I have just been making models and experimenting with materials. I modelled up a commonus, as seen below. Unfortunately neither it nor Chexter have been rigged or animated yet.
(http://www.chucktropolis.com/images/chex_commonus_udk.jpg)
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on April 17, 2010, 12:15:24 PM
Quote from: Chukker on April 17, 2010, 08:22:05 AM
Quote from: TrueDude on April 16, 2010, 10:53:07 PM
So, is this what the next CQ game will be worked on? The UDK engine? It is one of the best, though I wouldn't personally know, never worked with it. :P

If it did it would have to be a large, coordinated effort with many people. Unlike Doom modding the amount of time it takes to generate all the content for a modern game in the UDK is beyond the capabilities of any one person, regardless of how skilled they might be. And such a project would require at least one skilled UnrealScript programmer. Still it is a easily accessible engine with lots of documentation and tutorials available online so I have been playing around with it. Thus far I have just been making models and experimenting with materials. I modelled up a commonus, as seen below. Unfortunately neither it nor Chexter have been rigged or animated yet.
(http://www.chucktropolis.com/images/chex_commonus_udk.jpg)

THIS.
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on April 17, 2010, 12:51:50 PM
Quote from: Chukker on April 17, 2010, 08:22:05 AM
Quote from: TrueDude on April 16, 2010, 10:53:07 PM
So, is this what the next CQ game will be worked on? The UDK engine? It is one of the best, though I wouldn't personally know, never worked with it. :P

If it did it would have to be a large, coordinated effort with many people. Unlike Doom modding the amount of time it takes to generate all the content for a modern game in the UDK is beyond the capabilities of any one person, regardless of how skilled they might be. And such a project would require at least one skilled UnrealScript programmer. Still it is a easily accessible engine with lots of documentation and tutorials available online so I have been playing around with it. Thus far I have just been making models and experimenting with materials. I modelled up a commonus, as seen below. Unfortunately neither it nor Chexter have been rigged or animated yet.
(http://www.chucktropolis.com/images/chex_commonus_udk.jpg)

That looks cool! What kind of shading effect is that, anyway? Fits the model, but looks kinda weird on the gun...unless that's celshading...
Title: Re: If you made Chex Quest 4...
Post by: Chukker on April 17, 2010, 01:18:59 PM
The material is complicated. It's based off of the material in this tutorial:
http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3 (http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3)
I've made some changes and am still working on it. Ideally I would like to achieve a true "ink & paint" look but so far no luck. The gun is the original Unreal 3 linkgun, so it would look odd under my custom render settings.
Title: Re: If you made Chex Quest 4...
Post by: matthias720 on April 17, 2010, 01:52:44 PM
This has much WIN! 8)
Title: Re: If you made Chex Quest 4...
Post by: arch129 on April 17, 2010, 02:52:38 PM
Quote from: Chukker on April 17, 2010, 01:18:59 PM
Ideally I would like to achieve a true "ink & paint" look but so far no luck.

That would be awesome if you can get that way.
Title: Re: If you made Chex Quest 4...
Post by: LAZ Trooper on April 17, 2010, 09:29:23 PM
Awesome model, Chukker. :o
Title: Re: If you made Chex Quest 4...
Post by: 75 on April 17, 2010, 09:32:05 PM
Quote from: Chukker on April 17, 2010, 01:18:59 PM
The material is complicated. It's based off of the material in this tutorial:
http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3 (http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3)
I've made some changes and am still working on it. Ideally I would like to achieve a true "ink & paint" look but so far no luck. The gun is the original Unreal 3 linkgun, so it would look odd under my custom render settings.

How did you get into 3d rendering? What books did you use? I'm trying to do that.

I know Console C++, and I'm learning C# right now. Do you have any suggestions for where I should start to learn how to do 3d games? I've never done any game programming I'm not very sure where to go from here. I'm just a good C++ programmer right now.

