Chex Quest Fan Forums

Archive => Archive => Chex Quest Multiplayer => Topic started by: ChexCommander on May 02, 2008, 12:40:24 PM

Title: Multiplayer Anyone?
Post by: ChexCommander on May 02, 2008, 12:40:24 PM
TO ALL MULTIPLAYER CQ-PEOPLE OUT THERE:

This topic is a general multiplayer topic regarding CQ Multiplayer games via Skulltag, a DooM client. You may discuss multiplayer topics here, as well as talk about matches or anything to do with multiplayer, really.


I am the main CQ host on Skulltag.  The server is called Chex Quest United, and the password is zorcher.

Time: 24/7, baby! BC's Rambus server is up and rolling.

Here is a basic list of the things you will need:


OUTDATED - SEE THIS (http://www.chexquest.org/index.php?topic=2189.0) TOPIC FOR MORE CURRENT AND UPDATED INFO

This list is constantly being updated, so check back for more info.  Have fun, and Happy Zorching!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 02, 2008, 01:45:28 PM
Legacy has poor multiplayer support, and Zorchmatch matches have been difficult to pull of because of that. I might be able to host TUCQ Phase I tonight on Skulltag (http://skulltag.com/) like I did before, but it would be on dial-up, and I can't guarantee the best results. Do you have DSL, or something that isn't dial-up, broadband, or Wi-Fi? You might be able to host.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 02, 2008, 01:46:47 PM
Yeah I have broadband, so everything goes like clockwork.  Maybe I could host, I'll check.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 02, 2008, 02:18:20 PM
that'd be awesome! but, you do know why we can't play lucius octavion's zorchmatch on GZDooM/Skulltag, i hope? The most we can do is play regular DooM or TUCQ phase one.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 02, 2008, 02:38:06 PM
that'd be awesome! but, you do know why we can't play lucius octavion's zorchmatch on GZDooM/Skulltag, i hope? The most we can do is play regular DooM or TUCQ phase one.
Yeah, I know.  TUCQ Phase I is fine by my standards.
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on May 02, 2008, 03:06:10 PM
If you can host, post here, I would be interested in joining if we had a host with good internet...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 02, 2008, 08:04:31 PM
I would love it! Dang...actually, if this keeps up, we might be able to do this regularly.

A FEW THINGS, though:
1. No DM...unless you find out how to fix LO:ZM to work.
2. Passworded. Period. (other people will come in, steal clan tags...[CQ] BTW...)
3. no mods...unless they work flawlessly.

Thats basically it. and I stress No. 2
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 08, 2008, 04:19:25 PM
Sure, I can host...
I would love it! Dang...actually, if this keeps up, we might be able to do this regularly.

A FEW THINGS, though:
1. No DM...unless you find out how to fix LO:ZM to work.
2. Passworded. Period. (other people will come in, steal clan tags...[CQ] BTW...)
3. no mods...unless they work flawlessly.

Thats basically it. and I stress No. 2
I agree... Coop, but...

-Chatting should be used sparingly (and appropriately!!!)
-Password: zorcher

And that's it.  Give me some times to host, and I'll see if they work
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 08, 2008, 04:33:41 PM
Oh, not to double-post, but I want everyone to be the Chex Warrior; It can be a symbol of our clan or something like that.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2008, 05:21:55 PM
well, we usually use chex warrior in CQ...if anyone gets in somehow and has something different and doesn't change...we'll know.

Plus, in your name, put the tag [CQ] in front. like mine is :

[CQ]ATARIANGAMER

GameMaster (the first member to attempt a skulltag cq match) was:

[CQ]CYLINDER (his other nickname)

OH! And also, edit the DM flags and turn off mouse aim. This is to keep with the original setting.

And good to have you back! (did you get my pm?)
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 08, 2008, 08:05:57 PM
hmm what all do i need to play i want to play (does it work on dial up?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2008, 08:30:18 PM
well, the default set up is:

1. Get Skulltag and install it using the installer.
2. Place chex.wad renamed to doomu.wad or DOOM.wad in the Skulltag folder.
3. Put both TUCQ Phase 1 and TUCQ Phase 2 Beta 3 in the Skulltag folder as well. (DO NOT RENAME!)
4. Configure your settings.

Yes, dial up will connect, but you might lag some. Is okay, though. (can you imagine everything being dial up, even hosting?)

There is better info in the original topics...buried in the 2nd or 3rd page of general disscusion.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2008, 08:37:44 PM
atariangamer replied while I was typing away and decided to preview my post. :D

I might try to host tomorrow if ChexCommander is a no-show. I can't guarantee the best results, but I will try my best. Default time is 7:00 PM Central time.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 08, 2008, 09:18:57 PM
Where can i get skull tag and what if i dont have part 1 i only have 2part3
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2008, 10:22:08 PM
You can get Skulltag at http://skulltag.com/. You will need TUCQ Phase I, as that is what we play with most often, and what I plan on using, should I be able to host tomorrow.

EDIT: How did I miss the fact that ChexCommander posted today!? :D

EDIT: Come to think of it, why do we need TUCQ Phase II Beta 3 if we will not be using it in the first place?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2008, 10:56:09 PM
phase II beta 3 works very well in skulltag, minus certian objects and some floors. It doesn't crash playing it, though, and with a patch I made, it works to near perfection.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2008, 11:18:15 PM
Even if it doesn't crash, glitches like changing Flemoids and whatnot are not my ideal playing experience. I would prefer to stick with Phase I in that case. And, what does "near perfection" mean?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2008, 07:36:20 AM
the flemoids only changed due to a DM Flag being switched. It doesn't do that anymore. the special 3d stuff works. All thats left is the DEHACKED patch which is suported a little, but all the DL is broken. That patch I have posted in the Ultimate Chex Quest subforum fixes the DEHACKED, DL, and some other stuff. Check it out if you get the chance.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2008, 08:33:47 PM
So, when are we going to be doing this cooperative match, if at all?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2008, 11:31:14 PM
...I guess not at all. We really need a nice SERVER, not a desktop running it. Also, having it run all the time would eliminate the time drag between asking if we are going to be on and if it works or not. Just a quick post of "i'm in the server" and people would come...

...wishful thinking...
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 10, 2008, 11:53:44 PM
hey ill be happy to kick some butt as soon as i get DSL this summer. y'all have until then to prepare for your defeat
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 14, 2008, 04:21:48 PM
Sorry for leaving for a while, y'all, but I had business to attend to.

So: How about we find a time that's good, and do it every few days/week or so?
Then, we won't worry about: "I'm on the server, wait, now I'm not!"

We can do Coop, since that's what most of you like.
Stick with TUCQ I as well.
Now then, why don't we try playing?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2008, 05:36:07 PM
Prolly not tonite. I can't be here, and some others won't know about it till almost too late. So, as a base...

Have it up on Fridays, 7-11pm Central. That way, we all will have a chance to do it at some time or another.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 18, 2008, 11:56:03 AM
So... 8PM to Midnight Eastern Time?
How about maybe 7-9PM Eastern, or 6-8 PM Central for you?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 18, 2008, 02:12:24 PM
What day(s) will this be?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 18, 2008, 03:30:11 PM
I'm in South Carolina, so EST is normal to me. its just that usually, the clock on the posts are in Central time.

but yes, 8-12 would be good. or even 6 to 12
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 28, 2008, 04:00:59 PM
I think Friday or Saturday will be the best days, since most of us have a lot of free time.

So, is 6-9 Central Time good?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 28, 2008, 10:06:18 PM
The time might be alright, depending on the day. Is there a single day you plan on choosing, or did you mean do both Friday and Saturday weekly?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 29, 2008, 04:06:14 PM
I really don't care which day it is, I'm free on both.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 29, 2008, 08:43:22 PM
Alright. I might not be on tomorrow due to something that recently arose, so look for me Saturday.

EDIT: For future reference, what's the name of the server going to be? At the time of this edit, I'm poking around on Skulltag, but I don't see anything that stands out.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 01, 2008, 10:11:59 AM
Uh, how about ChexQuestUnited?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 01, 2008, 10:43:45 PM
That'll work. Still, I never saw anything Chex Quest related on Skulltag yesterday. Was you even on?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 05, 2008, 04:01:15 PM
Was you even on?
And I thought you were the Grammar Nazi...


Anyways, I can't be on all the time, but I'll try for Fridays and Saturdays to keep the server up, even if I'm not playing in it. Okay?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 05, 2008, 10:07:39 PM
Was you even on?
And I thought you were the Grammar Nazi...
??? Says Mr. "I wanna use a 'were' instead of a 'was'".
Anyways, I can't be on all the time, but I'll try for Fridays and Saturdays to keep the server up, even if I'm not playing in it. Okay?
Yep. If I don't see you on at about 7 or so, I'll just start a server of my own, if possible.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 11, 2008, 04:14:31 PM
Was you even on?
And I thought you were the Grammar Nazi...
??? Says Mr. "I wanna use a 'were' instead of a 'was'".
Uh, what?  That is the correct form of grammar, you know.

And the server thing is a good idea.  What, pray tell, will you call it?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 11, 2008, 09:55:42 PM
...Grammar Nazi....

"Chex Quest Manny" will be the name of the backup server, which I had to pull out *cough* on Saturday last week (I forgot on Friday). I never got any visitors.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 18, 2008, 01:12:32 PM
The server is gonna be up all week, from say 10 AM EST to whenever.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 18, 2008, 02:41:34 PM
Starting now? I'll look for it (plus, a new version of ST came out 2 days ago, did you get it?)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 18, 2008, 02:49:08 PM
Starting now.  And yes, btw, i did get it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 18, 2008, 02:54:11 PM
I still can't connect...it says I'm using the wrong version.

It says "hosted with version: 97d"

I have 0.97.1439.2
More commonly known as 97D2-RC3
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 18, 2008, 03:00:42 PM
Sorry, I just updated Skulltag.  It should work now.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 18, 2008, 03:01:13 PM
Alright...trying now...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 18, 2008, 03:02:33 PM
I don't see anything...

EDIT: Never mind.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 18, 2008, 03:24:42 PM
Hey, I'm trying to join, but it says the server is password protected, and I don't know the password.

EDIT: Never mind.

EDIT2: Never mind the never mind. I thought I figured it out, but I didn't. I still need a password.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 18, 2008, 03:58:04 PM
zorcher is the pass...but i'd give a never mind anyway...its stuck on e1m8

Also, make sure to get the latest version of Skulltag from the site...
And ChexCommander...please give out the RCON password...or something...I really wanted to change the map, but only the server can do it...and RCON didnt seem to work.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 18, 2008, 04:00:08 PM
Ah...

Stuck on e1m8? Hmm... Why don't you try shutting down the server, then starting it back up?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 18, 2008, 04:51:55 PM
Or why don't I just go to the server controls, and do "map change" like I should have done in the 1st place?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 18, 2008, 05:49:39 PM
XD I was going to ask you, but you left...

Hey, or edit the map list to only e1m1-5 and e2m1-5...it would work then too...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2008, 11:07:17 AM
True, but I kinda like doing the Doom levels, cause some of 'em are pretty large...

EDIT: I just want to remind you guys that the server's up all week, 10:30 AM - 3:30 PM EST, starting when I say go.

EDIT #2: Go.



GO
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 19, 2008, 12:54:04 PM
!!! I'd love to, but I'm working!

I'll be in soon...maybe 2 or 3...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2008, 12:57:38 PM
Fine, the server's up anytime.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 19, 2008, 03:59:52 PM
*Facepalm* Dude, please edit the map order to go from e1m1-5 then e2m1-5...episode one doesn't work! The ending is killed!

Also, I was thinking about making a map to add on to this...its a wide open Dea-*cough* Zorchmatch...Actually...try that. Addin phase 2 then addin zorchmatch...It may be bugged, but it should work.

But still, I'm gonna make a nice map and send it to you for hosting...It may work okay.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2008, 04:05:02 PM
I'd prefer a functioning game over a bugged game day any day of the year.If we want to zorch each others' pants off, we can just use the deathmatch option for TUCQ Phase I, right?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 19, 2008, 04:16:28 PM
Well, I haven't tried it...It should work, its just textures and such...I could fix them up to work with plain Phase 1...that would work...


Also, if its just a big open map, you could use it as a chatroom! (what we were doing a little while ago)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2008, 04:24:24 PM
Alright, i'll edit the map order, and I'll try putting in Zorchmatch, but one question... How?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 19, 2008, 05:43:35 PM
Okay. Put CQUESTP2B3 on the server, then put in Zorchmatch.
CQUESTP2B3 works best in Skulltag, so hopefully it should play okay...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2008, 06:25:13 PM
Actually, doesn't TUCQ Phase II Beta 3 work best in Doom Legacy? As I understand, TUCQ Phase II is quite buggy in Skulltag. I think you said that patches are required, which aren't worth the effort or time for me when there is always TUCQ Phase I.

EDIT: I checked Skulltag, but I found no one in there. I guess I missed the deadline for today....
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 19, 2008, 07:07:29 PM
Here's the scoop:
In (G)ZDooM, it won't work minus a patch, due to some of the DeHackEd or something.
Also, the textures are kinda whack. BUT! When Gamemaster first hosted a server, he ran TUCQP2B3. The only thing we had messing up was enemies and some of the flats...also, the things based on Hexen/heretic items were dead, but in a normal game, it worked fine. I'd say try it, and if it doesn't work, we'll post so.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 20, 2008, 11:46:16 AM
I checked Skulltag, but I found no one in there. I guess I missed the deadline for today....
Funny, me too.  The one time of day I go out for my exercise routine and to play a little baseball, is also the time when everybody logs onto my server and plays. 

Okay, today the server is up from 10:30 AM to 9:00 PM EST, starting now (well, as soon as I get it up and running).  But first, rules:

1: No swearing! (Yeah, I saw you Atariangamer, slipping in an explitive when nobody's around...)
2: Notify me if you guys are going to start and I'm not there.
3: So, what's it gonna be? DM or Coop? What maps?

EDIT: Looks like it's gonna be DM on Octavion's chexzm-beta2.wad, seeing as when I put TUCQ Phase II and ZM on skulltag together, it loaded the ZM levels first.  Besides, it doesn't look like there are any bugs in ZM as far as I can tell...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 20, 2008, 01:52:57 PM
...except the flats...and the bridge is messed up, and the teleporter is solid in some points....

But every thing else works! Hmm, we just need to edit those maps to use different flats and non specific teleporter parts.

And the swear was for the fact that the map didn't change like it usually does...
Title: Multiplayer Anyone?
Post by: ChexCommander on June 20, 2008, 01:54:08 PM
So, then, multiplayer anyone?
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on June 20, 2008, 01:56:22 PM
I don't seem to have the zm wad anymore, could someone link me to it?  GetWad doesn't find it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 20, 2008, 02:00:57 PM
...except the flats...and the bridge is messed up, and the teleporter is solid in some points....

But every thing else works! Hmm, we just need to edit those maps to use different flats and non specific teleporter parts.
Hey, not bad, then.  Wanna see if we can get a game started then?

EDIT: DOES ANYONE WANT TO USE THE SERVER ANY TIME TODAY?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 20, 2008, 03:49:24 PM
MEE!!!

I'm going in now...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 21, 2008, 11:39:27 AM
So, we had a successful week of multiplayer Co-op and ZM.  Looks like I'm a successful host, and there's no lagging. (well, at least not on my computer)  The server's probably gonna be up Mon.-Fri. 10 AM - 9 PM EST all summer!  So have fun!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 21, 2008, 12:00:57 PM
I don't seem to have the zm wad anymore, could someone link me to it?  GetWad doesn't find it.
Here you go (http://files.filefront.com/CQZM+beta2zip/;7765271;/fileinfo.html).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 23, 2008, 03:39:45 PM
DM Starting up now! Anybody wanna join besides Me and Manny?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 23, 2008, 03:50:55 PM
I'm a-comin'! What's the password?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 23, 2008, 05:21:23 PM
Zorcher. Duh.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 23, 2008, 05:26:39 PM
Yeah, I saw that.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 23, 2008, 06:35:40 PM
That was alright. However, as I predicted, there were a few problems. The moat on the 3rd level was completely empty. There was no water in it, meaning that anyone who feel in it couldn't get out. Also, the bridges on the 5th level were out; there were no floors to them. Finally, throughout all of the levels, there were those hated "!s" in a diamond, particularly, on the teleporters. I think we should stick with something that works until TUCQ gets ported to GZDoom so a GZDoom conversion of Zorchmatch could be established to make playing it easier. Or, Lucius could just outright convert Zorchmatch to Skulltag. That would be the best thing to do, since Skulltag is the ideal multiplayer port.

I would also like to know where ChexCommander slipped off to. I know The Slimeinator had to leave, but... where did ChexCommander go?

EDIT: Also, how does the scoring work? And what's with the deals that flash up, saying "ACCURACY" and stuff like that? One time, when I was doing bad, it even told me "YOU FAIL", "EPIC FAIL", or something very close to that.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 23, 2008, 10:33:48 PM
There's stuff about the "Awards" on the Skulltag website.

The "You Fail It!" award means that you have been fragged 10 times without fragging someone else. "Accuracy" means that you have hit the target about 10 times in a row with a hitscan weapon.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 23, 2008, 10:40:01 PM
Ha ha ha, not too long before I read your post I found this (http://skulltag.com/wiki/Medals) neat little article. Thanks, anyway. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2008, 12:06:09 PM
Oh, now I see why I got the Llama about three times.

I would also like to know where ChexCommander slipped off to. I know The Slimeinator had to leave, but... where did ChexCommander go?
Whaddya mean? I said, "I have to leave," and then proceeded to log off, although I did pop in a few words later in the game.

Eh, so what should we do for multiplayer now, if not Zorchmatch, seeing as it's bugged and only has 5 levels?
Title: Re: Multiplayer Anyone?
Post by: Strife on June 24, 2008, 12:11:25 PM
There are a few things i'm curious about with regards to multiplayer. First of all, what kind of internet connection do I need to be able to play without server lag? Secondly, what software do I need to start/join a zorchmatch?

I've never been in a zorchmatch before, so i'm up for trying something different. ^_^
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 12:17:29 PM
Well, for death- and zorch-matching, you need Skulltag (www.skulltag.com) and I'm not really sure about the connection specifications.
Title: Re: Multiplayer Anyone?
Post by: Strife on June 24, 2008, 12:27:09 PM
Well, for death- and zorch-matching, you need Skulltag (www.skulltag.com) and I'm not really sure about the connection specifications.

Gotcha. ^^ The reason I ask is because i'm currently using a USB modem for my internet connection, which is somewhere between dial-up and broadband in terms of connection speed. Typically, real-time games need a cable broadband connection to run without lag. =/
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 12:43:27 PM
I'm using wireless, and I didn't get any lags. Except when my power cable cut out, but I'm pretty sure that you don't have that problem. ;)
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 01:25:24 PM
let's start a game!

P.S: how do you start a new server?

EDIT: Never mind, got it up and running! the name is [CQ] Bazoik battle!
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 01:49:55 PM
You need to update Skulltag.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 01:51:50 PM
You need to update Skulltag.

What do you mean?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 01:52:29 PM
You need to get the latest version, because that is what all of us have.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 02:00:08 PM
Where is your server?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 02:11:51 PM
I don't have one. I tryed hosting before, and it was bad.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 02:13:20 PM
oh, ok, join CQ batlle, I will make it :)

EDIT:be back, going to Braum's for lunch :)

EDIT REDUX:back! mm...burgers.....
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2008, 02:43:51 PM
Hey, let's just stick to my server, eh?  We've had no problems, and it'll be up in about 2 minutes.
I guess we'll just use TUCQ Phase I, seeing as nobody gave me any ideas...
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 02:44:38 PM
Why don't you use my TNCQ: G2 IWAD?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2008, 02:48:11 PM
Eh, so what should we do for multiplayer now, if not Zorchmatch, seeing as it's bugged and only has 5 levels?
Did you start up the TUCQ Phase II Beta III deathmatch today? TUCQ Phase II is also bugged in Skulltag (I tried it just a few minutes ago), so we should stick with TUCQ Phase I for now until we can find a more permanent solution.
There are a few things i'm curious about with regards to multiplayer. First of all, what kind of internet connection do I need to be able to play without server lag? Secondly, what software do I need to start/join a zorchmatch?

I've never been in a zorchmatch before, so i'm up for trying something different. ^_^
You will definitely need Skulltag (http://skulltag.com/). You will also likely need TUCQ Phase I, as well as either doom.wad or chex.wad renamed as such. The server administrator will post other WADs that are needed.

EDIT: I hate it when people slip in a million replies behind my back like that.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2008, 02:51:30 PM
I thought about it, since Skulltag is based off GZDoom, it works, and I've tried it.  However:

1. It's a bit difficult, though fun
2. I'm not sure how many people have the IWAD.

What do you think?

Oh yeah..
@Manny: I've started the server with TUCQ Phase I, so we'll stick to that.

@Batmanifestdestiny: Password-protect your server, so hackers and/or random people don't get in.  BTW, just stick to my server, since it's usually up from 10 AM - 9 PM Mon-Fri throughout the summer.  If I'm not there, start yours up.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 02:54:40 PM
The IWAD, not the expansion pack.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2008, 02:58:57 PM
Are you responding to what I said about the difficulty of the levels?
I don't know...
All in favor of using the TNCQ: G2 IWAD, say I!

I!
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 04:04:24 PM
I!
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 04:15:14 PM
what's your server name? CC?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 05:12:55 PM
The general server is called Chex Quest United, with the password being Zorcher.


I am thinking about making a pack of Zorchmatch maps with the items from the TNCQ: G2 Expansion Pack. We could use those in Skulltag.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2008, 05:49:35 PM
I still disfavor using Zorchmatch in Skulltag. It's just too buggy. We should either remake Zorchmatch or find something else to deathmatch with.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 06:00:24 PM
Like the pack of maps I'm making?

I didn't mean ZorchMatch like Lucius' zorchmatch.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2008, 06:02:23 PM
I know. I've never tried your maps on Skulltag. ;)
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 24, 2008, 06:03:49 PM
Ah. For the ZorchMatch maps, I think I will de-beef the Beam Zorcher so it doesn't do exactly 200 damage with each hit.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 24, 2008, 06:05:32 PM
If modified, I wonder if any Newmaps maps would make good zm maps...
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 06:06:56 PM
I've got a new server!

name:CQ
password:zorcher

it's because the other one is in a dark limbo...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2008, 06:07:37 PM
...Uh... let's not get Zorchmatch and deathmatch confused here.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 24, 2008, 06:12:08 PM
yeah, Deathmatch, you *multiple mothers gasp* KILL people.

in Zorchmatch, you *kids cheering* SLIME them.

EDIT:I did have a server, but I shut it down, and am I the only one who thinks that TUCQ e1m2 is good for skulltag?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2008, 06:18:16 PM
Zorchmatch is actually the name of a mod by Lucius, whereas, deathmatch is a multiplayer, free-for-all game, whether with Doom or with Chex Quest
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 11:31:10 AM
in Zorchmatch, you *kids cheering* SLIME them.
No, you ZORCH them, hence the title Zorchmatch.
EDIT:I did have a server, but I shut it down, and am I the only one who thinks that TUCQ e1m2 is good for skulltag?
No, it's just that we already had a TUCQ co-op/deathmatch yesterday, using Phase I as the WAD.  You came in a little late, with Xbolt being the only one there.  So, to answer your question, at that time, yes, you were the only one that thought that.

So, if anybody says differently, I'll start up the Skulltag server today with the TNCQ:G2 IWAD.  Any objections?

@Xbolt:
Quote from: Xbolt
Servermaster, servermaster, where art thou, servermaster?
LOL  ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 11:43:05 AM
So, if anybody says differently, I'll start up the Skulltag server today with the TNCQ:G2 IWAD.  Any objections?
None for now.

I actually found more problems with playing Zorchmatch on Skulltag yesterday, besides the already annoying hard-to-use teleporters (like someone said while chatting, Skulltag thinks that the sparkle generators are solid). There's missing glass on the 2nd and 4th levels, letting players just jump straight into rooms that they otherwise couldn't jump into. Definitely not suitable for Skulltag.

EDIT: And, by the way, it seems like ChexCommander threw us into a Super Slimey difficulty game yesterday. It's not like it could have affected much, but... what's with the difficulty levels? :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 11:48:50 AM
EDIT: And, by the way, it seems like ChexCommander threw us into a Super Slimey difficulty game yesterday. It's not like it could have affected much, but... what's with the difficulty levels? :D
Did I really? Hmm... I thought that E1M9: Military Base was a bit overcrowded.  Well, today I'll try to make sure I put the difficulty to medium, like Gobs of Goo or something like that.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 11:57:34 AM
Oh, it's not that I mind it, it's just that I noticed it. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 12:01:00 PM
WOW...I deserve a "You are an Epic Failure!" Award.
I just put on the TNCQ:G2 IWAD on Skulltag, but I set the Main IWAD as Doom, not Doom 2, so I wondered why the server said E1M1: Hangar, when it should have said MAP01: Entrance.  So I go and play it, and see that it's basically Chex Quest Level E1M1 with messed up walls and no ceiling.

Anyways, it's fixed, everything's good, and we're ready to play.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 12:04:27 PM
I'm watching The Price Is Right now, so don't expect me until at least the turn of the hour. ;D
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 12:10:04 PM
I want to let you know that you don't have to load the IWAD as a patch wad. Rename it to DOOM2.wad and let the engine run that as an IWAD. So, there would be no Pwads to move and rename etc.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 12:12:29 PM
I'm watching The Price Is Right now, so don't expect me until at least the turn of the hour. ;D
Ya know, that reminds me, maybe I'll watch it too!
I remember all the days when I would stay home from school, for holidays and such, and every morning I would watch the Price Is Right.  I almost completely forgot about it, seeing as I'm home every day now.

BTW, do you ever watch the Price Is Right, Million Dollar Spectaculars?

@Slimeinator: Alright, I'll try that.  Is there any difference between loading it as a PWAD and an IWAD?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 12:14:29 PM
Yep: The server will decrease in speed as it draws from multiple WADS.

Why is there no-one on!?

Finally, don't forget to turn the "Weapons remain after pickup" flag on; we don't want to end up where someone is left with a mini zorcher in the face of three Maximi.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 12:36:36 PM
BTW, do you ever watch the Price Is Right, Million Dollar Spectaculars?
Religiously (except in case of reruns). 8)
Why is there no-one on!?
I'm watching The Price Is Right now, so don't expect me until at least the turn of the hour. ;D
;) In case you are wondering why I'm posting now despite the fact that it is on in my area, it's easier to browse the board and type while watching than it is to play Chex Quest and type.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 12:38:13 PM
Yep: The server will decrease in speed as it draws from multiple WADS.

Why is there no-one on!?

Finally, don't forget to turn the "Weapons remain after pickup" flag on; we don't want to end up where someone is left with a mini zorcher in the face of three Maximi.
Arright, I'll restart the server with Doom2 as the Iwad, only it will be The TNCQ:G2 IWAD renamed to doom2.
EDIT: I think we're all set.  I'll expect you two on at 12:00.
EDIT #2: Who put the LAZ Device at the beginning of MAP01?! (Slimeinator  ;))

EDIT AFTER PLAYING: Slime and I played about 22 Levels of Doom 2 with the TNCQ:G2 IWAD.  Manny stayed for about 18 of those levels, before bailing out entirely.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 25, 2008, 03:54:29 PM
Hey, what are the official wads needed to play this? You know, that replace doomu.wad and the others.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 04:40:49 PM
Yep: The server will decrease in speed as it draws from multiple WADS.

Why is there no-one on!?

Finally, don't forget to turn the "Weapons remain after pickup" flag on; we don't want to end up where someone is left with a mini zorcher in the face of three Maximi.
EDIT #2: Who put the LAZ Device at the beginning of MAP01?! (Slimeinator  ;))

I am not guilty of such an atrocity. LAZ Devices only appear in multiplayer, along with the rest of the weapons that probably shouldn't be on the first level.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2008, 04:47:42 PM
Hey, what are the official wads needed to play this? You know, that replace doomu.wad and the others.
For today's match - Slimeinator's TNCQ:G2 IWAD, renamed to "doom2.wad"
For other skulltag matches, you might need:
-TUCQ Phase I
-Lucius Octavion's Zorchmatch, Beta 2
Yep: The server will decrease in speed as it draws from multiple WADS.

Why is there no-one on!?

Finally, don't forget to turn the "Weapons remain after pickup" flag on; we don't want to end up where someone is left with a mini zorcher in the face of three Maximi.
EDIT #2: Who put the LAZ Device at the beginning of MAP01?! (Slimeinator  ;))

I am not guilty of such an atrocity. LAZ Devices only appear in multiplayer, along with the rest of the weapons that probably shouldn't be on the first level.
I figured that, seeing as there was ammo for propulsors that weren't even on Level 1.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 05:49:42 PM
That thing was booting me out left and right. In some points, it booted me out practically immediately after I joined. It got into a habit of booting me out even if I was a spectator, and some of my chat messages strained to get across, or just didn't get across at all. I can't do The Slimeinator's IWAD, either. At this point, I had better just take what I can play, which might mean Zorchmatch on Skulltag *yuck*. The one thing that we haven't tried is regular Chex Quest deathmatch.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 06:03:44 PM
That will not work. Chex Quest has no deathmatch starts.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 25, 2008, 06:04:28 PM
Hey, I'm stuck again. None of the servers are working. It says "IP2C error: can't get file" What's going on?
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 06:05:28 PM
I renamed TNCQG2 wad (release 4) to doom2.wad, and tried to join the game. However, it gives this error message:

Execution could not continue.

W_GetNumForName: PLAYPAL not found!


And looking in the wad, PLAYPAL is not there. How did everybody else get in?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 06:08:38 PM
The plain IWAD is needed, without any expansion pack at all.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 06:23:57 PM
The plain IWAD is needed, without any expansion pack at all.

The original doom2.wad?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 06:26:18 PM
That will not work. Chex Quest has no deathmatch starts.
Poo. Guess it's either Zorchmatch or TUCQ Phase I cooperation for me. We seriously need to get a fully compatible Skulltag version of Zorchmatch (speaking of which, I compared playing Zorchmatch with Skulltag and with playing it with Legacy, and a LOT of the textures and floors were messed up on Skulltag).
The plain IWAD is needed, without any expansion pack at all.

The original doom2.wad?
No, The Slimeinator's TNCQG2 IWAD renamed to doom2.wad.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 06:31:00 PM
The plain IWAD is needed, without any expansion pack at all.

The original doom2.wad?
No, The Slimeinator's TNCQG2 IWAD renamed to doom2.wad.

That's what I had.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 06:36:14 PM
I missed that post somehow. :D
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 06:37:00 PM
There is only one release of the IWAD.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 06:46:24 PM
Then what's in the release #4 thread?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 06:50:13 PM
The Expansion Pack for the IWAD.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 06:56:12 PM
Oh. So... Where's the plain IWAD then?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 25, 2008, 06:59:23 PM
Download it here:

http://www.mediafire.com/?mrm2juxdtnm
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 25, 2008, 07:01:59 PM
Ok. Thanks...

*Ahem* Carry on!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2008, 10:06:18 PM
True_Dude and I finished off the levels. When we finished MAP30, it sent us back to MAP01, so I guess it just loops. What's funny, though, is that I hardly lagged at all (True_Dude dropped out a couple of times, but I think it was because his computer shut off). It was kind of smooth.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 25, 2008, 10:16:39 PM
True_Dude and I finished off the levels. When we finished MAP30, it sent us back to MAP01, so I guess it just loops. What's funny, though, is that I hardly lagged at all (True_Dude dropped out a couple of times, but I think it was because his computer shut off). It was kind of smooth.

Yeah, it was quite fun too. I kinda wish my computer hadn't died during some of the best parts though.
Title: Re: Multiplayer Anyone?
Post by: xbolt on June 26, 2008, 01:44:46 AM
I would have joined, but right after I was able to play, I was informed that I had work to do around the house... Oh well, tomorrow I'll get on.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2008, 11:40:49 AM
So, what's it gonna be today, seeing as everyone's got the Multiplayer working?
DM, Coop, TNCQ:G2, TUCQ, ZM, what will it be?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2008, 11:46:05 AM
Does TNCQG2 have deathmatch starts? If so, I'd like to deathmatch on that IWAD. That's my vote, anyway.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2008, 11:47:17 AM
That's what I was thinking. I'll try it out.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 26, 2008, 11:55:24 AM
Yep. It does.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2008, 12:01:05 PM
Alright, the server's up.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 26, 2008, 08:39:25 PM
How long was it on? I got on and was alone. :/
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2008, 09:21:51 PM
That was pretty much the most fun I've had on multiplayer to this date. Not glitchy at all, a few minor texture and flooring issues, but nothing like using Zorchmatch, and minimal lag (though I DID get llama-zorched a time or two, bit it was certainly nothing like yesterday). Just an all around fun experience.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 26, 2008, 10:10:23 PM
Yeah. I managed to pwn ChexCommander 12 to -1 frags in the Tricks and Traps map.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2008, 10:20:39 PM
Uh oh. Was his skill not enough? ;D
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 26, 2008, 10:23:06 PM
Yep. :D

We have another one (http://chexquestgallery.webng.com/wavsounds/Another loser.WAV).
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2008, 10:36:43 PM
I'm sure you mean "another loser (http://chexquestgallery.webng.com/wavsounds/s-10.WAV)". ;)

Actually, I just got finished playing a few more rounds with True_Dude. I pretty much owned him all the way through. I beat him near perfectly on MAP26 to the point of issuing the dreaded "Your Skill Is Not Enough" medal (of course, I got a couple of Llamas for zorching him while he was trying to chat :P). True_Dude, would you happen to be in some sort of a setup that makes it where you have to do this pretty late? You only show up real late when everyone else is pretty disinterested.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 26, 2008, 10:48:27 PM
He may be in the dreaded... different time zone.




...Dun dun dun.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 26, 2008, 11:09:14 PM
Yep. I am. :/ I was also forced to get off halfway through a good round.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2008, 11:30:50 PM
I gave up after waiting for several minutes on MAP28. Still, it was fun to top off the day. I might have to pop in more often when nobody's in for people like you that have to come in at different times. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 27, 2008, 12:19:55 PM
That level, map20 or 21, I think, where we were both bunnies with rocket launchers, was both fun and weird at the same time.  One of us (usually me) would take that spot with the Supercharge Breakfast, Megaarmor, Zorch Propulsor and the Ammo, and end up trying to zorch the other to bits.

What do you guys wanna do today?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 27, 2008, 12:51:33 PM
Let's go for TUCQ Phase I (you can only do cooperative there, right?).
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 28, 2008, 10:11:45 PM
yep, only coop.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 28, 2008, 10:34:22 PM
However, I have recently discovered that the Chex Quest IWAD has deathmatch starts (if Boingo the Clown didn't alter the levels in Phase I, I wonder why they are missing...), so that's going to be my suggestion come Monday (ChexCommander is doing this Monday through Friday).
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 28, 2008, 10:35:48 PM
Except for the fact that there is only one start per level.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 28, 2008, 10:51:35 PM
Dude, I just opened up E1M1 in the original chex.wad and there were 5 Player Deathmatch starts, so I don't have any idee where that came from. What WAD are you checking, again?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on June 28, 2008, 10:53:09 PM
Oh...you're right. Perhaps I was looking at a corrupted version.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 28, 2008, 11:07:05 PM
The only problem might be E1M3, which has only 3 deathmatch starts, so if we had 4 players, two of them would have to go through the telefrag lobby to get anywhere. We've went though it enough on TUCQ Phase I cooperative to know it's possible to get out of. ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2008, 02:25:10 PM
;D lol

That was funny...only problem is that one of the players that comes through dies, but still has his player walking around. The only way to get around this is to kill that player...so me, xbolt, and TGA found...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 30, 2008, 01:58:29 AM
I looked at Chex Quest 2, and it lacked any deathmatch starts. The "stolen" Chex Quest 3 had then, but I'm a little hard set against doing multiplayer with that for the same kind of reasons that make people want to buy only union-made American cars.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2008, 10:23:41 AM
;D lol

That was funny...only problem is that one of the players that comes through dies, but still has his player walking around. The only way to get around this is to kill that player...so me, xbolt, and TGA found...
And me... you had to kill me every time a co-op level started, remember?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2008, 11:01:08 AM
yep. one time, I think it was just me an tga...He kept on getting stuck. Doesn't happen on a DooM level...Is it a spacing issue, is there no 2nd player start?

IDK, but whats on tap for today? I've yet to find a mirror of TNCQ...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2008, 11:02:50 AM
Check Slime's TNCQ sub-forum.

Well, I was thinking either trying out Replica's mod on Skulltag, or maybe doing something like CTF or something.  What do you guys think?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2008, 11:30:26 AM
Hmm...The ctf wouldn't work...Unless slime placed some in there. None of our maps have Flags in them. It would have to be using TNCQ2 IWAD and the built in skulltag levels.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 30, 2008, 11:49:05 AM
yep. one time, I think it was just me an tga...He kept on getting stuck. Doesn't happen on a DooM level...Is it a spacing issue, is there no 2nd player start?
When I opened up E1M4 of TUCQ Phase I, there was only a player 1 start, so I think that may be behind some of our problems. It could also be some the former, but it's looking like it's mostly the latter.
Well, I was thinking either trying out Replica's mod on Skulltag, or maybe doing something like CTF or something.  What do you guys think?
Does Replica's mod have alternate player starts or deathmatch starts? And, of course, there's the Capture The Flag issue (that's what I'm assuming CTF stands for, right?). How we would work that out?

Anyway, my vote's on trying out the original chex.wad on deathmatch.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2008, 11:51:57 AM
...named doomu.wad or chex.wad?

I'm all ready, so...lets go soon!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 30, 2008, 12:03:32 PM
Yeah, it would probably have to be renamed to doom.wad for Skulltag to recognize it. Wait, would it work as "chex.wad" in the "Custom IWad:" field?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2008, 12:25:23 PM
Alright, the count's in.  Using the chex.wad renamed to "Doomu.wad" we will play a CQ-style Deathmatch.  The server is starting in 3...2...1... (wait till my edit says go in a minute for the server to start)

EDIT: GO!!!!!!!!!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2008, 12:26:21 PM
ALRIGHT! lets go

EDIT: whoops still waiting...lol i jump the gun

DEATH: SHOOT! I just got called and i'm going to have to leave...DANG IT. I prolly won't be here for the DM unless it stays on till 1:pm est or later...more like 2
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 30, 2008, 01:21:34 PM
The server stays up pretty late. What's the official time span, again?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2008, 02:00:50 PM
10:30 AM - 9 PM, EST Monday thru Friday, all summer long.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2008, 04:39:39 PM
Well, some of the late people, get on st periodocly...its a fun place.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 11:50:22 AM
I was thinking about doing today's ST with The TNCQG2 Release 4 Expansion Pack.  I'm just not sure whether to do DM or Co-op.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 11:59:39 AM
Let's start with cooperative for now.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 12:00:28 PM
K.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on July 01, 2008, 12:29:31 PM
Welcome to the Telefrag Lobby. :D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 12:30:46 PM
I've made an official Chex Quest multiplayer slogan with that phrase. :D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 12:31:16 PM
I can't connect...
it says I have the wrong version.

can someone pm me with what i need?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 12:37:38 PM
Grab TNCQ G2 Expansion Pack Release 4 from Slime's subforum that says Release #4.
Grab the IWAD for TNCQ G2 from Release #3 (the post) and rename it to Doom2.wad.  Then you're all set.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 12:38:32 PM
oh, thats my problem...I'm using the REAL doom 2.

lol, joining in a few.

eh, no. Didn't work...lemme redownload.

nops. no working.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 01:15:21 PM
Does Skulltag know where to find the WADs? Open up the "Internet Doom Explorer", click the "Options" tab, open up "Directories" in the left panel, click on "Wads", and add the appropriate directories (like your GZDoom directory if the TNCQG2 expansion pack is in there).
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 01:20:54 PM
I coppied all my wads to the skulltag directory, renamed TNCQG2IWAD to DOOM2, then stuck the 4th expansion pack wad there too. IDK what theproblem is. It says Level Authentication Failed.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 01:40:15 PM
What will we do?

Should I try restarting the server?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 01:57:19 PM
Well, do this.

Rename the TNCQG2 Iwad to doom2, then add on expansion pack 4. That should work.
And if thats what you have, then restart the server.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 02:09:41 PM
Server restarted.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 02:20:11 PM
...no difference

Hey man...lets try...cq1 coop...or just use Doom2 as the Iwad and add in the others
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 02:20:54 PM
What do you mean?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 02:37:01 PM
It failed me out, too. ChexCommander, do a quick check: How many byes does your copy of "TNCQG2" have?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 02:38:34 PM
Eh?
If you mean bytes, I think it's 6.something MB
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 02:41:11 PM
...I mean an exact count of the number of bytes in "TNCQG2.wad". Right-click it, then click "Properties". It should tell you next to a field called "Size:".
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 02:45:47 PM
Size: 6,972,573 bytes

Size on disk: 6,979,584 bytes
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 02:53:04 PM
well, is it the IWAD or the PWAD...?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 02:54:08 PM
The PWAD, so tell me now, what are we doing? This, or something else? Coop or DM? What?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 01, 2008, 03:00:34 PM
HOUSTON, WE HAVE A PROBLEM! My copy of "TNCQG2.wad", which is Release #4, says that the size is 7,035,568 bytes, and that the size on disk is 7,036,928 bytes. You need to go to this topic (http://chexquest.org/index.php?topic=494.0) and download the latest version.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2008, 03:11:01 PM
COULD SOMEBODY PLEASE GIVE ME A "YOUR SKILL WILL NEVER BE ENOUGH" AWARD/POSTER?!?!?!
I cannot believe I just totally failed!!!!!!!

Yep, Manny was right, I updated the TNCQG2 in my GZDoom Folder, but not in my Skulltag one, therefore leaving me with the version from Release 3!  I have updated the TNCQG2 now, and everything should work fine!  Comeon Atari, let's go Manny, let's play y'all!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2008, 03:16:12 PM
sure! lets go

EDIT ON THE 2nd of JULY: Are we go for today?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 02, 2008, 02:15:04 PM
Yes, there seems to be a hold up. I came on 15 minutes ago looking for my afternoon Skulltag (yep, I've came to expect it every weekday now, like my morning coffee).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 02, 2008, 02:16:50 PM
Sorry, sorry, the match will be up in a few minutes, but I just spent about 3 hours this morning taking a 4-mile walk, buying a loaf of bread, and eating a large pizza, so we will be having Skulltag today.  What do you want to play today?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 02, 2008, 02:17:53 PM
Sorry, sorry, the match will be up in a few minutes, but I just spent about 3 hours this morning taking a 4-mile walk, buying a loaf of bread, and eating a large pizza, so we will be having Skulltag today.  What do you want to play today?
.... "I walked 20 miles in the -10 degree snow just to get to school, so young 'un have it so good today." That's what that made me think of. Don't know if that's bad or not, though. :D

What we did yesterday, but this time, deathmatch mode.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2008, 02:36:55 PM
O_O' IDk manny...

Plus, I just found something I think would be cool for us to do in Chex Style:
http://jetsons.startan3.com/
click on spacedm5 and load it up. That first level is what I was mentioning like a lounge, but instead of the treadmill game, a small DM area.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 02, 2008, 02:46:02 PM
Well, I think Manny's got a point.  That was fun yesterday, except not all Doom levels are replaced, and MAP15 has invisible ramparts, from what I saw.

I'll test out your Space thing for a minute, Atari, but I won't call it CQ United or anything, so don't go looking for it.  And is it for the Doom wad or what?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2008, 02:53:56 PM
Doom2 but is perfectly compatible with TNCQg2 iwad
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 02, 2008, 03:04:29 PM
Actually, that Jetson's thing is a good idea.  It's even got CTF!  What do y'all think?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2008, 03:07:00 PM
I'd take it...what about U, manny?

actually, go ahead and start it...I think it should be fine
ALSO! Post that link I posted here into the "where to get this wad" in the server...that way getwad will automatically go to the site and download+unzip it


EDIT: Today was a good game. The maps were hard as feth because we forgot to turn down the gravity, but still it was awesome. Finished out the day in the space lounge (of which I will create a CQ counterpart for normal activities)
That lounge was actually useful. Xbolt was able to guide me to fix a problem with my computer via chatting there.

