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Chex Quest => Chex Quest and Related Topics => Topic started by: Atariangamer on October 24, 2011, 01:40:38 AM

Title: A Theory on Zorch
Post by: Atariangamer on October 24, 2011, 01:40:38 AM
//Lets begin, shall we?
//
//I've been contemplating a semi-scientific explanation of my original small
//history of zorch, and had a few good ideas, but I just wanted to put it all
//down in a well written, quasi-plausible explanation for Zorch, its
//discovery, uses pre-CQ1, and its integration into the actual zorchers. I think
//its all very fascinating, so I hope that you'll find it interesting, too!

~~~~~~~~~~~~

ZORCH: History, Properties, and Uses, Etc.
by Ryon Dacote
REV4


    As of this writing, zorch is one of the most useful discoveries of the Space Exploration Project. For those that don't remember, it was first commissioned by the Union of Anomalous Cereals as an attempt to find a larger union base. After they found another planet or two with intelligent beings of cereal kind, and disputes arose during their addition to the UAC, several higher level politicians reorganized the group into the Intergalactic Federation of Cereals. the IFoC continued the SEP, though the remaining finds were mostly just other planets, without much use to them. This transaction's importance to zorch is that the SEP found Bazoik, where the energy existed in large quantities, enough for science teams to detect and attempt to extract it. Bazoik, as you may know, is a small orange planet very distant from the center of our solar system. In fact, its so far away that the majority of the light comes from small pinpricks of light that are stars, and the rock's natural high reflectivity. The rock also has an interesting capacitive effect, almost with an effect like static electricity until discharged properly. Come to find that the charge the rocks carried was an energy similar to electricity, but having radioactive qualities. After that last bit of information was divulged, everyone steered clear of it until it was determined to be too weak in its natural form to be of any harm. The origins of the term 'zorch' aren't quite known, but it is theorized that when the first charge was extracted from rock, it made a sound something like the word 'zorch', which was just penned and used as a commonplace term that eventually worked its way into even the highest scientist's terminology. Due to its electric structure, it was able to be stored in a rechargeable cell and discharged later, though there was no actual determined use for it. It was later found that zorch occurred in some amount in every material, once processed correctly. It even was found in renewable resources, and was extractable without damaging the resource. It was at this point that scientists and inventors sat down with the energy to fully document its properties and discover uses.

    As stated previously, it is an energy quite like electricity, with slight radioactive properties. As such, it is quite unstable. Naturally glowing red, the glow is created when zortons (single particles of zorch energy) lose an electron and are shot away, slowly devolving into a photon. Being radioactive, it has a half-life of 213ms unless kept under controlled conditions, to where it can last up to 5 years without being boosted with a fresh zorton. This half-life is also affected by the energy it contains. A standard 'charge' was determined, and in larger 'charges', it can last longer unaided. As also previously stated, it can be stored in special rechargeable cells.

    After experimentation, it was found that two types of zorch were possible to keep stable under controlled environments. One being low zorch, colored red, the other being high zorch, colored purple. Red was able to sustain with low charge fields, that is, it required little energy to keep itself from going into its short half-life. The Purple zorch, operating at a higher frequency, required much more power to remain stable, and was only able to be observed in high level laboratories. It was when testing one day that an uncredited person documented a phenomena in which placing an object between two electrodes tied to a zorch battery would result in a degradation in structural integrity of the object in question. In short, zorch would disintegrate certain materials. The note was published far and wide, but the contributor never showed his face, and was lost to history. His contribution, however, lives on. Research on the purple form of zorch was halted to further investigate red zorch. It was a humble construction worker who then provided the first and most widely accepted use of zorch: material removal. He fashioned a prototype together of a large flashlight battery, a zorch cell, and two large electrodes, focused on a distant point, and excited the charge with the flashlight battery. The result was him slowly cutting straight through a solid steel beam, just as smooth and as pretty as you pleased. However, the zorch cell and battery were quite spent at the end of it, and thats when the scientists stepped in and optimized the system. The first 'hand zorcher' was debuted to mass fanfare, and implemented a small hydrogen fuel cell with a long lasting concentrated zorch cell that could operate without recharge for a year. The downside to it being handheld, though, was it could only fire one burst at a time. the beam could be adjusted to a variety of shapes, sizes, angles, and intensities, so people could use it for making holes for screws, or slicing paper, or marking steel. The device was revolutionary, and created a new industry for the production of zorchers.