Also, do you know of any good books for drawing?
Title: Re: If you made Chex Quest 4...
Post by: TrueDude on April 18, 2010, 08:14:19 PM
Quote from: Chukker on April 17, 2010, 08:22:05 AM
If it did it would have to be a large, coordinated effort with many people. Unlike Doom modding the amount of time it takes to generate all the content for a modern game in the UDK is beyond the capabilities of any one person, regardless of how skilled they might be. And such a project would require at least one skilled UnrealScript programmer. Still it is a easily accessible engine with lots of documentation and tutorials available online so I have been playing around with it...
In the meantime, you could make a final Chex Quest game to fill in the fourth episode of the Chex 1/2/3 IWAD as a side-project to this? Man I wish I could make that sound less like nagging, and more like an actual suggestion to finish replacing all levels of Ultimate Doom. (Besides post-EXM5 levels) I hope I'm not coming off as a jerk. :-\
Title: Re: If you made Chex Quest 4...
Post by: Atariangamer on April 18, 2010, 10:50:14 PM
Well, the original Doom only had 3 episodes
Title: Re: If you made Chex Quest 4...
Post by: Datra on April 19, 2010, 02:42:14 AM
Quote from: Chukker on April 17, 2010, 08:22:05 AM
Quote from: TrueDude on April 16, 2010, 10:53:07 PM
So, is this what the next CQ game will be worked on? The UDK engine? It is one of the best, though I wouldn't personally know, never worked with it. :P

If it did it would have to be a large, coordinated effort with many people. Unlike Doom modding the amount of time it takes to generate all the content for a modern game in the UDK is beyond the capabilities of any one person, regardless of how skilled they might be. And such a project would require at least one skilled UnrealScript programmer. Still it is a easily accessible engine with lots of documentation and tutorials available online so I have been playing around with it. Thus far I have just been making models and experimenting with materials. I modelled up a commonus, as seen below. Unfortunately neither it nor Chexter have been rigged or animated yet.
(http://www.chucktropolis.com/images/chex_commonus_udk.jpg)

Chukker, to say I'm amazed is a massive understatement. But then again I shouldn't expect anything less from the pro. Keep up the great work dude ;)

P.S. How exactly did you do the slime detail? It's really good.
Title: Re: If you made Chex Quest 4...
Post by: Chukker on April 19, 2010, 03:05:03 PM
Quote from: 75 on April 17, 2010, 09:32:05 PM
How did you get into 3d rendering? What books did you use? I'm trying to do that.

I know Console C++, and I'm learning C# right now. Do you have any suggestions for where I should start to learn how to do 3d games? I've never done any game programming I'm not very sure where to go from here. I'm just a good C++ programmer right now.

Also, do you know of any good books for drawing?

I didn't do any of the 3D rendering, just modeling. I use the game engine to render the images. Most 3D graphics programmers I work with in the games industry have computer science degrees from 4-year colleges. Learning to draw... best advice I can give is practice drawing quite a lot. It's not really a skill you learn from a book.
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on April 23, 2010, 07:22:17 PM
jeez yah, that is the BEST 3D FLEMOID I HAVE EVAR SEEN!!!!!!!!!1!!!!! :whale :whale :whale chuck ur awesome.
Title: Re: If you made Chex Quest 4...
Post by: Nomekop on May 08, 2010, 06:29:59 PM
Chuck, could you release the models?
Title: Re: If you made Chex Quest 4...
Post by: Replica on May 08, 2010, 07:05:44 PM
He will probably release them when he is done.
Title: Re: If you made Chex Quest 4...
Post by: Datra on May 25, 2010, 02:08:32 AM
Idea: not for Chex Quest 4 specifically but any future project. I know that the levels in Chex Quest were designed solely for Single-Player (duh) and therefore don't transition 100% to co-op (since you have 2x the firepower, 4x if u do it right. and half the agro) So what I think would be really cool are levels, or level variants, that are focused on co-op play.
Title: Re: If you made Chex Quest 4...
Post by: ZeldaGamer00 on May 25, 2010, 03:17:20 AM
If I made CQ4, We'd be playing as an experimental Flemoid solder sent to the Chex dimension by the King Flem himself. Our mission would involve going to Bazoik (Level 1, "Sliming and Entering"), Kidnapping the leaders/workers there (Level 2), and guarding them. You'd have 3 missions that involve going around on the surface, Sliming anybody who tries to Zorch their way into the mines where the Hostages are being kept. The last level would involve a duel with a certain Chex general to the death at the end in the caves by the hostage room, and 2 endings depending on if you Win or Lose.

If you Lose, You get sent back to the Flemoid dimension and become exiled for failing your mission.