SPECS OF THE CQ LOUNGE LEVEL I SHALL MAKE:

There will be a 'bar' at which you can order health via a person waiting behind the bar...or you hop over and help yourself.

There will be a deathmatch room in which you will get beserker packs and megazorchers to DM in.
---->THE GUNS WILL BE REMOVED WHEN PLAYER LEAVES THE ROOM...actually, all players will lose their gun when a person leaves..

In this pack, a treadmill/rocket dodging game with high score counter and stuff was included...I will try and make one to work for this, as this was a hit with CC, xbolt, and I.

A couch area, for just hanging and talking...or arguing...or maybe fist fighting. (no, no fights...CC will just zorch/kill everyone)

Musics! I'm gonna try and make a jutebox...if not, a switch to turn on and off the music.

Probably an exit to the actual levels...but will be 3 key guarded and the keys will be spread EVERYWHERE...even where rockets fly.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 02, 2008, 10:30:05 PM
I didn't like it. There were a lot of "leftover" sprites, there was little Chex Quest in it (though the CTF was somewhat fun, which has got some ideas bubbling in my head about getting back into CQ modding with a Skulltag mod...), and the levels were just plain ridiculous on deathmatch. There was one level where we all had negative scores before there was finally a map change. After I exited prematurely, I deleted the WAD with no intentions of doing that again...

...why did that sound so dramatic?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2008, 10:49:13 PM
Because it was. And it was good...

Did you even stick around to see the lounge?
Plus, This one I'm making will be based on TNCQG2 IWAD and will be fully CQ...no leftover sprites, all good clean stuff...
and if you can make some skulltag levels, PLEASE DO SO.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 02, 2008, 11:06:21 PM
I'll say right off that I whomp at mapping, so any work that I would do if at all wound mostly be a graphics work-over.

No, I didn't stick around for the lounge. I doubt I'd be able to stay around long enough to chat all day.
COULD SOMEBODY PLEASE GIVE ME A "YOUR SKILL WILL NEVER BE ENOUGH" AWARD/POSTER?!?!?!
I cannot believe I just totally failed!!!!!!!

Yep, Manny was right, I updated the TNCQG2 in my GZDoom Folder, but not in my Skulltag one, therefore leaving me with the version from Release 3!  I have updated the TNCQG2 now, and everything should work fine!  Comeon Atari, let's go Manny, let's play y'all!
And now, I am pleased to present what I consider to be my finest Demotivator to this date:
(http://chexquestgallery.webng.com/images/funny/poster43263738.jpg)
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on July 02, 2008, 11:19:19 PM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!! :D :D :D :D :D :D :D :D :D :D


I'm (slowly) working on some DM levels for Skulltag.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2008, 11:27:44 PM
CQ style?
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on July 02, 2008, 11:50:34 PM
What other style would I make them in, for the Chex Quest Fan Forums DM?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 12:00:27 AM
...IDK! I've made some DooM projects here...

and until I get some How2 ST maping...I'm stuck.
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 03, 2008, 02:00:51 AM
EDIT: Today was a good game. The maps were hard as feth because we forgot to turn down the gravity, but still it was awesome. Finished out the day in the space lounge (of which I will create a CQ counterpart for normal activities)
That lounge was actually useful. Xbolt was able to guide me to fix a problem with my computer via chatting there.

SPECS OF THE CQ LOUNGE LEVEL I SHALL MAKE:

There will be a 'bar' at which you can order health via a person waiting behind the bar...or you hop over and help yourself.

There will be a deathmatch room in which you will get beserker packs and megazorchers to DM in.
---->THE GUNS WILL BE REMOVED WHEN PLAYER LEAVES THE ROOM...actually, all players will lose their gun when a person leaves..

In this pack, a treadmill/rocket dodging game with high score counter and stuff was included...I will try and make one to work for this, as this was a hit with CC, xbolt, and I.

A couch area, for just hanging and talking...or arguing...or maybe fist fighting. (no, no fights...CC will just zorch/kill everyone)

Musics! I'm gonna try and make a jutebox...if not, a switch to turn on and off the music.

Probably an exit to the actual levels...but will be 3 key guarded and the keys will be spread EVERYWHERE...even where rockets fly.

All that sounds good to me. I already have some ideas on how I would accomplish those with FS, but I have no idea how you would do that with Skulltag's ACS... I'm still an ACS n00b.

The first places I'd look for help are the Skulltag Wiki (http://skulltag.com/wiki/Main_Page) for mapping stuff, and the ZDoom Wiki (http://zdoom.org/wiki/Main_Page) for scripting stuff.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 02:37:37 AM
I'm thinking of making this not in space...as I am finding that the skybox and other things are a bit too hard to acomplish.

I'm prolly gonna post the outlines of my level here, then ask if anyone has suggestions...and I'm just gonna forget that rocket game...Im finding it impossible to take the bits I need from the code. New features list:
-Heath bar (simple)
-DM room (intermediate)
-Couch area (too easy)
-Musics (hard)
-Exit (priceless ;D)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 03, 2008, 10:55:41 AM
A couch area, for just hanging and talking...or arguing...or maybe fist fighting. (no, no fights...CC will just zorch/kill everyone)
Yeah, leave the fights in the DM area.

What's on today? The last 5 levels of the Jetson's thing, or what?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 03, 2008, 11:07:24 AM
I vote for TNCQG2 expansion pack deathmatch. Doom Builder won't let me check to see if there are deathmatch starts in it, though. It garbles up the levels whenever I view them, so I can only assume that the expansion pack has deathmatch starts.
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on July 03, 2008, 11:14:47 AM
Nope. I'll stick 'em in the next release. Sorry.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 03, 2008, 11:24:18 AM
My plan got shot. Okay, then... um... Replica's mod in cooperative? We were going to do that a few days ago, but ChexCommander changed his mind at the last second.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 01:36:12 PM
...that'll be fine...
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 03, 2008, 02:28:20 PM
OK, It is 12:27 Central over here, I got both the expansion pack AND Replica's main mod, so I am SO ready to start some zorching!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 03, 2008, 02:33:49 PM
Good.  Open up Skulltag and let's go, then. I know Atari's in too.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 02:34:29 PM
make sure you have doomu.wad (chex.wad) in there, then lets go!!!!

ALRIGHT! THe server is up, so BOOGITY,BOOGITY, BOOGITY, BOYS! LETS GO RACIN'!
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 03, 2008, 03:21:36 PM
The stupid link isn't working!  And the only place that I could find it, was just the WAD.  And I need the pk3.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 03, 2008, 03:24:19 PM
ChexCommander, I checked the server, but you still seem to have that thing from yesterday on. The latest version of Replica's mod can be found here (http://chexquest.org/index.php?topic=17.0).
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 03, 2008, 03:29:27 PM
Thankfully enough, I have that mod.  just not the spacedm5 thing...
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 03, 2008, 07:25:23 PM
Heh, that was a lot of fun! ;D

After everybody else left, me and Atarian hung around the bar on MAP00, and roleplayed. We took turns being the bar owner, and customers, and did a lot of silly skits. If only we could have recorded that game...


Heh, that's what we need! A Chex Quest MMORPG! :D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 07:53:50 PM
Lol! I also have some before, after pictures...but I switched to the real doom2 after awhile...and boy was that place MESSY. I'd post some, but with everyone's consent first...or maybe I'll host at my site or somethig.

Sorry Kuwabara...I'll post a new link if possible...yeah, here:
http://sl4.startan3.com/?page_id=22

Has a link on the page that works as of this post.

I really would like Chex commander to save the messages from that game...hang on, i'll pm him...its hilarious someof the things we did...

I really am gonna start on that CQ styled level...
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 03, 2008, 10:59:27 PM
Lol! I also have some before, after pictures...but I switched to the real doom2 after awhile...and boy was that place MESSY. I'd post some, but with everyone's consent first...or maybe I'll host at my site or somethig.

Sorry Kuwabara...I'll post a new link if possible...yeah, here:
http://sl4.startan3.com/?page_id=22

Has a link on the page that works as of this post.

I really would like Chex commander to save the messages from that game...hang on, i'll pm him...its hilarious someof the things we did...

I really am gonna start on that CQ styled level...


*Angelic music starts to play*

YES!  A link of it that works!  Halle-and/or-luia!  So what say you guys?  Same time of the noon (or 1 or 2, what ever you eastern guys played at today.) area?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2008, 11:47:17 PM
actually its up now...still
scratch that...it just went down.

Ohwell, no server tomorrow...unless someone with good net ant the right setup comes along.
Be ready to frag it up monday though, we're back on line then! stick around...Also, if you find anything useful (DM maps, ect ect, that works with TNCQG2...)post it

Also, I dont think CC got my messages...oh well. Heres basically what wedid...

*xbolt behind bar, demois dacote comes in with a robohitler skin*
Xbolt: sorry, we don't serve your kind here...
Demois: Vat*? joo no seirve the furher of germany?
xbolt: sorry, no.
Demois: I am insulted...for that... *opens fire with BFG10k, fraggin both me and him.*

*me behind bar, xbolt walks in with Shotgun guy skin*
xbolt rings bell
Demois: Yes, i can help you?
xbolt: get me some grub.
Demois: ...sure.
*goes back to the back, walks around, uses chainsaw to make mixxing noises and stuff*
Demois: here!
*summons a glass of water, a bowl of fruit,  and a super charge breakfast*
Xbolt: chomp chomp
Xbolt: desert
Demois; okay...milkshake.
*goes back and mixes the milkshake*
Xbolt: thanks!
Demois: how would you like to-
*xbolt runs out*
Demois: pay for this...urgh

(one of the worst ones...but hilarious)
Xbolt in senyas skin: Sigh, had a bad day today.
Demois: oh? what can I get for you?
xbolt: something to drink, please
*i go back and get something*
Demois: here
*summons h20*
xbolt: glug
Demois: its got water, sugar, and... um, and...
*checks bottle, looks alarmed, turns around*
Demois: um, how are you feeling?
xbolt: that tasted...
*xbolt types kill in console*
Demois: Oh, dang...the boss will not be happy about this...

Oh the star in the first one...we were making bad attempts at talking german accented...xbolt was best, I laughed at him...he ran off, mech hitler ran in and started talking...I talked to him and KEEL"d HIM DED. Then a chaingun nazi went in, saw the mech remains, and peppered me with a bfg10k...wow.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 04, 2008, 02:42:29 AM
If you want, I can set up a match with Octavion's Zorchmatch.

What would be needed:

TUCQ Latest version

Zorchmatch Latest version

And of course, the Chex.wad renamed to doom.wad.

Sound good?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 04, 2008, 10:45:57 AM
It's music to my ears. :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 04, 2008, 11:58:40 AM
Wait, kuwabara! Does your's show up on the server list? We've only had 3 people host sucessfully...one of them I couldnt find till I did a direct connect...IDK
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 04, 2008, 02:51:34 PM
I'm not sure, I believe it does.  I am starting a match NOW!  It will also be a Chex Quest United with the same password.

BTW Do not be discouraged if you see no one in the match, it takes me a while to get in. 

BTW 2 I am in!

After game EDIT:  For some reason, the server randomly died.  Oh well, it was fun anyway.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 04, 2008, 03:29:21 PM
The thing just stopped responding, and I couldn't get back in when I left. I refreshed the server list and found that "Chex Quest United" was missing. Still, there were no problems before, so things are looking pretty good.
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 04, 2008, 05:18:05 PM
Could someone give me a basic set-up procedure for this? I'm interested in doing some multiplayer with you guys but i'm not sure how to start. I've got Skulltag and i've gotten all the WADs that you guys have mention throughout the whole thread (except the jetson's one). I saw something about the WAD directory in Skulltag (or something) and I was wondering how that whole thing worked
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 04, 2008, 05:19:20 PM
Um, lets see if I got this right.

You have Skulltag, you have the wads, put them all in the same folder and then join one of our games.  That appears to be it.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 04, 2008, 07:11:37 PM
I owned Kuwabara throughout the first level. I'm not 100% sure if he got the "Your Skill Is Not Enough" award or not, but I found his reaction to seeing "YOU FAIL IT!" for the first time rather amusing. :D He put on a better show on the third level, though. His frag count was 2 and mine was 3 before the server stopped responding. One thing I noticed, though, is that it didn't take him as long as most of us to figure out where the Phasing Zorcher was stashed. He probably spied on me getting it, though. :D

Good deal, though. 5 stars to Kuwabara for hosting today and the general good time that we had.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 05, 2008, 12:11:45 AM
Was it good? hmm...maybe more of us need to try it. But neither me or xbolt could get each other's servers. Hmm...

Maybe...Manny Cav! You said that you have a HiSpeed PC and a Dial Up PC rite? Or did I hear wrong?
If the above is true, could you try hosting on your HiSpeed and then play on the Dialup? That way, the server won't stop responding (probably due to lack of speed of the net and power of the comp).
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 05, 2008, 12:42:00 AM
The computer connected to satellite internet is not mine and isn't suitable for Skulltag hosting. And, besides, like I said in CHWYAB, I've never had any problems with hosting and playing on the same computer.
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 05, 2008, 01:38:39 AM
Um, lets see if I got this right.

You have Skulltag, you have the wads, put them all in the same folder and then join one of our games.  That appears to be it.

But will Skulltag take them all at their original names or do I have to name them doomu.wad etc. to get it to work? When I first started Skulltag it wanted a WAD file, so i gave it TUCQ and then it ran...I just wanna know if I have to put each individual WAD in there when we decide on a game or if I can just stick 'em all in there (under their respective names) and go from there
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 05, 2008, 04:14:02 AM
It depends.  For chex.wad, you gotta change it to doomu.wad, because a lot of us use TUCQ (or similar Ultimate doom mods) in our matches.  Otherwise, yeah, just throw then in there.

@ All who it concerns.  Aside from the server dying, my compy was having no problem hosting and playing at the same time.  You guys might wanna try playing in window mode, thats what I do.

@ Manny Cav:  I found the Phasing Zorcher when I did a private match against batmanifestdestiny, I never got the "Your skill is not enough" award, (if you can call it that) and I thank you for the complements.  You also put up a strong fight.  (Especially in the first level.)  Plus, I don't remember what I said when I got "You fail it".
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 05, 2008, 10:51:23 AM
Um, lets see if I got this right.

You have Skulltag, you have the wads, put them all in the same folder and then join one of our games.  That appears to be it.

But will Skulltag take them all at their original names or do I have to name them doomu.wad etc. to get it to work? When I first started Skulltag it wanted a WAD file, so i gave it TUCQ and then it ran...I just wanna know if I have to put each individual WAD in there when we decide on a game or if I can just stick 'em all in there (under their respective names) and go from there
You've got two options here: You can, in fact, put the WADs into the Skulltag directory. However, I think that chex.wad has to be renamed to doom.wad (no s) for Skulltag. You can also start up the "Internet Doom Explorer", click the "Options" tab, expand the "Directories" entry in the list on the left, then click "Wads". In the "IWad and PWad search path:" window, click "Add" and just add the normal directories where you keep your WADs, like CQUESTP2B3.wad and such. This way, you don't have to keep two copies of the same WAD on your computer. This is what I prefer to do, anyway.
@ Manny Cav:  I found the Phasing Zorcher when I did a private match against batmanifestdestiny, I never got the "Your skill is not enough" award, (if you can call it that) and I thank you for the complements.  You also put up a strong fight.  (Especially in the first level.)  Plus, I don't remember what I said when I got "You fail it".
Ah, I see. I kind of figured that you found it some other time. Oh, and you're welcome. ;) I think you said something like, "Wow, it said 'I fail it'."
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 05, 2008, 12:50:24 PM
Are we doing this again today? I might be here for this one...
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on July 05, 2008, 01:11:30 PM
Nope. Monday-Friday only.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 05, 2008, 01:19:00 PM
Kuwabara can do it differently from ChexCommander if he wants to, but Monday through Friday is the norm.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 05, 2008, 01:37:42 PM
oh...okay
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 05, 2008, 04:32:45 PM
Eh..i'm too lazy to start another one today to be blunt.  Monday through friday sounds good.  I will of course give a warning if I make a weekend game.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 07, 2008, 11:31:48 AM
Hiya! I'm back, and better than ever!

PARTY IN THE LOUNGE TODAY!!!!!!!!!

Today's Skulltag match will be hosted in the Lounge of the Jetsons' SPACEDM5 PK3.  There will be a bartender at the counter serving drinks, and a DJ playing repeated scripted WAVs.  And of course, don't forget the Dance Hall, where all your favorite flemoids will be jamming to the music. 

The server is starting now, but if you want to join, wait a few minutes while I tidy up the area and add some stuff.  My edit will say go.

I hope we get as many people as possible today (Manny, Slime, Xbolt, Atari, Kuwabara, me and anybody else), because it always ends up with me, Atari, and Xbolt.

To Kuwabara: Thanks for hosting while I was gone.

EDIT: All set.  Join when you wish.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 07, 2008, 11:50:14 AM
I didn't like the Jetsons thing, but out of respect, I shall try the lounge out.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 07, 2008, 11:55:51 AM
Yes, please.  The lounge is a lot of fun.  Join the server whenever you choose. Have fun.  Watch out.  I've spruced up the place.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 07, 2008, 07:06:00 PM
O_o? What?

lol, sorry I wasnt here...I'm gonna be here tomorrow
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 07, 2008, 07:31:28 PM
I went through the lounge thing, and it's official--the Jetsons thing is just not for me. I'm going to delete it for all time and not play it anymore. The lounge was not even real multiplayer per se. Quite un-stimulating. ChexCommander switched the map to the UAC Boston tea party thing, then we went to the CTF level with the falling floors, ceilings, and stuff. It got really old with the high flag capture limit and the fact that cheats were still active. Kuwabara bailed us out and started up his server, saving us all from boredom.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 07, 2008, 08:59:46 PM
lol, what was he hosting?

And seriously, CC...don't put the Jetsons DM up until...the end of the day, when all leave. Me an xbolt like it (some), but thats not real CQ. I wish Slime could release a fixed version of his game...thats the best one to coop with. (BUT IF YOU DON"T KNOW WHAT TO DO WITH THE JET BOOTS DONT GRAB THEM) lol
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 07, 2008, 09:03:20 PM
Kuwabara bailed us out and started up his server, saving us all from boredom.

Until we ran into that dratted teleporter bug...
Title: Re: Multiplayer Anyone?
Post by: Josh on July 07, 2008, 09:35:58 PM
i think ill try this i have skull taq (were do i get zorchmatch maps ??? ???
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 07, 2008, 11:13:44 PM
i think ill try this i have skull taq (were do i get zorchmatch maps ??? ???
Zorchmatch can be found here (http://files.filefront.com/CQZM+beta2zip/;7765271;/fileinfo.html).
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 12:25:51 AM
Hmm...Manny Cav: Where are some mirrors for the unedited TNCQs? With your mods, we could play the default CTF/Skulltag/DM/LMS maps while still using some CQ style! Its possible, and as long as you didn't change the maps of DooM2/TNCQ2, we will have a perfect replacement.

(yes, some sprites will be leftover...BUT NOT IF WE USE SLIME'S SKULLTAG.PK3!!! It replaces EVERYTHING (i think) skulltag...but may need to be updated, as its 3 versions behind)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 08, 2008, 12:50:24 AM
I don't understand why The Slimeinator's IWAD won't work for this purpose. And, where, exactly, can I get The Slimeinator's PK3 file? I've looked around at his website, but can find a download of "Chextag" or any of his other Skulltag work.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 08, 2008, 02:44:08 AM
Kuwabara bailed us out and started up his server, saving us all from boredom.

Until we ran into that dratted teleporter bug...

Uh-huh.  Darn bug.  Oh well, fun times were still to be had, and I am looking forward to tomorrow! (or I guess today since I am posting at 12:43 A.M.)
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 09:57:22 AM
ok i downloaded it now weres the skull taq server  ???
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 10:40:23 AM
Josh, look back about 25 million posts until you get to the beginning of the topic, or at least go back a couple pages.

Yesterday: Was not all it was cracked up to be.
Problems: 1. Not too much room
              2. I think only Xbolt and Atari are good at the role-playing thing
              3. The mini-game went haywire.
              4. At the beginning, we all ended up summoning way too many Flemoids, causing Manny to be kicked immediately after he joined after being kicked.
              5. The levels don't change.  :'(
              6. NOBODY COULD LAY THEIR HANDS OFF THE STUPID WEAPONS FOR 5 MINUTES!!!!!!

Jetsons is fun the first time around.  The lounge is nice with a couple people who just want to hang [out].
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 10:54:17 AM
Josh, look back about 25 million posts until you get to the beginning of the topic, or at least go back a couple pages.

Yesterday: Was not all it was cracked up to be.
Problems: 1. Not too much room
              2. I think only Xbolt and Atari are good at the role-playing thing
              3. The mini-game went haywire.
              4. At the beginning, we all ended up summoning way too many Flemoids, causing Manny to be kicked immediately after he joined after being kicked.
              5. The levels don't change.  :'(
              6. NOBODY COULD LAY THEIR HANDS OFF THE STUPID WEAPONS FOR 5 MINUTES!!!!!!

Jetsons is fun the first time around.  The lounge is nice with a couple people who just want to hang [out].
man that sux maybe chex quest wasint made for skull taq
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 10:56:51 AM
Josh, look back about 25 million posts until you get to the beginning of the topic, or at least go back a couple pages.

Yesterday: Was not all it was cracked up to be.
Problems: 1. Not too much room
              2. I think only Xbolt and Atari are good at the role-playing thing
              3. The mini-game went haywire.
              4. At the beginning, we all ended up summoning way too many Flemoids, causing Manny to be kicked immediately after he joined after being kicked.
              5. The levels don't change.  :'(
              6. NOBODY COULD LAY THEIR HANDS OFF THE STUPID WEAPONS FOR 5 MINUTES!!!!!!

Jetsons is fun the first time around.  The lounge is nice with a couple people who just want to hang [out].
man that sux maybe chex quest wasint made for skull taq
Eh, Josh? I have a feeling you have no idea what I'm talking about.  We said that the Jetsons' Space DM maps were not fun, not overall Chex Quest.  We've had plenty of fun matches, like TNCQ DM and Co-op.

What are we doing today?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 11:22:35 AM
Hmm. Can we try TNCQ Co-Op again? or was that when the bug happened?

If SOME ONE could get us a link to TNCQ 1 (by manny cav)...We could Co-Op through that...We could co-op through ANY of The New Chex Quests...My suggestion would be Final Chex, but I've yet to hear where they are.

Hmm...CQ: Journey of legends...was it broken? we could do that
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 11:32:10 AM
Heck, we could do anything today.  I have no idea what bug you're talking about.  I presume it happened yesterday evening as Kuwabara was hosting.  Thing is, we've played through those Doom2 levels about 2 times already.  If everyone else is okay with it, I guess we could...

I agree with your idea, Atari.  I'd like to be able to try out TNCQ 1 and Final Chex on Skulltag.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 11:39:59 AM
can you find it?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 11:52:44 AM
No, I have a feeling only Manny has those WADs.
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 11:55:21 AM
i kinda know what your talking about but really weres the server?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 11:58:04 AM
The server, if you had read, is up 10:30 AM - 9 PM EST, Monday thru Friday, all summer long, according to my official post.  However, the server is currently at a standstill, as I'm not sure what to play yet.

The server is Chex Quest United, and the password is zorcher.
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 11:59:08 AM
ok that will be easy to find
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 12:18:35 PM
Oh! I just had a brilliant idea!

Zortchmatch + TNCQG2 Expansion pack = Liquid zorcher mayhem (by using give all)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 12:21:36 PM
Okay, so like add in both Zorchmatch and TNCQ for the Doom2.wad, and pray for dear mercy that it comes out right?
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 12:30:34 PM
yes
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 12:34:11 PM
holy...I don't think that'll work...we shall get PWAD SPAG! And 'thats no good.".
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 12:43:26 PM
No good guys, since ZM is based for Ultimate Doom, not Doom2.  It's basically TNCQ with a few different wall textures and some CHANGE ME! signs, which are not good.

What now?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 12:51:37 PM
ALRITE! Load up TUCQ PHASE 1!
We're gonna play through all the levels. Even the doom episodes...bring it on.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 12:59:10 PM
No good guys, since ZM is based for Ultimate Doom, not Doom2.  It's basically TNCQ with a few different wall textures and some CHANGE ME! signs, which are not good.

What now?
The expansion pack alone runs on ultimate DooM, I've played through CQ 1 with the new zorchers.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 08, 2008, 01:13:38 PM
I say we do Replica's mod. I somehow missed out on the last time we did it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 01:14:37 PM
It's a 3-way vote here, I dunno.  Somebody second someone!
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 01:18:24 PM
I second Dennis!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 08, 2008, 01:20:34 PM
I second Dennis!
o_O ...Uh... who are we talking about here? ???
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 01:22:49 PM
I second Dennis!
o_O ...Uh... who are we talking about here? ???
umm......I dunno, it was random.

though I think that we should do a good ol' round of Zortchmatch or jetsons or something.
Jetsons sounds good as of right now...BUT NO SHOOTING THE PEOPLE AT THE BAR! I want to enjoy my tonic with lime in peace (+1 internetz to anyone who can guess the movie that I'm mentioning.)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 08, 2008, 01:24:49 PM
Please, no... not Jetsons.... That was no fun at all, shooting or not.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 01:26:51 PM
naw. Jetsons is a good pack, but nt for us.

I say TUCQ PHASE I COOP

no, how about this. Load up something simple, and we discuss it in real time in the server.
PLZ DO SOMETHING, THO. I'm having to play Delta Invasion till it goes up.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 01:32:29 PM
How about someone make a GIANT arena map and turn it into a wad with stacks of zorchers and whatnot, and we all duke it out gladiator style!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 01:33:23 PM
...Alrite, you whip one up real quick, while we wait. XD
Some people are working on some skulltag maps. We just gotta do with what we have right now.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 01:34:43 PM
Right then.  I'm starting up ZM, just for starters, as an appetizer. XD
We improv from there.  Chat and say what you want.

ZM: There are bugs.  Too bad.  We're playing anyway until we come up with something better.

IMPATIENT EDIT: We going, or what?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 02:23:56 PM
COME ON. We're getting bored!
http://files.filefront.com/TUCQP2B3ingzdoompatchwad/;10977256;/fileinfo.html
if you join, you might want this...no rename.

if it dont work, try mediafire:
http://www.mediafire.com/?o6jenmmxtbn
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 02:56:16 PM
ah, man!

I was working on the super arena, and when I went to try it, DB crashed and closed everything! :'(
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 03:08:56 PM
*facepalm* then grab your wads and get with us!

we're trying to get the setup right, just join anytime.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 03:11:44 PM
*facepalm* then grab your wads and get with us!

we're trying to get the setup right, just join anytime.
I dunno....my good friend just joined the boards...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2008, 03:18:23 PM
Who would he be?

Come on, join us!
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 03:19:59 PM
SerotoninXxX, He doesn't have CQ, but I've politely shoved him in the TUCQ pit.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 04:09:39 PM
..anyone else gonna come? we've got chex3.wad up now...
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 05:02:34 PM
Since I don't like co-op very much, I've started a new server!
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 05:43:39 PM
i need chex3wad to join man
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 05:44:53 PM
I ended up leaving my server.

and with chex3.wad, I have no idea.
Title: Re: Multiplayer Anyone?
Post by: Josh on July 08, 2008, 05:46:37 PM
I ended up leaving my server.

and with chex3.wad, I have no idea.
i know i have tucq but i dont have chex3wad wasint chex quest 3 illege
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 05:54:13 PM
I ended up leaving my server.

and with chex3.wad, I have no idea.
i know i have tucq but i dont have chex3wad wasint chex quest 3 illege
it's the new CQ3, it's a legel user mod, it's just under the same name.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 06:06:05 PM
Hey, I got a lounge map! Well, not exactly...its the base of one. Has a skybox, and most the stuff setup...IDK, if someone can build on it (slimenator or arch...maybe even xbolt), I might try and hookup scripts and such.

http://www.mediafire.com/?bxgywbjnmmy

Yeah, its kinda bad, really rough...only a 1st player start...IDK, if you can work it out, by all means, do.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 08, 2008, 06:10:17 PM
I would tweek it, but Kuwabara's got my CQ folder in his thumbdrive, so that I can have room to try out the Spore Creature Creator (see "how big is your CQ folder?")
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 08, 2008, 06:13:18 PM
Hey, I got a lounge map! Well, not exactly...its the base of one. Has a skybox, and most the stuff setup...IDK, if someone can build on it (slimenator or arch...maybe even xbolt), I might try and hookup scripts and such.

http://www.mediafire.com/?bxgywbjnmmy

Yeah, its kinda bad, really rough...only a 1st player start...IDK, if you can work it out, by all means, do.

Which IWAD is it for? The original chex.wad, or TNCQG2, or what?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 06:20:59 PM
TNCQG2 sorry.
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 08, 2008, 06:22:59 PM
TNCQG2 sorry.

Sorry? For what?

I'm not doing anything else this afternoon, so I'll wave my magic wand around and see what I can do with it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 06:37:58 PM
LOL
theirs nothing extra special about it...
There are some switches behind the bar that (dont) summon water and vegies for the person.
The switches in the back room are (not working, but will) change the music.
there is a (nonfunctioning) one way teleporter that will take you to an arena for deathmatching. There will be a small security check point before the exit teleporter. this will remove your weapons (all), so that there will be no fighting in this club. :)
also, there is (nonfunctioning) switches in the back room that will summon armor and runes...but will need some tweaking on how...
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 08, 2008, 07:39:58 PM
where do we get this chex3 wad?


I don't have it and I don't know where i would find it on these boards
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 08, 2008, 08:48:43 PM
Ok, I've tweaked the map a bit. A few architectural changes, texture alignment and such.

I also copied the 'no weapons' code from spacedm5, made the DM area accessible, as well as making the Material Emancipation Grid at the exit.

I also made the bar switches summon food, and the ones in the back change the music.

It's still far from perfect, but all the basic stuff should be there now.

http://xbolt.knowledgehouse.info/CQloungev2.wad (http://xbolt.knowledgehouse.info/CQloungev2.wad)


Chrismorris: You can get it from Replica's subforum. (Journey of Legends)


Oh yes, I almost forgot the most important thing: I FOUND OUT WHAT CAUSES THE TELEPORTERS TO ONLY WORK ONCE!!!

Under the 'Flags' section of the edit linedef window, 'Repeatable Action' needs to be checked. I saw that when I was making my teleportes, and then I took a look at TNCQG2's wad. And sure enough, the box is not checked. Sliminator, go fix the teleporters, and release it so we can play co-op happily! ;D
Title: Re: Multiplayer Anyone?
Post by: arch129 on July 08, 2008, 09:55:53 PM
I tryed both versions of the Chex Quest lounge which where great.
It would be neat if this could become a community project, like each person can add abit to this map to make a great lougne or make more than one level something like that.
I was recently testing out stuff in the map and made a small part, maybe I could upload it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 10:09:26 PM
GJ, xbolt!
I really like the map, Its much better! Now, if only I could get that 3D floors thing working...I could do so much more.
I really like that you made the dj booth work, Now I just need to copy the code and get some new songs!
Hmm...we might have a problem with the DM area...When killed, you just go back to the couch, dont you?

I'm thinking of also adding some other fun things...Oh, and the reason i had the bar summon food: You DM, you escape, you refuel, you jump back in! kinda...IDK.

Anyone else have suggestions (or additions) to this lounge?

EDIT: Arch post'd.
Answer; YES! Plz post it! Wow, things to do...
LOUNGE: 100%
BAR: 50% (theres more we could do...)
MUSICS: 95% (system is there, now we gotta build the library)
DM AREA: 25% (the basic needs are there, we just need a bigger area...and maybe some seats...lol!
SKYBOX: 75% (this'll work, but it'd be cool to have something moar fitting...)
MINIGAME: ? ? ? (IDK, if anyone can make a dodging game/racinggame(action doom)/or even a random slot machine, that will be added)

well, here we go!
Title: Re: Multiplayer Anyone?
Post by: arch129 on July 08, 2008, 10:26:20 PM
Well heres something I did.
http://www.mediafire.com/?dem3d59j2vh

Things I added...
-I put in some mini maze with a yellow key at the end. (Theres a secret door that looks like part of hedge)
-Theres a other room where you can use the yellow key to get a small room of your own.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2008, 11:00:10 PM
Hmm...I'm checking out now. Also, I'm making a topic in Fan Projects bout this...

Great! I like it...except it took me forever to find the key! lol
Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 10:46:11 AM
i need the chex3wad to join any 1 know were to get it?
 
edit:nvm i found it
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 10:49:17 AM
i need the chex3wad to join any 1 know were to get it?
Chrismorris: You can get it from Replica's subforum. (Journey of Legends)
Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 10:50:27 AM
k i just found YES
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 10:53:25 AM
so is that what we're playin today?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 10:56:24 AM
What, the lounge thing or Replica's Mod?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 11:19:40 AM
everyone is talking about chex3.wad, so I thought....nvrmind.

the lounge isn't completed. Wait a few weeks...should be done soone..IDK its the community's project aswell.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 11:21:20 AM
Yeah, but we just played Chex3.wad yesterday!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 11:43:37 AM
I say we try something out. At the beginning of yesterday, we had major lag issues with Zorchmatch. ChexCommander even reported some lag, which he said never happens. There were three things different that were done yesterday that are usually not done: we used a TUCQ patch for ZDoom, which fixed some of the issues with playing Zorchmatch in Skulltag, the gravity was made lower (not cool, but it made the LAZ in the first map accessible, resulting in a couple of us getting the "Spam" award), and there were computer controlled opponents, as well. I say we try Zorchmatch with the patch first, but sans the lowered gravity and the computer opponents.
Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 11:46:37 AM
hey when dose the server open ? i forgot  :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 11:49:48 AM
It's okay, Josh. Even though I've said it about 5 million times

Chex Quest United is up 10:30 AM - 9:00 PM EST, Monday thru Friday, all summer long.

@Manny: I'll try out the patch.  I think it was either that or the low gravity that gave me lag.

So far, it looks like ZM today.
Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 11:54:28 AM
opps sorry i just woke up as you can tell
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 12:02:12 PM
It's okay, Josh. Even though I've said it about 5 million times

Chex Quest United is up 10:30 AM - 9:00 PM EST, Monday thru Friday, all summer long.
This is probably going to be an ongoing thing, so what I think would be cool is if you added in common information and such into the first post so it can be easily accessed by newcomers. Common information would include stuff like:


Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 12:03:34 PM
i have all of those exsepet for death match z
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 12:04:30 PM
They don't use that all the time, but it's used occasionally.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 12:06:58 PM
Dont do the patch. Its only good use is TUCQP2B3 Co-Op. It fixes the flemoids and some ammo. I'm planning on reworking it, or maybe slimeinator could...IDK. Also, if I did, I'd need more help, so maybe slimeinator will. Or replica. IDK
Title: Re: Multiplayer Anyone?
Post by: Josh on July 09, 2008, 12:07:44 PM
ok? whens every 1 going in im dieing to try this
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 12:11:45 PM
Dont do the patch. Its only good use is TUCQP2B3 Co-Op. It fixes the flemoids and some ammo. I'm planning on reworking it, or maybe slimeinator could...IDK. Also, if I did, I'd need more help, so maybe slimeinator will. Or replica. IDK
You don't think it might have made Zorchmatch a little better? Flemoids not appearing isn't a real issue there.
EDIT:
ok? whens every 1 going in im dieing to try this
I'll be on at around 1:30 EST or so (I know what you do in that PM, ChexCommander ;D).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 12:16:51 PM
It's okay, Josh. Even though I've said it about 5 million times

Chex Quest United is up 10:30 AM - 9:00 PM EST, Monday thru Friday, all summer long.
This is probably going to be an ongoing thing, so what I think would be cool is if you added in common information and such into the first post so it can be easily accessed by newcomers. Common information would include stuff like:
  • Skulltag (http://skulltag.com/)
  • Space Deathmatch V (http://sl4.startan3.com/?page_id=22)
  • The Ultimate Chex Quest Phase I; The Ultimate Chex Quest Phase II beta 3 (http://www.doomlegends.com/chexquest/)
  • The Ultimate Chex Quest Phase II beta 3 ZDoom patch (http://files.filefront.com/TUCQP2B3ingzdoompatchwad/;10977256;/fileinfo.html)
  • Zorchmatch (http://files.filefront.com/CQZM+beta2zip/;7765271;/fileinfo.html)
  • Other common WADs and mods used
  • Current server times

SPACE DEATHMATCH V?!?!! YOU NUTS?!?!?! I THOUGHT YOU HATED IT IN THE FIRST PLACE!!!!!
But I guess I'll put up some o' that stuff, if newcomers bother to read the first page...

EDIT: The server is up.  It's good ol' ZM, 20 frags per level, join whenever.  I might be going out for pizza, but I'll be back in time.  Have fun!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 12:25:07 PM
I listed it only because you use it so much. :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 12:28:39 PM
That was before someone went to the bar, demanded some o' that old Sweet Boise Idaho, and shot the 3512 out of the bartender with a minigun!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 09, 2008, 12:47:16 PM
Ha ha ha. "And that old man was meeeeeeeee." ;D

It appears as though you have your own dedicated forum, ChexCommander, for Chex Quest Multiplayer. I will deport this topic as soon as I clear this with Richie, brain candy, Loremaster, or whoever created it.
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 09, 2008, 01:00:44 PM
I was just pondering the same thing, Manny. I was going to flag Richie down when he was online a few minutes ago, but I think I missed him. I may go ahead and see if I can scoot it into the Fan Projects.

Gratz, ChexCommander.  :D

Edit: Done
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 01:13:34 PM
Okay, i'm in...but might not be all there for awhile...goahead on in, i'll be waiting.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2008, 03:44:43 PM
Wahoo!!! I have my own Topic as a Main Board!!! Yeah!!!!

Alright, let's get crackin! The lounge works well, except for the weapons glitch.

@brain candy: Richie wanted it as a Main Board, so it is.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 05:49:09 PM
As of v7, the glitch is gone. I've yet to test it real time, but it removes all weapons present in that current version. Also, there is room for expansion now...My transition to it isn't great, but it works...

ALSO NEEDED, someone to add in textures for ads...we'd like to advertise this forums and some projects in the wad (maybe we could release it)...But i'm at a loss on how.

Today was awesome, messed in ZM, tested the Lounge...its good.
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 09, 2008, 08:25:22 PM
ALSO NEEDED, someone to add in textures for ads...we'd like to advertise this forums and some projects in the wad (maybe we could release it)...But i'm at a loss on how.

I can add in textures. Gimme some textures, and I'll put them in.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2008, 09:56:42 PM
O_O...um. Sure...I'll get back to you on that. Plus, post the work in the Lounge Topic.

IN OTHER NEWS:
I might be going to my grandmother's tomorrow...I 'njoy hangin out there...If so, I wont be on.
(that also might be a good thing...I got about 1000 efferin pages to read by august 10! not a problem with good books
(but these are kinda...O_o if you catch it...

I'll whip up some posters...then maybe you can paste em onto some wallz?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 10, 2008, 10:14:26 AM
It seems that yesterday, the patch was forgotten in the setup, so I will again vote for using Zorchmatch with the TUCQP2B3ZDoom patch with no bots or altered gravity. I'd still like to rule out what was causing the lag.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 10:22:32 AM
Hm, I just tried out ZM with the patch and the TUCQ P2B3 wads, and there was no lag.  I have a feeling that all the settings put together, besides the gravity, caused the lag for all of us.

New patch + bots + 3 normal players = lots o' lag to go round
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 11:37:15 AM
I would like to know what we are playing today, in order to make preparations for my server(s).  Are we gonna do Coop/ZM/DM/Lounge/Combo?  How many servers?  How will I do all this?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 10, 2008, 11:47:42 AM
If you can do two servers, one running whatever the latest version of that lounge is, and one running what I mentioned before will work. If you can't do two servers, then Kuwabara or someone else can fill in for the lounge or whatever. If neither of those will work, then... uh... I guess we forgo the lounge (after all, it's not exactly fair to just put up the lounge after we're done at 3:00 PM or whenever, as there are some late arrivals like True_Dude that need the multiplayer to be up the full length).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 11:49:44 AM
Right, I'll try to double up the servers, as in I'll make 2 of them.  Hope it works!
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 10, 2008, 12:08:17 PM
I'd love to get in on this, but I'm moving into semi-unfamiliar territory here. I've already figured out there is an Ubuntu Skulltag client and several Ubuntu Doom clients, but beyond that, I'm not entirely sure where to start. The wad's have the game data... but does it matter what client I use?

/Lost
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 12:11:16 PM
Um... I think you just need to use the Ubuntu Skulltag client... it should continue on from there... PM me with any problems...

GO UBUNTU!!!
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 10, 2008, 12:14:37 PM
I vote for a lounge today, with maybe a later dish of DM.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 12:16:12 PM
Hm, yes, that's what I thought, with all the bugs fixed now.

Right now, I'm confused about the 2 servers, so I'll put up the lounge, then later some ZM, and then switch back to the lounge.  Okay?
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 10, 2008, 12:17:39 PM
Um... I think you just need to use the Ubuntu Skulltag client... it should continue on from there... PM me with any problems...

GO UBUNTU!!!
Sounds good. So Skulltag and wads will do it? I can figure out the Ubuntu bits myself, just want to make sure I have everything I need.

You're a dork by the way....  ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 10, 2008, 12:24:54 PM
Alright, BC, you have the TNCQG2IWAD renamed to doom2, and the latest version of our lounge...plus you'll want to get the TUCQ phase 1, phase 2 beta 3, and the ZM...um, manny had a good list earlier...just get all of those.

Also, make sure you get chex.wad renamed to doomu.wad

and the lounge with dm later sounds good...lets do it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2008, 12:28:05 PM
Alright, BC, you have the TNCQG2IWAD renamed to doom2, and the latest version of our lounge...plus you'll want to get the TUCQ phase 1, phase 2 beta 3, and the ZM...um, manny had a good list earlier...just get all of those.

Also, make sure you get chex.wad renamed to doomu.wad

and the lounge with dm later sounds good...lets do it.
Atari and BC: Just look at the first post of this topic.  All the info is there.

About the 2 servers today, forget it.  I'll try it out tomorrow, but for today it's the lounge with an afternoon round of ZM.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 10, 2008, 12:29:10 PM
okay. I like that...lets go to it...


BTW, cc, are you not gonna do skype?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 10, 2008, 12:32:54 PM
ChexCommander, can you tell me at approximately what time the Zorchmatch portion of the server will start?
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 10, 2008, 12:33:38 PM
I am in ur loungez, waiting for teh chexorz.

And I'm gonna set up the conference call. (I hope that I do not offend)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 10, 2008, 12:46:34 PM
please join the confrence call! its much better
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 10, 2008, 03:06:13 PM
I can't seem to connect to the server..it just sits there telling me i'm connecting.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 10, 2008, 03:10:06 PM
...hmm. Bad connection?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 10, 2008, 05:00:10 PM
The server just went POW! a few minutes ago. I can't find it anymore. We were in the middle of the lounge, "shooting up the bar" (cheats fail it in the lounge, multiplayer, or anything like that), I made a remark that it was boring, then somehow, the level ended and we went to the match end screen. Then, I got kicked, and couldn't find the server anymore. I think someone may have done an impossible map change with the cheats and sent the server into the void.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 10, 2008, 06:03:52 PM
Idk, I typed in the fact to restart the map, but the last thing it told me was something like the map doesn't exist...

But I still see it...its got all of us in it, and its just frozen there.

IDK, but I figured out whats wrong! The match doesn't have any Deathmatch starts, therefore it can't start in DM mode...In the next release, (hopefully by me) I'll fix that...and make something cool...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 11, 2008, 09:02:26 AM
The server just went POW! a few minutes ago. I can't find it anymore. We were in the middle of the lounge, "shooting up the bar" (cheats fail it in the lounge, multiplayer, or anything like that), I made a remark that it was boring, then somehow, the level ended and we went to the match end screen. Then, I got kicked, and couldn't find the server anymore. I think someone may have done an impossible map change with the cheats and sent the server into the void.
That was partially my fault.  I turned on the monitor to use my PC, and "BAM!" there it is, "Skulltag has caused a very fatal error and will now close."  So Skulltag like had a heart attack and down went my servers.  Sorry for your inconvenience.  I think we should blame Manny.

We had a record number of people on yesterday! 7 people!  Now, if we could get everyone on at once, I think we'd have about 10 people.  However, that usually doesn't happen.

