Chex Quest Fan Forums

Chex Quest => Modding => Topic started by: The Slimeinator on January 14, 2008, 01:55:03 AM

Title: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 14, 2008, 01:55:03 AM
a. k. a. Chextag. Right now, I've replaced all of the monsters. (in case any of you would like for me to OWN YOU IN INVASION MODE!!!!! :D) I started this project to ease Zorchmatchs in Lucius Octavian's Zorchmatch mod. I have a page for it on my website, www.freewebs.com/slimeinator.
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 16, 2008, 09:17:38 PM
Wow. A double post. I feel lonely. :D

Anyway, I just finished modifying Skulltag's configuration file to be Chex-y, and so here you go:
http://files.filefront.com/Skulltag+DoomHexencfg/;9448555;/fileinfo.html
Title: Re: Skulltag: Chex Quest Edition!
Post by: Atariangamer on January 17, 2008, 10:56:30 PM
I'm going to have to get this...It recognises TNCQ and the original chex wad? If it does, I'd get it. Does it have a different server, running on a new site? If so, I really have to get it! I think there are too many empty servers running on the regular skulltag (leftover from friday night fragfest LOL).
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 18, 2008, 12:03:00 AM
It's just the Skulltag .wad file. It replaces the new enemies. In my "internal release" it also has a conversion of the Doomsphere and the Zombieman skin. After I finish with the Shotgun guy skin, I'll release it again.
Title: Re: Skulltag: Chex Quest Edition!
Post by: Atariangamer on January 20, 2008, 06:40:34 PM
trying to get it now. How did you get the textures to work out right?
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 20, 2008, 06:41:22 PM
I haven't done anything to the Skulltag textures yet; that comes later.
Title: Re: Skulltag: Chex Quest Edition!
Post by: Lucius on January 29, 2008, 03:48:37 PM
Are you saying that you are going to use the skulltag levels? We should make our own instead, that way you don't have to mess with the already existing textures.

Does anyone have zorch sprites of the chexman?
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 29, 2008, 10:25:20 PM
We could include some levels from the original Skulltag; As to zorching sprites, I think that I could splice some Flemoid zorched sprites to make up a set of chexman-getting-zorched sprites.
Title: Re: Skulltag: Chex Quest Edition!
Post by: Atariangamer on January 30, 2008, 12:02:58 AM
Hey, also change his clothes to green...that way teams and colors will be right. And could you leave some marker behind to say, "Atariangamer was zorched here"?
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 30, 2008, 12:03:56 AM
As to the marker, no. And I don't get the green clothes. ???
As in: Why the green clothes?
Title: Re: Skulltag: Chex Quest Edition!
Post by: Atariangamer on January 30, 2008, 12:15:15 AM
The green pallate is the one that doom uses to designate team colors. If you have played capture the flag, then played DooM with a chase cam, you notice the red and blue colored marines are based off the normal collored marine (green armor). Check some of the original skins (even a skin making guide) and it should tell you that.

(I'm getting this right, right? you can't tell what team anyone is on when there is no green  in the player's sprites.)
Title: Re: Skulltag: Chex Quest Edition!
Post by: The Slimeinator on January 30, 2008, 12:17:30 AM
Hmm. I'll play around with that.
Title: Re: Skulltag: Chex Quest Edition!
Post by: Atariangamer on January 30, 2008, 12:21:53 AM
BUT! I have noticed that skulltag wants to prohibit custom colors sometimes...
Title: Re: Skulltag: Chex Quest Edition!
Post by: Lucius on January 31, 2008, 04:13:22 PM
In skulltag you can create custom skins using the lump format. The only thing then is that it takes up more space.
Title: Re: Skulltag: Chex Quest Edition!
Post by: Johnny Bravo on January 15, 2016, 03:22:40 AM
you can make .pk3 in skulltag now it smaller
Title: Re: Skulltag: Chex Quest Edition!
Post by: MajorSlime on January 15, 2016, 09:28:25 PM
Dude. 8 years. Just no. Its not relevant whatsoever.