If you win, the General gets half slimed, and as you're about to fully cover him in your Green ooze, he urges you to stop, then begins to explain why he is doing this. He'd say something involving stating he is doing it to protect his family, his friends and his World. Overcome by his statement, you decide not to finish him off, and instead, let the hostages go so that they may see the ones they care about too. By doing so, you sealed your fate and can no longer go back to your own Dimension without being exiled. You sit down and think... *Cue credits*

So yeah, tl;dr, You're a Flemoid in a CQ1 Prequel, and cause the events in it to occur with a slightly cheesy fan-fic on top. (All stated in a oddly set-up post!)
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on May 26, 2010, 08:53:49 PM
idk, i dont think an cq4 sould be you as flem
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on May 26, 2010, 11:43:45 PM
Quote from: noob1234 on May 26, 2010, 08:53:49 PM
idk, i dont think an cq4 sould be you as flem

If you could actually implement a Flemoid CQ with more than one functional weapon and with awesome gameplay, I would go for it. The play-as-a-flemoid idea has been tried before, to no great avail.
Title: Re: If you made Chex Quest 4...
Post by: cheetahben on May 27, 2010, 03:32:23 PM
I've actually considered making a Chex Quest 4 Source mod sometime, but I'd need some people more experienced with mapping/modeling. Atarian, BMD, anyone interested?
Title: Re: If you made Chex Quest 4...
Post by: Datra on May 27, 2010, 09:45:56 PM
I'm interested. But I just don't have the time for it lately. sorry. :-[

But would you all agree that Chukker's models configured for GMod would be one of the most epic things evar?!
Title: Re: If you made Chex Quest 4...
Post by: Replica on May 28, 2010, 12:48:26 AM
Quote from: ChexCommander on May 26, 2010, 11:43:45 PM
Quote from: noob1234 on May 26, 2010, 08:53:49 PM
idk, i dont think an cq4 sould be you as flem

If you could actually implement a Flemoid CQ with more than one functional weapon and with awesome gameplay, I would go for it. The play-as-a-flemoid idea has been tried before, to no great avail.

I'm still working on it... slowly...
Title: Re: If you made Chex Quest 4...
Post by: mob720 on May 28, 2010, 01:11:12 AM
Give the flemoids guns. <<
Title: Re: If you made Chex Quest 4...
Post by: The Green Avenger on May 30, 2010, 10:09:10 PM
You fool!  You've armed the thing!
Title: Re: If you made Chex Quest 4...
Post by: mob720 on May 31, 2010, 05:38:52 PM
Goo guns could make for an interesting game. ;D
Title: Re: If you made Chex Quest 4...
Post by: noob1234 on June 05, 2010, 12:32:14 AM
yeah, especially fighting them.
Title: Re: If you made Chex Quest 4...
Post by: MajorSlime on June 08, 2010, 02:38:17 AM
I'm actually working on that in CQR, i'm just not a good graphic artist...
Title: Re: If you made Chex Quest 4...
Post by: 75 on August 12, 2010, 08:56:04 PM
Quote from: cheetahben on May 27, 2010, 03:32:23 PM
I've actually considered making a Chex Quest 4 Source mod sometime, but I'd need some people more experienced with mapping/modeling. Atarian, BMD, anyone interested?

Hammer is actually pretty easy to use, but I've never tried modeling or programming the weapons.

I wonder if it's harder than DECORATE...
Title: Re: If you made Chex Quest 4...
Post by: HyperStandard on September 21, 2010, 04:31:27 PM
Quote from: 75 on August 12, 2010, 08:56:04 PM
Quote from: cheetahben on May 27, 2010, 03:32:23 PM
I've actually considered making a Chex Quest 4 Source mod sometime, but I'd need some people more experienced with mapping/modeling. Atarian, BMD, anyone interested?

Hammer is actually pretty easy to use, but I've never tried modeling or programming the weapons.

I wonder if it's harder than DECORATE...

From what I understand, all source mods have to be programmed in C++, so it might be pretty hard.
Title: Re: If you made Chex Quest 4...
Post by: CHEX_MAN on February 10, 2011, 02:56:53 PM
Chex Quest four is on Game Maker.  It uses sounds from Microsoft Sam and LH Michelle.  Other sounds and music are from the other Chex Quest games.  I have it on my computer, but I don't remember where I got it.  I haven't beaten it yet, because it's hard.  If I went to the Game Maker Forums, I might be able to find more on this game.
Title: Re: If you made Chex Quest 4...
Post by: ChexCommander on February 10, 2011, 06:10:11 PM
If there's anything you ever wanted to know about Chex Quest 4...

http://www.chexquest.org/index.php?topic=641.0