What's on for today?  Atari was lagging yesterday, along with the frequent inability to stay on the server for 10 - 30 minutes.

DM/ZM/Coop/Lounge (no cheats today, mind you) or what?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 11, 2008, 09:12:37 AM
Nops, blame me. I tried to restart the map again, and then it said there was no MAP01.

Hmm. If noone can decide, boot up lounge. Also, I'd like to see if the regular Skulltag levels work with tncqg2...if so, BRING US THERE.

Also, near the end (since you will be gone...) startup another server. Have Lounge running, then have Skulltag DM maps or ZM maps...Also, that lag may be solved...its either due to me callin, or my comp position. ITs going smooth now...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 11, 2008, 09:17:02 AM
Nops, blame me. I tried to restart the map again, and then it said there was no MAP01.

Hmm. If noone can decide, boot up lounge. Also, I'd like to see if the regular Skulltag levels work with tncqg2...if so, BRING US THERE.

Also, near the end (since you will be gone...) startup another server. Have Lounge running, then have Skulltag DM maps or ZM maps...Also, that lag may be solved...its either due to me callin, or my comp position. ITs going smooth now...
Since you will be gone... you sound so kind...  :D

Alright, I'll see if ST levels work with TNCQG2, and if not, it's the CQLoungeV12 today, right?  Yeah, and since you guys can all see both my servers, we could get that up and running, I just don't know why I can't...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 11, 2008, 09:29:06 AM
yeah...wait, lemme check. that should be right.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 11, 2008, 11:28:16 AM
Hmm... I wonder if duel, LMS, Survival, or some other alternate mode would work with the TNCQG2 IWAD. Mabey not today, but how about we try to some different modes next time, like next week?
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 11, 2008, 11:36:10 AM
By the way, the cheats thing was my fault  :)
It was actually really fun.  On the first round I just whipped in SLV_CHEATS ON and it said that it would do it for the next round, a few minutes later, the round changed! ;D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 11, 2008, 11:46:54 AM
BMD, that was me. First of all, if you're going to enable cheats, it's either "SV_Cheats true" or "SV_Cheats 1" to enable them.  Then, I changed the map in order to get them working.  You may have the RCON, by I'm the servermaster, remember?

Cheats are only so fun for so long.  After a while it gets booooooooring.

@Manny: I'll test out some other modes sometime.  Maybe they'll work! I'd like to see LMS.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 11, 2008, 11:58:27 AM
oh, yeah, I guess that you're right.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 11, 2008, 12:03:54 PM
Okay, unless anybody thinks otherwise, I guess it's the lounge today v12.  Anybody think otherwise?
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 11, 2008, 12:04:22 PM
what's in v12? last time it was v10.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 11, 2008, 12:23:50 PM
no, v10 was nothing much, v11 was slight changes, v12 was a bit moar changes...
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 11, 2008, 02:16:13 PM
OK, BMD is hosting, using his latest version of the Lounge!  Join us! we are lonely!  The name is Chex Quest Good Lounge,password is zorcher.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 11, 2008, 02:20:17 PM
Arright, I'll join you guys, seeing as CTF doesn't capture much attention, and I haven't updated the lounge.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 11, 2008, 04:43:12 PM
this thing died quick today...
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 11, 2008, 04:56:24 PM
yeah, not enough people were on for it to be fun...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 12, 2008, 12:05:30 AM
I got on at about 10:55 AM or thereabouts, loitered around while a deathmatch was going on, then I had to leave and said that I would be back in 30 minutes or so (I was actually back in 32-35 minutes, so I didn't miss it by too much). I came back in, alone, with a CTF map just... chilling.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 12, 2008, 12:10:43 AM
lol
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 13, 2008, 11:54:54 PM
next you are in a server, do dis:
console (~)
"send_password zorcher"
"rcon changemus D_TTFTW"
lolz
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 13, 2008, 11:57:30 PM
That was my little secret. :(
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 12:00:50 AM
gaah! u stolez MY secret!

btw, didnt see CQ united server today on st. what the fluff happened?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 14, 2008, 12:05:29 AM
btw, didnt see CQ united server today on st. what the fluff happened?
No Chex Quest United on weekends during the summer. Look at the server schedule (http://chexquest.org/index.php?topic=577.0) for details.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 12:07:30 AM
I already did it, GM. :D

Its awesome to hear the sound of the radio blarin with WTF?s
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 12:11:40 AM
ahh okayz.

y'know, if we get tired of cq at any time, we can jump to a normal server. there are plenty of good doom games out there. i was just playing ZD ctf this morning. really fun.

btw, lol atariangamer

D_Rave = my theme song. didnt u say u remixed it once to an mp3?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 12:22:48 AM
yes...
but too big for a doom wad. its the song "what is love?"

But, some people don't have DooM...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 12:36:42 AM
yeah i saw the pepsi commercial i was like "WTF they stole it form me"
send me the mp3!
*baby dont hurt me, dont hurt me, no more......*
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 09:24:25 AM
I"lll pm you w/ it...gotta dig it out, first...

YAY! I'll be the first to ask this:
Where do you want to go today?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 10:10:38 AM
Yes, where will the wagon of extraordinary CQ Skulltag matches lead us to today?
It's up to you, to tell us who, will be Star of the --- Never mind.

Friday's match was a flop.  Atari and I played some of the Skulltag DM levels, then he left, I switched to CTF, joined BMD's server, Manny joined mine a few minutes beforehand, we played in the lounge, we did some CTF for 5 minutes, and then Kuwabara and Atari and I decided to join the Firefox 3 Release Server, in which random people kept popping in for one round of Terminator, owning us, and leaving at the end of the game.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 11:02:33 AM
i might be on later this evening. we could play Legendary CTF. its not cq, but its the best CTF maps i have ever seen. it will blow your mind at the beauty and complexity.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 11:10:34 AM
Hey, maybe. I love CTF.  However, I may not be on in the evening...

So, what are we up for today?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 11:20:27 AM
Maybe some TNCQ:g2 coop. and when we get stuck at that last level, turn on cheats, we'll idclip outta there, or CHANGEMAP to start over. It'll work.

but if you still don't want to (its fun as heck), then just host Lounge till then.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 11:38:36 AM
The Lounge... until we get another major addition on it, I won't host it just yet.  It kinda gets boring after everybody's gotten killed in the DM arena and people tell me to turn cheats on.

Looks like it'll be TNCQ G2 coop, that's fun.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 11:40:20 AM
I cant seem to find a good Blood Gulch heightmap to use in the ZTerrain...I got a .obj.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 14, 2008, 11:44:20 AM
Will we be doing just the IWAD, or the expansion pack, as well?

EDIT: I still say that cheats mess up multiplayer. The last time we got "stuck" in the expansion pack, we still figured a way out by jumping on each other.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 11:45:57 AM
G2 is the expansion, isn't it? I guess we're doing it...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 11:51:43 AM
Yeah, let's go expansion.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 14, 2008, 11:54:55 AM
Count me in. By the way, I want to be in there for MAP01, so I want to be sure that I know exactly when this thing starts to avoid what happened Friday from happening again.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 11:59:44 AM
Yeah, and you know what else happened Friday?  You said you'd be back in 30 minutes.  Atari and I leave.  You come back in 32-35 minutes later.  You wish that everyone else had remembered that you'd be back.  You leave.  Kuwabara and BMD come in 5 minutes later, find no one, and they leave too.

Odd... okay, we'll all start on MAP01 at the same time, so I'll change the DMFlags for a bit to regulate things... >:D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 12:14:28 PM
is it up yet? If my dad comes home, then I cant play cuz I *gotta* get lunch, which usually comes with a talk, that lasts till 1 or 2...if not, i play through lunch...cuz I usually amn't hungry.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 12:23:32 PM
Oh, right, sorry.  I'll just start it up, have a quick lunch, and get playing.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 12:56:11 PM
i see the server, but where do i get tncqg2?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 14, 2008, 01:12:44 PM
You may obtain it from The Slimeinator's sub-forum.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 03:54:14 PM
pc crashed at 50% :( maybe tomorrow
do i need the iwad or release 4, or both?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 14, 2008, 05:02:58 PM
You need both.

Anyway, the server blew up again when we cheated to finish the final "credits" level (cheats still fail it). TNCQG2 still needs some work to be playable in multiplayer, so I think we should hold off on it until the next release.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 07:37:06 PM
no...if it was us cheating to the credits level, then thats just odd. shoulda not happend...IDK what happened.
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 14, 2008, 08:06:49 PM
That brings up the question of why can't you win the next-to-last level without cheats?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2008, 08:14:35 PM
lol what level are we talking about?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 14, 2008, 09:59:16 PM
There is a lack of repeatable tags on the teleporter...
but, the following part is scriped, but its bad to try and restart through it.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 15, 2008, 12:14:20 AM
no...if it was us cheating to the credits level, then thats just odd. shoulda not happend...IDK what happened.
It may not have been the fact that we cheated to win the final credits map, but that we won it in the first place. Or did someone try to do an illegal map change again? ??? Regardless, ChexCommander probably went back to his computer to find that "Skulltag had a fatal error" or something like that....
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 15, 2008, 12:16:22 AM
IDK. I dont think that cutscene worked...
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 15, 2008, 01:53:35 AM
No the cutscene was definitely not put together correctly, but that's why this is a beta
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 11:06:27 AM
no...if it was us cheating to the credits level, then thats just odd. shoulda not happend...IDK what happened.
It may not have been the fact that we cheated to win the final credits map, but that we won it in the first place. Or did someone try to do an illegal map change again? ??? Regardless, ChexCommander probably went back to his computer to find that "Skulltag had a fatal error" or something like that....

Manny, you win again.  I did happen to return to my computer and find that "Skulltag has encountered a very fatal error and will now close."  Oh well.

@Chrismorris730: Beta? What's a beta? TNCQ G2?  Slime never called it a beta, I'm not sure what he called it...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 15, 2008, 11:37:07 AM
whats up for today? ZM, tucq coop? or would you like to try and host this firefox wad I have...along with a newguns.pk3, its an awesome map to play on, and Kuwabara can say so.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 11:38:17 AM
Uh, I'm always up for new things. I'll try out that firefox wad, or whatever it is, so if I have everyone's consent, we'll do that.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 15, 2008, 11:48:52 AM
I'll need links if I'm going to participate. I want to be prepared instead of having to let getwad do the work. And, I'm assuming that these guns new weapons will have nothing to with Chex Quest, correct?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 11:53:25 AM
Sadly.  Atari and I were talking about making a CQ conversion for the realguns weapons mod, but I can't mod for my life.

I dunno, I don't even have the wads yet, how many people would like to play?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 15, 2008, 12:00:08 PM
yeah...lets save that till later....do somethin cq today.


ALSO, with the realguns thing...All I need are graphics...The code is there, and maybe I could edit it some...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 12:07:00 PM
Why not ask Slime about it? He's made some nice weapons...

Uh, so, what's up for today?  It's almost server time already...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 15, 2008, 12:11:47 PM
Ehh...I just tested out TUCQP2B3 with the patch on a high dificulty level...the patch works to perfection and fixes:
-enemies
-ammo ammounts
-some decorations
-some decals
-some lighting

STILL BROKEN:
-some flats
-the cool light effects on the teleporter...a light just bobs up an down now,,,
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 12:16:36 PM
Well then?  Will we do that or what?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 15, 2008, 12:18:05 PM
I'm for trying that.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2008, 12:21:43 PM
Arright then. It's settled.  TUCQ P2B3 w/ the patch.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 15, 2008, 04:33:47 PM
where can i get the patch? install it in the same directory as tucqp2b3?
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 15, 2008, 05:23:33 PM
Chex Commander requested that I re-post this here. Rambus, one of my olides, can run as a dedicated server as it is not used for client side programs.

I am capable of running a 24/7 server, but I'm hesitant to say I'd be able to financially. I have a big connection, a router of steel, and "Rambus" my backup server PC that can run such things as cracked Ragnarok and cracked WoW servers. The problem for me would be the power bill and having Comcast on my back about eating up so much bandwidth with all the other crap I get myself into.

I would definitely be up for running a semi-dedicated server for y'all to play on though, but I will be unable to set up until I get back to my house in August.  Here are my specs:

My secondary server Rambus doesn't have the best specs in the world, but he pulls through on most things:
512mb RDRAM Rambus (Hence the name)
1.7Ghz Socket 478, Northwood Core Pentium
Intel enterprise level motherboard with gigabit ports
Ubuntu Server Edition

My router... is epic (I love it) and includes these things we can utilize if needed:
Gigabit ports!!!
Network Address Translation (NAT)
Stateful Packet Inspection (SPI)- Amazing for gaming packets
VPN Pass-through / Multi-sessions PPTP / L2TP / IPSec
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 15, 2008, 05:51:49 PM
where can i get the patch? install it in the same directory as tucqp2b3?
http://files.filefront.com/TUCQP2B3ingzdoompatchwad/;10977256;/fileinfo.html
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 15, 2008, 05:53:51 PM
same directory as current tucqp2b3 wad or replace it with that?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 15, 2008, 05:58:28 PM
Same directory (or you can tell Skulltag a custom directory to search for files in so you don't have to have multiple copies of the same thing everywhere).
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 15, 2008, 06:01:34 PM
ok
btw, doomwire problems
i click connect but it sez no nick set in configuration page
so i click configuration but nothing happens
the blue windows bar with the minimizer and exit button turns gray, but nothing happens.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 16, 2008, 10:37:54 AM
Chex Commander requested that I re-post this here. Rambus, one of my olides, can run as a dedicated server as it is not used for client side programs.

I am capable of running a 24/7 server, but I'm hesitant to say I'd be able to financially. I have a big connection, a router of steel, and "Rambus" my backup server PC that can run such things as cracked Ragnarok and cracked WoW servers. The problem for me would be the power bill and having Comcast on my back about eating up so much bandwidth with all the other crap I get myself into.

I would definitely be up for running a semi-dedicated server for y'all to play on though, but I will be unable to set up until I get back to my house in August.  Here are my specs:

My secondary server Rambus doesn't have the best specs in the world, but he pulls through on most things:
512mb RDRAM Rambus (Hence the name)
1.7Ghz Socket 478, Northwood Core Pentium
Intel enterprise level motherboard with gigabit ports
Ubuntu Server Edition

My router... is epic (I love it) and includes these things we can utilize if needed:
Gigabit ports!!!
Network Address Translation (NAT)
Stateful Packet Inspection (SPI)- Amazing for gaming packets
VPN Pass-through / Multi-sessions PPTP / L2TP / IPSec
*Sigh*  This is important, guys...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 16, 2008, 11:25:52 AM
Uh... yeah, I read that awhile back. What do you want us to do? ???

Anyway, I think there is some potential for what we did yesterday. However, CTF is really only fun with 4 or more players. It got old, especially when we were just randomly defecting, and when it went down to just xbolt and me. Not fun. However, we should still consider doing that again.

Invasion could also work, but that was pure insanity yesterday. I think ChexCommander had it on Super Slimey, which made the waves almost impossible to defeat, since they would just come back after awhile.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 16, 2008, 12:38:07 PM
Woah woah woah, I did not set the difficulty setting for those levels, at least I don't think I did... maybe it automatically sets it at Super Slimey...

And yes, CTF is amazingly fun, if you have enough people to play it.  Invasion, as long it's not crazy like yesterday, is okay too.

And Manny, I was just reposting BC's post because it has much importance to it.  GameMaster and Atari rambled on right past it without thinking about it, although he did respond to it in a different topic.  However, many people don't bother to read previous pages of topics, and they might not notice that post.  That, Manny, is why I reposted it.

What's up for today?  I think we should try out sommore of those Skulltag levels, like that Extreme DM we had yesterday: Turbospheres, Doomspheres, Miniguns, fun.  Invasion might work too, I'll just make sure not to put it on Super Slimey.
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 16, 2008, 01:43:01 PM
And Manny, I was just reposting BC's post because it has much importance to it.  GameMaster and Atari rambled on right past it without thinking about it, although he did respond to it in a different topic.  However, many people don't bother to read previous pages of topics, and they might not notice that post.  That, Manny, is why I reposted it.

Yep, mainly I was asking for some heads up in case my set up fit y'alls needs, or of you could take advantage of it in any way. It would take me a bit of tinkering to get things moving on my end (when I get back in 3 weeks), so I'm just wanting to know if it's of any importance to anyone.
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 16, 2008, 02:46:18 PM
What IWAD will we be using today? The old one, or the one that Sliminator just released?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 16, 2008, 02:48:43 PM
Huh?!  Manny and I are in the server right now, using TUCQ P2B3 with the patch, again.

We tried out invasion, it's way too hard for 2 people.  Way, way too hard.  I killed 483 monsters and still had 50 left to go and only had a bootspoon and this was on the 3rd difficulty level.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 16, 2008, 04:15:15 PM
maybe we should just do some skulltag maps?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 16, 2008, 06:40:54 PM
Invasion just plain fails it on my computer, so I'm not doing it anymore. CTF also fails when certain board founder(s) fail to realize that a green mark over your head means you're an ally. ;D

EDIT: Oh, and brain candy, another server would be excellent. Don;t inconvenience yourself, but we do need all the help you can get. We will, however, need a way for either you or one of use to be able to change the current map so we can avoid certain problems.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 16, 2008, 06:52:17 PM
next time, friendly fire needs to be off. that, you can distinguish team members, and your not accidently killed *cough cough richie cough manny*
all other servers on skulltag leave it off.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 16, 2008, 06:57:17 PM
Next time we do CTF, we need something different, like team blue is Chex Warriors, and team red is Flynn Taggarts.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 16, 2008, 07:05:26 PM
btw, what happend today? server crash?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 16, 2008, 07:08:19 PM
Probably another illegal map change. I think someone tried to change it back to MAP01, but it was still stuck in CTF mode, and MAP01 has no accommodations for CTF.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 16, 2008, 07:09:53 PM
eh, servers down now.
how do you switch modes btw?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 17, 2008, 12:40:53 AM
I was on today for about 10 seconds at a friends house. i DIED instatnly  by chex commander then my friends computer shut off and crap but ill be up on my Computer with DSL tommorw
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 12:56:44 AM
Ha ha ha, so you was the one named "PLAYER" that popped up for a few seconds and was unceremoniously shot down by Mr. Team Fragger a few seconds later on the first deathmatch that we had  ;D
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 17, 2008, 01:00:54 AM
o yes you know cause the lounge is a friendly place. the next thing i know is i died. how to i change my name/ type
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 17, 2008, 01:23:57 AM
Under Multiplayer->Player Setup
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 01:33:38 AM
Press "T" to begin chatting, then "Enter" to submit your message. Begins your chats with "/me" to turn your text white and just generally mess around with it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 17, 2008, 03:30:09 AM
also, i recomend (but am not forcing) the WASD+Mouse setup. This allows full Freelook with the mouse, and movement with the WASD.
W-forward
A-L strafe
S-backward
D-R strafe
Space-use
Lclick-shoot

Also, good to have for games...
F-jump
C-crouch

also, in playersetup, always run is a good thing to have...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 10:19:11 AM
I have a laptop with touchpad mouse, which complicated things. Having A and L that far apart might complicate things. Do you think that a laptop setup like mine could mess that setup up? Right now, I feel most comfortable with using no mouse at all (but, then again, I only knew of a straight mouse setup for movement, but what you are describing sounds like a hybrid setup with the mouse doing some movement and the keyboard some).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2008, 10:36:01 AM
WASD + Mouse is the usual setup for most First Person Shooters, as it provides more control over movement and has better accuracy.

LOL, so Pikazec was that guy that I fragged named Player?

@GM: FOR THE LAST TIME, I AM NOT TURNING FRIENDLY FIRE OFF.  I HAVE BUILT UP A REPUTATION AROUND FRIENDLY FIRE, AND IT IS STAYING ON FOREVER.  OH WELL.  IN FRENCH, DOMMAGE.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 17, 2008, 10:46:57 AM
alright...what happens is this:
the mouse provides movement turning left to right, and looking up and down. the W gives you main movement, and the A and D give you more control via strafing, and also improves you ability to dodge projectiles and obstacles.
The jump is also good to have, and the crouch the same.

Overall, its just a setup with more control. the original isn't bad, but for deathmatch, you want mouse movement for aiming...especially if you're high up and your target is far down. The always run eliminates the Shift key, but if you ever need to slow down...hit caps lock.

oh...and that L strafe? Thats Left Strafe, the default being the "," key. I SERIOUSLY recomend this, but its not necessary. If you do good with your current setup, then goahead and keep it. But actually, on levels designed for an engine w/o freelook, you can still use the pure keyboard method, even for deathmatch. Whats the style called, linear?


Anyway, its improved my matches alot, and feels very natural. Manny cav, sometimes a touchpad can be used...especially just for simple aiming. if you feel uncomfortable using the touchpad and the WASD, then just switchback, but keep freelook on.
NOTE: iD software has played using this setup since Wolfenstein 3D...is where I got the idea, looking at a picture from iD...

Alright! rant on WASD+mouse ovar! Lets move onto:

The server. Slime said he fixed several repeatable flags, got new levels (14 replaced now), has player classes :o, has a 2nd UBER weapon level, and has made other bug fixes...hopefully like that hallway in the first map...IDK.

SO, is that gonna be us today? or shall we chill in a new and improved lounge? Maybe some original CQ coop? or some zorchmatch?

Or do we want to try an host this Firefox party with nuguns? or maybe a classic DWANGO5 Duel?


And really, CC...I swear i'm about to come across the internet and bang your keyboard to pieces Angry German Kid style next time you frag me in a needless situation. (as in, we're on an elevator with no monsters, but you shoot us anyway...)... seriously, I get fragged in the open and its not on DM, I'm gonna start shooting you with all I got nomatter how many times I die. Then I shall spectate till you leave.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2008, 10:52:45 AM
Atari, I am "Mr. Team Fragger," according to Manny.  An elevator is the perfect spot to shoot someone.  You should know that.  Calm down.

As for the WASD and Mouse thing, I don't happen to like using the mouse for any type of game.  Clicking just bugs me.  I keep freelook off and autoaim on.  It works.

As for what's on the server today, you gave us quite a few choices.  Let's see what everyone else thinks first.

BTW, you missed some amazing Skulltag CTF and DM Matches yesterday, my CTF team won 20 - 1!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 11:11:09 AM
I say we try the new version of the TNCQG2 expansion pack.

And... I'm probably going to sound dumb, but how do I enable freelook and set up that configuration that you posted, The Atariangamer of 1993?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2008, 11:18:52 AM
Manny, I've noticed this recently.  Just because they have "The" in their name, doesn't mean you have to use it every time to talk to them.  Nor do you have to say "of 1993."  Just call him Atariangamer, or atarian, or atari, just like The Slimeinator can be Slimeinator or Slime.

As for the freelook thing, I don't know.  I don't use it.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 11:24:05 AM
I do it because the member formally known as "atariangamer" had a name change to "The Atariangamer of 1993". Why would he change his name unless he wanted to be referred to as such from now on? :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2008, 11:26:16 AM
It sounds better. Duh.

I guess we could try out the new TNCQ G2 Expansion pack, with the new IWAD as well.

Are player classes going to be included in Multiplayer?  If so, how would that work?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 17, 2008, 11:33:07 AM
...hmm...IDK? Thats a good question...

Also manny, heres how:
Start Skulltag up on something, start the level, then clear it. Dont hit the exit switch yet. Go back to the first room, and then go to Options>mouse options. Set your settings, like always mouselook and such. Go back to the game and see how your mouse works. for touchpads, turn the sensitivity up a good bit, that way a little bit of movement turns into a nice smooth turn. Then go to options>configure controls. press backspace on MOST everything. if you wanna keep some, fine. then go through and set them up. then go back to the game and try it...if it feels awkward, then just switch back.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 11:52:10 AM
Here's my opinion on the new setup. The mouselook is an excellent idea by itself, since I never used the mouse to begin with. However, because I have a laptop touchpad, it's hard to use the touchpad to turn and then click to fire at the same time. In my pure keyboard setup, I had all of my main controls situated on the right side of the keyboard so I could do everything reasonably fast. I had good, quick access to everything where I never had to move my hands or my fingers, just press a button when I need. Using the touchpad makes it some harder, so I've decided to add in the keys you mentioned to the current setup (in other words, I didn't "Backspace" anything) so that I actually have both of them available to me at all times. This way, I can use whatever setup I want at whatever time I want to suit my fancy. I still have the mouselook in any case to replace my older Page Up and Page Down setup for looking up and down.
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on July 17, 2008, 12:15:20 PM
I have a touchpad, but I substituted space for clicking, and made the 'Use' key E.  It works pretty well...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 12:22:06 PM
Since TNCQG2 fell flat on its face (see "Release #5! (http://chexquest.org/index.php?topic=628.0)" for details), I guess we can try the new IWAD out for a spin in Cooperative.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 17, 2008, 12:40:46 PM
...Just plain doom2? I wouldnt...hes changed the textures so much, they don't exactly look the same as the original did...IDK.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2008, 01:25:52 PM
Sigh, I don't know.  I'm booting up the lounge till we make a decision.
Title: Re: Multiplayer Anyone?
Post by: arch129 on July 17, 2008, 03:42:40 PM
I think we should still use TNCQG2 IWAD but use the earlyer version before #5.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 17, 2008, 11:37:05 PM
Why use the earlier version? ??? The textures don't look any different in this release than from the older one.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 11:01:45 AM
I don't know...I overwrote my old TNCQ G2 files with the new ones, but I could always download them again...

Yesterday was quite fun.  We had some DM in the lounge, where TGA was extremely offended by my telefrag and started yelling through the chat.  I was even compared to a Brazilian Donkey, which I will take as a compliment.  However, though I let it slip that time, I will not be so kind next time.  Being called a moron is not one of the top 10 things on my To Do list.

After that, we played some CTF, Atari left 'cause he didn't like the level, and he missed some good Invasion matches afterward.

What's up for today?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 18, 2008, 11:14:22 AM
Well... uh... how about just the IWAD? Like I said before, the textures look no different from this version and the previous one.

On an unrelated note: People must like multiplayer, because this forum has more posts than regular Chex Quest Discussion, even though it has fewer topics.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 11:16:50 AM
Yes, Multiplayer is very fun, don't you think?

The IWAD...it's just Doom 2 levels CQ-style, right?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 18, 2008, 11:38:19 AM
Yes. However, I think there are some more CTF maps that we haven't tried, so we might want to give those a shot today. Of course, we can't do CTF with less than 4 players (not reasonably, anyway), so we could also try out some the the "Duel" maps (I think that's what they are).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 11:40:30 AM
Yes, say Manny, if you want to join whenever it's just a couple people, we can do some dueling.  When more people arrive, we can try out D2CTF8, and any others we haven't tried yet.

Also, I was reading on the ST site about Instagib, which is where everyone gets a railgun with unlimited ammo.  There are no other pickups anywhere on the playing field, and the railgun is a one hit kill.  Sounds interesting.  I'll have to try that out sometime too.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 12:42:42 PM
LOL, double-post to show a copy of today's chat log...

[CQ]Xbolt has connected.
[CQ]Xbolt joined the game.
<server>: hiya, xbolt!
<server>: Uh...xbolt?
<server>: HELLO DOWN THERE!!!!
[CQ]Xbolt: why don't you come down and join me?
<server>: Yodelay yodelay eee-ooh!!!!
<server>: oh hai, there you are!
[CQ]Xbolt: here am I.
<server>: I shall join, soon....
[CQ]Xbolt: and then you will be under my power...
<server>: la la la la la, la la, la la, lalalalala, la la, la la...
[CQ]Xbolt: ahhhhhh!!!
<server>: da da da dee dum, dee dum, da da, da da da dee dum, dee dee...
[CQ]Xbolt: whhhyyyyy!!!!
<server>: ooh ooh la lee la, da dee, doo dum, la la la eeh ooh, la lee...
[CQ]Xbolt: noooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!
<server>: LA LA LA LEE LOO, LA LE LA, LE LA LA DEE DOO DUM, PANCAKE!
[CQ]Xbolt: do not want!
<server>: o_O
[CQ]Xbolt: boink!
<server>: zoinks!
[CQ]Xbolt: oh no scooby! it looks like a ghost!
<server>: ruh-roh!
[CQ]Xbolt: like, let's get outta here, huh scoob?
<server>: (nods head) rah, let's get out of here!
[CQ]Xbolt: and then we can hit a pizza shop!
<server>: rah rah, rum!
[CQ]Xbolt: and maybe a few hamburgers after that...
<server>: and scooby snacks, yah!
[CQ]Xbolt: yeah, whole boxes of em!
<server>: rum rum, rah!
[CQ]Xbolt: and what about that ice cream shop that just opened?
<server>: that one down the street, rah, rum rum!
[CQ]Xbolt: ah...
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 18, 2008, 12:49:21 PM
Yeah, come join in the fun everybody! Shaggy's getting a little lonely all by himself...
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on July 18, 2008, 12:55:08 PM
Hey, sorry about the Brazilian donkey thing.  It was a paraphrased quote meant as a joke, but I do hate being telefragged.  It's such a stupid cheat, and one of the reasons I sincerely advocate the removal of the teleporters in favor of direct access.  It removes all of the skill from getting a kill.  Yeah, I know with XBolt out there, we're all starved for kills, but stop it, for Pete's sake.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 01:15:22 PM
I will only point to the text below my avatar for my thoughts on the current direction of this topic.

Also, Xbolt is not invincible, like TGA may think.  Last time it was just me and Xbolt, we dueled it out, and Xbolt won with 50 frags compared to my 25.  Not bad.
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on July 18, 2008, 01:36:03 PM
The fact  is I just plain stink, in close quarters even more so, and I'm just trying to get xbolt to prove I can.  When, as I'm entering the arena some dork with nothing better to do runs me over, I get peeved.  The fact being, I've never beaten CQ on Super Slimy, no matter how many times I've saved.  I always get creamed, and when I get creamed, I really don't like going back in.  My idea of a successful run is getting through the entire saga, CQ1 and CQ2, without getting slimed once.  I have trouble doing that on Extreme Ooze, and don't get me started on Super Slimy.  I always get the livin' zorch beaten out of me! 

Well, telefrag all you like, I've realized that, even without you running me over, I fail it so much that it would make a Communus look good on Skulltag.  I'm basically out until I can figure out why in the world I can't play CQ worth a living fig.  See you in about five years.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 18, 2008, 03:39:28 PM
did the server just go down. i was on and all of a sudden i wasnt. btw how can we get rid of the doom textures?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 18, 2008, 03:54:29 PM
We can't help the Doom textures 'till Manny makes Chex Quest Arena.  Btw, yes, my computer crashed, and the server went down, but it's back up again.

Have fun on Skulltag, Pikazec!
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 18, 2008, 03:56:28 PM
is it that way in the lounge two?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 19, 2008, 05:52:34 PM
no, only in the ST levels we were playing on.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on July 19, 2008, 06:29:29 PM
though it is kind of funny to play in the lounge DooM Style...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 21, 2008, 12:04:20 PM
So, what's on for today?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 21, 2008, 12:12:59 PM
My logic exactly.

Eh, I haven't seen too many people today, it might just be you and me, and Xbolt, mabey...

I dunno, Friday was fun, with the Duel levels and all, except the Instagib sucked.  What do you guys say?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 21, 2008, 12:20:16 PM
The duel levels weren't true duels, as there were multiple participants. We could duel for 3 or less players, then mabey the last CTF maps that we haven't done, and perhaps some LMS once we've done all of the CTF maps.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 21, 2008, 12:23:54 PM
Yes, mabey that would work.  I'll have to set the level setting to Duel this time, unlike I did last time.  ;D
Title: Re: Multiplayer Anyone?
Post by: Anonymous (ChexGuy331) on July 21, 2008, 06:23:09 PM
I have a question, are we playing with Manny's TNCQ2?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 21, 2008, 07:07:34 PM
No. We're playing with The Slimeinator's TNCQG2 IWAD renamed to doom2.wad most of the time.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 23, 2008, 04:27:26 PM
Chatlog for today's Duel:

(ChexCommander and Manny Cav are dueling.  They are each camped on one side of a portal.)
Xbolt: Say, Manny, are you camping in a tent or one of those camper things?
Manny: (no answer)
CC: I'm sleeping on a futon right now.
Xbolt: What about you, Chex?
CC: I think I'm in a camper.  I can't tell, it's so dirty....
Xbolt: Well, one of you'll have to go to the bathroom sometime....
CC: I'm going fishing.
CC: Ooh, a trout!
Xbolt: Any bites?
CC: Not yet.  I'll have to take out the worms, I guess....
*Xbolt pokes Manny in the back of the head
*Xbolt pokes him again.
Xbolt: Wake up already!
*CC wishes Manny would wake up and go hunting.
CC: I think he's a mute.
Xbolt: He's comatose.
CC: Yep. Like a vegetable.
CC: Minigun or railgun, minigun or railgun, oh wait, fish don't like railguns....
Xbolt: Minigun, but you have nothing to show for it.
CC was splattered by Manny Cav's super shotgun.
CC: See?
CC was drilled by Manny Cav's minigun.
CC: Aaaarrrgggghhh!!!
CC: This sucks.
ChexCommander was splattered by Manny Cav's super shotgun.
CC: Waaaahhhh!!!!!

And that's all folks!
(If I forgot anything, lemme know...)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 23, 2008, 07:19:49 PM
Yeah, you did forget something:
Manny: I'm sleeping on a futon right now.
I never made that statement, so unless you did a raw copy-and-paste from the chat log, that is a mistake. Also, you forgot the little fit you had when you realized that I owned the level and that you was down 0 to 6. ;D ADMIN ABUSE!!! ;D ;D ;D But, yeah, I was laughing at my computer screen during some of that that was going on, which is rare, especially when ChexCommander sounded like he was frustrated and throwing a fit! ;D ;D ;D ;D ;D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 24, 2008, 10:35:14 AM
Ah, yes, I think I was the one who said I was sleeping on a futon...

Um, yeah, at the end of it, I was getting rather irked by this camping trip, so I decided to move it along and bring us to our next stop.  However, those conversations were pretty funny....
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 24, 2008, 10:38:25 AM
I'm sorry if I sounded like I was making fun of you. I really don't take pleasure in seeing people frustrated, but because of the Skulltag setting, the prior conversations, what was happening, and the way you said some of those things, I just had to have a laugh-out-loud moment. :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 24, 2008, 10:42:04 AM
Oh noes.  I'm not mad or anything at all.  You weren't making fun of me.   You were just owning me....

But anyways, it was a lot of fun yesterday.  What's up for today?  Seeing as its usually Manny, Xbolt, and me, and occaisionally Pikazec....

So much for a tournament this week, eh?  We had about 8 people on at once last week, and this week's a dud.  What's up with that?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 24, 2008, 10:54:46 AM
The Atariangamer of 1993 is gone for the week, and I have my doubts as to whether we will see The Green Avenger again or not.... We're short two right there. There may be more that I am missing. However, near the end of my stay yesterday, xbolt left, and Super Searcher took his place, with his "Other Brother" coming alone, as well. I wonder where that came from. Perhaps we will see them again? :)

Anyway, as for today, how about continuing the dueling from where it left off three day ago--MAP06? Those same duel maps over and over can get boring, plus, they are rather random and chaotic.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 24, 2008, 11:16:44 AM
Ah, you mean dueling on the TNCQ maps?  That's fine by me.

And maybe Xbolt will have his brothers play too, that might be nice.

Yes, Atari's on vacation, TGA has left and will see us in "five years," and The Slimeinator, who used to play on Skulltag a lot, now has trouble with his internet connection and power cable.  So that makes three down.
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on July 24, 2008, 07:48:57 PM
I know the server's up until 8 central, but when is everyone on? Whenever I get on, there's nobody around, even on the forums. What time are you guys all getting together here? I've only played with a couple of you a couple times
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 24, 2008, 08:10:32 PM
they try to   be on when im not so idk when they are on try about 1:00
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 24, 2008, 11:10:33 PM
NORMAL TIMES:
12:00pm - 4:00pm EST.
It sometimes starts earlier or later, or ends later, but never before 4 unless problems ocur.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 25, 2008, 11:49:03 AM
Yes, unless someone tries to make an illegal map change and crashes the server.  *Looks around*
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 25, 2008, 12:12:39 PM
Well, what happens to make it illegal? saying MAP40 doesn\'t work, but D2DM1 goes through, then crashes.

Well, i\'m not gonna be here today...hopefully gonna spend some of this 107$ I got O_O
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 25, 2008, 12:14:32 PM
Ooh, whaddya plan to buy? And how'd you get that much?  I charge my parents interest on money they borrow from me, and so if they borrow $15, they owe me $20.

Egh...anyways, what's up for today? It's been pretty lonely in the server this week...
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on July 25, 2008, 12:25:55 PM
Eh, the lounge seems good today.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 25, 2008, 12:34:44 PM
'Course.  I always start us off in the lounge till we decide on something.  So pop in.  It's just Manny and me chatting right now...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 27, 2008, 06:36:25 PM
I was testing my mod a few days ago when I noticed that it stopped appearing on the server list whenever I refreshed it. At first, I thought that it might be something wrong with my mod, but when I uninstalled Skulltag and reinstalled it, I started having trouble that suggested what was happening before was that Skulltag couldn't connect to the server list for some reason. What happens is I start up Idese and get this message:
Quote from: New version found
There is a new version of the IP/country database. Do you want to download it?

[OK] [Cancel]
I click "OK". A few seconds later, on the bottom toolbar it says, "IP2C error: can't get file". Refreshing the servers makes nothing at all appear, except the loading bar and a few brief messages on the toolbar for a split second. Is anyone else having this trouble?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 12:14:30 AM
...no...
lemme test mine right now...
I get the IP2C error, but mine loads the server list. (with alot of blank servers, mind you)
Hmm...this aint good. Lemme try my CQ ST folder...
O_O! It says IP2C Database up to date! But still has missing servers...

Oh oh... :(
Houston, we *may* have a problem...a big one.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 10:48:24 AM
If you uninstall Skulltag and reinstall it like I did, I'll bet you'll get a whole lot of nothing, also like I do.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2008, 10:50:12 AM
Hello....there are a lot of empty servers on Skulltag....

Manny, maybe it's just your internet connection.  Fail-up isn't always good for this stuff, y'know.  Besides, I don't think it really matters.  I downloaded it just for the heck of being up to date, but I think clicking "Cancel" will do just as well.

Are we gonna have the tourney today...or what?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 10:57:38 AM
No, it is almost definitely not my internet connection. I used to have no problems whatsoever refreshing the server list and downloading new IP2C versions. Cancel doesn't help at all. Also, I think I know what The Atariangamer of 1993 is saying. Would I be correct to assume that what happens is that all of the servers turn up empty on the list with all of the server's "Ping-c" being "n/a", The Atariangamer of 1993?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2008, 10:58:41 AM
Oooooohhhhhh.......come on Manny, I'll boot up the server soon and see if you can get on....please do..... :( :( :(
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 11:03:07 AM
okay, ping indicators are blank, ping-c is n/a, ping-a is n/a, flags and IP addresses are there, servernames not, 0%, blank map/wad/gametype.

Tas me. it says IP2C up to date when I mess with the options, but nothing else...
...someone host real quick, cuz I may be unable to play if the server don't show.

BUMP WITH CONTENT:
http://skulltag.com/blog/
Skulltag got hacked. End of story.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 11:07:12 AM
Perhaps the Skulltag master server, skulltag.com, or whatever is having problems or is being updated right now.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 11:10:22 AM
...did you read?
http://skulltag.com/blog/
The French servers got hacked down, the forums got hacked, the internal build of ST got leaked, and they almost banned an admin...And they're taking a good length of time to set it back up right.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2008, 11:14:59 AM
Perhaps the Skulltag master server, skulltag.com, or whatever is having problems or is being updated right now.
Eh, yeah, exactly what atari said.  Did you read it?  Skulltag got hacked and such, and now they're trying to put it right.

So.....if this doesn't work....they said use Doom Connector.....I dunno.... :-\
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 11:23:12 AM
Ooooooooooooooooooooooooooooooh............... No, I didn't read that. I looked all over skulltag.com looking for information, but couldn't find any. We're kind of in a bad situation right now. The tournament will likely have to be canceled for now until this clears up. In the mean time, I guess ChexCommander could host with another program if he wants to, or perhaps we could just take a vacation from doing any multiplayer.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 11:25:12 AM
NO NO NO NO...

This is what it said:
Forums hacked, French Servers down.
We still should be able to play on it though...CC, Try and host the server. We'll hang in the lounge till 1:00, but I just wanna test it. it should be fine...but if not, we're kinda skrewed...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 11:33:35 AM
It also said that the master server is down, which likely means that we can't connect to Chex Quest United, even if we wanted to. I can't find any servers at all.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2008, 11:38:20 AM
HAHA! I defy Skulltag to be bugged!  I launched up the server, and BAM! there it was! I got into the lounge and everyting.  No problemo.  Alright, I think this'll still work, even if every other server is blank...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 11:49:12 AM
I dont see it, unless you took it down...
Keep it up, I'd like to hang there for awhile.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2008, 11:49:53 AM
It's up, one of the few servers on there.  I connected without a hitch.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 28, 2008, 12:52:00 PM
THE SERVER LIST IS BACK UP! Praise God, hallelujah! ;D ;D ;D The tournament doesn't have to be canceled now! I'll be joining y'all as soon as I get off of this website. 8)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 28, 2008, 01:00:25 PM
yes!
I'm in and waiting...come join us for a little hangin out before the tourney.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 29, 2008, 03:41:11 PM
What happened?  Everyone was Skulltagging, and then I left for my afternoon walk, and everone left too!  'Sup with that?!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 29, 2008, 03:47:12 PM
i'm back...after a BIG failure on my computer...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 30, 2008, 10:44:43 AM
Um, so, what's up for today?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 30, 2008, 11:24:56 AM
hmm...lemme see if i can find something good doom-wise...like some nice CTF or something...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 30, 2008, 11:28:44 AM
Okay, but 'till then, I think we'll do Skulltag and LMS, as long as we have enough players...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 30, 2008, 11:33:32 AM
Okay...that sounds awesome...
I was thinking about the STCTFMP wads...there's four: Part I, Part II, Part II, and a map pack.
the easiest way to get em is to find the STCTFMP server and try to join (it will get them for you), but you can also get them from here:
http://www.coffeenet.org/~vulture/wads/
Now, thats a huge server of wads, so dont get lost!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 30, 2008, 11:34:35 AM
That site has loads of WADs, don't it?

The server name is TX-Dallas Coffenet.org....etc. etc. and if you use GetWAD, it'll get em.

I hope it works with the TNCQ IWAD, 'cause that's prolly what I'll use.  Whaddyou guys say? CTF, ST, or LMS?

EDIT: The CTF works.  I can post a GetWAD link on the server to grab it, if you guys wanna play it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 30, 2008, 12:04:00 PM
I'd be fine with it...ctf is cool.

but with a smaller amount (or an odd ammount) of players...we could switch to LMS...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 30, 2008, 12:08:35 PM
That would mean about 3.  Well, I'll boot up the lounge, and we'll see who comes...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 30, 2008, 01:16:31 PM
Well, is anyone gonna come?! I'm waiting, and CC dont join till there's atleast one more person...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 31, 2008, 08:18:11 AM
ANNOUNCEMENT: I WILL BE GOING TO SIX FLAGS NEW ENGLAND TODAY.  I WILL NOT BE ABLE TO PLAY ON THE SERVER.  HOWEVER, IT WILL BE PUT UP RIGHT NOW.  YOU CAN DO ANYTHING ON THE TNCQ, LOUNGE, OR SKULLTAG LEVELS, EXCEPT CO-OP OR LMS.  YOU HAVE FREE REIN.  I AM PUTTING ATARI IN CHARGE.  HE MAKES THE FINAL CHOICE ON MAP SWITCHES, FRAG LIMITS, AND SUCH.  HAVE A NICE DAY.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 31, 2008, 09:54:25 AM
...I dont see it...
Oh, man...
Title: Re: Multiplayer Anyone?
Post by: xbolt on July 31, 2008, 11:59:33 AM
...No game today then...

Unless one of us can host it. I know we couldn't figure it out last time, but what the heck. Look for 'Xbolt's Chex Quest Server'.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 31, 2008, 12:10:54 PM
sigh...it would seem that only certian people can host a public server...

We could still do it. It would take IP swapping, but its possible. Plus, IP swapping is what everyone did before frontends...