    After the success of red zorch, scientists revisited purple zorch with the intent of making it equally useful. They were quite puzzled, however, when noticing that the purple zorch had no effect on objects at all. They were trying to get the effects of red zorch to just be faster or possibly more powerful with purple, it being a shorter wavelength. But it wouldn't be until 2 years later, an accident that would change the way we did everything. One scientist in one lab had a purple zorch stream going at a certian frequency on low power, and had gone to get another cell when a second scientist in another lab had a golf ball in his stream, and was slowly cranking up the frequency and power until the two frequencies on the streams match. The result? The golf ball started disintegrating, much to his surprise. The first scientist, on the other hand, was witnessing small amounts of white dust be emitted from his stream. It took nearly an hour for the whole golf ball to be transmitted, but it wasn't known to either scientist what was happening till they circumstantially happened to be in the same meeting later that day, and correlated the times to the phenomena. It was a moment for the history books as they came to the realization that teleportation was finally possible.

    Coming back to the red side of things, the demand for different zorch applications was overwhelming. Eventually two more zorchers were created: a Large zorcher and a Rapid zorcher. The large zorcher was able to pack more energy in a single burst than the hand zorcher (quickly being known as the Mini Zorcher), and could handle more heavy duty tasks such as heavy materials and larger areas and distances. The downside was its cartridge based format. Due to the amount of energy needed to excite the zorch cells, and the alarming rate that the cells would become spent at, the internal fuel cell and zorch cell wouldn't handle the strain. The charges were refillable, but most of the times a large box of LZ Cartridges would carry people through a day. The Rapid zorcher used the same fuel cell/zorch cell style as the mini zorcher, but needed the zorch cell replaced more often. It featured a Gatling Gun styled rotating electrode array that, once aligned between the top of the unit and the center electrode, would fire a burst. It could fire bursts very fast, and while not as accurate or adjustable as the Mini and Large, it was better for people who did excavations and demolitions that just needed quick material removal done fast.

    It would take about a year after the discovery of the teleportation qualities of purple zorch before a stable teleporter was constructed and safely demonstrated. The energy requirements were very high, and required special frequency designations to prevent interference. An early, non-cereal experiment was interfered with by police radio, which extended a little over the regulated bandwidth, resulting in one unfortunate cop having half a glass of milk being teleported to his car. After a few more experiments, it was determined that the process was quantum, and interdimensional. It was relay based in the shape of a Klein bottle to an unknown dimension that exceeded the capabilities of exploration at the time. But after stable object testing, a brave individual was sent a short distance from Lab A to Lab C with great success. A few years later and it would be implemented everywhere, from bridging important buildings together quickly, to even maximizing space in facilities by allowing access to areas that wouldn't be accessible normally. It was even implemented on space stations and skydocks, though ground-to-sky teleportation was discovered to be dangerous in the fact that if the vector calculations weren't done precisely, you could end up off the teleporter pad and possibly floating in open space, or on a different floor...in a freezer (we have one unfortunate fellow who didn't calculate for the lack of gravity above Ralston, and teleported him self to the room above the teleporter, a large walk-in freezer. He was able to get out, but his experience made GtS Teleportation a risky and unadvised business. Today only one company boasts the computing power and generating abilities to teleport anyone to anywhere moving or still, in-planet or in-system. They are extremely expensive, but have a 99.99% guarantee to get you everywhere safely.

