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Chex Quest => Chex Quest and Related Topics => Chex Pack => Topic started by: MidnightTH on May 26, 2011, 10:22:49 AM

Title: Hide and zorch
Post by: MidnightTH on May 26, 2011, 10:22:49 AM
Heres a screenie of HAZ01. I'll get more soon.

(http://i1097.photobucket.com/albums/g359/MidnightTH/Screenshot_Chex_20110425_090345.png)

Giant billboard is giant.


Heres how HAZ works: Theres a 2 minute timer, Hiders have to hide. when time goes down to 0, The seeker has to find the hiders. The seeker has a speical bootspoon that is a OHKO, So when the seeker zorchs a hider. he is out until the Next round.
Title: Re: Hide and zorch
Post by: 75 on May 26, 2011, 02:00:10 PM
so... it's a game mode like Hide and Seek?

that's an interesting idea, but I don't like idea of the seeker only having a bootspoon. Are the hiders unarmed?

What I would recommend:

Give the hiders special powers, like temporary invisibility (you can do this by making a special custominventory item).

If you decide to do that, make sure it's done in a way that doesn't add any new player classes, and doesn't change any of the other actors.
Title: Re: Hide and zorch
Post by: Replica on May 26, 2011, 06:37:28 PM
Yeah.. It will be hard because the map will have certain areas you can hide, which means you can't be creative in your hiding spots. Invisibility might help.
Title: Re: Hide and zorch
Post by: MajorSlime on May 26, 2011, 06:41:36 PM
Hmm...

I really like this idea, and would like to create some maps for it myself, but again, the problem would be making re-usable hiding locations.
Title: Re: Hide and zorch
Post by: MidnightTH on May 26, 2011, 09:33:28 PM
Hiding inside the GRAY7 building is a neat idea because it has crates. but the platforms as the crates, Should i remake HAZ01? I suck at DECORATE.
Title: Re: Hide and zorch
Post by: 75 on May 26, 2011, 09:40:55 PM
I haven't seen enough of the map for me to tell you whether it should be redone  :-\

The screenshot you showed looks underdetailed, though.
Title: Re: Hide and zorch
Post by: MidnightTH on February 16, 2012, 10:35:56 PM
I'll do that.