Just go to IDEse, options>custom server, add one, then type in the IP address. Go to the list and scroll down the list till you find the person's IP. It will then be able to connect.

Also, there is a server I tried called '[CQ] United - Dacote'...try an find it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 04, 2008, 10:05:20 AM
And so begins another week on the CQFF.

What's up for Multiplayer today? I'm out of ideas....
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 04, 2008, 10:23:41 AM
The usual--decide in the lounge. Better come prepared. ;D
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 04, 2008, 10:37:23 AM
ill be there in a minute
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 04, 2008, 10:55:15 AM
Okay, if you want.  I await you in the Lounge v15 while I work on v16.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 04, 2008, 11:06:33 AM
okay. i'm commin in!

(also, I cant wait till the SuperChex patch comes out...that will be AWESOME to co-op through...)

*SCREECH, Bam!* WTF? wheres the server?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 04, 2008, 11:09:26 AM
looks at clolck wait 23 minutes then start screeeming. perhaps we can do capture the flag. PLZ! i havnt played it b4 and i want too
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 04, 2008, 11:11:34 AM
I second this...
lets go! WHER EES MAH SERVAR!! (loljk)

but seriously, where are U, cc, and where is the server?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 04, 2008, 11:14:11 AM
Wow, it took me 5 minutes to put up the server.  No biggie.  Here it is.

AND WHAT SUPERCHEX PATCH?!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 04, 2008, 11:54:15 AM
AND WHAT SUPERCHEX PATCH?!
It's been in quiet discussion in the Gallery. Check Super Chex's pictures uploaded to the Chex Quest section there for details.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 04, 2008, 12:04:49 PM
well, cav, are you comming to the server? we only got two people :(
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 04, 2008, 12:08:14 PM
Hold your horses, there. I'll get there when I can. You can consider me early if I get in at any time before 11:00 AM Central.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 04, 2008, 01:50:34 PM
ah...well, i'm stopping for lunch...the people are still in there, tho...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 05, 2008, 11:01:38 AM
Alright, if I'm gonna have to ask this everyday, I'll just boot up the lounge and wait for a decision to be made...

However, could we at least try something different?  Team Games are fun with lots of people, but with, say 3 or 4 people, maybe we could co-op on CQ or something, I dunno...

I'll get most of my part of the lounge done today, so it'll be out soon...

EDIT: Teh server's up guys.  Come on in, if you dare...

CURIOUS EDIT: What happened?  I was there, went for a walk, came back, and then the server was gone from my cmp and it said "waiting for server" on Skulltag.  Who did it?
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 05, 2008, 04:01:29 PM
Idk, I got cereal, sat back down and I couldn't get back on the server.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 05, 2008, 04:03:37 PM
Neither could I.  I came back, and it said "waiting for server" on the screen.  I close out ST, and find that my Admin Controls are gone too! What happened?!

EDIT: Oh, and by the way...the Server's back up.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 05, 2008, 06:17:02 PM
It blew up again, this time, during the Invasion matches. I wasn't there when it happened, as the burden on my connection became too great, but I was refreshing the server list once in a while to monitor the progress. What I think happened was that when the 5 Invasion levels were finished, they decided to do something different did an illegal map change by changing the map to MAP01 or something, but it stayed in Invasion mode. Seeing as how only the Invasion maps have provisions for Invasion mode, it wrecked the server.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 05, 2008, 07:58:39 PM
Well, its late, and no one is prolly on...
hey cc, is it possible to leave the server up for the late crowd?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 09:49:34 AM
The late crowd...it depends, how late?

Um, yesterday, I decided to cut the server due to the fact that we had been doing invasion, and that gets really old, and whoever decided to join would be thrust into a pileup of 43 monsters.

But usually, I keep the server up 'till about 9 or 10 PM EST, so if that's the late crowd, there ya go.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 11:09:56 AM
Ah, IDK...

Well, what shall we play today? Maybe we could get DWANGO5.wad and try it out?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 11:11:51 AM
Sure, whatever.  I'd like to do something different, besides the same ol' ST Levels and TNCQ IWAD.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 11:14:44 AM
well, DWANGO5 is mainly a duel map...but it can be DM...lemme check. Then I'll post a DL link

If not, I have a really awesome mod here called Domination. It has several 'bases' that your team must try to take. The longer you hold them, the more points you get! (Its sweet...but better to play with at least 3v3...

EDIT: Heres DWANGO5: http://www.coffeenet.org/~vulture/wads/dwango5.wad (Didn't look yet)
---- : Dang...its 2 megs...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 11:27:15 AM
Is 2MB good or bad?

Ooh, I've done Domination-style games before.  Lots of fun.  Post the DL Link for that too, just in case.

DWANGO: Interesting.  Altered Doom2/TNCQ Maps.  Seems fun.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 11:37:03 AM
http://www.coffeenet.org/~vulture/wads/stdomv2beta1.zip (tis 6 megs...but LOADS OF FUN!!!)

actually, on weekends, browse through coffeenet.org...they have a good many wads, and most of them we can use.
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 06, 2008, 11:40:40 AM
I wanna look around on coffeenet right now but I can't seem to find it without finding some Seattle-Based coffee group.  :P Linky please?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 11:42:02 AM
Sure.

http://www.coffeenet.org/~vulture/wads/ (http://www.coffeenet.org/~vulture/wads/)
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 06, 2008, 11:44:10 AM
Thx!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 11:45:36 AM
No problemo.

I'm gonna boot up the lounge till we decide...
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 06, 2008, 11:52:26 AM
http://www.coffeenet.org/~vulture/wads/stdomv2beta1.zip (tis 6 megs...but LOADS OF FUN!!!)

actually, on weekends, browse through coffeenet.org...they have a good many wads, and most of them we can use.

WOAH! I just downloaded this... AT 700 KB per second! O_o I usually get 250-300!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 12:09:32 PM
i prolly need to re get it...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 12:10:40 PM
http://www.coffeenet.org/~vulture/wads/stdomv2beta1.zip (tis 6 megs...but LOADS OF FUN!!!)

actually, on weekends, browse through coffeenet.org...they have a good many wads, and most of them we can use.

WOAH! I just downloaded this... AT 700 KB per second! O_o I usually get 250-300!
WHAT?! I just downloaded it and it went 66 kbps! I usually get 500!
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 06, 2008, 12:11:53 PM
Lol. I wish I had cable. Either it's that and I have DSL, or it's because you've got a wired connection and I'm on a Laptop using Wi-Fi.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 06, 2008, 12:14:39 PM
So, uh, yeah, I'm booting up the server right now...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 12:23:25 PM
kay...i'll be on in a second.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 06, 2008, 06:21:47 PM
Alright, I think we need to clear up some fog here. First, what are the specific rules on llamas, "waiting for server"/"connection interrupted", time outs, etc.? There seems to be some rules that are not entirely understood, and they are messing people up.

Second, why are there any chatting rules in the first place? I thought we established before the ill-fated tournament that llama rules are exploitable if someone pulls up the chat as a defense shield, accidental llamas happen when someone pulls up the chat thing after someone fired, they just detract from the fun, they frustrate users, and it's generally the chatter's fault if they're killed while chatting. Why isn't a simple, universally understood time out rule sufficient?
Title: Re: Multiplayer Anyone?
Post by: xbolt on August 06, 2008, 06:28:18 PM
'Cuz some of us are too busy shooting and trying not to get killed to always be watching the chat, so they might miss the time out call?
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 06, 2008, 07:34:51 PM
IDK if it's possible, but maybe if we could do something where timeout is typed in the console - and everyone cant move or shoot - then it resumes when timein is put in? idk if its possible but its sounds good
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 09:43:54 PM
Twould be good...

OFF: frizkie, can ya turn down the size on ur banner? its kinda big...
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 06, 2008, 09:54:41 PM
A timeout feature sounds like a great idea to me.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 06, 2008, 10:09:34 PM
how does the pause button work in this game? it used to be the host could pause it, but if we had a time out feature...
A)It would have to stop timers (Domination and possesion in mind)
B)It would have to stop moving and looking
c)It would have to allow chat (as it would be very boring and hard to manage stuff if we couldnt talk)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2008, 10:55:32 AM
Alright, I think we need to clear up some fog here. First, what are the specific rules on llamas, "waiting for server"/"connection interrupted", time outs, etc.? There seems to be some rules that are not entirely understood, and they are messing people up.

Second, why are there any chatting rules in the first place? I thought we established before the ill-fated tournament that llama rules are exploitable if someone pulls up the chat as a defense shield, accidental llamas happen when someone pulls up the chat thing after someone fired, they just detract from the fun, they frustrate users, and it's generally the chatter's fault if they're killed while chatting. Why isn't a simple, universally understood time out rule sufficient?
Uh-uh-uh. No way, Manny.  If you see somebody with a speech bubble over their head, it is polite to not shoot them until their done talking.  Please please please.  If you can't help it, such as a rocket shot, just say sorry.  That will do.  But please DO NOT KILL SOMEBODY RIGHT IN FRONT OF YOU IF THEY ARE TALKING.  All it does is get me irked.

I'm in for having a time out thing like that, but I have no idea how.

OFF: Yeah, Frizkie, could you make your banner a bit smaller please?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 07, 2008, 10:56:43 AM
'Cuz some of us are too busy shooting and trying not to get killed to always be watching the chat, so they might miss the time out call?
True, but I usually don't miss the first time out that's called, and when I do, there's usually about 3 different people screaming "TIME OUT" in the chat, and when it gets to that, it really is hard to miss.

Also a time out freeze option would be great. It would freeze all functions related to playing the game. You could chat, change your skin and options, do anything that didn't involve turning, moving, shooting, changing your weapon, anything related to the game.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2008, 11:03:16 AM
On a different note: IF YOU HAVEN'T PLAYED MAP04 OF THE DOMINATION MAP ATARI POSTED, DO IT.  I DON'T CARE HOW.  JUST PLAY IT.

Seriously, Map04: The Void was the best map I have ever seen.  Amazing scripting, large levels, the black and white motif for the base, and those Brilliant Diabolical Dice!  I loved the dice!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 07, 2008, 11:05:10 AM
An excellent map. Probably the best Skulltag map I've played in weeks.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2008, 11:06:21 AM
The best map I've ever played.  Period.

Domination owns as well.
Title: Re: Multiplayer Anyone?
Post by: Frizkie on August 07, 2008, 12:45:44 PM
Yeah I'll shrink it down. Sorry.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2008, 01:13:25 PM
Sokay.  Just thought your banner was a wee bit large.  That's all.

Anyways, the server's up....
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 07, 2008, 02:21:29 PM
holy...where is everyone?!?!? what is this?

I finally get in and noones here? >:(
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2008, 02:24:38 PM
When'd you get in?

Frizkie's coming back, and Josh left to work on his maps.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 08, 2008, 10:41:50 AM
okay i have a question. you said to not kill someone while they are talking. i get that but can you sneak up behind someone with a rocket launcher and wait for them to get done then as soon as they are shoot them?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 08, 2008, 10:46:07 AM
Ah, yes. That's exactly what I wanted to talk about.

I have decided, with the help of Manny, on one rule for llamas, due to all the possibility of controversy.

RULE: There is no rule for llamas.  It is the chatter's own fault if he gets shot while talking, and he should wait until he has died to talk, unless he wishes to be killed.  Llamas are okay, and there will be no need to apologize for a llama anymore.

That's the rule.  PM me if you feel it is in error.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 08, 2008, 10:48:36 AM
hmmm... I haven't been on very long so I wouldn't be the one who can answer the best.  But I think that sneaking behind and firing the moment they stop talking is the same as shooting them while they are chatting, as he hasn't had any time to react yet.  Give him a few seconds to get ready maybe?  Excepting that he starts shooting you immediately of course :D

*Edit* hmm ChexCommander posted before me, well, if that is the rule, then just ignore my post
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 08, 2008, 11:02:13 AM
TEH LAW HAZ BIN LAYD DAWHN. *bang, bang* court dismissed.

Well, with our new un-rule...where we gonna play today?

I was playing Alpha/Delta invasion last night, and i LOVED it. Problem: Its effin HUGE! So thats out.

If we all had highspeed and could get the 9megs that GM posted, we could try there...That CTF is awesome.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 08, 2008, 11:08:56 AM
I'll download it, but I doubt we could get lots of people.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 08, 2008, 11:25:47 AM
I'd estimate the download to be at an hour and 20 or 30 minutes for me, mabey 40 if my connection was having a bad day.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 08, 2008, 11:26:40 AM
Ouch.  Lets stick to the lounge for now, v17.

The server is up.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 08, 2008, 06:19:39 PM
So, I leave to power issues, and apparently, during the course of my absence, it got switched to CTF, then everyone left, but the CTF was still on, which made it quite dull. We managed to get Pikazec2012, TheMasterOfBattle, and myself on, but 3 still doesn't do well for CTF. I couldn't very well switch it to the lounge, or else it would try to play the lounge on CTF, and well all know what THAT causes.

EDIT: Ha! I just figured out how to force-change the mode. As we know, the lounge, which is MAP01, has no provisions for CTF, so if you are on, say D2CTF1, and switch to the lounge, you will crash it. However, after looking at the CMPGNINF lump in skulltag.wad, I discovered that certain maps, with lumps like this, are dedicated to a certain game mode, where if you switch to that map, the game mode will switch with it. By switching from D2CTF1 to D2DM1, the mode is changed to deathmatch, and it is then safe to switch to the lounge. All the lounge needs is a lump like this to stop this "crashing the server because I switch to the lounge" business.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 08, 2008, 09:37:46 PM
:o Then do it we shall! We'll also put in settings for all the ST maps so we can go anywhere w/o fear!
Good find, Cav!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 11, 2008, 10:03:40 AM
Yay! It seems that all the Level 1 Maps for each game mode auto-switch it to that mode.  I've noticed that too.  Except for LMS, it just keeps it on DM.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 11, 2008, 10:58:54 AM
It should, in theory, work for all of the other deathmatch maps, since they have mode sets, as well. The LMS maps, as ChexCommander noted, lack mode changes in the CMPGNINF lump. CTF maps usually automatically cause a CTF mode change. Regardless, until you or someone else sets the lounge to automatically go to deathmatch, we can use this workaround if we get stuck in CTF like before.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 12, 2008, 01:23:20 PM
Me lonely....
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 12, 2008, 10:07:16 PM
manny, who is this doink?

btw, just played through a whole invasion game with him, no lag or time outs! though i gotta say, he really hogs up all the ammo and health
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on August 12, 2008, 11:13:35 PM
Doink is either xbolt, or his bro Super Searcher...He changed his callsign earlier.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 12:12:24 AM
didnt richie say he didnt want that anymore?
Title: Re: Multiplayer Anyone?
Post by: xbolt on August 13, 2008, 01:08:25 AM
*Snicker*
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 01:12:30 AM
lol xbolt wuz dat u on dat server today?
if we were playing sgc i wouldve owned u
Title: Re: Multiplayer Anyone?
Post by: xbolt on August 13, 2008, 01:18:41 AM
lol xbolt wuz dat u on dat server today?
if we were playing sgc i wouldve owned u

no wai to both dose tings
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 01:25:44 AM
maybe not the first on, but definitely the second
trust me, when sgc finally gets its multiplayer working, im coming for you :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 13, 2008, 10:31:16 AM
SGC? Whas dat?

And who's doink? Anybody we know?  If not, mabey I kick him.  ;D

EDIT: Say, if anyone out there wants to join Zorchdude and me, it would be appreciated.......
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 11:15:04 AM
didnt richie say he didnt want that anymore?
That's for this website. What happens outside of this website doesn't concern the rules here unless it's very serious.

Doink is, indeed, xbolt.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 13, 2008, 11:33:05 AM
Ha, we thought so.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on August 13, 2008, 12:57:03 PM
Hey, we should start something like a Friday Night Zorchfest, so we can have more people come.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 13, 2008, 12:58:53 PM
Eh...that's impossible for me.  I'm busy Friday nights.  Afternoons are better.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 03:57:47 PM
SGC = stargate chronicles, awesome fan-made space shooter game, anticipating a multiplayer function.
i would point you to a url, but i wouldnt want you to get any practice
but trust me, it wouldnt do you much good anyway, my awesome pwnage asgard beams would melt through whatever puny shields you are using 
;)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 05:46:50 PM
So xbolt isn't Doink? I think the xbolt family is conspiring! :o
Title: Re: Multiplayer Anyone?
Post by: xbolt on August 13, 2008, 05:48:35 PM
So xbolt isn't Doink? I think the xbolt family is conspiring! :o

Our evil plan is working...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 05:56:15 PM
Actually, I think you just asploded the server when you tried to switch the lounge from cooperative (How, exactly, did you change the map to the lounge and make the mode cooperative, GameMaster?) to deathmatch.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 06:17:44 PM
heh heh, all i did was change the map.
no idea how it went to coop mode

xbolt, u asplode da serva!
cc!! wheres dat guy when ya need em?
Title: Re: Multiplayer Anyone?
Post by: xbolt on August 13, 2008, 06:19:52 PM
How was I supposed to know it was gonna asplode? We've done that before to change modes, right? Right?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 06:28:21 PM
I don't know. You probably did something wrong. What was the map when you typed the command to switch, what mode was it on, and what map was you going to?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 06:33:12 PM
is anybody capable of temporarily hosting?
>.<


Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 06:34:36 PM
I might hoist up a backup server sometime past 5:00 PM Central. Might. Be on the lookout, but don't be surprised if you don't see it, either.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 06:45:13 PM
eh, its 4:52 here.
i certainly assume you are going to host it on your satellite connection.
what wads will you be using?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 13, 2008, 06:50:19 PM
I've said it a zillion times, and I'll say it again: The satellite connection (or the computer it is connected to, as I'm not entirely sure of what the culprit is) is not suitable for hosting Skulltag matches. It will have to be fail-up. I will be using just the lounge, and then see if anyone else wants something else.

Your fail-up is better than mine. Can't you host?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 06:59:08 PM
yeah, i can.
but it'll still lag like no tomorrow.
better than yours, i guess

ok, this is my chance for playing legendary ctf.
if you havent dloaded it already, do so from the legendary ctf thread. or getwad will find it for you.



EDIT: its done. go to it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 13, 2008, 07:22:49 PM
uh, seems nobody is interested :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 14, 2008, 10:33:52 AM
cc!! wheres dat guy when ya need em?
Ugh, you really wanna know?  Marching Band, egh...takes a lot out of ya....

Anyways, did that backup server go through? I didn't even get anything about a fatal error or whatnot, so I dunno what happened...

I guess I'll put the server up early today....

And GM, Legendary CTF owns, the maps are huge, it's awesome, but it kills Manny's fail-up, prolly more than it would yours...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 14, 2008, 11:34:39 AM
GameMaster's ping floating at around 30, since he was the admin. Everyone else was around 330 and had a taste of what I put up with. ;D A lot of the times, everyone except GameMaster spiked to over 1,000 and froze in place momentarily. Really bad.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 14, 2008, 11:36:23 AM
Yes, that was bad.  I got killed sometimes because I couldn't moved due to short temporary disconnects from the server. :D

This is what you always have to put up with Manny. :(
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 14, 2008, 11:37:39 AM
Well, Manny can usually stay on consitently though, unless we're doing Invasion or a particularly hard Co-op level (MAP30, Endgame  ;D).

So, teh server's up, I'm waiting...
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 14, 2008, 11:39:22 AM
If you can wait 15 minutes, I can play as well.  But how can you wait when you aren't even on the server. ;D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 15, 2008, 02:34:42 PM
Waaah!

A Little Baby is lonely.

Hee hee.  I'm having a bot Battle Royale on the server right now...
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 15, 2008, 03:46:57 PM
Be nice if someone else would join, it is a bit boring by myself on the server. :(
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 15, 2008, 04:26:15 PM
Sorry for double-post, but what happened to the server ChexCommander?  I got errors and d/ced from it twice just now. :-\
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 15, 2008, 08:42:42 PM
i saw your name on IDESE just now. but when i joined the server u were gone. COME BACK! I DEMAND YOU!
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 15, 2008, 08:48:21 PM
Very well *comes back*
Title: Re: Multiplayer Anyone?
Post by: Zorchdude on August 18, 2008, 04:44:08 AM
Has EVERYONE updated to the latest Lounge mod? Anyone? I'd like to play at... 8:43 in the morning here. Is that okay? I'm going somewhere after my lunch.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 18, 2008, 10:31:20 AM
I'mma here...so it is a five-hour difference...if you want, the server's up...

EDIT: Wait a sec, he said it's 8:43 there, and that was 5 hours ago....so now it's 2:43 there, so he's prolly gone.......oh well...the server's up anyways, I guess...
Title: Re: Multiplayer Anyone?
Post by: TrueDude on August 18, 2008, 11:04:26 AM
Um... I don't see the server. What happened?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 18, 2008, 11:27:23 AM
Sorry, didn't know you were ready to join...I'll boot it up now...

Waah! Where is everyone?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 18, 2008, 12:51:55 PM
Well, I can join possibly in an hour, but no sooner.
Title: Re: Multiplayer Anyone?
Post by: TrueDude on August 19, 2008, 08:53:29 PM
No one's in the Server, could someone, anyone, come?

Also, ChexCommander, could you change it to TNCQG2 with the newest lounge? I want to try one the new lounge by arch.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 20, 2008, 09:29:19 AM
No one's in the Server, could someone, anyone, come?

Also, ChexCommander, could you change it to TNCQG2 with the newest lounge? I want to try one the new lounge by arch.
Now look here.  Don't go asking me stuff at 8:00 at night, because I'm most likely not gonna answer you.  I'm switching to the new lounge today, but I had to make adjustments to it and release v20 before it would work.   Mabey I should add some bots just so when everyone leaves, there's someone to play against...

EDIT: Wow, yesterday whomped hard on Skulltag.  Nobody joined except for Doink, until it was finally Xbolt, TMOB and me, then TMOB left, the server crashed, causing Xbolt and I to leave, I restarted the server, waited, and gave up.  Then Captain Ventris came in, talked (apparently to himself  ;D), and left.  Next, Manny rushed in, crying "I iz late!" and left.  Then Atari came in, and left.  What a mess.

We needz moar maps! The IWAD, it does nothing!  Can someone please find some nice maps to Skulltag on?  I've only got 2 days of hosting left...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on August 21, 2008, 10:27:22 AM
Last evening, I came in with Captain Ventris on. Richie came in and out, and while he was on at one time, TMOB actually came in, so we were actually running 4 for awhile.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 21, 2008, 10:29:10 AM
Hm.  But we needz new maps.  Please.  If somebody finds some nice ones, it'll be gladly appreciated.
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on August 21, 2008, 03:31:05 PM
Then Captain Ventris came in, talked (apparently to himself  ;D), and left.

Heh, I assumed you would read it later.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 21, 2008, 03:39:02 PM
Lucky for you, I did.  But I don't usually.  ;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 22, 2008, 05:46:15 PM
It is just Manny and I on the server atm, is anyone else interested in playing?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 22, 2008, 05:49:03 PM
ill try to get on in a minute so wait up on me
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on August 31, 2008, 11:27:16 PM
Not a single soul came on my server for the Frag Fest tonight. :(

I will be holding a Labor Day Bash tomorrow, at 3:00 Central time. Be there, guys! It'll be a fun and interesting wad, for srsly!
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on August 31, 2008, 11:30:07 PM
Sorry, I wasn't really awake enough to play today.  Plus I haven't bother to install the newest version of Skulltag yet even though I downloaded it. XD  I might be able to play tomorrow.  Depends on when my relatives come over tomorrow.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 01, 2008, 01:04:18 AM
sorry ventris >< I was having LOADS of fun trying to restore my desktop using DIALUP...and installing OS/2 Warp 4, wasting 45 minutes just to find out it was one of those "Must be run on IBM machine to get feeling for it" OS...so it failed, and now I get all those big problems with windows 3.1 (no sound...) ><
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on September 01, 2008, 10:44:12 AM
Not a single soul came on my server for the Frag Fest tonight. :(
To be honest, 7:30 PM Central is probably not a good time for us that attend evening church services. I'm not really surprised that that happened.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 01, 2008, 11:48:37 AM
my service was over, but then my dad sat around and talked for about an hour ><
then when I got home, I kinda skipped the CQFF...so...
Title: Re: Multiplayer Anyone?
Post by: Zecieo1 on September 01, 2008, 01:20:18 PM
I wanna try out my new controller can someone get on Skulltag
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on September 01, 2008, 01:26:37 PM
My server is up, jump on.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on September 06, 2008, 01:49:33 PM
anyone interested in playing right now
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 06, 2008, 04:04:43 PM
...I missed U...


HEY!!! WHOS READY FOR TEH SATURDAY NIGHT FRAGFEST?!?!?!?!
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on September 06, 2008, 04:22:36 PM
I AM!!!! i might be l8 but wait up on me!!!!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 06, 2008, 04:41:44 PM
join teh svr nao i r on
Title: Re: Multiplayer Anyone?
Post by: Limozeen on September 06, 2008, 10:50:00 PM
Celebrate Chex Quest 3!!

Just had that party on Saturday Night, I wish more came.  :-\
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 06, 2008, 11:03:06 PM
Dude...By the time I got home, it was already T+02:29:00, So I was about 2 an a half hours late...>< did y'all just finish? (BTW, im on east coast, and got home around...8:28 pm...and that makes...pretty much too late.
Title: Re: Multiplayer Anyone?
Post by: Limozeen on September 06, 2008, 11:10:27 PM
No one did too much. Josh came, Capn V was there, Pikazec visted, MasterofBattle thought no one was there, 2 other people came and some guest. I played up to Chex Quest 1, untill it turned to Doom, since V's server had problems with getting to Chex Quest 3  :-X. I think it needs to be a better time to celebrate the new chex3.wad. Replica coundn't come because of Skulltag  :(.
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on September 06, 2008, 11:13:15 PM
Had problems, huh? That's weird. :/

I know how to fix it, though. I'll just set the maplist.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 06, 2008, 11:14:30 PM
map info not work?
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on September 06, 2008, 11:17:39 PM
Idk, there's no telling. I didn't have the maplist set, so who knows what could have happened. Servers are weird like that. I tried warping to the third episode in CQ3 offline, and it works fine.
Title: Re: Multiplayer Anyone?
Post by: Limozeen on September 06, 2008, 11:22:45 PM
Just checked once again, now its just Chex Quest 3!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 06, 2008, 11:23:24 PM
hmm...wait, are we on the server nao, with CQ3 coop?
If so, LIMOZEEN, 70 73h 53RV3R!
---------------( TO TEH SERVER! )
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on September 06, 2008, 11:31:36 PM
I'll come on if I get the new server version.
Title: Re: Multiplayer Anyone?
Post by: Limozeen on September 07, 2008, 12:05:42 AM
Now this was the real Chex Quest 3 Celebration!!  ;D  ;D
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on September 07, 2008, 12:08:37 AM
That was very wierd at the end LOL!
Title: Re: Multiplayer Anyone?
Post by: Limozeen on September 07, 2008, 12:10:15 AM
I think it was a Doom ending mixed freeze..  :)
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on September 07, 2008, 12:10:27 AM
Lol yeah. CQ3 online was a little butchered. I couldn't use it as the IWAD because IDE claimed it was the shareware.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on September 07, 2008, 09:32:26 AM
We need to hack IDE with a few more options...TNCQ2.wad, CHEX3.wad, and CHEX.wad...

IF ANYONE IS READING THIS, I WILL EITHER BE ON VENTRIS' SERVER OR SOME TNT COOP...
not anymore...my net wont take Skulltag verywell today...>< AND VENTRIS, I DONT LIKE ZOMBIEMOD.

CC's edit: Heh.  Just doing this for the Lulz.  Had to correct your grammar.  ;)
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on September 17, 2008, 10:54:33 PM
AND VENTRIS, I DONT LIKE ZOMBIEMOD.

I LIKE, HAVEN'T HOSTED IT IN QUITE A WHILE.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on September 21, 2008, 12:43:28 PM
Uh...anyways...I'm gonna play on Skulltag for the first time in 3 weeks!  :)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on September 27, 2008, 04:01:00 PM
im gonna play skulltag for the first time in a month! :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 13, 2008, 09:30:21 AM
Well, uh.....not much traffic lately, what with school and whatnot, I guess.... :(

If I set up a 1 day Columbus Day CQArena server, would anyone be willing to join?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on October 13, 2008, 10:13:03 AM
It would depend on how much schoolwork I would have to do.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 13, 2008, 10:15:21 AM
Well? It's Columbus Day, y'know.  Do you have any schoolwork?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on October 13, 2008, 10:24:51 AM
hehe, not much, however I forget my power adapter for my laptop today and I need to conserve enough power to be able to take notes for my history class today.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 13, 2008, 10:55:49 AM
Darn....well then, I guess it's no Skulltag for 6 months for me....
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on October 13, 2008, 12:55:46 PM
If you are on around starting about 7:00 P.M. EST I should be able to play.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 13, 2008, 04:39:27 PM
Heh, no. Sorry.  I was hoping there might be a little traffic, but seeing as I've done most of my work for the day, I'm just gonna do my own stuff....hope we have better luck next time I try this...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on October 13, 2008, 05:41:14 PM
Aww, I wanted to get on this. :(
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on October 14, 2008, 09:26:24 PM
Well? It's Columbus Day, y'know.  Do you have any schoolwork?
you get out of school for colombus day. thats not fair
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 19, 2008, 01:39:17 PM
Umm, yeah.  We get all holidays off, pretty much....except for Lincoln/Washington Birthdays... :D

And, well, sorry Manny.  I've got a good idea though....



Every slot of every day in the week is filled, except for Tuesday.

Do you think hosting a weekly afternoon Tuesday CQ United Server would work? :)

As Manny says, I can host some "gold-olde ChexCommander-style Skulltag."

Anyone up for it?  ;)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on October 19, 2008, 02:25:02 PM
As Manny says, I can host some "gold-olde ChexCommander-style Skulltag."
Ha ha ha ha! Never say anything in private about a person you wouldn't say publicly in their face! ;D

Sure, I'd go for that. Tuesday afternoon. It'd have to be at least at or after 3:00 PM Central. Probably at 4:00 PM or later.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 19, 2008, 05:04:48 PM
Hee hee!  :D

And yeah, I'd prolly start it up afterschool at 3 PM EST, and it goes on thru the night.

Good idea? ;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on October 19, 2008, 05:09:46 PM
hehe, It would be impossible for me to play on Tueday afternoons.  I have to leave to head for a 5:30 EST class.  :(

However, it might be possible for me to get on at about 8:00 P.M. EST, but that is still highly unlikely. :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 20, 2008, 05:15:37 PM
Anybody else?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on October 20, 2008, 08:29:23 PM
That's a good time for me. I won't be able to be on immediately after it starts, but if it goes on to the night, I should be able to get on sometime. :)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 22, 2008, 05:07:15 PM
Yay! ;D

 I'll prolly put a bot in for DM when we do, cause it could get lonely in there...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on October 22, 2008, 07:40:19 PM
Uh oh! Yesterday was Tuesday! I forgot! :P
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on November 02, 2008, 11:39:31 AM
Hey CC have you thought about an election day server? i believe everyone is out of school so it would work
Title: Re: Multiplayer Anyone?
Post by: Zorchdude on November 02, 2008, 01:12:08 PM
Not everyone is an American, you know. And I'm glad I'm not one.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 02, 2008, 01:19:43 PM
Hey CC have you thought about an election day server? i believe everyone is out of school so it would work
Way ahead of ya. It'll be up, starting at 10:30 AM EST.

AND WATCH IT, Zorchdude.  >:(
Title: Re: Multiplayer Anyone?
Post by: chrismorris730 on November 02, 2008, 04:04:03 PM
Indeed we need none of that "Every country is better than the US" speech.

Although having lived in another country, I can safely say my opinion of my own country is not as high as it could be.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 03, 2008, 12:08:10 AM
Please stay on topic.

There WILL be an Election Day Server starting on Tuesday, November 4th at 10:30 AM EST.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on November 03, 2008, 12:29:18 AM
Will we be using CQ Arena Version 2
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 03, 2008, 06:41:36 PM
Absolutely.

Any mod suggestions? Or should I just start out with CQLoungev25 and go on from there?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on November 04, 2008, 12:25:19 PM
i thought we were on version 26
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 04, 2008, 12:26:01 PM
Latest version, whatever.

I'm starting up the server now.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on November 04, 2008, 12:43:40 PM
I might be able to get on, I don't know.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 04, 2008, 12:44:46 PM
Yay!
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on November 04, 2008, 12:52:35 PM
won't be for very long though, and not for at least 45-60 minutes :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 04, 2008, 01:24:07 PM
Yes!

Anyone else, please join us!
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on November 04, 2008, 07:37:32 PM
someone PLZ get on
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on November 04, 2008, 09:37:08 PM
Sorry, but at the final week of summer, I deleted my Skulltag folder because I needed the space in my thum drive.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 09, 2008, 01:30:34 PM
Alrighty, I will be hosting a Veteran's Day Server on Tuesday starting around 12:30 PM EST, using CQ Arena Beta 2 and possibly Zorchmatch.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 01:35:43 PM
Alrighty, the server's going up soon, be sure to check it out!

It'll be CQ Arena Beta 2 and Zorchmatch!  :)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 02:27:52 PM
Lucky me. I get a sick day today from school. :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 02:36:55 PM
Yay!

When can you get on?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 02:39:15 PM
5 minutes or so.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 02:44:04 PM
Nice.  8)

Say, with two people, would you rather prefer Deathmatch or Co-op? Cause we can do CQ 1 or TNCQ 2 co-op if you prefer....
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 03:05:10 PM
Coop. I didn't anticipate feeding the cat, so I'm naturally late. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 03:10:31 PM
Alright, hold on a sec, and what levels? CQ? or TNCQ?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 03:12:19 PM
CQ1.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 03:13:23 PM
Okay then.  Just hold on a sec, while I remove ZM...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 03:55:17 PM
Chex your version of Chex Quest Arena. I can't get on. It says I don't have the same WADs as you do.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 04:01:32 PM
Hmm.......I downloaded the latest one....cqarena.wad....version 2.1, aka 2.0...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 04:02:54 PM
I was able to connect last Tuesday. I don't get it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 04:09:11 PM
Hmmm....that's awful weird....if this doesn't work, we might have to use TNCQ....
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on November 11, 2008, 04:11:38 PM
I might know what's going on. Your doomu.wad looks wrong. It's not the same size as chex.wad.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 11, 2008, 05:18:29 PM
Manny Cav does it again, I must've been using the TUCQ Wad or something.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on November 26, 2008, 02:06:56 AM
are we running a thanksgiving weekedend server (weds-fri maybe) o are you out of town CC?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 26, 2008, 10:06:55 PM
In town, but busy.  Maybe someone else could host? Xbolt/Manny, maybe?  :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on November 26, 2008, 10:40:27 PM
Manny has dialup...working, but slow and easily overloaded. Xbolt hasn't sucessfully hosted AFAIK. CC, I dont really care if you join the server or not, I would just LOVE to play some online cq
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 26, 2008, 10:46:08 PM
I know.... :'(...I'd like to play too....maybe I'll see if I can possibly get a temp server up...it'll be tough, but I'll keep on swimmin'.... ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on November 26, 2008, 10:47:27 PM
...>< I need to get the latest lounge and actually get CQ arena...XD
Title: Re: Multiplayer Anyone?
Post by: GameMaster on November 30, 2008, 03:12:22 PM
maybe i can host.........dialup, but better stable than manny's.
wi-fi is in my future, but not any time soon. might break my hosting abilities though.

btw i need the latest lounge and cqarena too......
jeez dontcha wish everything was less than 1mb?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 30, 2008, 07:08:23 PM
That would keep my Hard Drive sparkly clean.  Too bad it's not real.  :'(

...>< I need to get the latest lounge and actually get CQ arena...XD
You do.  Definitely.  CQ Arena makes Skulltag actually feel like CQ.  And you can be a flemoid!  :D

Lemme grab the links for you two (if you don't have them already)...

Edit Le Premier: CQLounge v26 http://www.mediafire.com/download.php?mhmonmywtyk

Edit Deuxieme: CQ Arena 2.1 http://chexquestgallery.webng.com/downloads/Chex%20Quest%20Arena%20Beta%202.1.zip

Don't mind the percent signs.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on December 11, 2008, 09:09:29 PM
GOT ME SOME BROADBAND!!!!!!!
i will never have to listen to another modem dial tone again.
sorry manny, its just you on the boat now.
Title: Re: Multiplayer Anyone?
Post by: xbolt on December 11, 2008, 11:27:19 PM
GOT ME SOME BROADBAND!!!!!!!
i will never have to listen to another modem dial tone again.

http://www.youtube.com/watch?v=Qtqz0bdq30Q
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on December 12, 2008, 11:31:47 PM
I know its early but is there going to be a winter break server??
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on December 15, 2008, 03:17:41 PM
Heh heh heh...you mean Ze Break for Ze Holidayze?

It would be great fun, having a weeklong server....but I'm gonna be relaxing down with Xbolt in Arizona.  Ah, the Fiesta Bowl Parade/Competition, Pizza Parlors, Jeep Tours, Amusement Parks, Water Slides, A Really Sweet Hotel.....ah....it's gonna be great....

GOT ME SOME BROADBAND!!!!!!!
i will never have to listen to another modem dial tone again.
sorry manny, its just you on the boat now.
Ooh, sweet! Maybe GM could host a Skulltag server over vacation?

Looks like Manny's left in the dust.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on December 15, 2008, 06:54:20 PM
:( Well, at least we've got backup. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on December 16, 2008, 07:14:35 PM
Yeah, maybe you could host? I'm not touching my PC over Christmas break; I'll be on the other side of the country.  8)
Title: Multiplayer Anyone?
Post by: Batmanifestdestiny on December 21, 2008, 05:37:49 PM
alright, guys, we need to do some loungin' in cq arena, STAT!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on December 22, 2008, 05:09:36 PM
Set it up, will do.