    It would be there that purple zorch research would stop, as nobody could quite get anything else to happen with it, so red was then focused on for further development. The public demanded two things: bigger, faster zorchers, and smaller ones. The result was the Spoon and Spork, as well as the foundations of Phasing zorch. The Spoon was an alloy of iron and a metallic substance found in the mines of Bazoik. It shared the Bazoikian rock's capacitive properties, and due to the iron was also more retentive while still maintaining its effects. It also seemed to leech zorch, that is, when anywhere near zorch sources, it would recharge without decreasing the charge of the source. The result was an almost endless zorch charged tool that could carve through materials like butter. When a bit more brute force or speed was needed, the Spork came in. The actual spork part was made from the same alloy, but had similar charge technology as the Rapid zorcher. It could also be hooked to a ZorchPak (basically two large capacitors in metal tanks that was worn on the back, and was designed to hold zorch) for a higher charge and faster spin rate.

    Phasing zorch was first observed during initial zorch research by maintaining a lower frequency at a higher charge level. When enough zorch was channeled into one focused place, it would phase between energy, light, and a form of plasma that was somehow well below the normal temperatures of plasma. The result was a small spherical orb that would be emitted towards the focused point. Since it was high energy, the phasing zorch was very powerful, and could remove large amounts of materials with one shot. It wasn't quite implemented right after it was found, though, due to the fact that it was literally taking the zorch energy and expelling it into the orb. This meant it required more zorch than power to create a shot, and scientists weren't willing to waste what was a slightly precious supply on it. Later on, after zorch was found to be a renewable energy, and its main application of zorchers was in high demand for bigger and better ones, the Phasing Zorcher was commissioned. It was to be like a beam cutter, using several small phasing orbs in a stream to work for heavier uses, such as rock walls and thick metals, as well as lower power, less focused orb that was good for particulate matter. The problem then became the normal form of zorch cells that were in usage for both Single and Large charges (Mini, Rapid, the Spoon AND Spork all used Single cells, which lasted for a good while. Large zorchers used several cells and a small rechargable battery to run their shots, lasting for about half the time of the Singles with the plus side of more power). The amount of cells needed to power a sustainable stream would be equivalent to 20 Large cartridges, and only last for a minute. Early prototypes did just that, and the result was a bulky roll-around zorch turbine tied into a beam dish capable of focusing and spreading the phasing into the beam. The turbine had large cartridges around its sides that could be replaced, and it would use magnets and slight electric energy to create a static belt that the zorch would attract to. It would then build the charge until it was great enough to arc, and as soon as it arced to the discharge electrode, the turbine would use the mass draw of zortons and electrons to run faster, drawing all zorch energy out of the cells onto the belt, and arc quickly into the electrode, which would then travel up the cable into the dish, which would project the beam. As the point of arc was not known (conditions such as heat and light affected the time), there wasn't enough time to predict the beam ignition and focus it at the desired place. The testing showed results as harmless as ionizing the air and removing all dust at the site, to complete devastation as the beam broke out through the test wall and started eating through the ground outside the lab. It was then proposed that a new method be found.

    The idea came about of a very large cell and capacitor unit. The beam rifle would contain a bank of modified Large cartridges (2x6), and a port for a zorch-compatible capacitor to plug in. Very large capacitors were designed and tested, and this proved to be the one to work. After three 4" capacitors were discharged into the cells, one only needed lock on an energy source to excite the already high-energy zorch into moving to the dish. a small fuel cell was embedded into a handle, and when the handle was attached to the discharge port and locked on, a button would ignite the beam. The test was very successful, and created predictable variables to determine beam focus settings, allowing for a set focus dish to be developed for the necessary application. The only problem was the weight, and the price. The capacitors were very heavy and expensive, and the rifle itself was very VERY heavy. Early adopters created wheeled mounts for their Phasing Zorchers so that they could easily maneuver into the necessary area, but the very idea was repulsive to many users who were wanting another hand held zorcher.