PWADS
~~~~~~

CQArena.wad
Somethingelse.wad (CQLoungev26.wad, if you just wanna hang)
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on December 24, 2008, 03:44:36 AM
If only one of us had a compy fully dedicated to hosting a 24/7 server so that we could hop in and out at our leisure.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on December 24, 2008, 01:24:16 PM
Yes...if only...

We've tried before, but nothing's come through for us, save Ventris's server, which is not CQ...

I wonder...Atarian's got like 3 computers....
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on December 24, 2008, 02:01:25 PM
I wonder...Atarian's got like 3 computers....
Somehow I detect a chinese heist...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on December 26, 2008, 12:58:07 PM
Say, would anyone like a one-day After-Christmas Server today, starting now?
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on January 11, 2009, 10:26:35 PM
Say, would anyone like a one-day After-Christmas Server today, starting now?
I'm too late X|

if I can get my Craptastic Processing Unit up and running, I might start a 24/7 server for when I'm not using it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 12, 2009, 08:08:26 PM
Make it as energy-efficient as you want, just make sure it's got at least 256 MB of ram, which is recommended for XP anyways.  IT'll only need to handle a few people anyways, which doesn't require much RAM.
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 20, 2009, 08:50:53 PM
maybe we should run the server every Saturday......or maybe all weekend long. that would be cool. even better, i say we get xfire support :D then we can yell at the guy who zorched you!
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on January 20, 2009, 09:16:13 PM
hey spacemarine that is a great idea BUT you see as far as i know, no one here can weekend host. i've tried but.... stupid wireless router
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 20, 2009, 09:27:44 PM
i would, but my internet is so slow, i lag when playing Doom online. (i mean COME ON. its doom for hevens sake. its barley uses any bandwidth!)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on January 20, 2009, 11:50:36 PM
Hello, Spacemarine!

We've proven that a server from one of us needs constant attention from a moderator/administrator. Also, it takes some power and internet bandwidth to host a server on a non-server computer. We've done it a few times, tho...

A dedicated server would be awesome, but not realisitic with our current member set. I would love that though.

Also, the original Doom used a different way of conveying data (that didn't take much bandwidth). This was when 56k was pretty much all you had. As internet progressed, more reliable and quicker data relay was possible, and was therefore implemented. For some reason, however, the dialup users were cut from this system...though we have at least one who connects via dialup near every day in the summer...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 21, 2009, 08:30:21 PM
Hello, Spacemarine!

We've proven that a server from one of us needs constant attention from a moderator/administrator.
Well, you can do okay with rcon controls, although many people don't know the commands.

Also, it takes some power and internet bandwidth to host a server on a non-server computer.
Yeah, if you're running JetsonsSpaceDM5.  :P

Also, the original Doom used a different way of conveying data (that didn't take much bandwidth). This was when 56k was pretty much all you had. As internet progressed, more reliable and quicker data relay was possible, and was therefore implemented. For some reason, however, the dialup users were cut from this system...though we have at least one who connects via dialup near every day in the summer...
Hmm....I wonder who that could be?

i would, but my internet is so slow, i lag when playing Doom online. (i mean COME ON. its doom for hevens sake. its barley uses any bandwidth!)
Sorry, but I think Atarian hit the idea on the head.  Game modes like DM and Invasion can use quite a bit of bandwidth.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 21, 2009, 08:35:45 PM
i would, but my internet is so slow, i lag when playing Doom online. (i mean COME ON. its doom for hevens sake. its barley uses any bandwidth!)
Sorry, but I think Atarian hit the idea on the head.  Game modes like DM and Invasion can use quite a bit of bandwidth.
Invasion and Coop are the two worst on me (the two with monsters).
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on January 21, 2009, 10:08:17 PM
Invasion has suposedly been optimized...and this may come out in this newest release. Coop isn't the favorite of many, and we usually dont play...(though my favorite stuff is team vs. computer)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 22, 2009, 07:38:07 PM
Invasion has suposedly been optimized...and this may come out in this newest release. Coop isn't the favorite of many, and we usually dont play...(though my favorite stuff is team vs. computer)
I like co-op.  We just don't have enough levels to keep us going.

And it's too bad that bots suck for everything unless they're in Nightmare mode on DM, and even that is not too much of a challenge.
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 22, 2009, 09:20:58 PM
Atariangamer and ChexCommander , i was mearly joking on the fact that my internet is very slow (thank god i can get onto here!). I lag when i play 2 player deathmatch, its that bad. He he. At&T better watch their backs.......
Also, ive heard it talked about in the Domm Lagacy forums, but wouldnt a full first episode co-op mode be cool? Chex Worrior and Cheero Man? (lame i know).

Also, is Chex Quest 3: The Flem Wars active?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 22, 2009, 10:44:08 PM
Not. at. all.

From what I've heard, CQ3:FW failed and burned a long while back.

I'd recommend the official CQ3 for sheer CQ awesomeness.

What do you mean by full first episode? We've played CQ 1 on co-op before, and then played the Doom levels from E1M6-E1M9...but I don't really know what you're saying....

2 Playah DM Lag? Wow, that's worse than Manny.  ;D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on January 22, 2009, 11:25:44 PM
No, I got him beat...I couldn't log onto a server that was empty and on MAP01 Entryway in DooM2. My ping shot to one of Cav's famous 'poker hand' pings. XD

@marine: its not horrible...if ya stick around long enough, we might have a server up sometime...wait till summer and we'll REALLY know...

a nice full co-op of CQ would be awesome...but skulltag and (g)zdoom dont always match up code wise, ESPECIALLY DECORATE wise...CQ3 COOP was up a few days after release, but was taken down due to alot of bugs...

and yeah, Flem Wars got abandoned awhile back...
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 23, 2009, 08:42:56 PM
CQ3 is pretty awsome, except im stuck on a part (ive given up anyways). Maybe we can convince the Doom Lagacy team (whom i think are still active) to re-do Chex Quest, like they did with doom. Like make a multiplayer option in my main menu type of thing.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on January 24, 2009, 01:32:41 AM
Oh, Legacy is still alive...just in a super time slow down...><

And if you want to have a legacy re-done CQ, may I suggest The Ultimate Chex Quest (http://www.doomlegends.com/chexquest/TUCQp2b3_Full_Setup.zip)?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 24, 2009, 11:18:03 AM
CQ3 is pretty awsome, except im stuck on a part (ive given up anyways). Maybe we can convince the Doom Lagacy team (whom i think are still active) to re-do Chex Quest, like they did with doom. Like make a multiplayer option in my main menu type of thing.
If you're having trouble on Villa Chex or any other level for that matter, try checking out this (http://chexquest.org/index.php?topic=1080.0) topic. Neither jumping nor cheating are require, just a quick, running path to the door before it closes. ;) I think I'm going to have to compose a complete walk through for Chex Quest 3 someday, as per my website. :D

The Ultimate Chex Quest website is, of course, at Doomlegends.com (http://www.doomlegends.com/) (in case he doesn't need the full setup or wants to look at some other stuff).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 26, 2009, 02:15:20 PM
Would anyone like a quick 2-day multiplayer fix? I've got Finals today and tomorrow, so school ends at 10:45 EST.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on January 26, 2009, 07:04:40 PM
hey im downloading the newest skulltag then ill be up for the challenge (hey everyone if CC has a server up lets get together about 7
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 26, 2009, 07:27:47 PM
I can be on around after 4:00 PM Central or perhaps 3:00 PM Central, mabey even earlier if I'm lucky.
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 26, 2009, 11:07:39 PM
after doing som research, i found this:
http://www.doomworld.com/vb/eternity/32178-official-chex-quest-iii-development-thread

I think im about to cry.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on January 27, 2009, 12:36:50 AM
wow, 2 years...

also, I prolly wont be on the mulitplayer...><

flippin skool...though wednesday is a field trip to myrtle beach for some ripley's aquarium and museum...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 27, 2009, 12:40:21 AM
That thread is old news--the last we have even heard on the project. Regardless, this topic is on multiplayer, and we should keep it that way. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 27, 2009, 01:47:09 PM
The server's coming up now.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 27, 2009, 05:42:36 PM
I'll be there in the next hour or so.

EDIT: Am I the only one that's on? :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 27, 2009, 08:05:08 PM
I'd like to join, but it might not be possible till morrow...(it might be a snow day tomorrow)
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 27, 2009, 09:14:52 PM
whats the server called?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on January 27, 2009, 09:36:15 PM
chex quest united im about to get on
Title: Re: Multiplayer Anyone?
Post by: spacemarine288 on January 28, 2009, 03:13:58 AM
i couldnt connect to it :(
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 28, 2009, 10:56:01 AM
That, my good sir, is because it was one o-clock in the morning, and my computer was OFF.  Now, I will return to putting my server back up.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on January 28, 2009, 01:18:09 PM
Is it up now?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 28, 2009, 03:36:42 PM
Check and see. ;)

EDIT: Unfortunately, non-Summer time games don't seem to do very well in terms of attendance. ChexCommander and Pikazec2012 were the only ones I saw, and even then, we couldn't really get into serious play before supper got them both.

EDIT ON EDIT: GameMaster was the only one I caught last night on the server. We toyed around some, but didn't do much. I noticed a few things (see the lounge topics for those), as well as a few highlights with the cheating, like:
(http://chexquestgallery.webng.com/images/other/DOOM0000.png)
I got over 300 precision by pounding on GameMaster over and over again, as well as:
(http://chexquestgallery.webng.com/images/other/DOOM0002.png)
this. :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 29, 2009, 07:15:39 PM
Zigzagziggy? Seriously?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 29, 2009, 07:49:12 PM
A new release of the The New Chex Quest: Generation 2 IWAD has been made. It is best that we all use this now. I've already re-uploaded it to my website at the GetWAD section as doom2.wad. You can get it here (http://chexquestgallery.webng.com/getwad/doom2.zip)
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on January 30, 2009, 02:21:02 AM
Check and see. ;)
I can't, :( I don't have skulltag loaded yet. :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 30, 2009, 08:40:05 PM
You can't now anyways, the server's down.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on January 30, 2009, 10:14:54 PM
Oh, where can I download skulltag?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 30, 2009, 11:20:58 PM
Oh, where can I download skulltag?
Check the first post.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on January 31, 2009, 12:29:14 AM
Zigzagziggy? Seriously?
Well? Explanation, Manny?  :D

And I didn't find out from the pictures, I found out when I checked the server at 10 PM EST before going to bed, and I found you and ZZZ talking.  I was like...

(http://i58.photobucket.com/albums/g274/Marneus767/LOLWUT5.jpg)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on January 31, 2009, 11:29:01 AM
Zigzagziggy? Seriously?
Well? Explanation, Manny?  :D
Oh, that? That's just GameMaster being GameMaster. :P
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on February 01, 2009, 03:16:40 PM
he had some odd names XD
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 01, 2009, 03:21:31 PM
I downloaded skulltag yesterday and it said "there is a new version of the IP/Country database" out. do you all still use the old one?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 01, 2009, 07:18:21 PM
Zigzagziggy? Seriously?
Well? Explanation, Manny?  :D
Oh, that? That's just GameMaster being GameMaster. :P

XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on February 01, 2009, 07:35:29 PM
I downloaded skulltag yesterday and it said "there is a new version of the IP/Country database" out. do you all still use the old one?
It doesn't matter. All that does is update the list that determines what IP addresses get what country's flag. It makes no difference on the game play. Still, download it if you can.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 01, 2009, 07:40:43 PM
you know, you should use IDE 'stead of IDEse.
last i heard it was having problems with the new domination servers.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on February 02, 2009, 12:37:53 AM
it is. Plus, IDE is SO much better featured than IDEse. Very customizable, very versatile. I suggest it.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 02, 2009, 03:33:57 AM
I downloaded skulltag yesterday and it said "there is a new version of the IP/Country database" out. do you all still use the old one?
It doesn't matter. All that does is update the list that determines what IP addresses get what country's flag. It makes no difference on the game play. Still, download it if you can.
I did download it. :-\
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 02, 2009, 06:14:03 PM
I downloaded skulltag yesterday and it said "there is a new version of the IP/Country database" out. do you all still use the old one?
It doesn't matter. All that does is update the list that determines what IP addresses get what country's flag. It makes no difference on the game play. Still, download it if you can.
I did download it. :-\
Good.  You're up-to-date.  No need to have a slanty face about it.  ;)

you know, you should use IDE 'stead of IDEse.
last i heard it was having problems with the new domination servers.
it is. Plus, IDE is SO much better featured than IDEse. Very customizable, very versatile. I suggest it.
http://chexquest.org/index.php?topic=1291.0

I agree.  It has many more options, you can customize it for ST and everything.  And a ZDaemon scoreboard too.  Sweet.  If you use ZD of course, which I don't.  And I have never heard of Odamex...(Atarian screams)
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 02, 2009, 06:37:34 PM
I downloaded skulltag yesterday and it said "there is a new version of the IP/Country database" out. do you all still use the old one?
It doesn't matter. All that does is update the list that determines what IP addresses get what country's flag. It makes no difference on the game play. Still, download it if you can.
I did download it. :-\
Good.  You're up-to-date.  No need to have a slanty face about it.  ;)
Ok, ;D when would the next multiplayer match be?

Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 02, 2009, 06:58:36 PM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!

I'd like to play on a GM server, now that he has broadband.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 02, 2009, 08:44:59 PM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 02, 2009, 10:00:05 PM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
Hey, no problem, man, we'll show you.  Maybe I'll set up a thread about it...

And sure, sometime soon.  ;)
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 03, 2009, 03:40:08 AM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
Hey, no problem, man, we'll show you.  Maybe I'll set up a thread about it...

And sure, sometime soon.  ;)
YAYZ! ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on February 03, 2009, 03:28:43 PM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Title: Re: Multiplayer Anyone?
Post by: Replica on February 03, 2009, 04:03:18 PM
Chex Quest: The lost Quest?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 03, 2009, 09:02:52 PM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Chex Quest: The lost Quest?
FWAIL.

Does the Chex Quest Lounge ring a bell, guys?
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 04, 2009, 12:30:05 AM
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Does the Chex Quest Lounge ring a bell, guys?
Yeah thats it. :)
Title: Re: Multiplayer Anyone?
Post by: Replica on February 04, 2009, 10:04:02 AM
Chex Quest: The lost Quest?

LOL FAIL.
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Chex Quest: The lost Quest?
FWAIL.

Does the Chex Quest Lounge ring a bell, guys?

... Not 100% what you're talking about....
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 04, 2009, 03:32:10 PM
Yes I want to see whats new in chex quest lounge.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 04, 2009, 06:19:44 PM
Chex Quest: The lost Quest?

LOL FAIL.
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Chex Quest: The lost Quest?
FWAIL.

Does the Chex Quest Lounge ring a bell, guys?

... Not 100% what you're talking about....
Is that sarcasm? If not, I don't get what YOU are talking about.

Yes I want to see whats new in chex quest lounge.
Yeah, the flemoid run is awesome...and if you wanna go single-player you can just drag-drop the pwad onto skulltag.exe, and play that to find some improvements on your own...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on February 04, 2009, 06:31:12 PM
Ah, Chex Quest Lounge. Now I get it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 04, 2009, 09:52:17 PM
rofl. good times.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 04, 2009, 10:13:13 PM
Yes I want to see whats new in chex quest lounge.
and if you wanna go single-player you can just drag-drop the pwad onto skulltag.exe, and play that to find some improvements on your own.
How do I do that?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 04, 2009, 10:16:54 PM
Yes I want to see whats new in chex quest lounge.
and if you wanna go single-player you can just drag-drop the pwad onto skulltag.exe, and play that to find some improvements on your own.
How do I do that?



Yes I want to see whats new in chex quest lounge.
and if you wanna go single-player you can just drag-drop the pwad onto skulltag.exe, and play that to find some improvements on your own.


 :P
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 04, 2009, 10:34:17 PM
What? ???
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 04, 2009, 10:51:46 PM
amazing.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 05, 2009, 12:12:50 AM
What?! ??? that CC said if I have any ideas?
Title: Re: Multiplayer Anyone?
Post by: Replica on February 05, 2009, 12:07:43 PM
Chex Quest: The lost Quest?

LOL FAIL.
Hey, whenever.  Maybe you could host a match too, SS.  But I'll have a huge party set up for February Vacation...woot!  Since I already traveled this school year, I'm home for the week.  Server Bash!
I don't know how to host yet. :-\ I want to play CQL sometime. :)
CQL? Wut is that? :P
Chex Quest: The lost Quest?
FWAIL.

Does the Chex Quest Lounge ring a bell, guys?

... Not 100% what you're talking about....
Is that sarcasm? If not, I don't get what YOU are talking about.

No, I was just being dumb, as usuall. :D
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 05, 2009, 01:53:28 PM
I got it! ;D I liked the lounges. ;) (WHAT THE HECK IS OTTO DOING IN THERE?!) XD
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 05, 2009, 06:40:04 PM
i quit.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 05, 2009, 07:05:37 PM
I got it! ;D I liked the lounges. ;) (WHAT THE HECK IS OTTO DOING IN THERE?!) XD
Otto? Who's that?

i quit.
Quit? What's that?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 05, 2009, 07:07:34 PM
...while i'm ahead.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on February 05, 2009, 07:08:03 PM
I got it! ;D I liked the lounges. ;) (WHAT THE HECK IS OTTO DOING IN THERE?!) XD
Otto? Who's that?
The only Otto I've ever heard of is some thing from a WildTangent game. ???
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 05, 2009, 07:09:26 PM
...while i'm ahead.
Okay....but what are you quitting from?
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 05, 2009, 08:59:24 PM
I got it! ;D I liked the lounges. ;) (WHAT THE HECK IS OTTO DOING IN THERE?!) XD
Otto? Who's that?
The only Otto I've ever heard of is some thing from a WildTangent game. ???
Otto from Wall-E? :-\

I can't jump to the lounge map, what is it called?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on February 06, 2009, 12:22:31 AM
...while i'm ahead.
Okay....but what are you quitting from?
"trying to help" super searcher.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 06, 2009, 02:48:55 AM
I got it all working! ;D when do you think we will be able to play?

...while i'm ahead.
Okay....but what are you quitting from?
"trying to help" super searcher.
You mean you don't want to help me? :'(
Title: Re: Multiplayer Anyone?
Post by: Replica on February 06, 2009, 10:10:15 AM
Who's help what and how?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on February 06, 2009, 11:12:26 AM
I can't jump to the lounge map, what is it called?
A look with XWE reveals that LNG01, LNG03, and LNG04 are the map names. ZMA01 may also be of interest to you.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 06, 2009, 02:07:11 PM
I can't jump to the lounge map, what is it called?
A look with XWE reveals that LNG01, LNG03, and LNG04 are the map names. ZMA01 may also be of interest to you.
Thanks. :)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 06, 2009, 05:46:23 PM
I got it! ;D I liked the lounges. ;) (WHAT THE HECK IS OTTO DOING IN THERE?!) XD
Otto? Who's that?
The only Otto I've ever heard of is some thing from a WildTangent game. ???
Otto from Wall-E? :-\

Hm..a google/wiki of otto in Wall-e provides nothing....I have to see that movie...

Yes, Manny's right, as always.  ;)

I'll make a server sometime soon.  And definitely February break.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 06, 2009, 06:12:37 PM
I thought Otto was his name. ???

will you maybe be able to do it tomorrow?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 06, 2009, 06:19:13 PM
Huh. I don't know. And I might host a server tomorrow.  ;)
Title: Re: Multiplayer Anyone?
Post by: The Green Avenger on February 06, 2009, 08:47:11 PM
His name is Auto, as in Autopilot.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 07, 2009, 12:09:37 AM
Ah, that makes more sense.  ;)
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 07, 2009, 12:40:04 AM
Ah ok thanks Green Avenger. ;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on February 07, 2009, 02:21:20 PM
Huh. I don't know. And I might host a server tomorrow.  ;)

Sounds nice, but I don't think I will be able to play today.  :-[
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on February 07, 2009, 03:25:15 PM
Well, no matter what, Chex Quest United is now up and running.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on February 07, 2009, 04:45:31 PM
Cool. :)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 07, 2009, 03:42:17 PM
legendary ctf anyone?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 07, 2009, 04:05:39 PM
I won't be able to be on much today if you start up a server.
Title: Re: Multiplayer Anyone?
Post by: 75 on March 07, 2009, 07:07:12 PM
you guys all took off already?  >:(
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 08, 2009, 07:49:43 PM
ZeldaGamer00 was kind enough to set up a temporary server, with TNCQG2 coop and CQA as a PWAD. The only problem was that it WAD coop, and it had tons of Flemoids on Extreme Ooze. My ping went as high as 17,035 at one moment.
(http://chexquestgallery.nxserve.net/images/funny/motivator4672605.jpg)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 08, 2009, 07:51:54 PM
i hear this soulja_boy character caused quite a ruckus
XD
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on March 09, 2009, 01:16:28 AM
Who was soulja_boy? ???
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 09, 2009, 01:58:32 PM
10 to 1 it was GameMaster. >:D
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 09, 2009, 03:32:26 PM
YOOOUUUUUUUU

XD
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on March 09, 2009, 03:33:03 PM
He used to server-drop alot...with random names and saying all sorts of weird stuff, then joining and playing horribly...XD

and I'd LOVE to play Legendary CTF sometime soon...that or the Chex class based mod.

BTW...What is the difficulties in creating a full 9 classes in the style of TF2? Or at least 6 of them...
-Warrior: with bootspoon and superzorcher
-Soldier: with zorchsword and propulsor
-Plasmar: with zorchsword and limited-range phasing

-Hyper: with bootspoon and hyperzorcher (minigun)
-Miner: with bootspork and sticky bombs
-Sniper: with bootspork and railzorcher

Others, however, will be all dependant on what is possible in Skulltag. A medic would be good, mebe positive damage? a spy is probably impossible due to the friend signs over the heads...an engineer would be near impossible unless you can make a spawner (but it has been done).
Hmm...I might hafta investigate this stuff...*heads off to research*
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 09, 2009, 03:42:37 PM
He used to server-drop alot...with random names and saying all sorts of weird stuff, then joining and playing horribly...XD

you can blame my god awful processer for that. :p
there is even a few seconds delay in typing words

im sorry, but intel was not inside this one >_<
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on March 09, 2009, 04:18:37 PM
Ouch...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 09, 2009, 07:16:37 PM
its all these freakin spyware, ads, trackers and everything slowing it down.
i scan and clean every week, but its still too slow.
it wasnt that fast of a processer to begin with. (pentium 3, 548mhz)
Title: Re: Multiplayer Anyone?
Post by: 75 on March 09, 2009, 11:33:25 PM
ZeldaGamer00 was kind enough to set up a temporary server, with TNCQG2 coop and CQA as a PWAD. The only problem was that it WAD coop, and it had tons of Flemoids on Extreme Ooze. My ping went as high as 17,035 at one moment.
(http://chexquestgallery.nxserve.net/images/funny/motivator4672605.jpg)

LOL that poster is epic win!

Now back to your regularly scheduled Multiplayer discussion....

Legendary CTF actually works pretty well with TNCQ, I think we could get that going =)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 10, 2009, 12:19:26 AM
Thank you. :) I normally detest internet memes, but I've come to the realization that they're like regular jokes--they're simply not funny when you spam them over and over again (spilling desu all over the place, for example), but when you know when and how to use one, you can make a very funny and, for lack of a better term, "lulz" situation.

Legendary CTF (or any CTF/Skulltag match, for that matter) works with a minimum of 4 players, which can be hard to obtain, even in the summer, and only harder at any other time. Nevertheless, Legendary CTF owns to no end, so I think we should play that the next chance we get.
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on March 10, 2009, 12:33:26 AM
Just give me a poke if you ever want me to host, but tell me about an hour or two ahead of time  ;)
Edit: I can host up to 6-8 players, but I've only hosted for up to 6 before.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 10, 2009, 11:52:50 AM
btw, a new version of legendary ctf is out.

36e-st, i believe. i dont know the link, but GetWAD will take care of it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 10, 2009, 02:20:36 PM
Hahaha at the new poster!

What do you mean, ZG? I've hosted 8+ before on my old comp...not that we get that many, really.

Atarian, sounds like an AWESOME idea....classes would be great. I know Mercenaries WAD has classes...and so does TNCQ G2.

Soulja_boy XD.  He called himself "Skulltag Admin" once too.  ;)

Title: Re: Multiplayer Anyone?
Post by: Super Searcher on March 10, 2009, 02:55:19 PM
Is the server up?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 10, 2009, 04:08:47 PM
Not mine. I don't have vacation any more.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 10, 2009, 04:11:07 PM
if there is enough people going to actually play, i'll put up a server
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 10, 2009, 06:34:31 PM
btw, a new version of legendary ctf is out.

36e-st, i believe. i dont know the link, but GetWAD will take care of it.
I looked online, but all I could find is the old version here (http://149.156.78.130/~mikolaj/doom/). When you have fail-up, you can't wait around to the last minute to GetWAD it; you have to have it before the server even starts so you can quickly jump in when it does, not spend an hour downloading something. Where was it that you heard this, or where is the release website/thread where I can get it?
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on March 10, 2009, 07:15:32 PM
What do you mean, ZG? I've hosted 8+ before on my old comp...not that we get that many, really.
I just meant that I don't know if my internet connection can handle it, as I have only hosted for up to 6 players before on multiplayer in doom source ports.
Quote from: http://www.speakeasy.net/speedtest/
Download Speed: 1338 kbps (167.3 KB/sec transfer rate)
Upload Speed: 317 kbps (39.6 KB/sec transfer rate)
Title: Re: Multiplayer Anyone?
Post by: Josh on March 11, 2009, 05:07:56 PM
It says i have. download speed 8037 upload speed 4066 Hey Manny test yours i am curious on how fast dial-up is.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 11, 2009, 05:33:45 PM
manny, i saw a server hosting a version ahead of what we had, so i just went to it so GetWAD can update it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 11, 2009, 08:29:54 PM
FiOS vs. Fail-up. I wonder what wins? XD

Result:

Download Speed: 5911 kbps (738.9 KB/sec transfer rate)
Upload Speed: 5375 kbps (671.9 KB/sec transfer rate)
Title: Re: Multiplayer Anyone?
Post by: xbolt on March 11, 2009, 08:33:39 PM
FiOS vs. Fail-up. I wonder what wins? XD

The Fail-Up! Obviously!
Title: Re: Multiplayer Anyone?
Post by: Josh on March 11, 2009, 09:43:12 PM
How on earth does dail-up beat fios.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 11, 2009, 09:57:54 PM
FiOS vs. Fail-up. I wonder what wins? XD

The Fail-Up! Obviously!
Duh, xbolt. You didn't have to say it. It was implied.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 12, 2009, 02:34:56 PM
It says i have. download speed 8037 upload speed 4066 Hey Manny test yours i am curious on how fast dial-up is.
The thing is full of horse feathers. It said:
Quote from: http://www.speakeasy.net/speedtest/
Download Speed: 19 kbps (2.4 KB/sec transfer rate)
Upload Speed: 256 kbps (32 KB/sec transfer rate)
My line speed averages 24 Kbps, my downloads go for around 2.7 KB/sec (it got that basically right, because it sometimes dips below 2.4 KB/sec), and my uploads go from 2.4 KB/sec to the upper 1s. I don't get the upload speed, though.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on March 12, 2009, 04:04:20 PM
...


ON ANOTHER NOTE: It seems noone (cept CC) caught my chex quest classed multiplayer idea.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 12, 2009, 05:29:50 PM
i tried to catch it, but the darn thing is so slipperly and easily missed!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on March 12, 2009, 07:40:58 PM
He used to server-drop alot...with random names and saying all sorts of weird stuff, then joining and playing horribly...XD

and I'd LOVE to play Legendary CTF sometime soon...that or the Chex class based mod.

BTW...What is the difficulties in creating a full 9 classes in the style of TF2? Or at least 6 of them...
-Warrior: with bootspoon and superzorcher
-Soldier: with zorchsword and propulsor
-Plasmar: with zorchsword and limited-range phasing

-Hyper: with bootspoon and hyperzorcher (minigun)
-Miner: with bootspork and sticky bombs
-Sniper: with bootspork and railzorcher

Others, however, will be all dependant on what is possible in Skulltag. A medic would be good, mebe positive damage? a spy is probably impossible due to the friend signs over the heads...an engineer would be near impossible unless you can make a spawner (but it has been done).
Hmm...I might hafta investigate this stuff...*heads off to research*

So, should I keep looking into this? or do you all think we're good and dont need it?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 12, 2009, 09:38:54 PM
Dude, that would be a great project. I say go for it.

It says i have. download speed 8037 upload speed 4066 Hey Manny test yours i am curious on how fast dial-up is.
The thing is full of horse feathers. It said:
Quote from: http://www.speakeasy.net/speedtest/
Download Speed: 19 kbps (2.4 KB/sec transfer rate)
Upload Speed: 256 kbps (32 KB/sec transfer rate)
My line speed averages 24 Kbps, my downloads go for around 2.7 KB/sec (it got that basically right, because it sometimes dips below 2.4 KB/sec), and my uploads go from 2.4 KB/sec to the upper 1s. I don't get the upload speed, though.

Hahaha! Josh and I have 5000-8000 kbps faster download speeds than you! XD

And hey, I just realized my upstream is faster than Josh's!  :o
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 13, 2009, 08:44:25 PM
Download Speed: 1552 kbps (194 KB/sec transfer rate)
Upload Speed: 894 kbps (111.8 KB/sec transfer rate)
Title: Re: Multiplayer Anyone?
Post by: Josh on March 13, 2009, 08:52:12 PM
Dude, that would be a great project. I say go for it.

It says i have. download speed 8037 upload speed 4066 Hey Manny test yours i am curious on how fast dial-up is.
The thing is full of horse feathers. It said:
Quote from: http://www.speakeasy.net/speedtest/
Download Speed: 19 kbps (2.4 KB/sec transfer rate)
Upload Speed: 256 kbps (32 KB/sec transfer rate)
My line speed averages 24 Kbps, my downloads go for around 2.7 KB/sec (it got that basically right, because it sometimes dips below 2.4 KB/sec), and my uploads go from 2.4 KB/sec to the upper 1s. I don't get the upload speed, though.

Hahaha! Josh and I have 5000-8000 kbps faster download speeds than you! XD

And hey, I just realized my upstream is faster than Josh's!  :o
It probably because i am using wifi our wifi rouder is really crapy  ><.

PS: I HATE WIFI
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 14, 2009, 05:03:46 PM
Ha, that's why I PWN all with my wired ethernet. 100 MBps is a lot better than 10.

And it means I can host, since just about everyone I've seen with a wireless connection fails at hosting.

What do you have, GM, DSL? I've got broadband, and this is supposed to be the cheaper connection than the original plan my parents bought...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 15, 2009, 12:53:39 PM
AT&T broadband, the cheapest package they got.

Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 15, 2009, 01:01:47 PM
I have the cheapest Comcast plan, and I'm still 4000 faster. Wow. And Comcast sucks. Then again, AT&T isn't too hot either. They both have bandwidth caps. Not like I blow past 250 gigs a month, though.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on March 16, 2009, 10:10:41 PM
AT&T broadband, the cheapest package they got.


tahts what i got  ;D
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 17, 2009, 12:02:34 PM
are you getting the same speeds i am?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on March 17, 2009, 05:42:34 PM
are you getting the same speeds i am?
no i only get like 1/2 of what you get, but im on a router
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 18, 2009, 12:15:05 PM
i live in a suburb of dallas, so the test location was accurate. however, im hooked up to the router via ethernet, i think thats draining some of the speed >_<
Title: Re: Multiplayer Anyone?
Post by: Josh on March 18, 2009, 05:22:38 PM
You think that is bad i have wifi (not the bad part) that my pc had trouble reading >_< i am on the 2nd floor the rouder is on the 1st floor.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 18, 2009, 10:04:14 PM
Wifi sucks. I mean, convenient, but slower unless you use wireless-n like Rushnerd.

Well, if other computers use the same network, it's obviously gonna drain bandwidth. I'm splitting it up between 3 PCs, but my connection's still okay. Guess it varies.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on March 18, 2009, 10:49:46 PM
"Get on the freakin' point, you morons!"

-or-

MAJOR DEVIATION DETECTED. IRREPARABLE DAMAGE TO TOPIC.

-or-

We just spent a page and a half talking about the problems of networking and internet providers. While this is relevant to the general idea of this topic, it is not the main idea. SORRY FOR BACKSEAT MODERATING, but i'd rather see some "I'm planning on hosting a server" or suggestions for WADs, or something of the like...lest I not come back till next summer ><
Title: Re: Multiplayer Anyone?
Post by: 75 on March 19, 2009, 12:26:18 AM
QFT... this isn't the wifi complaint topic
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on March 19, 2009, 12:45:08 AM
Why give Space Academy a spin?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 19, 2009, 01:08:16 PM
anybody tried rocket jumping?

or 3-way ctf?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 19, 2009, 05:19:39 PM
"Get on the freakin' point, you morons!"

-or-

MAJOR DEVIATION DETECTED. IRREPARABLE DAMAGE TO TOPIC.

-or-

We just spent a page and a half talking about the problems of networking and internet providers. While this is relevant to the general idea of this topic, it is not the main idea. SORRY FOR BACKSEAT MODERATING, but i'd rather see some "I'm planning on hosting a server" or suggestions for WADs, or something of the like...lest I not come back till next summer ><
*cough* *cough* Atarian, as I'm the local mod here, and since we were discussing the internet, I agree we may have been veering off-course. However, since this is a general-purpose Multiplayer topic, I believe the internet has some usage in this thread.

QFT... this isn't the wifi complaint topic
This takes me back to ye olde summer days...
Quote
Backseat Modding has been friggin rampant lately.

Anyways, Slime, what do you mean?

And 3-way ctf would be awesome, but I've never tried nor heard of it. Rocket jumping however, of course I've both done and heard about. Co-operative rocket jumping, when someone launches a rocket at your feet just as you jump, is also awesomeness.

EDIT: Added downloads for Skulltag, the Update, and IDE. Not approved yet, though.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 19, 2009, 06:45:09 PM
if we ever get enough players in one server, we have to definitely try 3way ctf. I'll start a thread. 
Title: Re: Multiplayer Anyone?
Post by: The Slimeinator on March 19, 2009, 07:07:07 PM
Chex Quest: Space Academy is equipped with Skulltag Co-op and Deathmatch support.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on March 19, 2009, 07:18:47 PM
3-way CTF. Does that mean 3 teams? I read on the Skulltag forums that they're working on having it done for up to 4 teams. We can usually barely scrap up enough players for 2 teams, let alone 3 or 4.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 19, 2009, 07:51:03 PM
4 way is out of the question, it gets too chaotic anyways. 3 way is actually fun on certain maps.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on March 19, 2009, 11:13:38 PM
Wifi sucks. I mean, convenient, but slower unless you use wireless-n like Rushnerd.

Well, if other computers use the same network, it's obviously gonna drain bandwidth. I'm splitting it up between 3 PCs, but my connection's still okay. Guess it varies.
i have a best N router so.... ive gotten up to 5 people on it at oe time without anyone dropping below 56MBPS

Any way 3 way CTF would be cool but you would need at least 9 people or 7 and 1 REALLY REALLY good one.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 20, 2009, 10:56:49 PM
Chex Quest: Space Academy is equipped with Skulltag Co-op and Deathmatch support.
But you meant why NOT give SA a spin.  Not why.  And once you get more mapz, that'll be a Pwnzorz deathmatch/co-op zone.

3-way would be awesome.  But Pika, I don't think I've ever hit 9 people.  We hit 8 once I think on 2 peak days.  But I say 6+ wouldn't be TOO bad on three-way.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 21, 2009, 03:28:55 PM
i've seen 3way matches on st with 2 people on each team, and it was still pretty competitive.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on March 23, 2009, 05:28:51 PM
Exactly.  6 players, three teams, isn't bad.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on March 24, 2009, 05:34:43 PM
the problem is organizing to get that much people.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 04, 2009, 11:19:43 PM
Would anyone like a Sunday Server? If so, I'll set one up for tomorrow and have Richie put it in the ticker.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on April 04, 2009, 11:22:45 PM
Good Idea i can come
Title: Re: Multiplayer Anyone?
Post by: 75 on April 05, 2009, 12:14:44 AM
Would anyone like a Sunday Server? If so, I'll set one up for tomorrow and have Richie put it in the ticker.

yes please
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 05, 2009, 12:15:45 AM
Sunday server. It'd have to be from 2 to 5 P.M. EST. Really small window there.
Title: Re: Multiplayer Anyone?
Post by: 75 on April 05, 2009, 12:17:21 AM
oh... why's that?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 05, 2009, 12:18:26 AM
Church, lunch, supper, and other related activities.
Title: Re: Multiplayer Anyone?
Post by: 75 on April 05, 2009, 12:27:40 AM
oh, I didn't know you could host, I thought it was some sacred rule of multiplayer I didn't know about XD
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on April 05, 2009, 01:06:28 AM
I may be able to join...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on April 05, 2009, 09:31:23 AM
Depending on time, I'll come.

If ya hosted it all this week I'd be able to join, but everyone else has had Spring Break for the most part, tru?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 05, 2009, 12:40:21 PM
2 months ago ><

Alrighty, sounds good, I guess I'll host today.
Title: Re: Multiplayer Anyone?
Post by: 75 on April 05, 2009, 01:20:00 PM
I'm ready to play, but I need the wads

EDIT - I need CQloungev34, I have no idea what that is

EDIT2- I found v26, is that good enough?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 05, 2009, 03:12:36 PM
Okay, lemme provide the linkz. v26 will not work.

http://www.mediafire.com/download.php?quxii4z4jwo

And make sure you have Manny's CQ Arena.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 28, 2009, 12:46:15 PM
Eh....server anyone?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 28, 2009, 01:02:12 PM
Sure!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 28, 2009, 01:11:01 PM
Alrighty, server going up.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on April 28, 2009, 02:33:01 PM
I might just go drop in for a few minutes.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on April 28, 2009, 11:08:11 PM
Wow, i'm late.


But BTW, anyone noticing that the summer season is less than a month away?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 28, 2009, 11:13:18 PM
I've noticed. :D I'm already into my technical Summer.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 29, 2009, 12:41:19 PM
Right, but I won't be able to host until mid-June. (School ends the 17th, so I can host the next day)

If anyone else would like to host (hint: Manny) until then, it would be appreciated. A pity GM isn't on lately.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 29, 2009, 01:10:39 PM
Those I've tried to host didn't speak very well of the experience under fail-up, but I'll give it a shot and monitor the pings. The server will be up in a few minutes.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 29, 2009, 01:51:21 PM
Oh, sweet!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on April 29, 2009, 05:09:54 PM
As soon as I figure out either:
A) how to open the ports on my router
-or-
B)Bypass the router directly

...I will be able to host games, Source and Skulltag.
(BTW, if anyone can help me out on that, I will EPICLY appreciate it. It will also help you, as I can probably leave my server up for a long time during the day, even during school.)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 29, 2009, 07:13:03 PM
Man, that would be so nice if you could host....

It's a pity you use wireless (I mean, that's probably you're only option without drilling a million holes in your walls).  It seems to be where everybody's hosting ability is hampered.

However, there must be a way to do it.  I'll try to help.

Hmm...something about DMZ hosts....wikipedia says that it opens all ports...try that.



If not, there's this, but you might have tried this for port forwarding already, idk...try again?

http://portforward.com/routers.htm

*Maybe I should put this in Tech Support too. :D*
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on April 29, 2009, 09:40:58 PM
I folded on the hosting. Sorry 'bout that.

I got into a long editing session on cqarena.wad that involved messy files all over my desktop. I can't modify the WAD while running a server on it, so I wound up not hosting at all. This little experiment will have to wait until tomorrow.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on April 30, 2009, 12:30:32 PM
Today? *hopeful*
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on April 30, 2009, 10:19:26 PM
I may have solved my hosting problems...I'm on my laptop and can't test it, but hopefully its this problem:


Even though the ports were unblocked, everyone saw my server at IP 192.168.1.102 (which is my internal IP address amongst LAN). if I give my IP to those wishing to connect, they can go into the console and type "connect XXX.XXX.XXX.XXX:XXXXX" (or in SKULLTAG case, create a custom server and have it appear on the list).

CROSS YER FINGAHZ!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 01, 2009, 12:00:52 AM
Today? *hopeful*
It's really probably going to end up being next week.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 03, 2009, 08:55:50 PM
Atarian, I really hope this works.

How 'bout you PM me the IP and I try it sometime?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 03, 2009, 10:04:06 PM
Tru tru...it'll be later this week, however, I got so much junk to do...

But it works for sure. TGA joined my GMOD server and we had a deathmatch for awhile. So BOOYAAH!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 04, 2009, 01:57:59 PM
Sweetness! That's a one-up for hosting this summer!

http://xkcd.com/151/
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 04, 2009, 02:57:17 PM
I could test my fail-up today if anybody is interested.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 04, 2009, 03:33:43 PM
Go right ahead.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 04, 2009, 04:19:37 PM
Server's up. Look for "Chex Quest Arena" on the server list.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 04, 2009, 04:23:57 PM
I see it!

But a ping of 1700?! Um...

EDIT: It would also help if I updated ST ><
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 04, 2009, 04:28:06 PM
HAHAHAHHAHAHAHAHAhahahahhaha......... um...... yeah.... that's what I can offer....

EDIT: I did notice that someone tried to connect, but got kicked because of incorrect version.

Ah! I see you on! Be down in a minute.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 04, 2009, 04:28:09 PM
It'll probably get to be OVAR 9000!!!! at some point. XD
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 04, 2009, 04:59:50 PM
Hey, Manny and CC. If you see this, i'm gonna try hosting. Reply to the post if you want to join, as you'll need to setup a custom server
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 04, 2009, 05:09:22 PM
It works, man! Sweetness!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 04, 2009, 10:13:51 PM
Memo: Never do Invasion on my own servers.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 05, 2009, 04:30:05 PM
Alright guys, if you ever want to play, PM me and tell me who wants to play, and I'll send ya the IP (if you cant see it on the master server list)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 05, 2009, 04:37:25 PM
Memo: Never do Invasion on my own servers.

I wonder why. ::)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 05, 2009, 04:41:58 PM
Oh TMOB, you shoulda been there. It was horrible. I could spectate all right (with a ping of 300, Manny-style :P) but as soon as I joined, I froze up, connection interruption, waiting for server, total freeze.  Atari and I were dropping in and out like flies. So Manny, with a ping in the 50s and less, just got 120+ kills. Ugh. Thank you, Atarian. Server again sometime?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 05, 2009, 04:51:08 PM
Atari already has it up, as I understand.

EDIT: I read his last post again. It actually looks like it isn't up, but he'll put it up if someone asks.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 05, 2009, 05:12:35 PM
One of us must be misunderstood, because the server isn't showing up for me. The IP is there because I added a custom server, but no actual server.  I know he downed it last evening...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 05, 2009, 05:14:48 PM
His IP may have changed a slight bit. That would certainly mess the whole thing up. I'm just going to give him a ring.

EDIT: I'm putting my own server up again, and this time, there will be no Invasion.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 07, 2009, 04:32:50 PM
Ok, my server wont be up this afternoon...but I have tomorrow as a halfday, and I'll try and start it ASAP.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 07, 2009, 06:17:28 PM
Could you add an RCON please? Ugh, DM on DooM II maps is kinda getting to me. Co-op is great, but I know there are a few bugs on the last levels (MAP27 I think we got stuck somewhere), and it hurts Manny's connection, and you need at least 3 people for it to be really fun.

But DM on the DM and DUEL maps sounds like a good plan too.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 07, 2009, 10:30:49 PM
RCON was there! you actually asked for the pword and I told you it! (then you went into the console, but respawned instead of changing something)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2009, 01:34:25 PM
Server is UP! (please excuse the double post)

do a custom server to IP 9 8 . 1 2 4 . 8 5 . 2 1 5 (default ST port)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2009, 05:04:28 PM
I'm open. Someone make a post here if they want to play with me, and I'll be there shortly.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2009, 05:10:11 PM
yeah, I was expecting at least cc to be on...but ><

EDIT: Server is down as of this edit. Unless I get 3 people requesting it, it wont be back up today.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 08, 2009, 08:38:32 PM
 :'(

Sorry guys, I had band practice. There's a gig tomorrow, so we needed it.

I'd like to play please.

And as for the RCON, there wasn't anything last time I played. Send_password [password] did nothing. It said it was incorrect.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2009, 09:06:24 PM
I'll tell you RCON in the server.

EDIT: The server isn't up, though....
Title: Re: Multiplayer Anyone?
Post by: 75 on May 08, 2009, 11:44:16 PM
hmmm....

we need some sort of banner thing that flashes at the top of the CQFF when a server is up
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2009, 01:08:48 AM
The problem with that is that one of the admins would have to be constantly online to do that, as servers jump on and off unexpectedly and unpredictably outside of the Summer. A system would have to be rigged up to allow ChexCommander to post special updates in order to bypass this.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2009, 09:41:49 AM
I'll have a server on today from now until.

I'll put the RCON back to its normal state, so CC can use it ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2009, 10:30:14 AM
As usual, I've got an eye on this topic, so just reply, and I'll be in the server shortly.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 09, 2009, 10:42:35 AM
Skull tag sounds fun right now. whose in?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2009, 01:05:23 PM
i'm gonna take it down for awhile...it'll be up again in about an hour

Its up, i'll be watching the server, so join!
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 09, 2009, 02:41:39 PM
Heh I may join. :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2009, 02:44:38 PM
woah, you're not on steam...

but yeah, i'll be waiting for someone to join
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 09, 2009, 02:45:36 PM
LoL I haven't turned it on yet. XD

and ok.

RE-EDIT: ok I can play for a bit, wheres the server?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 09, 2009, 03:15:43 PM
you got to add the IP adress to custom servers.
im on right now.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 09, 2009, 06:04:06 PM
actually, I dont think you hafta do custom server...

but the server is down for today.

Server up today, but noone should be playing cuz its Moms day! :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 10, 2009, 02:50:34 PM
The problem with that is that one of the admins would have to be constantly online to do that, as servers jump on and off unexpectedly and unpredictably outside of the Summer. A system would have to be rigged up to allow ChexCommander to post special updates in order to bypass this.

Yes please. That would be terrific. 

My servers usually don't jump around, really, they go up on a certain day I mention and go down usually that night at about 9 or 10 EST.  But Atari here likes to go bouncing off the walls with server times.  ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 10, 2009, 08:39:50 PM
I'll be available in around 10 minutes or so, so look for me then, and give a reply.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 10, 2009, 09:53:42 PM
The reason I bounce is due to the fact that on school days, I cant keep my computer running all day long, therefore no server till I get home around 3 PM EST. During those times when its up, either projects or just a slow server day makes me shut it down and do other things. And there are some days I cant be on the PC at all, and others I can.

The computer is my main form of entertainment, and I dont do much when I have a server up. I'll browse the net, and if someone joins, I limit my browsing to give low pings. Or I'm not there period, out and about not in my house. If someone joins, i'll try and catch them and play (to supplement my entertainment), but usually i'll miss them, and I gain nothing out of hosting then.

And I'd run it on an as needed basis, but I'll wait for a reply, get none, and go off elsewhere and come back to find out that 5 minutes later, someone said yes, but that was 15 minutes ago.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 10, 2009, 10:13:15 PM
The reason I bounce is due to the fact that on school days, I cant keep my computer running all day long, therefore no server till I get home around 3 PM EST. During those times when its up, either projects or just a slow server day makes me shut it down and do other things. And there are some days I cant be on the PC at all, and others I can.

The computer is my main form of entertainment, and I dont do much when I have a server up. I'll browse the net, and if someone joins, I limit my browsing to give low pings. Or I'm not there period, out and about not in my house. If someone joins, i'll try and catch them and play (to supplement my entertainment), but usually i'll miss them, and I gain nothing out of hosting then.

And I'd run it on an as needed basis, but I'll wait for a reply, get none, and go off elsewhere and come back to find out that 5 minutes later, someone said yes, but that was 15 minutes ago.
Welcome to Chex Quest server hosting. 8)

Being able to constantly and/or consistently host a server is a big plus. I really wish the brain candy deal had worked out.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 10, 2009, 10:40:16 PM
I could, if I can find a network card for my emachines. I could leave it on all the time, depending on its power consumption. I really need to find just an old laptop with networking at at least a gigahertz. In fact, if CC could do that, we might could have a server 24/7.

...imagine our whole operation running on a thick, texas instruments brick laptop XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 11, 2009, 05:46:33 PM
Man, if only we could get CQ United on a rack server...

Lesse, I remember the specs of my hosting computer being 1.3 ghz with 256 mb of ram, and it could run everything fine except for SpaceDM5. (I don't get it, it just killed my comp)

I wish I could leave my comps on 24/7, but that would spike our power bill and we really don't turn on our pcs in my family until we get home. They go off every night.  :-\

I really do wish that the brain candy (or Richie) deal had gone through....
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 11, 2009, 07:15:11 PM
It was brain candy. (http://www.chexquest.org/index.php?topic=878.0)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 11, 2009, 08:23:11 PM
Yes yes yes, but Richie did also offer to help. I don't think he started a topic, but he said he might be able to do it.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 11, 2009, 08:53:49 PM
Hey, atarian, how did you get your computer to be able to host skulltag.  I may be able to host occassionally as well.

I'm sure my computer would be able to run a server hosting SpaceDM5.

Only problem, is, I would need all the wads for hosting and how to change the maps and stuff. XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 11, 2009, 08:59:57 PM
Hey, no problem. We could change maps with RCON, so nothing there. And you'd probably need CQArena, the latest Lounge (it seems we're getting a new one soon), and probably Zorchmatch and SpaceDM5 (just in case, y'know  ;D).
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 11, 2009, 09:03:08 PM
I think a 2.0 GHz core 2 duo and 2 GB RAM should be able to host it just fine. XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 11, 2009, 09:58:22 PM
Oh definitely, compared to my 1.3 gig single core and my amazing 256 megs of ram.  ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 12, 2009, 08:26:42 AM
Ok, here's how I solved router problems:

go to the root address (usually 192.168.1.1) in your web browser. It may ask you for a username and password. If you dont remember doing such a thing, then its most likely 'admin' for both. there should be something there talking about port fowarding (maybe even under a gaming tab). Now, go to Start>Run and type in 'cmd'. when the prompt comes up, type in 'ipconfig /all'. In this info, you should see next to 'IP Address' a number to the tune of 192.168.1.***. all you need are the last set of digits, be it one or two or three. Go back to the port forwarding and enter the internal and external ports of 10666, on the TCP & UDP protocols. In the IP address box, you should be able to edit ONLY the last section. Enter the numbers you found earlier, and check enabled (or the like). Save the changes, and then host a server. Post here when one of us is on, and we'll tell ya if it works.

;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 11:19:43 AM
hehe, well, I can't try that now, I'm going to try hosting from my school to see how it works if anyone wants to see if it works from here.

*edit* it is up, can someone try to join it to see if it works?  Name Chex Quest United, same password.

*edit* didn't work, Manny and I just tried, I'll see what I can do when I get home, but I don't know the password to the one router to log in. :-\
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 12, 2009, 02:35:17 PM
I think this topic is starting to get confused with Server Schedule (http://www.chexquest.org/index.php?topic=577.0). Perhaps we should stick to posting the server ups and down there?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 12, 2009, 03:13:35 PM
Well, this is me trying to help him host...I'll post all my future up/downs in "Schedule" tho...

if you're using college WiFi or other public WiFi, you cant do anything about it. I have my own cable modem and personal router, and thats why I could change the settings.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 12, 2009, 04:46:19 PM
So TMOB, you go to college and live at home? Cool. It must save a bundle on room and board, and a bit more convenient.  ;)

Hmm yes, I don't know what to do about public/college Wi-Fi....I was pleasantly surprised Atarian got it working.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 06:49:42 PM
Okay Atarian, I am at the point of trying to add the things as exceptions for the firewall, however I found 2 ip addresses to the tune of 192.168.2.***

One is the IPv4 address  The other shows for the Default Gateway, DHCP Server, and DNS Servers.  Which one should I use?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 12, 2009, 06:59:57 PM
I say try both.  ;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 07:02:37 PM
Fine, I'll try the one I think it is first. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 12, 2009, 07:11:48 PM
Good idea.  ;D
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 07:37:24 PM
Server works and is now up, if you need the IP I can give it to you.

Attention.  I will be hosting SpaceDM5 tonight at 8:00 EST.  will most likely be up for 2-3 hours.

EDIT: Server is now up and running!
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 12, 2009, 11:00:21 PM
If anyone is playing right now i need the IP. if no one is there though its cool cause i cont want to play by myself
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 11:02:32 PM
well, right now, the server is still up, you should be able to see it without me giving you the ip though, same name, same password, right now, it is simply on invasion atm.  Tried to host coop CQ3 and failed.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 12, 2009, 11:03:16 PM
We tried to get CQ3 coop running, but its not running so hot anymore...i'm working on a way to fix this (cuz zdoom.pk3 has alot of definitions needed to run it).
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 12, 2009, 11:04:30 PM
feel free to join chexy in invasion though. ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 13, 2009, 08:13:56 AM
So we have 4 possible hosters (the last only if the first 3 aren't available...yes, the failup) for the summer.

I'm looking around for an old laptop dedicated for only hosting. But then that would create a need for a huge map pack to tide the players over when I'm not there to change wads.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 10:31:14 AM
I think I'm just going to host the lounge for now, but I won't be paying much attention to it at all.  So you would have to hope I notice that you want a mapchange in a break from my schoolwork.  Will only be up for 2-3 hours though for now.

*edit* installing updates to windows, not automatically manually, will be a little while longer until it is up. :P

*edit* server is now up.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 13, 2009, 10:45:05 AM
If you set an RCON password, then we can change the map ourselves.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 10:46:32 AM
fine then. :P

server is now up, rcon password is the same as the server join password. :P

*edit* hehe, I left it on map01 accidentely, it is now on LNG01.

*edit*  Okay, I figured out the problem, my router assigns the .*** at the end of the router IP address according to the order that devices connect to it.  So I have increases the IP range the the port for skulltag is unblocked for and will expand it more on a need to need basis.  Server is up again and should be working.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 13, 2009, 03:23:56 PM
see, thats why you need a static IP! its very easy to do it, and if you set it for a very high/very low number, you shouldn't interfere with other people's connections. unless you can forward the port for a range of IPs (which mine doesn't ><)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 13, 2009, 03:29:53 PM
TMOB, the server isn't showing up. I'm going to need the new IP to join. :P
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 04:21:08 PM
@Manny I took it down 3 hours ago. :P

@atarian: well, I tried forwarding the port for all the different ip possibilities.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 13, 2009, 04:29:17 PM
Thanks for telling me that earlier when I tried to connect a dozen different times. :P
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 04:30:27 PM
Hold it, got times wrong, I took it down 2 hours ago, and I said initially it would only be up for 2-3 hours. :P
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 13, 2009, 05:35:19 PM
So is the server up?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 05:36:26 PM
No, as I am at school atm and cannot host, I will try to get it up tonight if possible. ;)

*note* server would only be up until 10:00 EST tonight as I have to go to sleep earlier then usual because I have an exam at 8:00 in the morning tomorrow.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 13, 2009, 05:48:24 PM
Ok. :)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 06:05:02 PM
Probably how my server schedule for the summer is going to turn out is going to be an evening and saturday server. for example.  Probably 8:00-around 11:30-12ish EST weekdays and all day saturday when possible.  (or in other words, when I wake up to when I fall asleep. :P )  So anyway from 8:00AM-11:00AM EST start time to a 12:00AM EST end time.

Friday's server should be from 9 in the morning EST to 12:00 midnight EST this Friday only.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 13, 2009, 07:10:14 PM
Ah, that's it! The weekend server! You can be our weekend server!

Since I usually host during the week and don't usually do weekends, you can have 'em all you want (or anybody really, as long as they're not too sporadic).  Also, Atarian or TMOB can take the days I don't host as well. I really like this, having more than one hoster.

GameMaster can host too, but it's a pity he hasn't been on lately....

Is anybody hosting a server tonight?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 07:26:59 PM
I am going to try to, But as I said, it will be shutting down at 10 EST
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 13, 2009, 07:37:30 PM
Ha, I go to bed then anyways.  ;D
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 08:03:40 PM
Server is now up!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 13, 2009, 09:17:47 PM
The roleplays between Manny and I were quite fun until we got to the F-Zero map....><

And TMOB, you NEED an RCON. I was just testing out my abilities to make sure I could control everything.  I did not see any madness; just a little fun, that's all.  :-\
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 09:18:41 PM
I know I need rcon, but why when I am there :P
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 13, 2009, 10:04:49 PM
You don't need it when you are there; you need it when you're not there. :P
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 10:08:45 PM
I know that. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 13, 2009, 10:24:27 PM
Then at least have one ready. I never know when you'll be on or not. And you still didn't explain why you set us to MAP18.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 13, 2009, 10:42:16 PM
hehe, I felt like it. :P

server is now down.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 13, 2009, 11:06:38 PM
See, I seem to be the only one able to pwn at that map...its EPIC WIN to race, but noone but me can avoid the obstacles or make the jumps...epic map otherwise tho.

Also DWANGO5 is a great mapset...we should get plenty out of that.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 14, 2009, 11:06:25 AM
Just to let you guys know, I may have a server up tonight, no idea what I will host though.  maybe I'll try to find some random wad from somewhere. XD

edit I found some other wads, but I also found other DWANGO wads, I found Dwango 1, 2, 4, 6, 7, 8, 10, 11, and 12.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2009, 03:48:32 PM
DWANGO5 is the most well known, tho...

gimme the site that has them, I wanna take a look.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 14, 2009, 04:45:58 PM
http://www.doomwadstation.com/dwango/index.html

*edit* I'm going to put the server up, wad will be Dwango12.  I'm not going to be here that long but will be back on later.  So the Rcon password is set to the same as the server password.

*edit* hehe, I haven't decided yet, but I might just start the all day server starting at 12:00 midnight later, so it really is all day. XD

*edit* btw, is it okay to host the longue and dwango at the same time, since the map names don't mix up (I think).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 14, 2009, 05:40:34 PM
Dwango12? But the ticker says 5...anyways, I'll be on.

See, I seem to be the only one able to pwn at that map...its EPIC WIN to race, but noone but me can avoid the obstacles or make the jumps...epic map otherwise tho.

Also DWANGO5 is a great mapset...we should get plenty out of that.

Atarian, that wasn't it. I'm not too bad at the map any more. However, the gravity was totally messed up. TMOB forgot to change it at the start of the server, so when we RCON'd it, it got totally wacked out and sent us flying across the map. It wasn't playable.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 14, 2009, 11:18:31 PM
The current server is now down for now, had to take it down due to a thunderstorm, the all night server will still be up at midnight EST as I have a surge protector.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2009, 11:47:41 PM
We had the gravity at either 80 or 90 that first time...and we went fine. You need lowered gravity, but not a ton of it.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 12:48:39 AM
The all day server is now up!  12 minutes early XD

*edit* RCON password is also zorcher.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 11:02:50 AM
Hehe, just I didn't need to put it up last night, noone has joined yet. XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 15, 2009, 11:10:34 AM
I'm here if anybody wants to join.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 11:15:06 AM
I don't think anyone else is awake or not at school atm Manny. XD
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 15, 2009, 03:22:07 PM
I shall be there in about an hour, hopefully. But I will also be available later tonite.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 15, 2009, 03:42:07 PM
I just got back from a trip to town. I'll again be available for play, and will be checking the server list shortly.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 15, 2009, 04:03:37 PM
I guess I'm in. Joining soon.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 04:04:30 PM
SS should be joining as well.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 15, 2009, 06:42:08 PM
That was one of the strangest things I've ever seen on deathmatch.

We start with Super Searcher royally owning me and ChexCommander. The scores were disproportionate. It was outrageous. Because of my laptop, I can't do WASD, and while SS wouldn't say if he was using it, the spycam told me he was. That was really the only thing I had to guess on, because both of us were doing uncharacteristically bad. The scores were like 17, 4, 4, or some junk like that. Then, xbolt joins, and everything goes back to normal, and I start winning again. o_O

EDIT: And xbolt, why did you "..." me when I mentioned that the map with all of the LAZ junk was not my taste? Your own brother seemed to share that view. :P
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 07:19:53 PM
atari is on and cc is alive again at least, I think he is now manny ;)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 15, 2009, 07:22:10 PM
Good. I'll be there directly.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 07:27:40 PM
and then atarian leaves, and cc stays afk after one chat line.

and then gets un afk XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 15, 2009, 07:34:47 PM
Hee hee, I zone out a bit sometimes...

EDIT: And xbolt, why did you "..." me when I mentioned that the map with all of the LAZ junk was not my taste? Your own brother seemed to share that view. :P

Are you kidding me, Manny?! Why wouldn't they "..." you when you said that?  :D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 15, 2009, 08:24:41 PM
I think anyone who's played the first few servers of the pre-season would agree...I think we need to have an anti-LAZ usage rule...especially since a conditional has too many loopholes (thnx cav...XD)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 15, 2009, 10:00:36 PM
Yeah, the LAZ is really boring after a while. And while phasing's are fair game, it's kinda cheap when someone just gets behind you and blasts. Rockets, shotguns, and chainguns are fun though. And anything else.

Alright, let's decide on one o' them rulez.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 10:02:03 PM
Is it possible to stop the laz from being used?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 15, 2009, 10:13:08 PM
EDIT: And xbolt, why did you "..." me when I mentioned that the map with all of the LAZ junk was not my taste? Your own brother seemed to share that view. :P

Are you kidding me, Manny?! Why wouldn't they "..." you when you said that?  :D
I have no idee. :P

I've already put up my defense on why LAZs are fair for all and why they shouldn't be banned (everybody has access to them, and I never camp near one so as to give everyone a fair chance at one), but if the consensus is to ban them, then I'll roll with that.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 15, 2009, 11:55:50 PM
Well, the server is reaching it's final hour soon guys.  I don't care if you happen to be playing at the time, it is going down at midnight tonight EST regardless.

As for when the server will be up for the next week or so.

*note* This is very tentative and times are subject to change, this is assuming I can leave my computer on if I have to leave for some of the days
*note* The Saturday fragfest depends on if I have recovered enough from getting my teeth pulled and I can think straight for it.
*note* some of the days will have wads set default to them for the whole day.

Tomorrow - 10:00 AM EST - 11:00 PM EST (will host whatever you want, wad and gametype)
Sunday - 3:30 PM EST - 11:00 PM EST
Monday - 10:00 AM EST - 11:00 PM EST
Tuesday - (most likely will not be up, but if it is) 10:00 AM EST - 10:00 PM EST
Wednesday - 3:00 PM EST - 11:00 PM EST
Thursday - 10:00 PM EST - 11:00 PM EST
Friday - not on, getting wisdom teeth removed
Saturday - all day fragfest.  you choose the gametype and wad, if I have it, I will host it, if not give me the wad necessary.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 16, 2009, 01:11:41 AM
The server is now down, here are the server statistics.

The average data transfer is actually in KB, not bytes.  And yes, the number of frags is 1337. XD

(http://i523.photobucket.com/albums/w358/themasterofbattle/Untitledpicture-8.png)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 16, 2009, 10:36:34 AM
WUT
(http://chexquest.org/gallery/2_13_07_08_8_06_41.png)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 16, 2009, 11:04:01 AM
server is up, it is just set to the lounge for now.

*edit* now hosting the new lounge.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 16, 2009, 10:22:07 PM
NO! SS I WAS JOKING NO NEED TO GO OFFLINE OR THAT!!!

...I wish I had been fast enough to actually talk to him and see whatwas the reason for leaving...

yeah, i *ahem* jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 16, 2009, 10:25:55 PM
jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad

*head asplodes*
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 16, 2009, 10:36:34 PM
jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad

*head asplodes*
<aw snap!>
I totally did not want to see that. -ChexCommander

Yeah, Atari.... It reminds me of the time I told Pikazec2012 that he "didn't get the message," and he immediately left. I was referring to a line I typed before, telling everyone how we should deal with a group of Maximi ganging up on us, but if you stare at the line long enough, you can see how it might be interpreted vulgarly. He later told me that he thought nothing of it. Also, just the other day, the server automatically kicked you one time for "access chat flood," and you didn't come back. Skulltag will automatically kick anyone who chats too much, but it's easy to get confused and think the admin has a bone to pick.

If you think Super Searcher's offended, just PM him.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 16, 2009, 11:13:13 PM
Server is now going down.
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 17, 2009, 02:16:38 PM
jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad

*head asplodes*
<aw snap!>
I totally did not want to see that. -ChexCommander
Heehee, I was offended a little, but I came back on steam so Atari could PM me and it is ok. ;D (BTW this was all yesterday.)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 02:20:56 PM
I can't host right now, but when I get home, I will host armegeddon invasion II. ;)
Title: Re: Multiplayer Anyone?
Post by: Super Searcher on May 17, 2009, 02:23:30 PM
SWEET! ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 17, 2009, 02:45:27 PM
WAT
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 03:05:19 PM
I don't know what it is that you would say WAT to in my post Manny. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 17, 2009, 03:08:23 PM
TMOB, it's a 30 meg download, and it's INVASION. Do you realize that this means Manny can't play?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 17, 2009, 03:18:27 PM
yes but Armageddon invasion is AWESOME!!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 17, 2009, 03:24:33 PM
I don't know what it is that you would say WAT to in my post Manny. :P
jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad

*head asplodes*
<aw snap!>
I totally did not want to see that. -ChexCommander
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 03:31:11 PM
I don't know what it is that you would say WAT to in my post Manny. :P
jokinglyfoundoutthekickproceduresthroughtherconandkickedhimandhecamebackandtheniexplainedandhesaidcyaandwentofflineonsteamaswellandnowi'mkindasadcuzidontknowifhewasfeelingbadcuzikickedhimorwhatsonowifeelreallybad

*head asplodes*
<aw snap!>
I totally did not want to see that. -ChexCommander

Oh, that post. :P
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 17, 2009, 03:31:32 PM
wut
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 03:35:51 PM
Just to let you guys know, I should be heading home soon, so expect my server with Armageddon invasion II to be up within an hour. ;)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 17, 2009, 03:41:57 PM
i'll be there.

fyi, my absence due to internet being cut off.
ditched dsl and got road runner.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 04:32:13 PM
The server is now up!  was Armegeddon Invasion II
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 17, 2009, 04:44:06 PM
im on waiting on someone though b4 i start.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 04:44:38 PM
atarian should be getting on soon. ;)

*edit* link for those that need the wad. http://www.mediafire.com/?xmt0zhd1zdn

*edit* good thing I have a fast connection.  I had a peak data transfer out rate of 191.32 kbits per second, nearly .2 mbits per second. XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 17, 2009, 07:39:14 PM
Are you saying your download rate was about 200 kbps? If so, I get 500 on average, 600/700 if I'm lucky.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 07:41:14 PM
no, my peak data transfer out rate was .2Mbits per second.  I normally average 1-2MBits per second when downloading from the internet.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 17, 2009, 07:43:36 PM
Ah. That's good. Do you have FiOS like Richie?  :D

But what, then, is a peak data transfer out rate?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 07:44:25 PM
yes, that was the peak data transfer out rate.

It is the maximum rate of data my server on skulltag was sending out.  as in, at one moment of time, I was giving the players on the server 200 kbits of data.

And I have Comcast. :P

and the server is still up with armageddon invasion II
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 17, 2009, 07:45:13 PM
yes, that was the peak data transfer out rate.
But what, then, is a peak data transfer out rate?



By the way, do you use download accelerators?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 17, 2009, 07:53:04 PM
What he's saying is the ammount of data leaving his computer peaked at .2MBits/s
I think you're talking about the limit of his data out...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 17, 2009, 08:51:53 PM
just normal downloads with firefox, 17-58kb.
with an accelerator, 200-300kb. sometimes even 500.

speed test stats:
Download Speed: 2887 kbps (360.9 KB/sec transfer rate)
Upload Speed: 926 kbps (115.8 KB/sec transfer rate)

using time warner cable road runner.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 09:06:00 PM
can anyone check to see if they still see my server, my computer power cord got unplugged without me knowing, and my laptop is set to go to sleep if the computer is inactive for ten minutes. ><

EDIT: Sorry guys, the server has to go down early, the crash of my internet changed my ip, and I can't change the firewall settings right now.

(TMOB, please stick to editing your posts instead of double posting. It saves time and space. Oh, and its in the board rules. -ChexCommander)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 17, 2009, 10:32:12 PM
So this is why I downloaded Armageddon Invasion II. What rot.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 10:37:45 PM
you actually downloaded it? :o

I could potentially put it back up in 5-10 minutes, but not for very long.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 17, 2009, 10:39:04 PM
Yes, I downloaded it. Sweet and blood, I tell you. I had to go through stuff to get it.

EDIT: How long do you think you could keep it up?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 17, 2009, 10:41:19 PM
He's able to get it up, and you wont be alone...
I will fight wit teh Cavzor
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 10:51:56 PM
Okay reconfigured my firewall, I might be able to keep it up for an hour hour and a half, if need be, I could leave it up during the night.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 17, 2009, 10:54:08 PM
ok, i'm goin in ...
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 17, 2009, 10:55:28 PM
Server up!

*edit* and server down for the night.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 12:08:58 PM
Okay guys, I'm going to put the server up for now, server will be the lounge with Dwango4 hosted as well so that I don't have to reset the server if any of you guys get on.

*edit* doing that appears to work fine so have fun whoever wants to join. XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 18, 2009, 01:15:33 PM
As always, I'm open today. Just post and I'll be there shortly.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 18, 2009, 03:23:32 PM
I'll be VERY happy when summer comes and I'm able to get on with most others...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 18, 2009, 05:06:27 PM
Oh man, school doesn't end till the 22nd of June, so I guess TMOB has to host till then..and I can't join anything until after 3 at the very least...><
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 05:13:55 PM
Well, I will only be able to host in the evenings and weekends unless I leave my computer running because I am going to be working this summer.  But it will be up at those times almost all the time.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 18, 2009, 05:32:11 PM
Ooh, where are you working?

And that's okay. I can do evenings and weekends sometimes.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 05:34:02 PM
I'm going to be working for one of my friends father.  I'm going to be scanning old surveying books and stuff from the early 1900s and back.  So they can be perserved.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 18, 2009, 08:55:47 PM
dwango4? lolwut?!?

GETwad phails to find this "dwango4."
i know of the existence of dwango6, but i thought dwango5 was the most accepted and common.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 08:56:43 PM
If no one is going to join or play within the next two hours, I'm just going to shut the server down early in about 15-20 minutes.  No point in keeping it up if people aren't going to play.

*edit* hehe gamemaster, I actually have dwango 1,2,4,5,6,7,8,10,11, and 12. :P
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 18, 2009, 09:03:59 PM
You said if no one joins in the next two hours, you'll shut it down in 15-20 minutes. But how will you know if no one will join it in the next two hours if you shut it down in the 15-20 minutes?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 09:04:47 PM
what I meant was if no-one intends on joining within 2 hours. :P
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 18, 2009, 09:09:08 PM
still, if you shut it down in 15-20 minutes, how will you know if anybody intended to join in the next 2 hours?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 09:22:04 PM
that is why I was asking. :P
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 18, 2009, 09:42:29 PM
Gah, sorry. There's been a situation in General Discussions keeping me busy.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 18, 2009, 09:44:44 PM
Gah, sorry. There's been a situation in General Discussions keeping me busy.

Heheheheheh.  :D
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 18, 2009, 09:47:26 PM
hehe, except people keep coming and leaving after ten minutes. ><

*server down*
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 19, 2009, 10:23:12 AM
Just so you guys know, the server will not be going up today.  Giving my computer a break and I have exams tomorrow.
Title: Re: Multiplayer Anyone?
Post by: Josh on May 19, 2009, 10:24:44 AM
Hehe just so you all know once i get my new compy up and running i will try hosting for once  ;).
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 19, 2009, 11:18:13 AM
Hehe, you could try, but I think since you also use a router you would have to get into the router and forward the port manully as well. :P
Title: Re: Multiplayer Anyone?
Post by: Josh on May 19, 2009, 11:21:47 AM
Yes i know :P but since i have fios there will be less lag.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 19, 2009, 11:30:22 AM
Well, I have comcast, so I have less lag as well. :P
Title: Re: Multiplayer Anyone?
Post by: Josh on May 19, 2009, 11:41:48 AM
Well i will have even more less lag :P.

(As long as i dont use wifi again.)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 19, 2009, 11:59:02 AM
Well, you still have to manage to get around your routers firewall.  Otherwise it will block you, and you have to be careful or you will mess up your router for a little while. :P
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2009, 03:14:22 PM
mine doesn't do that...I was able to change the ports on the fly
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 19, 2009, 03:17:11 PM
I can change the ports easily enough, it is just that the internet goes down for a few minutes afterwards. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 19, 2009, 04:26:46 PM
TMOB, FiOS totally owns anything Comcast can offer.  ;)

Saying you have Comcast doesn't necessarily mean anything except that you don't have fail-up.  But it is quite fast.


So...I can't wait to get this league going!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2009, 05:29:19 PM
I'm not happy. DB2's .NET update MURDERED my computer account, which contained all my files and settings. Upon deleting my old account and making a new one, Steam went CRAZY on me...I had to uninstall, which subsequently deleted all my games and GMOD addons...to the tune of almost 32gigabytes of data lost (most of which was downloaded over the period of a WEEK...NONSTOP). >< it also messed up my skulltag, rocketdock, themes, documents, and more. Thankfully, I have a good bit still on my external HDD (thank the Lord), as well as a failed experiment with steam backups, which yielded a full restore of HL2 and TF2...which make pretty good stepping stones for the others...I also have the Portal disc, so I should be good on yet another part.

It'll take me awhile to get this straightened out, so I wont be playing anything but TF2 till the end of the week...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 19, 2009, 05:51:55 PM
I've always hated .NET installs. Ugh. Just stick with C or some other language.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2009, 09:16:32 PM
I've always hated .NET installs. Ugh. Just stick with C or some other language.
...it was DB2 that got .NET...

i'm almost back up...I have 5 of 9 games back up (hopefully they wont take as long)
Title: Re: Multiplayer Anyone?
Post by: Josh on May 19, 2009, 09:47:15 PM
@Tmob that shouldn't be any trouble Atariangamer was it worth it for doom builder 2?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 20, 2009, 02:05:36 PM
Well, I think I am going to go put the server up now.  I'll just put up the lounge and we can decide later what to put up if we get enough people.

Server up!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 20, 2009, 02:08:02 PM
As always, I'll be waiting for anyone to reply here, and I'll get to the server shortly if General Discussions doesn't blow up again.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 20, 2009, 02:09:13 PM
hehe, just as expected, manny posts within a few minutes of me saying the server is up. XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 20, 2009, 02:10:42 PM
That's because I've wired CQFF to send me an email whenever this topic gets replied to.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 20, 2009, 02:18:10 PM
I knew that already, that is why I expected it. :P

EDIT: Note: the server went down for a few minutes because my computer crashed for the first time it quite a while.  It is back up now.

(Gosh darn it TMOB, have you not seen my last bright orange corrections? Please edit your posts instead of double-posting, since it saves space and time. Oh, and it's in the Board Rules. -ChexCommander)

Hehe, no I didn't, And I usually do edits, until I realized that stickied topics are exempt from the fouble posting rule. :P

Server is now down
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2009, 04:18:57 PM
Yeah, I realized it was legal, but please. It clutters the topics.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 21, 2009, 04:22:21 PM
okay then. ;)

Btw, the server won't be going up unless people actually want it up.  So if you want the server up, yuo'll have to let me know here. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2009, 04:23:29 PM
Hmm....sure, why not. But how long would it be up until?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 21, 2009, 04:26:47 PM
I could keep it up probably until around 11 PM EST, don't know which wad to host so I'll just put the lounge up for now. XD
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2009, 04:58:07 PM
Sounds good. I'll be on soon.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 21, 2009, 05:15:35 PM
im on!
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 21, 2009, 05:21:11 PM
Well, Manny, pika is now on, and the one time someone besides you can be on, you aren't there XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 21, 2009, 08:21:27 PM
Terminator with three players is pushing it, but two players, *buzzer* (http://www.gameshowthemesongs.net/sounds/TPIR/tpirbuzz.mp3).
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 21, 2009, 10:16:36 PM
Indeed, server is down for the night.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on May 22, 2009, 11:16:33 PM
three day weekend anyone?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 22, 2009, 11:53:38 PM
Heck yes!
This will be an early look at summer. I get out June 3rd so im excited.  ;D
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 23, 2009, 12:12:22 AM
Are you suggesting I leave the server up for three days starting tonight? :P  even if I could do that, what wad would I host? :P
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 23, 2009, 12:15:27 AM
i am simply saying i get a three day weekend. i dont really care if the server is up all three days but we should get everyone on Monday
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 23, 2009, 12:16:13 AM
no, I'm going by what GM was saying, I think he was implying a 3 day continuous server :P
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 23, 2009, 02:57:55 PM
Hey, I totally joined your site TMOB.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 23, 2009, 04:39:22 PM
I noticed, but we have a thread for that site in the Chex Quest League topic. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 23, 2009, 07:00:02 PM
I've got a double-header parade on Monday ><
(with subs and ice cream though)

So I dunno about it...
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 23, 2009, 11:26:31 PM
I noticed, but we have a thread for that site in the Chex Quest League topic. :P

News to me.  Sorry TMOB. 
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 26, 2009, 08:45:16 PM
I'm hoping I will be free! this will be a pwnz summer.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 27, 2009, 06:14:29 PM
Agreed. I've got 10 on the list already.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 28, 2009, 11:01:29 AM
Hey guys, any of you up for a round right now?  I can start the server if need be.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 28, 2009, 12:27:14 PM
I'll be available at around the top of the hour.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 28, 2009, 12:28:05 PM
So..eleven central?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 28, 2009, 12:33:56 PM
Yep.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 28, 2009, 12:36:24 PM
Ah, sweet!  I shall see you there!
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 28, 2009, 02:32:31 PM
Good Possession strategy, Atariangamer. I must admit that that took me by surprise. Cheat was the fist word to come to mind, but it is actually merely cheap. Good show. I'll remember that strategy the next time we play Possession. I forget nothing. >:D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 28, 2009, 04:25:55 PM
And what strategy was this?

Man, I wish I were out of school...4 more weeks ><
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 28, 2009, 04:42:29 PM
And what strategy was this?
I'll let him tell it if he wants to.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 28, 2009, 06:08:46 PM
And what strategy was this?

Man, I wish I were out of school...4 more weeks ><
only 4 more days for me. lol. i need to hone my death match skills so i wont suck this summer
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 28, 2009, 09:41:37 PM
Suckage, god-status, as long as you have fun, it doesn't matter.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 29, 2009, 08:58:20 PM
Exactly. Who cares if you suck? I had never really played FPSes before until last summer, and I gradually improved to my rather good, wait no, super-amazing (modesty at it's finest XD) state today.

Oh, and I upgraded from an old ball mouse (20th century tech for the loss ><) to an optical! Yay! Greater precision, more sensitivity, and more chance to actually get a hit on SS with a shotgun!  ;D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 29, 2009, 09:15:47 PM
Exactly. Who cares if you suck? I had never really played FPSes before until last summer, and I gradually improved to my rather good, wait no, super-amazing (modesty at it's finest XD) state today.
Be careful! Some of the members here react... violently... at the praising of one's own Skulltag skills.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 30, 2009, 12:08:49 PM
If you guys want, I'll put the server up, don't know what I would host though.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 30, 2009, 12:18:55 PM
I will not be available for Skulltag today.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on May 30, 2009, 12:30:19 PM
Same, and besides, I thought skulltag didn't happen on the weekend.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on May 30, 2009, 01:06:00 PM
That was because CC couldn't host on weekends, I'm able to most of the time.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 02, 2009, 02:08:37 PM
Sorry I got in REALLY late.

The strategy to posession only works to dead end doors. We were on Doom 2 MAP01, and they were getting faster at finding me (especially at the last 3 seconds). So, I grabbed the stone after getting...cav I think, and i ran to the exit room. and closed the door. as they tried to open it, i would hit the button to close it. they tried shooting in the gap, but never got me (crouching may have worked there, guys, if ya didn't try that) But I was safe and got the capture.

It seems I'll be here for the summer season, so i can host at any time. The best way to contact me, tho, is via Steam or Skype. I'll always have Steam up, and Skype will be there most of the time. I'm visiting the forums less FTL, but i usually get all messages after the requester is offline. I kno the Kuwu clan has at least one steam connection to me...TMOB has one, but he can host now as well, so its unnecessary. the Xbolt clan has 2 connections.

But...meh.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 02, 2009, 05:44:49 PM
Ah. Sorry for my absence as of lately as well. I've been busy.

Alright, so I know that even if there is the slight chance I may not be able to host sometimes, we have backup. Good.

Exactly. Who cares if you suck? I had never really played FPSes before until last summer, and I gradually improved to my rather good, wait no, super-amazing (modesty at it's finest XD) state today.
Be careful! Some of the members here react... violently... at the praising of one's own Skulltag skills.

What? Who cares? I'm mod here, and I'm king! Not really. Just kidding, guys. No need to freak out, Manny.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 07, 2009, 04:49:37 PM
Oh, and I upgraded from an old ball mouse (20th century tech for the loss ><) to an optical! Yay! Greater precision, more sensitivity, and more chance to actually get a hit on SS with a shotgun!  ;D

>_<

i think i'm the only one left playing with a ball mouse. a frikin micrsoft mouse at that. here comes my fail.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 07, 2009, 06:39:42 PM
Don't worry, Manny uses the arrow keys.  :D
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 07, 2009, 08:38:56 PM
Don't worry, Manny uses the arrow keys.  :D
WHAT i didnt know people played with mouses. how the freak do you do that i use keys. btw mine is a ball mouse too,
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 07, 2009, 10:34:23 PM
Pikazec...I'm guessing you havent played a modern fps then. you absolutely CANT make it unless you've become a PRO at keyboard looking...

I have a microsoft laser mouse...wireless.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 08, 2009, 01:00:08 PM
Pikazec...I'm guessing you havent played a modern fps then. you absolutely CANT make it unless you've become a PRO at keyboard looking...

I have a microsoft laser mouse...wireless.
the only modern fps ive played is metroid prime and i used a GC controller for that.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 08, 2009, 06:59:41 PM
Don't worry, Manny uses the arrow keys.  :D
WHAT i didnt know people played with mouses. how the freak do you do that i use keys. btw mine is a ball mouse too,


No prob, pika. I only started using the mouse a few months ago. I used arrow keys all last year.

You would go to the settings menu, go to mouse options, and then turn "Always mouselook" to on. You can also customize what the buttons do under the "Customize Controls" option, which I'm sure you've used.
Title: Re: Multiplayer Anyone?
Post by: Kuwabara on June 08, 2009, 09:50:02 PM
0_0  Wow.  I didn't know how many of you were keyboardists.  I can't live w/o mouselook.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 09, 2009, 10:46:28 AM
I can, just not on some of these maps. in most of the original doom games, they were within your FOV, no matter where, meaning it wasn't hard to at least get your aim up there. On some of these newer maps, you get on uneven ground...ALOT. Keyboardists can miss quite a few frags on a few maps because they cant look down.

in all fairness, i know one guy who plays with buttons bound to 'look up/down' and he does fine w/o a mouse
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 09, 2009, 10:52:58 AM
in all fairness, i know one guy who plays with buttons bound to 'look up/down' and he does fine w/o a mouse

Can't be me, then, because I have no buttons bound to those functions. :P I actually use the mouse for that [I have mouselook on], but that's the only thing I really can do with my laptop's non-FPS friendly layout. I still use the buttons for movement. I actually don't hardly use the mouse in the first place. I have it there as a matter of convenience. I wouldn't use it for anything else, so it might as well be set to mouselook.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 09, 2009, 06:58:30 PM
I used to be super-anti-mouse in games, because I thought it was more fun to use the keyboard, but now that I've learned how much more precise a shot with a mouse can be (headshots in skulltag!  :o), I soon switched over. But however you do it, if you're comfortable with it, stick to your guns...or, erm, zorchers.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 10, 2009, 07:51:00 AM
I just got skulltag finally set up  :o.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 10, 2009, 11:07:01 AM
but you're about to get a new computer! ><

but yay!
Title: Re: Multiplayer Anyone?
Post by: Josh on June 10, 2009, 11:20:12 AM
Well i am impatient ;P.
Title: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 13, 2009, 01:02:17 PM
I'm starting a server you guys! ;D


EDIT: For some reason my server isn't appearing on the list...is it my firewall?


EDIT ONCE MORE: Now I remember, my computer doesn't like hosting! T_T  Anyone wanna start a server?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 13, 2009, 01:17:24 PM
I'll put a server up, I will probably have to change the blocked ports on the firewall first.  I'll let you know when it gets up.

*edit* I'll have to wait for people to stop using the internet though, reconfiguring the router firewall usually crashes the internet for a short while.
Title: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 13, 2009, 01:28:52 PM
Okay!  Just give the word, and I'm on!
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 13, 2009, 01:58:33 PM
any wad preference for when I'm able to get it up?

*edit* Server is now up.  It is right now on the CQloungev35, but dwango5 is being hosted as well along with cqarena.

*edit* also, I'll be gone a short while, rcon password is zorcher still.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 13, 2009, 07:13:55 PM
Hey, we have some CQ3 deathmatch now?

however, last I checked, CQ3 is still not compatible with Skulltag...a patch is needed to grab all of the base decorate and stuff and put it in a patch.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 13, 2009, 07:20:49 PM
I don't see the server could some one give me the ip to the server?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 13, 2009, 08:56:42 PM
I forgot to mention. ><

I took it down because no one joined for a while and I needed the port to test something else.
Title: Multiplayer Anyone?
Post by: Batmanifestdestiny on June 13, 2009, 10:07:53 PM
Anyone wanna do a multiplayer game? ;D

I'm up for one, since I'm back from the Mall.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 13, 2009, 11:04:48 PM
I have one going up as "CHEX QUEST UNITED - Atari Style"
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 13, 2009, 11:05:32 PM
Hey, we have some CQ3 deathmatch now?

however, last I checked, CQ3 is still not compatible with Skulltag...a patch is needed to grab all of the base decorate and stuff and put it in a patch.

Ah, really? Hrm, do we have anyone that could make a patch?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 14, 2009, 09:33:31 AM
slime could prolly figure it out.

the problem with hosting the PK3 that contains it all is that it redefines some of skulltag's base PK3 stuff, which the EXE promptly rejects.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 14, 2009, 09:54:57 AM
Hosting today atari?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 14, 2009, 10:59:23 AM
I might try hosting again later today

*edit* server is up.  Right now on the lounge with dwango5 being hosted as well.  I might put armageddon invasion up later though.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 14, 2009, 02:15:19 PM
I am in the server atm any one care to join me?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 14, 2009, 02:17:46 PM
Sure.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 14, 2009, 02:20:05 PM
Alright see you there.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 14, 2009, 10:44:54 PM
We needz moar cybercrime3.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 14, 2009, 10:53:02 PM
if anybody is up for playing right now i am :)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 14, 2009, 11:31:32 PM
server down for the night.

Tomorrow, I will leave a server up hosting spacedm5.  Unless someone sees this and recommends a different wad, as I will not be able to change it until sometime around 5:00 PM EST.  The server will not go up if CC is able to host though.

*edit* well, the server is now up for those who want to play.  It is set to spacedm5.  I won't be around for a while though, so if it crashes, or people want a different wad, I can do nothing about it.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 15, 2009, 10:54:31 AM
I am in the server atm.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 15, 2009, 11:35:45 AM
Im in the server
EDIT: Bah i got to go now. im still on but im afk
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 15, 2009, 02:45:44 PM
It should be a sin to put Chex Quest in the server title and not use Chex Quest Arena. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 15, 2009, 04:00:50 PM
The server will not go up if CC is able to host though.

Me put a server up! Hah! Hah! *wishful eyes*  :-\
I've still got finals and review for them until the 22nd....

But seriously, CQA is a GREAT addition to Skulltag. It makes everything much more like Chex Quest and the CQ World, and that's what we're here for, isn't it? I applaud Manny for all the hard work he's put into Chex Quest Arena. These days, I'd rather be with it than without it.

To quote matthias720...
*steps off soapbox*
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 15, 2009, 08:14:26 PM
that doesnt sound good...

Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 15, 2009, 08:33:25 PM
These aren't the droids you're looking for. You can go about your business. Move along... move along. Get back on topic... get back on topic.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 15, 2009, 08:48:08 PM
When all you got to keep is strong
Move along, move along like I know you do
And even when your hope is gone
Move along, move along just to make it through
Move along
Move along


What? We were on topic.....I don't think one post really counts too much.

Anyways, who wants to host the next server?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 15, 2009, 09:01:25 PM
I could get the server back up if you guys wanted, which wad?

*edit* server down
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 16, 2009, 05:59:38 PM
When all you got to keep is strong
Move along, move along like I know you do
And even when your hope is gone
Move along, move along just to make it through
Move along
Move along


all american rejects FTW!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 17, 2009, 05:58:07 PM
Very true.

Alright guys, I now have access to the news ticker, so when you've got a server up, I'll update it for ya guys!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 17, 2009, 08:50:28 PM
that'll be good...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2009, 04:59:28 PM
SPACEDM5.pk3 was updated in May. I wasn't sure if that was the version we all had, so I say we all redownload it from here.

http://sl4.poned.com/SPACEDM5.zip

Should I host a standard CQArena + CQLounge server today? Would anyone be interested?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2009, 05:12:28 PM
It looks like you need a beta version of Skulltag to play it. (http://skulltag.com/forum/viewtopic.php?p=232905#p232905)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2009, 05:27:14 PM
Oh yeah, I forgot which letter we were on....hm, never mind then for now. ><

By the way, it's an alpha. Remember GM's old signature with half my quote chopped off?  :D