    The last development with the standard rifle-type Phasing Zorcher was just that: hand held. If the charge was quickly highly energized and then cooled down supremely, it would be rendered unable to escape the bounds of even the lightest of containers and dissipate or decay. A variant of superfluid hydrogen was chosen as the cooling agent, as it was discovered to be zorch capacitive as well. The container was chosen for sheer showing off: semi-solid disolvable permeable membranes. By filling a sphere with the superfluid, placing it between two electrodes, and firing high energy zorch between them, the charge would be trapped within the superfluid, and unable to escape the membrane. It would arc around inside, however, creating a very interesting effect. They were safe to the touch, and did not discharge or even lose shape when squeezed, and thanks to the design of the membrane, it did not emit or gain either heat or cold. It would be room temperature to the touch, despite being very near 0 K on the inside. To transfer the charge into the new Phasing Zorcher design, there was a small membrane that was impossible to push anything through except for its own self. Removing a Phasing Cell from its metal holder and pushing it through the membrane would charge the holding tank in the lower half of the zorcher housing. To maintain an even pressure, excess superfluid would be evaporated in the dish as the beam was emited, the heat from the discharge rapidly bringing it up to gas levels again. It was also possible to tie the membrane into a large generator such as ones from the early Phasing Zorcher models, and discharge the energy straight into the zorcher's superfluid tank which would charge much faster and hold much more energy than the Large cartridge based model. It was also lightweight and easy to maneuver, despite being heavier than the normal zorchers, but the power was worth it in many people's eyes.

   The final use of actual Phasing Zorch comes in the form of the Large Area Zorcher, better known as the LAZ Device. It was intended to be nothing more than a larger beam zorcher, but as the interchangeable dish on the phasing was modified to that purpose, they decided to go with a mass shot zorch device that could easily take out a large area of material, especially in mining operations. The device required more power than was initially realized, and it was found that on the same tank as the beam rifle (which held over 1200 shots), only 15 shots could be obtained. Research money was running out, and the need for the zorcher wasn't exactly great, as one of the few mines in the galaxy still requiring mass excavation was Bazoik. It was left this way, and was quickly packed and shipped out. The device featured two large zorch capacitors that get fed by the same belt fed method from the earliest Phasing Zorcher prototypes. As soon as the capacitors reached their full capacity, they dumped their charge into a wide, adjustable projection dish that sent a wildly shaped shot in the desired direction. An interesting side effect was noticed about this belt method, however. Unknown to the scientists in their testing, any object not hit by the charge shot, but in between the device and the charge collapsing and doing what zorch does best, would be hit with several thousand zortons that seemingly came from nowhere. It was later determined that the large decay of zorch would cause the remaining charge on the belt to bypass the capacitors and fly straight through the zorcher to the destination. The uses of this phenomena weren't discovered, but they weren't found to be harmful either, so the manufacturers didn't even mention this 'feature' to the users in the mines. It featured a small computer to control the projection dish and change the shot's main energy focus, but this feature went largely unused as most miners used it as a 'point-n-shoot' type of zorcher like the rest.

    About 5 years after the LAZ, someone claimed to have created 'liquid zorch'. It was soon found to be an electrolytic mixture that would hold zorch within its bounds without the membrane found in the Phasing devices. The downside was that it couldn't hold the high charges required to replace the superfluid filled membranes in phasing devices. It would, however, create a high energy, wide area arc web when scattered. It was found that the electrolytes in the liquid was creating almost unhindered connection between the charges, and it let more energy be put into the arc instead of most being at the departure/destination points. The result was the equivalent of a wide area spread the power of 4 Large shots. The developers of liquid zorch then came up with an idea to propulse a fragile container of liquid zorch with high speed towards something, and upon impact, detonate a small charge that will scatter the liquid and unleash its potential power. The result was the Zorch Propulsor, which would be loaded with small, red glass orbs with miniature rockets on them. When the orb shattered, the rocket fuel would rupture and combust, spreading the liquid zorch over the area. A special hand held device was designed to not only allow easy loading of the orbs into its base, but for their rapid auto loading and ignition. The result was fast and easy zorch launching from a distance. The projectile nature of the device also made it easier to aim and align, and due to the inexpensive nature of liquid zorch, was able to be produced in large numbers.

    About this time, the flemoids invaded. I don't believe I have to tell any of you about that, and its history or details. However, how did we go from using zorchers as material removers to weapons against the flemoids? The answer is quite simple. We discovered that when zorch was applied to them normally, it resulted in an anti-quantum field that was an inverse loop of the mechanics determined to drive the teleporters. This was quite a shock, as nobody expected anything to happen. The bullets from normal guns, and other such conventional weapons didn't do much more than make them mad. The bullets would either go straight through them, or in some cases be stuck inside them. So zorch had an effect on them, and teleporting them seemed to work very oddly. One of the foreign scientists was tasked with finding the link, its break, and then exploiting it was almost taxed to the limit, but he finally discovered that by modulating red zorch at frequencies similar to the teleportation waves, they could disrupt its natural resistance to zorch, and send it to another dimension, just like zorch normally works. That sparked some controversy in some people, finding the flemoids to be sentient creatures that were just misunderstood. This was accelerated when it was found that the dimension the flemoids came from was the same one zorch normally sent stuff to. Several professors of quantum physics then launched theories that flemoids were an ancient race of cereal that had inhabited Bazoik, and that they had been mutated after they experimented with the zorch energy and wound up in an alternate dimension. By using zorch for other purposes in modern times, we slowly cracked open a way for them to return to their native lands on Bazoik by intercepting a teleportation transmission through the dimension and riding it out into a teleporter on Bazoik. It was a shocking theory that nobody ever proved true, but made much sense to many people, and explained their seemingly hostile nature.

    It is here that we mention the vulnerability of cereal bodies to the newly discovered quantum variant of red zorch. Zorch stopped affecting materials so much, merely making minor surface damage on most things, but the wavelengths and radioactive nature of zorch became intensified, and liked to stay in the bodies of any life form caught in its path. After the energy passed a certain threshold, the the entire being would be rapidly pulled through a local quantum wormhole. It is sad to report that at least 2 scientists have been lost due to this, as they experimented unprotected with high power quantum red zorch. It was found, however, that wearing armor would reduce the amount of QRZ that was injected into a body. Militarized zorchers were kept away from the public, and safeties were installed on them.

    The process of 'militarizing' a zorcher is complicated and requires special programmers to adjust the frequency that the device operates at. The normal power supply on zorchers is 120v, but for the frequency to be attainable, the voltage is increased to 178v. This puts a major strain on both the fuel cell and the zorch cell, and spends both very quickly. As such, cells no longer last for very long. Large cartridges only last for one burst, and the capacity of the Phasing Zorch based weapons was cut down to 300, 600 max. The only zorchers not affected by the frequency change are the tools and the Propulsor. The Spoon and Spork just needed recharging at the higher frequency, and were then able to act without any change in their necessary zorch recharges (which were almost never). Liquid zorch wasn't effected by this change, and was in fact intensified by the change, possibly because the charge had to be increased during the firing of the shot. In order to maintain usability throughout the galaxy, the zorch energy itself was never changed. Zorchers only need it more often, not a special kind.

    Fred Chexter, of the Chex Squadron, was the first person to actually use militarized zorchers in combat against the flemoids on Bazoik. Later, he fought them in Chex City, and in other places on Ralston, and even on the IFoC Space Station. As flemoids started showing up all around the universe, everywhere there was a teleporter, other members of the Chex Squadron were sent to fight the ever present threat. Strategists are talking about sending a warrior into the flemoid dimension with hopes that they could be removed once and for all, but no actual plan has been formulated to date.

   As zorchers turned into the de facto weapon of the IFoC's peace keepers, more weapon like zorchers were being designed. Of all of these, only two came to fruition: The Zorch launcher and the Liquid Zorcher. The zorch launcher was modeled after a grenade launcher, in that it wasn't rocket propelled, but propelled by a small detonation inside of the barrel of the launcher. A small timed detonation charge in the middle of a small canister of liquid zorch would cause Propulsor type damage in a way that was easy to launch either around corners or down into normally unseen areas without exposing the user. It also launched and loaded very fast, and was also, like the Propulsor, unaffected by frequency change. It wasn't ever released in a civilian format, as there was no justifiable use other than a weapon. The Liquid Zorcher is a highly unstable, very fast, and very powerful device based off the LAZ device. Instead of using two zorch capacitors, however, it dumped charges from the Phasing Zorch superfluid into a large cylinder filed of high pressure Liquid Zorch. It would slowly build until it would unleash several rapid shots of of invisible phasing zorch. Each shot would move faster than the speed of light, and explode with a combination of the effects of a Liquid Zorch splash filled with Phasing Energy. The result was large scale, high speed, splash damaging LAZ charges. This zorcher exists in VERY limited quantities, even within the military. A non-militarized version exists, but was never released. Due to its mass devastation, as well as its danger to the user if the splash gets too close, its usage in combat is very controlled.