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2009, 05:34:11 PM
It could be a Pi for all I care. :P
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 19, 2009, 06:06:54 PM
By the way, it's an alpha. Remember GM's old signature with half my quote chopped off?  :D

I never understood why it did that. :p
It wasnt out of letters or anything.

The alpha's pretty buggy, (but thats why its an alpha, right? ^_^) we should stick with 97D until there's a stable release.

Btw, cc, OM NOM NOM, NEEDS MOAR CYBERCRIME!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2009, 07:11:32 PM
Okay, want me to host cybercrime, then?

And yeah, I'm sticking with 97d.

Server going up. Let's try this "cybercrime."  :D

EDIT: Server up. News ticker updated.

And cybercrime is fun! The first level is rather a techno theme.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2009, 08:59:46 PM
I can't find the server. What's the server name?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2009, 09:16:42 PM
Hm, my laptop had troubles....I'll restart it. It should be same as always, CQ United.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 19, 2009, 09:19:02 PM
I see the server. You somehow managed to make doom2.wad a PWAD, even though the IWAD is doom2.wad. Talk about PWAD SPAGHETTI SYNDROME. ;D I'll try to hop on.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 19, 2009, 10:31:34 PM
incorrect password?

Isn't it zorch?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 19, 2009, 10:31:57 PM
It's "zorcher".  ;)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 20, 2009, 10:07:45 AM
>_>

I missed it. Had fun?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 20, 2009, 10:59:48 AM
Except for the one map that wasn't fail-up friendly, and for the fact that I had to play with bots half the time, yes, I had fun. It looked like a less flashy version of Legendary CTF meant for deathmatch. :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 20, 2009, 12:07:28 PM
ORLY?!? I missed it ><

I need to wake up earlier and be ready for servers...
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 20, 2009, 01:00:41 PM
I'll host today if people want to.  But the server won't go up until I get some confirmation that people will play.  which wad do you guys want hosted?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 20, 2009, 01:15:27 PM
cybercrime3, of course. I'll be playing ;)

If it looks like I'm not gonna show up, dont worry, I'll be there one way or another.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 20, 2009, 01:19:37 PM
I wanna see cybercrime...so lez do that

i'll try to get in as soon as possible.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 20, 2009, 01:21:17 PM
I don't have that wad on me as I didn't play yesterday, you mind putting it up on filefront or sending it to my e-mail so I can host it.  you can find my e-mail at either my profile or my chex quest arena website.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 20, 2009, 01:23:20 PM
the link is in a thread on this subforum
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 20, 2009, 01:32:06 PM
http://www.coffeenet.org/~vulture/wads/cybercrime3.wad

thats it
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 20, 2009, 01:45:21 PM
well, just started downloading it, server should be up in a few minutes.

*edit* server up
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 20, 2009, 03:12:20 PM
whew, that was great.

manny loves rocket spam.
Title: Re: Multiplayer Anyone?
Post by: Josh on June 20, 2009, 03:47:30 PM
Yup great game.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 20, 2009, 09:58:35 PM
Is the server already down?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 21, 2009, 03:23:52 AM
sorry, yes, it went down when my computer crashed, and I forgot to put it back up.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 21, 2009, 12:50:14 PM
So, are we going to do it again today?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 21, 2009, 01:40:29 PM
if people want it up.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 21, 2009, 01:55:41 PM
Playing computer games instead of spending time with your fathers?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 21, 2009, 02:01:38 PM
not my idea, but if people want it up, I will put it up.

*edit* well, it is up for those that want to play.  I will not be on though, so you will have to rcon everything.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 21, 2009, 09:22:32 PM
Cybercrime + CQ = Failure? Where'd Slime say that? Also, I wonder if he can play this summer....*prepares PM launcher*
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 21, 2009, 09:35:29 PM
well, let's just say because cybercrime was meant for zdameon.  cqarena can only do so much.  don't ask me some of the things it said. ><
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 21, 2009, 09:43:43 PM
Cybercrime + CQ = Failure? Where'd Slime say that?
In the chatroom
Title: Re: Multiplayer Anyone?
Post by: Josh on June 21, 2009, 10:46:21 PM
I am in the server right now if any one cares to join me do so i am bored.

EDIT: Meh nvm i am out of it.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 22, 2009, 10:36:30 AM
Cybercrime + CQ = Failure? Where'd Slime say that?
In the chatroom
HA HA HA!!! It doesn't look like The Slimeinator said that it was fail itself, just that it didn't mix well with Chex Quest. Josh's response was classic, though I suppose one could expect such with GameMaster's rephrasing of what The Slimeinator said. XD
well, let's just say because cybercrime was meant for zdameon.  cqarena can only do so much.  don't ask me some of the things it said. ><
Particularly the rocket suicide one.... One solution I could apply is to load cqarena.wad with all of the classic Chex Quest graphics, then have it last on the server list, or ahead of any WADs that Doom-ify too much. One side effect of this is that one setting up a server would have to think more about where cqarena.wad is on the list, because cqarena.wad would override Flemoids and text strings from any Chex Quest mods that are supposed to alter them. Of course, we rarely use Chex Quest mods that fall into that category, anyway (the lounge doesn't really count, since it doesn't seem to replace any Chex Quest things, just add more material). We mostly use made-for-Doom WADs. On that note, it would probably best to slap cqarena.wad after such Doom mods.

EDIT: I have uploaded the screenshots from the match with cybercrime3.wad on 6/20/2009 after suggestion of taking them (except the last one, which I took to show what I have to put up with and why I don't win more than I do :D).
http://chexquest.org/gallery/7_22_06_09_9_20_48.png
http://chexquest.org/gallery/7_22_06_09_9_23_30.png
http://chexquest.org/gallery/7_22_06_09_9_25_49.png
http://chexquest.org/gallery/7_22_06_09_9_30_16.png
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 22, 2009, 02:36:34 PM
Cybercrime + CQ = Failure? Where'd Slime say that?
In the chatroom
HA HA HA!!! It doesn't look like The Slimeinator said that it was fail itself, just that it didn't mix well with Chex Quest. Josh's response was classic, though I suppose one could expect such with GameMaster's rephrasing of what The Slimeinator said. XD
well, let's just say because cybercrime was meant for zdameon.  cqarena can only do so much.  don't ask me some of the things it said. ><
Particularly the rocket suicide one.... One solution I could apply is to load cqarena.wad with all of the classic Chex Quest graphics, then have it last on the server list, or ahead of any WADs that Doom-ify too much. One side effect of this is that one setting up a server would have to think more about where cqarena.wad is on the list, because cqarena.wad would override Flemoids and text strings from any Chex Quest mods that are supposed to alter them. Of course, we rarely use Chex Quest mods that fall into that category, anyway (the lounge doesn't really count, since it doesn't seem to replace any Chex Quest things, just add more material). We mostly use made-for-Doom WADs. On that note, it would probably best to slap cqarena.wad after such Doom mods.

EDIT: I have uploaded the screenshots from the match with cybercrime3.wad on 6/20/2009 after suggestion of taking them (except the last one, which I took to show what I have to put up with and why I don't win more than I do :D).
http://chexquest.org/gallery/7_22_06_09_9_20_48.png
http://chexquest.org/gallery/7_22_06_09_9_23_30.png
http://chexquest.org/gallery/7_22_06_09_9_25_49.png
http://chexquest.org/gallery/7_22_06_09_9_30_16.png
Nice Ping! and to all of you who look at that last pic i must clarify that the reason i only have 1 frag is casue i had just logged on.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 22, 2009, 06:40:59 PM
Yesterday me and Josh had an epic one on one fight.
Halfway through my mouse broke and the ball fell out and rolled away. Adrenaline pumping, I ignored it and played on with only the keyboard.
And lost by only one frag, 25-24. Josh and his mad bfg spam. So close....
Title: Re: Multiplayer Anyone?
Post by: Josh on June 22, 2009, 06:53:35 PM
You will come close but you will never beat me hehe.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 22, 2009, 06:57:20 PM
You will come close but you will never beat me hehe.

Your bfg spam shield is all but impenetrable. 
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 22, 2009, 07:31:08 PM
well, let's just say because cybercrime was meant for zdameon.  cqarena can only do so much.  don't ask me some of the things it said. ><

Yes TMOB, I know. I hosted it a couple nights before you. I saw the stuff, and all the tag fail. And the messages. "....was struck down" was enough without the beginning part. It doesn't make too much sense anyways.

Still, I like the WAD. I'll add it to our list, if Atarian hasn't already.

BFG/LAZ spam.....><
I despise it. Although GM must've put up a good fight with the keyboard, especially against the spam.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 22, 2009, 07:35:43 PM
Have you even seen the message given for telefragging? ><
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 22, 2009, 07:37:37 PM
well, let's just say because cybercrime was meant for zdameon.  cqarena can only do so much.  don't ask me some of the things it said. ><
BFG/LAZ spam.....><
I despise it. Although GM must've put up a good fight with the keyboard, especially against the spam.

Indeed.

EDIT: Sure have TMOB. I rofl'd.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 22, 2009, 11:11:07 PM
I must say, GM, you really do get the best lines. *points to sig*

Anyways...hm, telefragging, I'll take a look.  ;D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 24, 2009, 12:23:41 AM
We just had a small pickup game between 75, Manny, Gmster, and me. I only have 2 of the matches, as we quickly became bored and I was fixing other stuff. Manny, GM, or 75 might have more. I HAVE PICTURES TO BACK THESE UP, but dont feel like uploading atm...

MAP: DWANGO5.WAD MAP01

ROUND ONE (FINAL):
Atariangamer: 25 frags, 6 time, 57 ping
Gmster: 12 frags, 5 time, 57 ping
Manny Cav: 11 frags, 6 time, 252 ping
75: 9 frags, 7 time, 112 ping

ROUND TWO (FINAL):
Atariangamer: 25 frags, 5 time, 28 ping
75: 14 frags, 5 time, 112 ping
Manny Cav: 13 frags, 5 time, 253 ping
Gmster: 11 frags, 5 time, 85 ping

We then switched to LMS, which I'm not sure of the final outcome before everyone left.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2009, 12:27:26 AM
I had about a 4 point lead in the LMS.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 24, 2009, 09:47:42 AM
We just had a small pickup game between 75, Manny, Gmster, and me. I only have 2 of the matches, as we quickly became bored and I was fixing other stuff. Manny, GM, or 75 might have more. I HAVE PICTURES TO BACK THESE UP, but dont feel like uploading atm...

MAP: DWANGO5.WAD MAP01

ROUND ONE (FINAL):
Atariangamer: 25 frags, 6 time, 57 ping
Gmster: 12 frags, 5 time, 57 ping
Manny Cav: 11 frags, 6 time, 252 ping
75: 9 frags, 7 time, 112 ping

ROUND TWO (FINAL):
Atariangamer: 25 frags, 5 time, 28 ping
75: 14 frags, 5 time, 112 ping
Manny Cav: 13 frags, 5 time, 253 ping
Gmster: 11 frags, 5 time, 85 ping

We then switched to LMS, which I'm not sure of the final outcome before everyone left.

and the MAP02 rounds where I beat you all....  ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2009, 10:56:09 AM
Shall I set up a server for y'all today? What wad would you guys like?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2009, 10:59:42 AM
I'd say SpaceDM5, but that doesn't treat your computer kindly. GameMaster said something about Ghouls vs. Humans. You might want to look into that. If all else fails, there's always the classic Skulltag options, like LMS, Duel, stuff like that.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2009, 11:18:33 AM
True. I don't know how it would fare on my laptop, but the map crashes and stuff make me want to wait a little bit to host it, or have someone else do it.

Ghouls vs. Humans, eh? I'll look into it. I've heard the name, I might've played it once by accident. I wonder how CQ compatible it is.  :D

Alright, I'll update ya when it's up.

EDIT: It's a 30 MB zip file. >< Are you up to it?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 24, 2009, 12:11:54 PM
I can host a server starting around 1pm EST, maybe?

or i'll just start one and post a news ticker about it...watch for it.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2009, 02:50:30 PM
EDIT: It's a 30 MB zip file. >< Are you up to it?
Eh, might as well try it. I'll start downloading it soon. It's going to take around 3 hours, though.

For future reference, Ghouls Vs. Humans can be found here (http://cutstuff.net/blog/?page_id=196).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2009, 03:03:41 PM
Well, Atarian said he was gonna host SpaceDM5 sometime soon, too....

Alright, GVH it is. Server up.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 24, 2009, 05:02:23 PM
The server is set up wrong.

GVH is Team LMS, not Team DM.

Also, you need to update the your version to GVHb2v2.pk3, gvhmapsb2v2.pk3 and ADD gvhwarclasses.pk3 and gvhwarmaps.pk3
Title: Re: Multiplayer Anyone?
Post by: 75 on June 24, 2009, 05:51:58 PM
... I'd rather get beat than have people let me win. just to let you guys know.

I catch on pretty quick
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 24, 2009, 05:55:01 PM
... I'd rather get beat than have people let me win. just to let you guys know.

I catch on pretty quick

No hard feelings.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2009, 07:45:34 PM
The server is set up wrong.

GVH is Team LMS, not Team DM.

Also, you need to update the your version to GVHb2v2.pk3, gvhmapsb2v2.pk3 and ADD gvhwarclasses.pk3 and gvhwarmaps.pk3

Sorry GM, but Manny gave me the link, he was downloading it for hours, and that's what I'm using.  Besides, the 4-way WAD setup....><

But if that's the way you want it next time, I'll keep it in mind.  ;)
Team DM, Team LMS...it's almost the same with two or three people.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 24, 2009, 07:52:59 PM
I downloaded everything, so I'm ready for any combination of GVH.

The main reason I linked to the version I did is because the newer beta GameMaster wants isn't completely compatible with Endless Wars (http://cutstuff.net/blog/?p=1321).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 24, 2009, 08:01:21 PM
Ah, so you got Endless Wars too, eh? Good.

So next time, would we do Endless Wars or GVHv2 beta 2?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 24, 2009, 09:02:44 PM
Well, GVHv2b2 has new classes and maps, and with a decent amount of people, it can be loads of fun. There's a reason GVH is really popular with skulltaggers.

Endless Wars, huh? I've heard of it, but never played it. Links?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 24, 2009, 09:05:38 PM
i cant find the dang server or i would join
Title: Re: Multiplayer Anyone?
Post by: Captain Ventris on June 24, 2009, 09:42:41 PM
Well, GVHv2b2 has new classes and maps, and with a decent amount of people, it can be loads of fun. There's a reason GVH is really popular with skulltaggers.

Endless Wars, huh? I've heard of it, but never played it. Links?
Endless War is the expansion pack that Cutmanmike put out for GvH. It's on his site, which was linked to before. It adds a new class to each side.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 24, 2009, 10:28:02 PM
ok...someone give up some links to every thing I need...i'm confused ><
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 11:35:51 AM
gvh.zip (GVH.pk3, GVHmaps.pk3) (http://www.doomworld.com/idgames/index.php?id=15553) This is Ghouls vs Humans.
GVHv2b2.zip (GVHmapsv2b2.pk3, GVHv2b2.pk3) (http://files.filefront.com/GVHv2b2zip/;13879560;/fileinfo.html) This is Ghouls vs Humans v2 beta. It isn't completely compatible with the Endless Wars expansion listed below.
GVHwar.zip (GVHwarclasses.pk3, GVHwarmaps.pk3) (http://files.filefront.com/GVHwarzip/;13736079;/fileinfo.html) This is Ghouls vs Humans Endless Wars. It's an expansion pack for Ghouls vs Humans, and Ghouls vs Humans v2 beta to a certain degree.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2009, 01:01:18 PM
Alright, since Manny has been so kind to post the links to everything, what would y'all think of a round of GVHv2 beta 2 today?

EDIT: Wait a minute, GM! You said I should put up GVHwarmaps, but that's part of Endless War! How can you say you've never played it, then?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 01:26:40 PM
Alright, since Manny has been so kind to post the links to everything, what would y'all think of a round of GVHv2 beta 2 today?
Sounds good.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2009, 02:44:34 PM
CutmanMike just released beta 3. ><

I'll do Endless War instead, but once y'all have beta 3 (tomorrow?), we can run v2 and EW at the same time!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 03:02:05 PM
i dont see your server...SCRATCH THAT i see it...XD
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 03:29:02 PM
I can connect, but I get hung on "REQUESTING SNAPSHOT" or whatever that is. ChexCommander, I noticed you mixed Endless Wars and Beta 2. You're not really supposed to do that.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 04:15:12 PM
I'm never playing that again unless we have about 10 more people and less creepers...they have their place, like a spy in TF2, but i swear...i was dying waiting for him to attack...i'd have rushed up and gotten killed 500 times, but even though he sits completely still, i never see him...ever. even when he attacks me. so...now that I hate this things guts, call me when it gets good...(worst 75 megabytes on my HDD right now...)

unless this gets good when you play it right, I'm never going to this again.
-=DELETED=-
Title: Re: Multiplayer Anyone?
Post by: 75 on June 25, 2009, 05:29:39 PM
I'm never playing that again unless we have about 10 more people and less creepers...they have their place, like a spy in TF2, but i swear...i was dying waiting for him to attack...i'd have rushed up and gotten killed 500 times, but even though he sits completely still, i never see him...ever. even when he attacks me. so...now that I hate this things guts, call me when it gets good...(worst 75 megabytes on my HDD right now...)

unless this gets good when you play it right, I'm never going to this again.
-=DELETED=-

QFT, I wasn't exactly blown away when I played it. The sprites are well done but the gameplay was rather boring.

Admittedly it was just me and GM, but I don't really care much for how the classes worked. I much prefer having a ton of weapons laying around to choose from.

Also, I thought the maps were rather lame....
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 05:59:20 PM
The maps are outstanding...really awesome stuff that would be good in something like left4dead or a zombie invasion or something...the classes are kinda unbalanced, as even with Nervey gunning me with his machinegun, it took him 3 deaths to kill me.

class based games are really awesome, but they need to balance...maybe a big team vs a big team could work there, but not just 1 v 1.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 25, 2009, 06:07:00 PM
server just crashed i think. we were trying ctf with GvH
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 06:09:40 PM
class based games are really awesome, but they need to balance...maybe a big team vs a big team could work there, but not just 1 v 1.

That's the key.

Look at any GVH server on st, and there's always 10+ people on them.

EDIT: yep, pika. it was an epic game though.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2009, 06:29:32 PM
Problem is we're using a private server....

I must admit that forest map was no fun. Just waiting for an attack was pointless. However, GM, Manny the Creeper and I had a pretty epic battle on GVH02. I won as a marine, with the score 20-18-18.

However, this isn't the best mod for 3 people at a time, especially with the ghouls' special abilities...

Also, I switched the map so there's no crash.

I'll leave the server up now, but how about a good-ol' buggy CQZM-beta2 tomorrow?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 06:38:08 PM
The server's still broken because the game mode is still CTF. The reason it broke is because it tried to go to a GVH map, but the GVH maps don't have CTF starts. If it had just went to D2CTF2, we would have been fine. A map list might have prevented that, or a swift change of the map before it tried to load GVH16.

ANYWAY... yeah, the very nature of the Creeper is to... creep. It has 70 health max, and is notably slow, but is also very stealthy. You have to be very sneaky as a Creeper. You can't just barge out like a Marine. However, a sneaker Creeper, one that knows how to play the class, can run over a lot of people if they don't know how to combat the Creeper. In fact, if I did the stuff I did as a Creeper in a different class, I would have won nothing. You have to know what you're doing.

Anyway, I'll upload a screenshot shortly to demonstrate what the Creeper is capable of. >:D

EDIT: Done! (http://chexquest.org/gallery/7_25_06_09_2_47_33.png) I also would have won that other game, but ChexCommander got on a hot streak.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 07:11:28 PM
no, i'm not saying the creeper is a bad class or that thats not how you play that class...i'm saying if thats all i'm up against, i will gain nothing and will just explode. I'm laggy offensive, not defensive. I will analyze what I can, then just rush all leeroy jenkins like. if i die, i die. if i win, i win. when i'm just sitting there running around waiting...i lose no matter what.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 07:17:49 PM
Ah. Well, like was said, two players doesn't really cut it for GVH. Even three players makes quite a difference.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 07:33:44 PM
well..the files will sit in mah recycle bin till tomorrow, and if i get on with the crowd, i'll pull em out ><
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 07:35:03 PM
Sounds like how I first reacted to SpaceDM5. :P
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 08:15:15 PM
Server's still broken.

I can start one, though. GVH CTF then?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 08:20:54 PM
As awesome as CTF sounds, we'd have to get enough players before we do that. But yeah, GIMME MORE GVH. The class systems is nothing like I've ever seen. I've enjoyed this mod, more than Cybercrime for sure.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 08:26:40 PM
So, Team DM or Team LMS good? Free for all DM isnt really a good idea for GVH, humans and ghouls aren't meant to fight themselves.

How about this, Team DM for now, and when we get enough people, I'll switch it over to CTF.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 08:28:25 PM
Sounds alright to me.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 08:37:23 PM
Server up.

I can play until 7PM, then I'll be going out but I'll keep the server running. I'll be back at 9PM, if anyone still wants to play. Server goes down at 10PM.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 08:42:54 PM
I can't find it. What's the server name?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 08:45:10 PM
Chex Quest United 2.

Hold on, I can see it either.


Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 08:47:12 PM
Chex Quest United 2.

Hold on, I can see it either.



Do you mean "can't see it"?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 25, 2009, 08:49:08 PM
GM, add your localhost to the custom servers list, I at least have to do that in order to get into the games I host.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 25, 2009, 08:49:31 PM
Yeah, "can't".  :p

I think it has something to do with the fact I have cable internet. Doesn't make sense, I'm hooked up to the router by ethernet, not wireless.

EDIT: I'll try that, pika.

ANOTHER EDIT: It showed on my list this time. How about you guys?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 09:06:36 PM
i thought that was the PROBLEM!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2009, 09:40:29 PM
The server's still broken because the game mode is still CTF. The reason it broke is because it tried to go to a GVH map, but the GVH maps don't have CTF starts. If it had just went to D2CTF2, we would have been fine. A map list might have prevented that, or a swift change of the map before it tried to load GVH16.

ANYWAY... yeah, the very nature of the Creeper is to... creep. It has 70 health max, and is notably slow, but is also very stealthy. You have to be very sneaky as a Creeper. You can't just barge out like a Marine. However, a sneaker Creeper, one that knows how to play the class, can run over a lot of people if they don't know how to combat the Creeper. In fact, if I did the stuff I did as a Creeper in a different class, I would have won nothing. You have to know what you're doing.

Anyway, I'll upload a screenshot shortly to demonstrate what the Creeper is capable of. >:D

EDIT: Done! (http://chexquest.org/gallery/7_25_06_09_2_47_33.png) I also would have won that other game, but ChexCommander got on a hot streak.


I HAD a map list. I set it from GVH00 - GVH21. I didn't know it even HAD ctf.

And yes, I got on a hot streak with that shotgun. I loved actually hitting Manny and seeing the explosion.  :D

Yay, so GM has a server up? Good, since mine is down.

We need more class-based mods.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 25, 2009, 10:04:10 PM
ANOTHER EDIT: It showed on my list this time. How about you guys?
Nope. I still can't.
I HAD a map list. I set it from GVH00 - GVH21. I didn't know it even HAD ctf.
I'll rephrase it. A map list that included the CTF maps in order would have helped. And no, yours did not have CTF. GameMaster or Pikazec2012 used RCON to get us to D2CTF1.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 25, 2009, 11:20:08 PM
What? Wait, what were GVH16 and 17? And what was on D2CTF1?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 25, 2009, 11:20:46 PM
We need more class-based mods.

I had an idea for a tf2 style class system...in this very thread. didn't have a full nine classes, but you could have each with their special weapons/health/abilities...

ALSO: I can host late nights...till around 12am EST.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2009, 10:36:47 AM
What? Wait, what were GVH16 and 17? And what was on D2CTF1?
GVH16 and GVH17 are Ghouls vs Humans maps. GameMaster or Pikazec2012 (I'm honestly not sure) switched us to D2CTF1 for Ghouls vs Humans CTF. Pikazec2012 called 75 on Steam, then we got started big. It was pretty epic. When the map ended, instead of trying to advance to D2CTF2, the server went to GVH16 while still stuck in CTF mode, ruining the server. Now that I've analyzed that more, I think your map list is actually the problem, since I wasn't aware it existed before.

Anyway, who here is in favor of [buggy] Zorchmatch? I'm a bit on the fence. I'll play it if that's what you come up with, but I'm still not sure if I like the idea in full.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on June 26, 2009, 10:40:19 AM
What? Wait, what were GVH16 and 17? And what was on D2CTF1?
GVH16 and GVH17 are Ghouls vs Humans maps. GameMaster or Pikazec2012 (I'm honestly not sure) switched us to D2CTF1 for Ghouls vs Humans CTF. Pikazec2012 called 75 on Steam, then we got started big. It was pretty epic. When the map ended, instead of trying to advance to D2CTF2, the server went to GVH16 while still stuck in CTF mode, ruining the server. Now that I've analyzed that more, I think your map list is actually the problem, since I wasn't aware it existed before.

Anyway, who here is in favor of [buggy] Zorchmatch? I'm a bit on the fence. I'll play it if that's what you come up with, but I'm still not sure if I like the idea in full.
Wasn't me. i dont know how to change maps without voteing
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2009, 10:48:40 AM
Then it was GameMaster.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 10:51:12 AM
GM knows RCON well... (EDIT...cav posted)

and I'd like to do ZM...I need to forget the CS thing and full on fix ZM.

I'm running into problems with the decorations being blocking...not so cool. I"ve removed them from the major pathways, but near the edges of the maps and in the little rock surrounded patches with trees, i've kept them. I also have water problems...so you're gonna need jumping. also, I am having trouble porting the 2nd map...the textures aren't showing in DB, though I've added the textures the same way as the first map. also, alot of the nice features in that map are now dead due to lack of 3d floors. some tables, a decoration piece on the outside... not to mention all the tags from the 3d floors are wrecking me trying to reimplement a few things (teleporters, lifts)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 11:05:19 AM
What? Wait, what were GVH16 and 17? And what was on D2CTF1?
GVH16 and GVH17 are Ghouls vs Humans maps. GameMaster or Pikazec2012 (I'm honestly not sure) switched us to D2CTF1 for Ghouls vs Humans CTF. Pikazec2012 called 75 on Steam, then we got started big. It was pretty epic. When the map ended, instead of trying to advance to D2CTF2, the server went to GVH16 while still stuck in CTF mode, ruining the server. Now that I've analyzed that more, I think your map list is actually the problem, since I wasn't aware it existed before.

Anyway, who here is in favor of [buggy] Zorchmatch? I'm a bit on the fence. I'll play it if that's what you come up with, but I'm still not sure if I like the idea in full.

Oh...I understand now. I didn't realize there was CTF, and Cutstuff just told me to make a list from GVH00-GVH21, so that's what I did, just so to have the Endless Wars stuff on there.

Btw, I don't usually have a map list.

Today, just choose any WAD you'd like.
Atari, what CS thing?

Oh, and finally, I remember playing a class based mod once. It was TF2 style, with different classes, each with their own weapons...but I don't remember if there were maps to go with it. Maybe it was Mercenaries?


EDIT: Okay, Atarian gave me a really good idea. How about we use the RealgunsAdvanced Wad that has a thread in this forum (the link is here http://www.interdoom.com/wads/RealGunsAdvanced_fr_IV-coop.zip ) and play straight renamed doom2.wad co-op?
Title: Re: Multiplayer Anyone?
Post by: 75 on June 26, 2009, 11:54:41 AM
That real weapons wad is pretty cool

It's fun to fight the cybie with that XD
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 12:10:12 PM
Plutonia coop is awesome with this, as I've said earlier...i played all last summer with this thing on plutonia.

I VOAT FYVE and suggest we do it NAO!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 01:07:23 PM
ooorrrrr....we'll do mercinaries! class based play is pwnz
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 01:19:36 PM
So...Mercenaries [Team?] DM (class-based awesomeness) or RealgunsAdvanced Co-op (renamed Doom2 co-op with better weapons) ?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2009, 01:49:55 PM
Just wing it. ;) Or, you could just try the real weapons mod first and see how it goes, since that's the one that's gotten the most attention so far.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 02:00:50 PM
Hm, or I could use Mercenaries for Co-op as well....hm...okay, I'll wing it. But I'm open to more suggestions.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 02:14:22 PM
Lets do coop...i feel strongly to coop today
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 02:15:34 PM
Realguns or Mercenaries?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 02:18:39 PM
RGA
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 02:40:11 PM
Server up. Take a look.

So Atarian, could you host tomorrow?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 26, 2009, 05:26:20 PM
The Cooperative, as usual, made my fail-up real stretchy. The fancy guns that were notably hard to use and figure out probably didn't help, either. :P I don't see why we're adding a mod to replace all of the Zorchers with guns in Chex Quest, anyway.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 26, 2009, 05:34:16 PM
It was fail. All it basically was plain doom 2 coop. Friendly fire was on, which only made it worse. We started killing each other instead of playing the maps.

So after everyone agreed, I switched it to DM. It got boring fast. Atari left, so I left.

Don't get me wrong, RealGunsAdvanced is an awesome weapons mod. I think that if we had more people in DM, the fun would have stuck.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 26, 2009, 06:15:11 PM
@Manny: just to make it a bit more fun and different. I really enjoy playing with a system like that (clips and all)

@GM: the point WAS for it to be coop...and we weren't team fragging until josh joined and you and him started going at it >< then due to the fact I was alone, I joined in at which point he switched it to full dm, and my favorite thing to do (snipe and/or rush) became useless due to lack of snipers and good rushing weapons...and grenades and weapons that could sap a full 100% in one burst didn't help...so i left.

Hopefully we'll get some people and Mercenaries will be fun.


BTW, next time we do coop, turn off the teamdamage. because as soon as someone gets bored, it just turns into a deathmatch.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 26, 2009, 07:20:21 PM
If anyone can host Mercenaries right now, that'll be awesome.
If not, I'll do it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 26, 2009, 08:35:03 PM
Please do. I've been practicing my sniper skills.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 27, 2009, 12:23:31 AM
...i'm here! XD
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 12:26:22 AM
EDIT because already said somewhere else
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 27, 2009, 12:35:45 AM
i'm gonna post the same general thing here...

we dont have enough resources to completely remove a doom-ish influence from our multiplayer experience. its nearly impossible. i'd like to see you try the same old same old for 104 days in a row and enjoy it every time. we're limiting ourselves to the classic doom stuff, which is easier to replace with CQ stuff. However, if we were gonna do that, lets just grab the original chex.exe and host some servers. It'd sure be a lot less waste of the engine. it has almost limitless potential, but we're just doing the same old same old. i'm enjoying the variety and exploration into different aspects of online multiplayer. however, if we're gonna lose players (which is a problem already), we're losing all over.

if the problem is violence...you shouldn't really be playing a half converted, bloody first person shooter. if the problem is theme continuation, then grab a wacom tablet and get to drawing up sprites. if the problem is its not cq, then start making good maps utilizing the pwnz engine and technology. they had to update the whole entire server browser to incorporate this last batch of features...and we're losing players due to us trying to explore the new features.

this is just kinda getting on my nerves, and it has been on my nerves for a long time...we're not getting the full potential of the engine. it can do so much more than ctf, dm, and coop. but due to the fact that we have only 1 or 2 explorers into gzdoom and skulltag tech, we're not getting our nice, custom, homebrewed tech demo to have fun with.

IN SHORT: Use it or lose it. this is NO way to use this engine, and i think we're limiting our selves to a fault.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 12:38:21 AM
are we moving this discussion here? I don't think it's a good idea to take up two topics, I was a bit slow on the edit, I'm afraid....

I meant that this really isn't a Chex Quest match anymore, is it?

I mean, the weapons are well done, but it's more of a doom game than a CQ game. That's not a bad thing, but it's far from a CQ deathmatch.

For what it's worth, I'd rather just play TF2 because it has better graphics. Maybe you're into this stuff, that's fine, but I like cybercrime/Dwango better, it just seemed a bit more of what I'd expect from a CQU server. This mod actually is barely even doom if you ask me

I'm not asking you to change your server plans, just putting my two cents in.

I guess the best way to put it is if you want to make a Rainbow6 server, there's a place for that, but I don't think you can really call that CQ by any means.

I guess I don't really know what it's like to play the same stuff over and over again, because I've just started skulltag, but it doesn't really make sense NOT to use at LEAST the original CQ weapons.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 27, 2009, 11:17:05 AM
I say we discuss this here, since this doesn't have too much to do with mercenaries any more.

Sure, we've done our share of ST-compatible WADs on Skulltag, but after a while, you just get tired of the lounge, and terminator, and the same old co-op, y'know? If we can find a way to improve on this, let's do it. But if we can't, that's why we're looking for new ways to improve the fun. I personally love Mercenaries.

Atarian said everything else.  ;)
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 27, 2009, 11:32:00 AM
Server is now up.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 11:39:55 AM
Well... alright. But I was hoping for a place that would host CQ, because you can't really get that anywhere else. I'm pretty sure there's other servers that host mercenaries.

A server's up? I'll give it another shot then
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on June 27, 2009, 11:48:19 AM
What this sometimes is is a Chex Quest haven for those who don't have Doom 2 or whatever. Yes, some of the mods don't mix entirely well, and yes, there's not much we can do about that, and yes, we do have a shortage of people that can make good Skulltag or whatever maps and mods, but hey, this is Chex Quest United. We're our own little group, and we host whatever Skulltag mods we find appealing. As long as we have a good time, I don't think it matters all that much. You wouldn't see any "ghouls" or stuff like that in Chex Quest, but I honestly found Ghouls vs Humans to be a very entertaining mod. It was the most fun I've had with Skulltag in quite awhile. People like me wouldn't have that opportunity otherwise.

The server is up? I'll see what's cooking after I'm done here.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 02:29:11 PM
Nobody's in the server, it's playing the encroaching doom thingy. It's pretty fun, but if you have more than 2 people it gets way too easy.

I kept crashing so I just quit
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 27, 2009, 02:54:19 PM
Enchroaching doom? What map?
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 27, 2009, 03:01:22 PM
he means invasion.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 27, 2009, 04:16:29 PM
Server's still up. Anybody game?
Title: Re: Multiplayer Anyone?
Post by: TrueDude on June 27, 2009, 04:35:47 PM
It's not working. :/ I try logging in and get "Connecting to (I.P. Address)" over and over again.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 04:59:21 PM
Enchroaching doom? What map?

Actually it's called the impending nightmare

EDIT- server was working for me a few seconds ago, but nobody was in it
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 27, 2009, 05:03:20 PM
It's not working. :/ I try logging in and get "Connecting to (I.P. Address)" over and over again.

I can give you the direct IP if you need it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 27, 2009, 05:14:39 PM
If I see people in there, I'll join.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 27, 2009, 05:34:15 PM
i'm back, so lets try this...

crashed during an invasion round ><
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 27, 2009, 05:57:43 PM
For no apparent reason. Maybe TMOB's PC crashed? Or he cut the server himself.

EDIT: Hey, I'll host if you guys still wanna play.
Title: Re: Multiplayer Anyone?
Post by: TheMasterOfBattle on June 27, 2009, 06:16:34 PM
hmm, that is odd, where did my server go? ><
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 27, 2009, 06:23:11 PM
My server's up.

EDIT: It's not showing up for some reason. Taking it down. TMOB, you can put your own back up if you want. Nobody's really online to play anyways. It's been a long day, I think everyone's tired. Tomorrow everyone will be refreshed and we can have some epic games.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 27, 2009, 06:36:35 PM
hmmm..... maybe we could do goldeneye doom skulltag next?

I'd like to make a Blake Stone Skulltag, but it's probably copyrighted... (but goldeneye isn't...?)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 27, 2009, 10:10:30 PM
What's goldeneye doom?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 27, 2009, 11:39:39 PM
based off the goldeneye 64 game...known for its multiplayer
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 28, 2009, 03:51:53 PM
Any servers up today?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 28, 2009, 04:00:31 PM
I can't host. But can anyone else?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 28, 2009, 04:15:07 PM
My hosting abilities were killed by cable >.>
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 08:59:03 PM
I got a server up
Details on the ticker
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 10:17:18 PM
Armageddon + RealGuns? Interesting combination.  :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 10:19:46 PM
PLEASE JOIN
i'm dying here!

nervey came, then GM, then GM left, then 75 joined, then they both left, and then i died, and i had to restart the WHOLE map (though I was at the final boss)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 10:23:13 PM
Ah yes, Armageddon is a crazy WAD. I'll try to join, but no guarantees.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 10:27:18 PM
k...

I clicked on the topic title, and saw the first few posts from last summer...AMAZING
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 10:30:29 PM
k...

I clicked on the topic title, and saw the first few posts from last summer...AMAZING
wut
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 10:31:09 PM
so is anyone comming back in? its WAY too hard to do solo
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 10:31:56 PM
awww, I just closed down IDE
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 10:35:10 PM
WELL OPEN ER UP AND GET BACK INTO THE PWNZ WORLD OF HALF DOOM HALF CQ AND REAL WEAPONS.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 10:37:33 PM
k...

I clicked on the topic title, and saw the first few posts from last summer...AMAZING

I know. Wasn't it great? Firing up my first ST server (Zorchmatch)...ah, nostalgia.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 10:43:17 PM
Nostalgia often blinds us to the fact that suck is eternal, CC.

Requote, very necessary!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 10:45:34 PM
Nostalgia often blinds us to the fact that suck is eternal, CC.

Requote, very necessary!

 ;D
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 10:53:28 PM
The recoil from RealGunsAdvanced is very annoying.
I wonder if anyone has tried pairing Armageddon with Mercenaries?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 10:57:32 PM
Now that you think about it, if that worked, that would be AWESOME.

And the recoil ruins the machine guns when you try zooming in with them (FOV decrease), but I like it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 11:07:06 PM
We need to play GVH.
Me(choke) and Manny(creeper) make a great team on GVH CTF.
NEEDS MOAR OM NOM NOM!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 11:10:52 PM
We needz moar peoplez on ST as well...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 29, 2009, 11:21:50 PM
We needz moar peoplez on ST as well...
Tomorrow, we shall have an epic GVH game.
(GVHv2b3.pk3) Doesn't need endless wars or anything else attached to it.
BTW, UR POOR ATTEMPT AT TEH INTERNET JARGON IS EXCUSED!
 ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 11:31:27 PM
LOL

needz moar pplz

btw, server is down after pikazec, nervey, and i all battled against the machines up till about round 5, then during the final round nervey had to go, and I took out the lightning core ><

SO hard to do with less than 10 people...plus, if the weapons arent uber powered or long ranged...or projectile, actually...it will fail in that wad. (also, mercinaries has a fatal error when used with that wad, for some reason...)

and y'all shall NOT see me around for GvH...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 29, 2009, 11:39:10 PM
C'mon Atari, GVH is fun!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 29, 2009, 11:47:03 PM
hey...i'm sorry...

"yeah...i'm sorry too!" *draws gun*

HES GOT A GUN (everyone screams)

"CALM DOWN everyone calm down, yeah calm down, heyheyhey, where you goin? sit back down and enjoy your lunch...you all need your vitamins: As and Bs and C-" *gun goes off* (more screams)

"SORRY SORRY itsitsits the trigger i-its sensitive...its just...sensitive..." *turns to man behind counter*
"now could i have my breakfast please..."



ANYWAY: I like mercenaries or TF2 better...its a bit more even steven and people arent invisible (well, sometimes, but they are full height at least) that one class and the way it plays just ruins the balance for me.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 01:16:03 AM
I don't think I like GVH either... some of the ghosts really get on my nerves, and it doesn't seem really all that fun to me, playing on either side.



I was playing armageddon with realguns by myself a while ago when Skulltag and norton were having an epic duel, and I noticed something...

Realguns + CQArena = ERROR!

They have some arguements, like I couldn't get the genade launcher to come up, along with some other weapons. I tried every number key and I went through the entire weapons list and still couldn't find the gun I needed.

Also, that's a bit too many weapons.


Armageddon - It's a very good invasion map, but it's NOT A GOOD IDEA TO HAVE THE PLAYERS KEEP RESPAWNING IN THE SAME PLACE!!!  >:(

You just get a pileup near spawn, so you die instantly every time. Not good.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 10:40:37 AM
to have no conflicts with the weapons, add realguns last. like CQA+armageddon+realguns. however, it still has some conflicts that dont work well with the game. Next time we host it, i'm gonna find one of the Invasion UAC servers with the super powered guns (direct replacements of the originals) and we're gonna use that.
Title: Re: Multiplayer Anyone?
Post by: Nervey on June 30, 2009, 12:56:56 PM
Yeah, that was fun last night, but realguns has a few annoying problems:

-cant switch weapons while reloading
-shotgun changes weapon after emptying clip
-your clip isn't automatically reloaded after respawning (which is annoying because the reload animation for the grenade launcher is SO SLOW)
  -actually my real problem here was that I didn't get a good gun EXCEPT for the grenade launcher- seems some weapons don't respawn under certain conditions?  Or maybe I needed to pry a weapon from a dead shotgunner's or chaingunner's hands?
-if your clip is empty, you switch to a different weapon when you respawn (not a problem unless you're surrounded by enemies at spawn... which happens with 2-3 people on armageddon)
-alternate fire for reloading is a bit awkward (you get used to it though)
-explosion sprites don't match splash damage radius (I guess that would be the shrapnel)


...And when I say "that was fun" I mean when spawn isn't surrounded by monsters... although having more players would help with that.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 02:07:43 PM
Armageddon's fun, but you need at least 3 or 4 people to do it right. I remember I hosted a public Armageddon server once, with GM and some random Skulltaggers. It was super PWNZ. Seriously, it was a blast. Maybe we should try for some public servers again, at least for games that require more people.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 02:14:38 PM
The weapons mod i'll host next time will be just right...if you've ever played an Invasion UAC server. Mebe I should host Invasion UAC...its a pretty fun mod.

BTW, cc...how do you turn on sv_cheats? I could never get it to come on (and near the end, at least more ammo and a better choice of guns would have pwned)

also, if we hosted a public server, this new WAD authentication stuff might kill it...

and I'm in the IRC chat...
irc.nightstar.net/#chexquest
check the Party, Anyone? topic in Chat Room Party section for a link to a java IRC client
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 02:20:04 PM
The WAD authentication stuff, hmm...it didn't kill my public Armageddon server, for some odd reason. People were playing with Doom2 and I was using TNCQ G2. I guess it's just some of the wads.

sv_cheats? Oh, that's easy. I never knew the exact code, but I always tried a couple.

In the server controls console:

Code: [Select]
/sv_cheats true
Code: [Select]
/sv_cheats 1
One of those works, so do both.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 02:30:51 PM
i think you hafta make it true, then turn it to one...

but i'm talking about the NEW stuff implemented in the very latest release (2 days ago).
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 02:31:24 PM
I know. I'm not sure. I've never tried it.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 03:23:26 PM
we cant do public servers with this latest skulltag... :(

I tested Invasion UAC and the eweps mod that is usually hosted with it...we MUST play it! tomorrow, now, tonite...but it works well (minus the occasional skulltag monster, and the fact that the weapons are uber futuristic, have no ammo limit, and fire fastly at combines...but its really necessary, allowing you to get out of a tight spot just enough to turn around and remove the problem. its pretty awesome.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 04:15:28 PM
I DEMAND GVH NEOW!!!!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 05:26:11 PM
i think that TOTALLY slipped CC's mind...and i'm not hosting it
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 05:53:16 PM
i think that TOTALLY slipped CC's mind...and i'm not hosting it
Can't or won't?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 05:54:50 PM
a tad of both...but if i do, i DEFINETLY wont play...but who else is on to play? unless you want me to do a pub with retail doom2?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 05:57:12 PM
GVH pwns. I will break into song and dance the day you realize it. Is it the creepers that you hate so much? Try playing as them.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 06:03:19 PM
the reason i hate the creeper is the same reason i hate the daisy skin...nearly invisible. make it a ghost, make it taller, but its short, translucent, and white...combined with a CRT with color issues and my love of Leeroy Jenkins styled offense will NEVER go well with that enemy...but most of the other enemies are ok, i'm fine with em.

that one experience with cav REALLY got my mind flipped out. its gonna take some SERIOUS good game W/O the creeper to even get me back into it...i'll get it, but we still got the problem of hosting and players...i'm NOT going 1v1 with you as a ghoul...at least 2hv1g or more...ghouls have the tendancy to be slightly strong.

and at the creeper...70 hp doesn't help. you cant shoot what you cant see. maybe it was that one map that made it so effective, but i swear, it placed a fuse in my mind, and after awhile it'll explode.

but if we dont get another one interested in GvH, is Invasion UAC ok? its pretty fun and doable with 2 people...and it gets interesting with more people. plus, i'll be using a non interfering weapons mod that really helps.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 06:13:46 PM
Creeper has only 70hp as to not overpower it.
Same reason Jitterskull has 120hp, it's easy to shoot.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 06:15:51 PM
there must be a HUGE difference from what I played and what you played. There is NO way thats how stuff goes...

get on the IRC if you can...i'm gonna host a game just to mess around with.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 06:27:11 PM
If you host GVH (gvhv2b3.pk3) I'll gladly teach you how to play as/or combat a creeper. Or if you wish, we can play as other classes and I won't use creeper.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 07:29:31 PM
Also, on the invasion with realguns, the RAW machinegun (the so called best weapon of the game) did NO damage.

what is this wad authentication thingy? Why is it stopping me from joining? Does the fact that I'm using TNCQ as IWAD make any difference?

...How could it possibly know anyway?! ><
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 08:01:53 PM
Hm, I wish ST had never included authentication at all. What's the point of it, anyways?

Part of the reason Atari left was the map. Everything's dark, saved for one small area around the campfire. When GM, Manny and I played on the next map (GHV02), it was a lot more fun. I could see Manny, and the explosion from me blasting him with a shotgun was amazing.

Oh, and about hosting, heh. Heh. Yeah, slipped my mind. Sorry.

But anyways, I recommend we play Invasion UAC. Atarian's description sounds uber fun, and I'd like to try it out first, if it's okay with you guys. Atarian, can you host tonight or tomorrow?
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 08:14:45 PM
Sounds like good times, I'll be around all day as far as I know, so send me a steam message if I'm online when you get this up and running :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 08:15:49 PM
hosting tonite is a yes. i can host right now.

and thanks to GM doing a bit of practice with me, I got my settings and reflexes tuned to what I need for GvH...i might join next time ya play!

In fact, its up now...GetWad should find the 2 wads, as I have no idea where to find them...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 08:17:30 PM
So you'll do it? Cool! We can do GVH sometime this week.