    Another military only zorcher was the Railzorcher. Designed as a high velocity, ultra precise devastating shot of zorch, it was attempted, but the shot was hard to track, and was eventually found to be unaccurate. This problem came from the fact that it was still attempting to use an electrode based design to emit the charge, and was using zorch cells. Phasing Zorch was attempted, but the shot wasn't as fast or powerful as required. The solution was an electromagnetic rail that would draw the shot forwards rapidly. To increase the accuracy of the shot, a centrifugal force was applied via contained antimatter in a miniature wormhole funnel. This requires utmost stability of the power supply, and as such, a high power fusion cell was installed in the weapon. This cell takes time to regenerate after a few shots as a safeguard. The antimatter containment field requires a steady supply of precise energy to retain stability. The consequences of draining the cells would either be an inaccurate shot, or a small local quantum anomaly capable of degrading into a full black hole that that immediately loops back to itself, which could either create an alternate universe, or do nothing at all. The result of the antimatter wormhole and the railgun-style elecromagnets create a long trailing shot as the phasing zorch is both accelerated and drawn backwards at the same time. The zortons that spiral off due to the centrifugal force glow brightly, and the central shot trails zortons as well. The shot itself is invisible, but powerful. The energy of 20 standard Phasing Zorch charges is compressed into a faster than light spike of phasing zorch energy that instantly dissipates into whatever it hits. While the antimatter mechanic is stable enough to withstand use in action, the limited availability of the mechanism keeps its usage in combat to a minimum.

    Throughout the years, as soldiers have waged war on the flemoids, some of the smarter ones created their own 'hacked' weapons. They were designed to give better qualities to their zorchers and make them more useful in different situations. Two of the best were selected and professionally produced. They are the Super Large Zorcher, and the Ultra Rapid Zorcher. The SLZ was created when a soldier wired two cartridges in parallel and tried to fire his Large Zorcher. The charge blew the electrodes off, and he rewired the electrodes from two discarded zorchers onto it, and tried again. The result was a large but powerful spread of energy that was devastating at close range. He eventually rewired all his cartridges to work in parallel, but as they were bigger, they were slower to load. The professionally produced version has specially designed electrodes to widen the spread of the weapon, as well as accept two standard cartridges instead of needing rewired ones. This allowed normally available LZ carts to be used in both the LZ and SLZ without trouble, and made resupplying the troops easier. The Ultra Rapid Zorcher got its beginnings when a RailZorcher was shipped without its antimatter wormhole. it was quite useless until a tinkerer put the fusion fuel cell into a spent Rapid Zorcher and tried to make it work. The result was a very fast Rapid Zorcher that was the salvation of the entire 102nd Fighting Mills when they became surrounded by flemoids during a sewer infestation. This prompted a production model, which included a few safeties and other features. The fusion fuel cell was tweaked to require both warm up and cool down before using full voltage. This was so that the fusion reaction would not become unstable due to the strain. The body was also lightened, and the rotor was upgraded to withstand long usage at high speeds without failing.

    In conclusion, zorch has proved itself to be the most useful substance of this generation, and has many uses that have long repaid the prices paid to discover it. It alone is responsible for our modern industry and safety.



*NOTE: In recent times, an originally banned and underground gladiator sport called "Zorchmatch" was popularized after another ingenious tweaker found a way to make the zorcher merely teleport them to a predefined location. Zorchmatching has become a popular spectator sport around the galaxy, with various locations and arenas designed with the express purpose of the high-speed, fast-paced action.

    There are two zorchers that have been added to the Zorchmatch arsenal, but not as much in actual military usage. They are the Chain Lightning Zorcher and the Freezing Zorcher. They both use what is called Synthesized Zorch In the search for more zorch uses, several outlying areas needed to lengthen their zorch shipments. They started combining zorch with other elements to try and create an ammunition that used less zorch, but still had decent power. The method of augmenting zorch was termed "synthesizing". The first new offensive zorcher, called the chain lightning zorcher. Instead of using more zorch, this zorcher uses more energy, as well as a small amount of cryonics to produce a small freezing pellet of high charge zorch. The main ingredient is a high charge cryonic, which is stored and loaded in the same way that Phasing Zorch and its superfluid is. It takes the form of a Mini Zorcher with cool blue electrodes, and when fired, emits a small zorch charge with gets trapped within a ejected ice pellet. When the pellet hits the target, it immediately melts and the subject absorbs the energy. The zorcher fires three bursts rapidly, and due to the nature of the ice, it rebounds off the walls until it hits something warm. A direct result of this is the Freezing Zorcher, a Propulsor modification that uses a similar composition of 'synthetic zorch' and cryogenics. The propulsor charge contains a second charge with a large quantity of zorch, encircled with an 80/20 mix of cryonics and liquid zorch. The cryonic is designed to be activated by electric shock, but the spread of the liquid zorch is what sets it off in this case. When the shot bursts, the cryonic mixture is spread around the target. As some of the drops start spreading, the liquid zorch activates its quick freeze. once the target has flash frozen, zorch payload detonates against the ice and, using the liquid zorch properties of the ice, arcs through and completely zorches the target within. The ice can then be shattered, or left to melt.

_____________________________________

Alright, I'm kinda worn out. X_X

My brain hurts.

But this is a HUGE extension of what I thought it really was like. So, comments/questions/concerns? leave em below!
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 24, 2011, 08:07:50 PM
Alright, this is done...somebody say something X_X
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 24, 2011, 09:19:14 PM
That is really awesome Atari.

Just a one thing:

Your forgetting some zorchers. The rail zorcher, the freezing zorcher, and the super large and ultra rapid zorchers.

Other than that, great job!
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 24, 2011, 09:59:26 PM
Rail zorcher is a duh. Just plain forgot it. Super large and ultra rapid are almost a bit self explanatory, but I'll put something in.

The freezing zorcher, however, is odd. 75 was telling me that it was supposed to just immobilize you so that you're zorched easier, but it ends up...shattering you? The only possible way to make it a zorcher is to say that its like the CLZ, but it eventually freezes around you while you zorch from the inside, ending up in a frozen shell around you. Just not sure how it could work in the realm of 'zorch' as its 99% freezing, 1% or less zorch.

Title: Re: A Theory on Zorch
Post by: 75 on October 24, 2011, 10:40:22 PM
The shattering only happens because I can't draw well enough to do anything else; if I had the skills to draw what I wanted, I would have the player get zorched away inside of the ice, and just have the ice standing there.

The rail zorcher could be a very high velocity zorch beam, like how light is concentrated into lasers.

I don't have time to read the entire post right now, unfortunately. I just got home and I will wake up tomorrow at 6:40 AM. It sounds like we discussed most of it, just skimming it, but I'll read it over by Wednesday.
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 24, 2011, 11:12:50 PM
You should have told me that 75 XD

That is actually something I can do, but it depends on if I remember and have the time. :/
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 25, 2011, 01:32:48 AM
This is nearly 6k words long X_X

however, I've added in Freezing zorch, railzorch, and the super and ultra rapid.

That whole section about the CLZ and the FZ I'm considering moving to an addendum. Reason being that they're not based in CQ's DooM base. Skulltag/Zorchmatch is the end of the 'cannon' because that's where DooM's 'cannon' ends. Technically, I shouldn't even have the ST/D2 weapons in there. But since that's a common denominator, I kept em. moving CLZ and FZ from the main article wouldn't remove them completely, and I might in fact move them from 'militarized zorchers' to the note about Zorchmatching. Makes a little more sense.
Title: Re: A Theory on Zorch
Post by: chekovrules on October 25, 2011, 02:09:46 AM
Wow, that was amazing. XD
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 25, 2011, 02:37:28 AM
Quite nice. Maybe just make a sub-section for the "modded zorchers"? I can certaintantly add a few in there :3 That is, as soon as I get them done >_<
Title: Re: A Theory on Zorch
Post by: 75 on October 25, 2011, 10:45:29 AM
Quote from: ChexMaster2109 on October 24, 2011, 11:12:50 PM
You should have told me that 75 XD

That is actually something I can do, but it depends on if I remember and have the time. :/

Remember that if this was implemented, it would need to be done for every skin in the pack, and for every flemoid; it's too much work to be worth it for me, but I would certainly accept a high quality set of freezing zorch "death" sprites.
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 25, 2011, 09:43:39 PM
Quote from: 75 on October 25, 2011, 10:45:29 AM
Quote from: ChexMaster2109 on October 24, 2011, 11:12:50 PM
You should have told me that 75 XD

That is actually something I can do, but it depends on if I remember and have the time. :/

Remember that if this was implemented, it would need to be done for every skin in the pack, and for every flemoid; it's too much work to be worth it for me, but I would certainly accept a high quality set of freezing zorch "death" sprites.

o_O

Maybe not... We'll see if I have alot of free time anytime soon.
Title: Re: A Theory on Zorch
Post by: Datra on October 26, 2011, 04:04:46 AM
Atarian, you've outdone yourself! That was amazing!
Title: Re: A Theory on Zorch
Post by: matthias720 on October 26, 2011, 09:54:36 AM
:whale

That is all.
Title: Re: A Theory on Zorch
Post by: noob1234 on October 30, 2011, 01:00:52 AM
Oh my gosh, this is such... win. :whale :caineware :chalkware :erawelahw
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 30, 2011, 03:32:49 AM
Glad people like it. It took me long enough X_X

This is also, minus a few scientific ideas from 75 and QG, completely made up by me. I had posted a very short and very vague story like this earlier, and was wanting to write it more scientifically. 75 and QG gave me a few ideas about how some things (namely superfluids and the radioactivity part) would work, but I literally wrote this as I went with very little reference to...anything.

Oh well. I like doing stuff like this. Its one of my few remaining creativity outlets.
Title: Re: A Theory on Zorch
Post by: ChexCommander on October 30, 2011, 08:57:50 PM
Should make a documentary out of this.
Title: Re: A Theory on Zorch
Post by: noob1234 on October 30, 2011, 09:03:56 PM
Quote from: ChexCommander on October 30, 2011, 08:57:50 PM
Should make a documentary out of this.
THIS!!! :whale
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 30, 2011, 09:25:02 PM
I could do the voice over XD

But animating this, or filming this, or in-engine scripting this...

hard.
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 30, 2011, 09:35:58 PM
ENGINE-SCRIPTING

I'm in
Title: Re: A Theory on Zorch
Post by: Atariangamer on October 30, 2011, 11:36:05 PM
I couldn't think of engine scripting it, just because of how detailed the whole thing is.

Not to mention I'd like to either formalize it more or make it less formal for a documentary. Either make it the college seminar video, or the edutainment type video for the middle school.
Title: Re: A Theory on Zorch
Post by: LAZ Trooper on October 31, 2011, 12:19:03 AM
Quote from: Atariangamer on October 30, 2011, 11:36:05 PMor the edutainment type video for the middle school.
"And this, kids, is what happens if you shoot a zorcher up your nose to try to clear your sinuses..." XD
Title: Re: A Theory on Zorch
Post by: MajorSlime on October 31, 2011, 01:19:31 AM
Ah...

no matter what you do, it'll probably be good. (i vote for the funny though)

still, if you do engine-script it, i would love to help!
Title: Re: A Theory on Zorch
Post by: wiweeyum on November 14, 2012, 12:01:30 AM
I like this. I have a pretty solid Zorch theory I made for VioFlem, any chance I can adopt some of these principles into my own theory?