Alright, I'll get in contact with ya.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on June 30, 2009, 08:28:41 PM
Atarian............I wanted that steak.
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 08:41:31 PM
the server's full, it has a max of 4 people o_O
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 30, 2009, 09:39:57 PM
...Atarian, always set it to 32 in the future...
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 09:50:49 PM
meh, I think I like armageddon invasion better. This seemed too easy
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 30, 2009, 10:11:00 PM
75, if i take off the eweps...you'd rethink that statement...its pretty hard

also, i DID have it set to 32...IDK why it went to 4...mebe its just the coop game mode?

BTW server is down
Title: Re: Multiplayer Anyone?
Post by: 75 on June 30, 2009, 11:41:26 PM
oh... the easy weapons were not part of the mod? Ah, that makes sense. It was fun at first with the rapid fire shotgun of doom, but it got old.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2009, 12:20:35 AM
yeah, maybe a different weapons mod...but i swear, those 2 have not been separated AFAIK. its UBER hard w/o it...the first map, you hafta take down a cybie, some arachnotrons, a revenant, and some cacodemons with only a SUPERSHOTGUN and whatever ammo comes with it. so...yeah
Title: Re: Multiplayer Anyone?
Post by: 75 on July 01, 2009, 01:05:13 AM
I think we should do armageddon without any realguns or anything. I was doing that by myself and it's a LOT more fun than having to fart around with trying to get the grenade launcher to pop up when you want it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2009, 01:06:17 PM
Yeah, plain Armageddon is always fun.

75, if i take off the eweps...you'd rethink that statement...its pretty hard

also, i DID have it set to 32...IDK why it went to 4...mebe its just the coop game mode?

BTW server is down

The reason this happens is because you set it to 32, and THEN set it to Invasion. This automatically changes the number back to 4. Whenever you change game modes when starting a server, IDE(SE) reverts the number to 4 (for coop) or 8 (for DM).
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 01, 2009, 01:20:06 PM
then maybe thats today's game? vanilla armageddon?

i tell ya, THAT could need eweps...at certian points. but at other times you just want a regular plasma rifle or bfg...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2009, 04:02:05 PM
Armageddon? Eweps? GVH beta 3? What?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 01, 2009, 04:12:58 PM
GVH beta 3?

Correct! :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2009, 04:27:11 PM
Guess I'll host it then...

EDIT: On second thought, can someone else do it? My laptop isn't the best for hosting today...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 01, 2009, 04:32:35 PM
Anybody else notice Manny's absence?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2009, 04:36:21 PM
Yes. I don't know why...

And GM, could you upload your copy of beta 3 to the downloads section? The FileFront link on Cutman's page doesn't work, at least for me.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 01, 2009, 06:01:11 PM
then maybe thats today's game? vanilla armageddon?

i tell ya, THAT could need eweps...at certian points. but at other times you just want a regular plasma rifle or bfg...

No way! I got up to level 3 with no cheats.

However... it is a REAL pain how you keep respawning in the same place. >< The monsters are so cheap! Esp. the cybies, they took turns killing me every time I respawned, I didn't move two feet!

The sand worms are pretty cheap too.

that's why coop is a good idea, that annoys me so much I almost want to crack open the wad myself and fix that.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 01, 2009, 06:25:24 PM
Yes. I don't know why...

And GM, could you upload your copy of beta 3 to the downloads section? The FileFront link on Cutman's page doesn't work, at least for me.
GETwad is your friend.

I can still upload it if you like, but you'll have to wait until I get access back to my desktop.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 01, 2009, 10:43:20 PM
Yes, but I haven't seen a server up with beta 3. Unless you're hosting one sometime? If you are, I'll use GetWAD.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 01, 2009, 11:20:25 PM
Yes, but I haven't seen a server up with beta 3. Unless you're hosting one sometime? If you are, I'll use GetWAD.
Look on IDE, there's always a populated GVH server. All of them should be using beta 3.

And cable broke my hosting abilities. Sorry.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2009, 01:11:43 AM
you're probably using a router...all you need to do is set a static ip and open the 10666 port
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 12:53:10 PM
you're probably using a router...all you need to do is set a static ip and open the 10666 port
I'm hooked up through ethernet.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2009, 02:33:57 PM
well, directly to the modem or via router?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 04:42:18 PM
well, directly to the modem or via router?
Direct.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 02, 2009, 04:58:19 PM
I don't see why it doesn't work, then. Maybe it's because of your modem's firewall? It's sad to know you could host on dial-up but not cable. ><

I go through ethernet and an ethernet switch (an organized hub, basically). I've been hosting problem-free since the beginning.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 05:02:14 PM
I don't have any firewalls installed. Come to think of it, it looks more like a router to me. It has a little antenna for wireless. But I'm directly hooked up to this thing. Does it still matter?

BTW Let's get some GVH going.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 02, 2009, 05:29:48 PM
BTW Let's get some vanilla DM or Invasion going

fixed  ;)
Title: Re: Multiplayer Anyone?
Post by: RAT pope on July 02, 2009, 05:41:46 PM
the zorchmatch download link is broken
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 08:32:07 PM
BTW Let's get some vanilla DM or Invasion going

fixed  ;)
LOL I C WUT U DID THAR!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2009, 10:12:20 PM
@RATpope: its dead, but i'm working on fixing it for Skulltag, which it will be replaced with.

BTW, GameMaster...you need to get a Steam account or something...I'm usually online when you want a server, but not checking the CQFF ><
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 11:16:33 PM
What is steam?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 02, 2009, 11:17:39 PM
Valve's content delivery system...gives you games. also a good friends network and stuff.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 02, 2009, 11:19:45 PM
I forgot you could host atari, I'll remember that.

I'm around quite a bit, if I see that you want a server, I could send Atari a steam message
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 02, 2009, 11:21:49 PM
Valve's content delivery system...gives you games. also a good friends network and stuff.
I have a really old PC, I don't want any huge fancy programs that'll give my weak CPU a heart attack
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 03, 2009, 12:36:42 AM
its not a big deal to most CP's to run steam. my 2002 computer with almost no ram can run it no problem.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 03, 2009, 02:48:34 PM
Steam isn't that resource-intensive. It's like a Gamer's AIM, only better.  ;)

EDIT: Ratpope, if you're here sometime, use this link for now.
http://www.chexquest.org/index.php?action=downloads;sa=view;down=46
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 03, 2009, 03:49:29 PM
yeah, you dont actually hafta buy a game to use it, but it can get you access to videos, game demos, and a large network of gamers.

not to mention that i'm ALWAYS ON STEAM when i'm home
Title: Re: Multiplayer Anyone?
Post by: 75 on July 03, 2009, 04:31:13 PM
Steam isn't just for the rediculously high end games, they've got tons of older games. They sell all the old doom stuff, along with Wolf3D and SoD (which i HIGHLY reccomend)

too bad they don't host skulltag servers...

EDIT - hmmm... would be nice to have an invasion game going right now
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 03, 2009, 06:59:39 PM
EDIT - hmmm... would be nice to have an GVH game going right now
Great idea!
Title: Re: Multiplayer Anyone?
Post by: 75 on July 03, 2009, 08:45:04 PM
EDIT - hmmm... would be nice to have an GVH game going right now
Great idea!

fail... you did it with incorrect grammar
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 04, 2009, 12:08:06 AM
EDIT - hmmm... would be nice to have an GVH game going right now
Great idea!

fail... you did it with incorrect grammar

 XD
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 04, 2009, 12:52:32 AM
EDIT - hmmm... would be nice to have an GVH game going right now
Great idea!

fail... you did it with incorrect grammar
PWND
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on July 08, 2009, 12:53:04 PM
Where am thy servers? Where am thy Summer League?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2009, 12:54:45 PM
The Summer League is really drowning right now....we can't scrape up enough people....><

Also, the server's up.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 08, 2009, 01:05:24 PM
if anyone wants to try, i have a mumble server up...PM me for details?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 08, 2009, 04:20:33 PM
What's a mumble server?
Title: Re: Multiplayer Anyone?
Post by: 75 on July 08, 2009, 04:23:55 PM
What's a mumble server?

not sure

I'll be around though, there's a server up now but nobody's in it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 08, 2009, 04:31:03 PM
I'll join.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 08, 2009, 04:54:16 PM
I don't have the wad,  I guess it's a custom of BMD's

PM incoming
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2009, 06:03:31 PM
I gave the link on the news ticker....*sigh*

And it should be CQLoungev36, but BMD wasn't sure if we'd keep his changes so he just tacked his name onto it.

Mumble is a voice chat server. Atarian and I got one working today. That way, we can talk while playing, saving time instead of chatting (of course, anyone's free to chat as well, but if you want to talk, we've got Mumble up).
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 08, 2009, 06:23:01 PM
I don't own a microphone >_>
Title: Re: Multiplayer Anyone?
Post by: 75 on July 08, 2009, 07:45:43 PM
dang.... Now that I have the "real" Doom2 (the ID version) Skulltag doesn't seem to reckognize TNCQ as an IWAD. Even when I move the real Doom2 out of the skulltag directory
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 08, 2009, 07:46:46 PM
Hm? What do you mean? Just rename the real one to doom2real.wad and the other one to doom2.wad, and it should work. That's what I do.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 08, 2009, 08:54:28 PM
I figured it out

lol that was fun. there was nobody else in the server, so I summoned a ton of flemoids and helped them invade the lounge!  >:D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 09, 2009, 11:23:01 AM
Lol, that's always fun. I remember I used noclip once, went outside when the flemoids and orange rocks were still there, and fought a bunch of flemoids outside.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 09, 2009, 01:42:17 PM
Which server's are the ones you guys are using? >.>
Title: Re: Multiplayer Anyone?
Post by: 75 on July 09, 2009, 02:26:35 PM
They're called Chex Quest United.

A few of us can host servers (not me) and when they're around we get a server to play on

I believe ChexCommander and Atari are the usual hosters. Both of them have Steam, so you can contact them like that if you have enough people wanting to play
Title: Re: Multiplayer Anyone?
Post by: 75 on July 09, 2009, 11:20:59 PM
-Double post-

Any chance somebody would be willing to host this weekend?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 09, 2009, 11:30:44 PM
Yes, we need to play some Epic CTF.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 09, 2009, 11:31:55 PM
I'll try and start it early saturday, and may be gone the rest of the day, so NO CRASHING IT! XD
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 09, 2009, 11:35:19 PM
I'll try and start it early saturday, and may be gone the rest of the day, so NO CRASHING IT! XD
I will restrain from spamming Dancing in the Sunlight.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 10, 2009, 01:08:39 AM
I'll try and start it early saturday, and may be gone the rest of the day, so NO CRASHING IT! XD
I will restrain from spamming Dancing in the Sunlight.

I don't know why, but that's turning into the official lag theme song... EVERY time you play it something goes wrong with the server... not that it's the song's fault, of course.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2009, 10:30:29 AM
More like its because Manny's messing with the RCON too much....

Saturday server sounds good! No crashing it!

Also, would anyone want a server today?
Title: Re: Multiplayer Anyone?
Post by: 75 on July 10, 2009, 11:39:08 AM
sure, i'll be around after 5:00
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 10, 2009, 11:53:56 AM
I have no idea if I can be on a computer long enough for that this weekend, but I'll give it a shot.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2009, 07:13:54 PM
Anyone up for a game?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 10, 2009, 07:46:42 PM
sounds good. idk what wad but yeah im game
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2009, 07:59:51 PM
Alright...we could do the LMS/DM maps...yeah! LMS, then.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 10, 2009, 08:38:57 PM
k im in. we needs peoples!
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 10, 2009, 09:00:52 PM
I'm in :D
Title: Re: Multiplayer Anyone?
Post by: 75 on July 10, 2009, 09:10:55 PM
I'm in  :)
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 10, 2009, 09:12:39 PM
everytime i leave someone else decides to jump in.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 10, 2009, 09:16:02 PM
I need the wad... since when has there been a v36?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 10, 2009, 10:29:19 PM
75....have you ever taken a look at the Chex Quest Lounge ST topic? Right below this one?
Title: Re: Multiplayer Anyone?
Post by: 75 on July 10, 2009, 10:39:49 PM
75....have you ever taken a look at the Chex Quest Lounge ST topic? Right below this one?

Ah, I see it now. You should have added it to the first page... it was hard to find.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 11, 2009, 11:31:42 AM
Can we get an Epic CTF server up? And somebody contact our members on steam, it's about time we have a decent fun game.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 11, 2009, 01:02:17 PM
And.. If someone hosts a server.. Tell me how to join it? I remember reading something about the server's being private and passworded >.>
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 11, 2009, 02:26:41 PM
Just double click on it and the password is zorcher.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 11, 2009, 08:59:48 PM
I meant.. Which server >.>.
I've never seen any that says anything about Chex Quest
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 11, 2009, 09:16:12 PM
Chex Quest United
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 12, 2009, 03:58:14 PM
75....have you ever taken a look at the Chex Quest Lounge ST topic? Right below this one?

Ah, I see it now. You should have added it to the first page... it was hard to find.

What? It's on the first page, RIGHT BELOW THIS TOPIC. You are in the CQ Multiplayer forum, right?  :-\

And JDWolfe, we don't have a 24/7 server, just yet.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 12, 2009, 05:38:44 PM
75....have you ever taken a look at the Chex Quest Lounge ST topic? Right below this one?

Ah, I see it now. You should have added it to the first page... it was hard to find.

What? It's on the first page, RIGHT BELOW THIS TOPIC. You are in the CQ Multiplayer forum, right?  :-\

And JDWolfe, we don't have a 24/7 server, just yet.

It is NOT on the first page of the CQ Lounge ST, look for yourself, all it goes up to is v35BMD. I'm saying it should be clearer, I didn't think to look for it on the third to last page the first time.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 12, 2009, 05:41:38 PM
Oh, you mean in the actual topic! I thought you meant in the subforum, sorry.

Yeah, I think we'll try to keep this more organized...
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 14, 2009, 09:14:53 PM
we need to do mercenaries again some time. DM or CTF or atually anything not invasion though (it doesnt work for some reason)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 14, 2009, 11:11:40 PM
The new mercenaries version is coming out soon.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2009, 10:32:57 AM
But that doesn't mean we can't host now! Is there anyone else who could host? If not, maybe I'll host this afternoon.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 15, 2009, 12:47:56 PM
If perhaps someone could help me figure out which ports to open/forward to get hosting to work for me... ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 15, 2009, 01:38:50 PM
OI! ATARIAN! GET YOUR SHOTGUN OVER HERE AND FIX THIS GUY'S PORT PROBLEMS!

heehee
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 15, 2009, 02:57:33 PM
BASICS:
1. Open a command prompt and type 'ipconfig /all'
2. Copy down the IP Address and the Default Gateway
3. go to portforward.com and find your router model number.
4. browse the game list for Half Life (I'm pretty sure Skulltag isn't there, but we just need the guide)
5. follow the guide, but only add one port (10666) [if it asks for your IP address at the beginning, input it, it will fill in the IP later on. but replace the ports with 10666]

and that should be it. thought you may need to direct connect using custom servers.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 15, 2009, 11:05:09 PM
Oh. I've forwarded ports before, I just didnt know which port to forward. And.. It seems that wont happen this week anyway. I've been temporarily relocated to my dads house, and he has a netgear.. With a password I dont know.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 15, 2009, 11:22:46 PM
we need to do vanilla again some time.

fixed

Oh. I've forwarded ports before, I just didnt know which port to forward. And.. It seems that wont happen this week anyway. I've been temporarily relocated to my dads house, and he has a netgear.. With a password I dont know.

Good call... We have a netgear here, and that thing is a pain. I forwarded a bunch of ports for HW2 and it didn't even work ><
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 16, 2009, 03:15:52 AM
The normal router is a Linksys, which I've already forwarded ports so that I could host over Battle.net. It worked, so I'll just get that taken care of when I get back home
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 16, 2009, 02:15:35 PM
Do you manually make all your posts orange?

Sorry, just wondering...
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 16, 2009, 04:34:16 PM
Yes. Yes I do. I type in the bbc code for orange :D
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 16, 2009, 06:32:47 PM
Yes. Yes I do. I type in the bbc code for orange :D
0_o
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 16, 2009, 10:48:53 PM
Have an administrator open one of my posts in 'edit' mode. You'll see :P

It looks like this on my screen:
Code: [Select]
[color=orange]TEXTEXTEXTECXTEXT[/color]
:D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 17, 2009, 01:10:20 PM
Have an administrator open one of my posts in 'edit' mode. You'll see :P

It looks like this on my screen:
Code: [Select]
[color=orange]TEXTEXTEXTECXTEXT[/color]
:D

Dude, all we have to do is quote you. And are you using quick reply? If you aren't, the "change color" area above the text box does it for you. ;)

EDIT: Also, we're off-topic. I'm sorry I started this. XD
Title: Re: Multiplayer Anyone?
Post by: 75 on July 18, 2009, 09:44:22 PM
No servers lately? too bad, I've got a break.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 19, 2009, 12:41:23 PM
Multiplayer is dead lately.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 19, 2009, 08:27:02 PM
Somebody start up a server already >.<
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 19, 2009, 09:42:03 PM
I saw a server called "Chex Quest Private" on IDE today. 3 people were on it, but I didn't recognize their names. They were using doomu.wad

Seems there's a secret Chex Quest fanbase running around on ST. Too bad we can't reach out to them.

Though, hosting multiple public servers would help get us noticed.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 19, 2009, 10:01:53 PM
well, we should try connecting one time.

There's a TUCQ pack in the downloads that has the doomu.wad
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 19, 2009, 10:03:35 PM
Atari, check your PM
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 19, 2009, 10:05:10 PM
i wont be on for the next week...starting today. got last minute stuff before leaving tomorrow.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 19, 2009, 10:16:37 PM
Well, if anybody has the real doom2, there's a crowded GVH server I thought we'd hope on to and play with the other guys. Kind of let our presence be known.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 20, 2009, 02:21:26 PM
I've played on regular ST servers before. There was this real nice one I went on where the people actually said hello to you when you joined. Some people would DM, some were just spectating and talking, being polite. They even said they liked CQ and wished they could have gotten onto our servers after seeing my screen name. If I can find more servers like that, we should totally get on them.

And also, yes, we should try jumping on an empty server sometime...but how many have real doom?

And....hosting. I can host, just give me some requests and stuff...
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 20, 2009, 07:43:08 PM
Beware, there are some real losers out there. If they hassle you, just tell them off and they won't bother you.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 20, 2009, 09:24:12 PM
Beware, there are some real losers out there. If they hassle you, just tell them off and they won't bother you.

He's right... most of the time. From my experience in TF2 (on which some servers attract losers like flies to garbage (literally XD, especially when you start getting some of those lovely sound packages)) , it's better just to ignore them.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 20, 2009, 09:57:45 PM
Most of them are social rejects who spend their time in there parents basements trying to tick people off because they have life and no shred of self esteem.

It's sad actually. Please, hug a troll today.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 20, 2009, 10:37:20 PM
I actually saw an ad about Hugs for Hackers once (or maybe it was Hugs for H4X0rZ, I forget XD)...

Yeah, that happens. A lot. But you do get some decent players once in a while. I actually had an epic Half Life 2: Deathmatch game going last Saturday. Me, 3 friends, and maybe 5 or 6 other players just battling to the death. I found a perfect sniping spot for the crossbow and got at least 3 or 4 people in succession.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 20, 2009, 11:08:23 PM
I jump into that Armageddon server alot, people are usually decent there, though they seem to not know how to aim a railgun.. Or just like friendly fire
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 21, 2009, 02:28:44 PM
Anyone up for some good ol' Domination today?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 21, 2009, 04:20:45 PM
I actually saw an ad about Hugs for Hackers once
I remember that!
Title: Re: Multiplayer Anyone?
Post by: 75 on July 23, 2009, 01:57:27 PM
heh? domination?

sure, where's the link to the wad? Let me know when it's up.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 23, 2009, 02:06:01 PM
If we can get two or three people on each side, it's a really fun WAD. I guess it's like CP in TF2: just get the most points from holding the special areas.

If we don't have enough people or we want something else, the regular Skulltag maps are always available as well, so we have plenty of stuff. Okay, server going up soon. I'll tell ya when.

I recommend that we all use this link, since the original download link is broken.

http://www.chexquest.org/index.php?action=downloads;sa=view;down=58

EDIT: The thing is, this mod requires people, and if we don't have enough, maybe I'll just host plain CQLounge or something...
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 23, 2009, 04:14:38 PM
Hurry up and host the server. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 23, 2009, 04:40:09 PM
Manners, JD! ;)

Alright, going up. If we get enough people at once, I say we go straight to MAP04. It's the best. :)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 23, 2009, 04:44:03 PM
Cool, give me like 10 minutes and I'll hop on.
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 23, 2009, 04:56:33 PM
Good. :P


And now I have an error.

Quote
Level Authentication failed.
Please make sure you are running the exact same iWads as the server.

I hate my life >.>

EDIT: Ok.. Thats working. but now I just get stuck at the console, with the phrase 'Requestign snapshot...' repeatedly flashing on my screen.. :/
Title: Re: Multiplayer Anyone?
Post by: 75 on July 23, 2009, 05:38:17 PM
Getwad fails to find this WAD

There's a DD5.wad by thor, is that what you guys are referring to?
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 23, 2009, 05:46:26 PM
I found a domination wad in the downloads section, I'm wondering if its the right one now though
Title: Re: Multiplayer Anyone?
Post by: 75 on July 23, 2009, 05:49:48 PM
that's got to be it...

EDIT- works! I'm in.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 23, 2009, 06:42:47 PM
Oh sorry! I forgot to post the link! ><

Yes, that's the one.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 23, 2009, 07:32:47 PM
nobody in server now... seems like only me and GM still play on it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 23, 2009, 07:34:46 PM
I just epicly owned in a CTF game.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 23, 2009, 07:46:02 PM
I play on it...Manny's gone, Atari's disappeared, everybody else is...I don't know...*sigh*
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 23, 2009, 07:47:25 PM
Atari had to go somewhere. Manny, just being himself.

Let me see if I can upload the pictures
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on July 23, 2009, 09:41:18 PM
Well, I couldnt get the server to load. :/
Title: Re: Multiplayer Anyone?
Post by: 75 on July 23, 2009, 10:51:45 PM
I play on it...Manny's gone, Atari's disappeared, everybody else is...I don't know...*sigh*

I was on earlier, but I ended up having a 1 vs 1 then a 1 v 0... we need to get this 24/7 server up...

we should do some 8-bit CQ...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 24, 2009, 10:53:51 AM
8-bit CQ...sounds like a good mod idea to me. They have 8-bit DooM, so why not? Or we could use the 8 bit Doom and use CQArena....

Anyways, once bc gets off her college courses, I'll see how her luck with the 24/7 is going.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 24, 2009, 12:34:21 PM
What's 8-bit CQ?
Title: Re: Multiplayer Anyone?
Post by: 75 on July 26, 2009, 06:48:16 PM
Hey guys, I'm thinking of making an 8-bit CTF for CQ.

I already have some ideas for sprite replacements and music/sounds, but I don't know if I can pull the mapping off. The only good idea I have for that is one of the Mrs. Pac Man Maps, like the TF2 pac man map. I think it would be pretty cool.

I'm also not sure of how to make the entry thingies for CTF, where you select the team. I can't seem to find something that defines the game mode in DB2, and it seems like there should be something. Does it just auto-detect flags and say "oh, it must be a ctf map"?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 26, 2009, 08:59:31 PM
I believe you can create your map normally (I'd just use the Skulltag format in DB to be easier), then switch the map format to Skulltag (Doom or Hexen both work), and add flags and team starts. Try it out.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 26, 2009, 09:03:34 PM
hmmm.... so if I used the skulltag format the whole way through, it would auto-detect the flags? or is there some txt file I have to add like DECORATE to get it to understand?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 26, 2009, 09:15:23 PM
I think if you put flags and team starts in, it should detect CTF mode. Try using Skulltag.exe and testing it.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 27, 2009, 11:52:05 AM
What's 8-bit CQ?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 27, 2009, 01:31:57 PM
IDK...seems its just low res stuff.

but i'm back from vacation...
...and as it seems from others reactions, we dont have enough 'chex quest' things to play on multiplayer...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 27, 2009, 03:29:58 PM
Mercenaries sometime then?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 27, 2009, 04:57:16 PM
sure...

I wish we had an easier warning system...like alerts...

get a program that looks at this server, and every time someone hosts, they just flick a switch, and the program pops up a notice saying that there's a server up. and you can turn the alert on when you're at the computer, and off when your not...meh

IDK
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 27, 2009, 05:01:20 PM
What's 8-bit CQ?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 27, 2009, 06:10:31 PM
GM, why don't you wait till 75 responds to your question the first time before asking thrice...

Atarian: That would be cool. Sorta like how Steam pops up and tells you when somebody's online and all that, only with servers. We'd need a Skulltag mod or something for that...maybe Favorite a server and have it tell you...here's hoping for new features in 97e.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 27, 2009, 06:45:37 PM
GM, why don't you wait till 75 responds to your question the first time before asking thrice...
It's an open question to anybody that knows.

Atarian: That would be cool. Sorta like how Steam pops up and tells you when somebody's online and all that, only with servers. We'd need a Skulltag mod or something for that...maybe Favorite a server and have it tell you...here's hoping for new features in 97e.
Use the IDE buddy list.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 27, 2009, 10:54:36 PM
Strangely, IDE kills my computer...I can only run it and Firefox w/o it gunning the processor for some reason. But it is a good solution. Though it only happens when someone joins, not when a server goes up.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2009, 10:28:08 AM
Yeah, IDE has more features, but is also moar system intensive than SE. But it's also good if you use ST and ZDaemon. I don't like ZD that much, but I did own a DM once on it where everybody was a barrel. XD

But yeah, that works.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 28, 2009, 09:48:37 PM
What's 8-bit CQ?

It's a project I'm toying with. I already have some music and sounds lined up... but I'm not a great mapper.  :(

It'd take me a while to get good enough ideas to make a few decent maps. It seems to be especially hard to map in 8-bit.

It shouldn't be hard to make 8-bit sprites for the original zorchers, the sounds and music I have ideas, some CQ music and some remixes of some old stuff that would sound cool. It's going to be a pretty hefty conversion.

I'd think you'd like this kind of stuff Atari. Did you actually play 8-bit doom? or did you just see screenshots?

Wonder how that 8-bit doom guy got the old atari wavetable, and I wonder if I could use that... some of those tracks from TNCQ would sound awesome with that...
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 28, 2009, 10:32:28 PM
At the very least, GXSCC will do an okay conversion to 8-bit music.

And good luck on the project! If you need any help, we're all here! ;)
Title: Re: Multiplayer Anyone?
Post by: 75 on July 28, 2009, 11:19:38 PM
That's what I've been using.

Some songs are amazing when you use that. Just awesome, but you'll find out,

let me just say the title screen song will sound very familiar XD

Do you know if it's ok to use music from copywrited games if I change it to 8-bit? Is that considered an arrangement?


EDIT- I think I'm going to go for the MM 8-bit era rather than the pac man 8-bit era like 8-bit doom. It just makes more sense, and I think it'd be a lot easier to do
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on July 29, 2009, 02:43:00 AM
hmmm.... so if I used the skulltag format the whole way through, it would auto-detect the flags? or is there some txt file I have to add like DECORATE to get it to understand?
you have to put in a simple patch via WXE (or whatever it is called) check the skulltag forums for help. i would post the patch but i dont remember. its simple copy pasta though
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 29, 2009, 11:03:48 AM
Really? I thought the flags did the trick...anyways, it should be easy enough.

And yeah, the 8-bit versions of music is fine. It's not like you're selling it or anything.

You're a bit early on the avatar switch... (Never mind, saw your post in Board Issues)
Title: Re: Multiplayer Anyone?
Post by: 75 on July 29, 2009, 09:11:08 PM
I don't think I need help mapping anymore, the ideas are coming... but slowly. I'm going to use a lot of classic MM textures, to fill in the gaps of where the CQ textures just won't work. If all goes well, it will be set in a world that looks like a 3-D old MM game with CQ themes.

I need somebody to explain to me how to do dynamic skies (skies with moving clouds, etc.) and infinite oceans (when you look at them they don't seem to stop, lke in Legendary CTF or CQ: World trek.

I have no clue how to make those, and it would't be the same without them.

Also, Can you have animated title screens? How did Arch do his?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on July 29, 2009, 09:27:54 PM
BTW, the new version of legendary ctf no longer has the moving planet and stars :(
Title: Re: Multiplayer Anyone?
Post by: boris on July 29, 2009, 09:45:54 PM
Quote
I need somebody to explain to me how to do dynamic skies (skies with moving clouds, etc.) and infinite oceans (when you look at them they don't seem to stop, lke in Legendary CTF or CQ: World trek.

Skies with moving clouds can be done by using sky1, sky2 and doublesky in the Mapinfo lump if you're creating a wad for ZDoom, sky1 being the foreground and sky2 being the background (and then you'd add doublesky right after those two).
This might help you even more if you're having trouble with that. (http://zdoom.org/wiki/MAPINFO/Map_definition)

If you're also making a wad for ZDoom (Doom in Hexen format), choose the line you want to go on infinitely and give it a linedef action of 9. That should continue the floor and ceiling ad infinitum.

Oh, and by the way, I'm always up for a game of Doom/CQ if you guys need another player. :P
Title: Re: Multiplayer Anyone?
Post by: 75 on July 29, 2009, 10:03:23 PM
BTW, the new version of legendary ctf no longer has the moving planet and stars :(

Are you serious? Why? I'm not updating  >:(

Thanks Boris, I'll try that. But does the infinite lindef action go to the line that is the end of the sector in the direction I want it to be "infinite" or the two linedefs that are the "length" of the infinite rectangle that is the sector I'm talking about?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on July 29, 2009, 10:06:09 PM
BTW, the new version of legendary ctf no longer has the moving planet and stars :(
Are you serious? Why? I'm not updating  >:(

Lag...it REALLY lags out bad computers and the like. Not very good.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 29, 2009, 11:00:33 PM
Glad to see another ZDoom/Skulltag fluent member!

Hm, you can always take a look at Legendary or WT's MAPINFO lump...
Title: Re: Multiplayer Anyone?
Post by: boris on July 31, 2009, 09:39:31 PM
Interesting, I came across gmaster in Skulltag today in that TLSXCTF server. Heh....
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 31, 2009, 10:10:23 PM
Yeah, he's one of the few people that actually surfs other ST servers besides our occasional ones. GVH is a pretty common one too to bump into him.
Title: Re: Multiplayer Anyone?
Post by: boris on August 01, 2009, 01:57:44 PM
Quote
GVH is a pretty common one too to bump into him.

GvH.... >_>
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 02, 2009, 10:32:51 PM
I bring good news! Skulltag 97e WILL HAVE CHEX QUEST AND CHEX QUEST 3 SUPPORT!

I was toying around with the alpha today, and chex3.wad and chex.wad are now IWADs, so hopefully this means CQ3 multiplayer co-op in the future. It blue-screened me, but GZDoom occasionally does that to me as well when I load WAD files too quickly in succession.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 03, 2009, 12:04:51 AM
Ah ha! Boris, so that was you! :D!!!
BTW, the new version of legendary ctf no longer has the moving planet and stars :(
Are you serious? Why? I'm not updating  >:(

Lag...it REALLY lags out bad computers and the like. Not very good.
Dude, even on my cruddy system it never lagged too badly.
The moving stars and planets is part of the reason why Legendary CTF is so Legendary.
Title: Re: Multiplayer Anyone?
Post by: 75 on August 03, 2009, 09:17:16 AM
Ah ha! Boris, so that was you! :D!!!
BTW, the new version of legendary ctf no longer has the moving planet and stars :(
Are you serious? Why? I'm not updating  >:(

Lag...it REALLY lags out bad computers and the like. Not very good.
Dude, even on my cruddy system it never lagged too badly.
The moving stars and planets is part of the reason why Legendary CTF is so Legendary.

I know... What kind of computer lags with doom, it's not like these are high-def 3d textures.
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 11:11:38 AM
Quote
Ah ha! Boris, so that was you!
Indeed. ;D

Quote
Dude, even on my cruddy system it never lagged too badly.
The moving stars and planets is part of the reason why Legendary CTF is so Legendary.
Silvertear (or someone) also redid map04 (for some reason). :(

I don't really like most changes they have done to the wad which is why I usually keep legendary-32 on hand.

Quote
I bring good news! Skulltag 97e WILL HAVE CHEX QUEST AND CHEX QUEST 3 SUPPORT!
Woohoo, I was interested in seeing if anyone else would figure that out. :D
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 03, 2009, 11:42:23 AM
Blzut3 had come here and said it would probably be there, but I wanted to make sure. He was right, of course, he's a Skulltag Dev.

Say, boris, what's your screenname? And what servers do you play on mostly?
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 01:07:00 PM
Quote
Say, boris, what's your screenname? And what servers do you play on mostly?
I go under the names "boris" and "a_pair_of_shoes" (depending on the client, the former is for Skulltag and the latter is for ZDaemon). You can find me on just about any US/Euro server that doesn't have any bots.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 03, 2009, 03:38:44 PM
Nice game boris.
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 03:52:36 PM
GG's.

BTW, am I the only one who disables all skins?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 03, 2009, 04:13:40 PM
Boris, nice mod! That has some very nice architecture indeed. I always love city/town maps, and I thought MAP01, MAP04, and MAP05 were great. I think some people could learn off the way you make buildings. Of course, other people do them too, but you don't see many city maps in CQ. Also, MAP07 would make some really nice DM. That music reminded me of Sonic...

Say, what server were you guys on?

Disable all skins? Well, I like most skins, to help differentiate the masses, but anything like Daisy is annoying. I'm usually Chexter. (Naturally)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 03, 2009, 04:32:57 PM
Me and Boris were the only two guys with the Chexman skin, and some guy was like "Why is the chex skin so popular?"
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 04:56:57 PM
Quote
Boris, nice mod! That has some very nice architecture indeed. I always love city/town maps, and I thought MAP01, MAP04, and MAP05 were great. I think some people could learn off the way you make buildings. Of course, other people do them too, but you don't see many city maps in CQ. Also, MAP07 would make some really nice DM. That music reminded me of Sonic...

Heh, thank you. TBH, I don't really like map04. I want to either swap it for some other map or do some major work on it (it's just... weird). Most people from the zd/st forums liked MAP05/06/07 the most. So yeah, that's what you could expect from me mapping-wise.

Oh, and the music from map06 was from Sonic 3 (launch base zone). ;)

Quote
Say, what server were you guys on?

I believe it was node-3.net Skulltag Public CTF. Fun times, except map05, which should not exist.

Any of you duel at all?

Quote
Disable all skins? Well, I like most skins, to help differentiate the masses, but anything like Daisy is annoying. I'm usually Chexter. (Naturally)

Evil Sham Charade key -> Multiplayer -> skins -> All Skins/No Cheat Skins/No Skins

It got to the point where I couldn't stand pretty much all skins. The only ones I do like are the Doom64 marine, Chexman, Phobos and... well, that's about it. :P

Quote
Me and Boris were the only two guys with the Chexman skin, and some guy was like "Why is the chex skin so popular?"

Heh, I always like seeing the reaction of people when I use obscure/weird skins. Reminds me, one time I was in a jumpmaze server (yeah, smite me) and one guy kept saying, "Chexman is the lamest skin of them all." :(
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 03, 2009, 05:33:03 PM
It has the wrong death scream when you get hit by a rocket.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 03, 2009, 05:43:13 PM
Hey, I was playing on a Jumpmaze server the other day, someone with the chexman skin was there, and they were like "I'm Chexman!" Then I put on the skin, and said, "No, I'm Chexman!" That wasn't you, boris, was it? And why is jumpmaze so popular? I don't like it that much...

Well, MAP04 is kinda small, yeah, but it would be cool if you could take an elevator to ground level and battle it out in the parking lot or the road.

Yeah, I duel a little, but last time someone was getting me perfectly with the ssg everytime I got up, so he might have been using an aimbot. But normally, I like dueling.
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 06:17:10 PM
Quote
It has the wrong death scream when you get hit by a rocket.

I noticed a few errors with Skulltag's chexman skin too (mainly with sounds), one being the wrong sound when you press the use key up against a wall.

Quote
Hey, I was playing on a Jumpmaze server the other day, someone with the chexman skin was there, and they were like "I'm Chexman!" Then I put on the skin, and said, "No, I'm Chexman!" That wasn't you, boris, was it? And why is jumpmaze so popular? I don't like it that much...

No, it was a long time ago (when I went under a different alias). You probably won't find me in a jumpmaze server these days. It's proof of why DooM shouldn't be a platformer. :P

Quote
Well, MAP04 is kinda small, yeah, but it would be cool if you could take an elevator to ground level and battle it out in the parking lot or the road.

Many people suggested I do that and I really don't know as it would require me to redo a lot of the ground.

Quote
Yeah, I duel a little, but last time someone was getting me perfectly with the ssg everytime I got up, so he might have been using an aimbot. But normally, I like dueling.

The likelihood of someone using an aimbot in Skulltag is very low, so I wouldn't say that immediately.

ZDaemon, on the other hand, was open source a few years back and one could use that code in order to create an aimbot from scratch. Still very unlikely.

But I'd like to duel you if you have the time. :)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 03, 2009, 08:25:43 PM
True about the bots. And I found a list somewhere of all these people who were banned because of them.

What would you have to redo for the ground?

And yeah, just tell me when, and we can duel! :)
Title: Re: Multiplayer Anyone?
Post by: boris on August 03, 2009, 11:21:58 PM
Anytime between 10:00AM and 5:00 PM CST tomorrow will work for me. I have a very flexible schedule. :D

Oh and gg's, again. :P
Title: Re: Multiplayer Anyone?
Post by: 75 on August 04, 2009, 12:30:00 AM
could I have a link to this wad you made?
Title: Re: Multiplayer Anyone?
Post by: boris on August 04, 2009, 09:59:44 AM
http://wadhost.fathax.com/files/apairofshoes7.wad

Requires doom2.wad. :)
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 04, 2009, 11:37:34 AM
Oh and gg's, again. :P
:D
I took a few screenies.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 04, 2009, 11:41:23 AM
http://wadhost.fathax.com/files/apairofshoes7.wad

Requires doom2.wad. :)

Real doom2, if you have it. I think the guns fit in better than the zorchers, but then again, I haven't tried with TNCQ.

And boris, just PM me, and I'll get ready. Do you want me to host a server, or should we just jump into an empty one?
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 04, 2009, 11:45:01 AM
And boris, just PM me, and I'll get ready. Do you want me to host a server, or should we just jump into an empty one?
Now this I have to see ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 04, 2009, 12:03:05 PM
Haha, you can come too, GM!
Title: Re: Multiplayer Anyone?
Post by: boris on August 04, 2009, 01:00:43 PM
CC, what happened there? You just ended up... leaving all of a sudden.

I'll try to talk to someone for a private duel server, or we could go to public if you don't mind.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 04, 2009, 01:05:13 PM
Ugh. Private servers. We can just go to an empty public server. I'm sure nobody will mind us.
Title: Re: Multiplayer Anyone?
Post by: 75 on August 05, 2009, 06:12:46 PM
http://wadhost.fathax.com/files/apairofshoes7.wad

Requires doom2.wad. :)

Broken link... :( maybe you could put it on mediafire or something?
Title: Re: Multiplayer Anyone?
Post by: boris on August 05, 2009, 10:01:08 PM
Ah, sorry, I was being stupid.

http://wadhost.fathax.com/files/apairofshoes.zip

That should work. :)
Title: Re: Multiplayer Anyone?
Post by: 75 on August 05, 2009, 11:44:36 PM
I like office space, the music is very fitting, I'm sure you know what I mean.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 05, 2009, 11:48:31 PM
perhaps we can get a domination or mercenaries server tomorrow............
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 06, 2009, 12:39:12 PM
New mercenaries is coming out soon.

Oh, has anyone tried hide and seek?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 07, 2009, 12:34:03 PM
Yes, but they can be so hard to find sometimes! ><

But that is a good idea.

Boris: Sorry about the disconnect. My internet went down. ><
Title: Re: Multiplayer Anyone?
Post by: boris on August 07, 2009, 03:39:38 PM
Quote
Oh, has anyone tried hide and seek?

Yes. Not much of a fan, though. DooM just doesn't seem like the right game for it. :(

Quote
Boris: Sorry about the disconnect. My internet went down. ><

That's alright. Would you like to reschedule?
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on August 10, 2009, 12:16:06 AM
WE NEED A SERVER THIS WEEK!!!!
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 10, 2009, 12:42:19 PM
I'm going to california Friday and all next week :o
And when I get back it'll be time for school :(
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 10, 2009, 03:33:18 PM
WE NEED A SERVER THIS WEEK!!!!

Who else wants to play? My servers are like abandoned ghost towns these days...no Manny, no Xbolt, haven't seen too much Atarian...a little boris, some GM, and maybe 75, if we're lucky...
Title: Re: Multiplayer Anyone?
Post by: boris on August 10, 2009, 07:08:42 PM
I went into a CTF server today under the name "asdfjklsemicolon" and after one match somehow ended up with 75 frags. Couldn't stop laughing.

Quote
Who else wants to play? My servers are like abandoned ghost towns these days...no Manny, no Xbolt, haven't seen too much Atarian...a little boris, some GM, and maybe 75, if we're lucky...

Ah, excellent. Hopefully, we won't have any problems with you ISP this time. :P
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 10, 2009, 07:36:50 PM
I went into a CTF server today under the name "asdfjklsemicolon" and after one match somehow ended up with 75 frags. Couldn't stop laughing.

T_T

I barely get that many in 3 deathmatch rounds, if I'm lucky....

Also, yeah, I'll get the duel up sometime.
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 12, 2009, 01:23:54 PM
I went into a CTF server today under the name "asdfjklsemicolon" and after one match somehow ended up with 75 frags. Couldn't stop laughing.
:(
I remember that. I had like 48. I was so happy, I never got that much before. A lot of noobs were making for easy targets I guess.

EDIT:I think I took a screenshot of the scores! Let me check and I'll upload it to the gallery.
Title: Re: Multiplayer Anyone?
Post by: boris on August 13, 2009, 09:20:51 PM
Well, there was another full TLSXCTF server up today with people playing. I decided to record a match.

This is me failing it.

http://www.youtube.com/watch?v=6X3ZuCE5naI

EDIT: Just thought it'd be a little more convenient to have the video embedded here. -ChexCommander
Title: Re: Multiplayer Anyone?
Post by: GameMaster on August 14, 2009, 12:15:33 AM
That map is fail.

Points for concept, but fail for execution.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on August 14, 2009, 01:33:38 PM
I haven't played Extreme lately...then again, I haven't ST'd much at all. Super Mario is interesting for the different graphical style, but the map, like GM stated, fails on execution.

Boris, what did you use to record the match?
Title: Re: Multiplayer Anyone?
Post by: boris on August 15, 2009, 02:08:00 PM
Quote
Boris, what did you use to record the match?

I recorded a demo of that game with IDE and opened it in skulltag and recorded over that with a generic screencaster (not Cam Studio, I paid for mine).
Title: Re: Multiplayer Anyone?
Post by: Richie on August 28, 2009, 11:20:05 AM
If all goes according to plan, I will be hosting a server today from 3:00 PM EST to 1:00 AM EST (if there is nobody in at 12:00 AM EST, I may close early).  The newsticker will be updated shortly to reflect this.  Happy Friday night!  :)

Edit - Having some trouble.  Will be later.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on October 20, 2009, 11:30:53 PM
To any newcomers:

This topic is a general multiplayer topic regarding CQ Multiplayer games via Skulltag, a DooM client. You may discuss multiplayer topics here, as well as talk about matches or anything to do with multiplayer, really.
Title: Re: Multiplayer Anyone?
Post by: Batmanifestdestiny on October 29, 2009, 11:07:16 PM
How about people joining me in the server?  That'd be fun!
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on November 05, 2009, 10:07:35 PM
Either some trickster is giving us greif, or a true lurker just joined the CQU server.
Title: Re: Multiplayer Anyone?
Post by: brain candy on November 05, 2009, 10:21:39 PM
Either some trickster is giving us greif, or a true lurker just joined the CQU server.
O.O

What was their name?
Title: Re: Multiplayer Anyone?
Post by: matthias720 on November 05, 2009, 10:34:21 PM
HeavensLastHope
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on November 05, 2009, 10:34:47 PM
HeavensLasthOpe

Thats how it showed in console

Oh, and the server just got disrupted. Mumble and ST.
Title: Re: Multiplayer Anyone?
Post by: brain candy on November 05, 2009, 10:39:13 PM
Rambus is still on a cruddy non-standard Ethernet cable.  :-\

And not sure who that guy is... might run his IP later.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 05, 2009, 10:44:09 PM
Probably GM...XD

Oh whoops, missed the server! Oh well, I was listening to Badfinger.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on November 05, 2009, 11:41:49 PM
GM...would not act like that. I thought it was, but the guy/girl (was using illucia skin) had a different attitude than any of GM's pseudonyms...

if it was GM, then a credit to his acting.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on November 17, 2009, 10:21:12 PM
Just thought I'd tell you...

...the Chexman skin has been removed from Skulltag 98a. (Along with Daisy, Massmouth, Hissy, etc.)

:'(

But there's always CQ Arena! :idea
Title: Re: Multiplayer Anyone?
Post by: JDWolfe on December 24, 2009, 11:18:40 PM
Guess whos online now?

Thats right. Me.
Title: Re: Multiplayer Anyone?
Post by: mob720 on December 25, 2009, 12:45:30 AM
Im always on since Im hosting. :P
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 06:15:58 PM
This here is the M.C. calling all Skulltag players. Help a feller by comin' over to his Skulltag server (known as Chex Quest: Manny's Back Door) and tellin' 'im if he's a got 'is server set up right, or if it's a showin' atoll. Over n' out.

Translation:
Sorry but you are not allowed to view spoiler contents.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 08, 2010, 06:21:05 PM
coming, as soon as my internet starts moving

never mind... it's down.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 06:35:41 PM
Bah. Command prompt just informed me that my IP is still dynamic. I thought I changed that. Let me toy around a bit and get back with you. Dynamic IP is a big no-no with what I'm trying to do.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 06:46:56 PM
I disabled DCHP and assigned a static IP. Try it now.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2010, 07:02:09 PM
Hey Manny! Nice of ya to stop by!

but on the business note, I can't see your server right now...

However, I see one ERROR server, and a few no response ones...possibly still waiting for the master to pick you up, or you might have a bad port. the error is on 1028.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 07:24:28 PM
Confound it, these routers. But, when there's a will, there's a way. I'm sure there's a way to configure these routers to work right.

If it's not my IP or anything like that (and I haven't still ruled it out), my firewall might be acting up. I couldn't even tell you if I've forwarded any ports. My Wii is currently assigned to a De-Militarized Zone (DMZ), so I'm not sure how that would conflict with my attempts here.

I'm using Ide right now. Where is it that you're seeing these error servers on the server list? Some help would be appreciated.
Title: Re: Multiplayer Anyone?
Post by: Pikazec2012 on May 08, 2010, 07:38:31 PM
im afraid i dont see it
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 07:42:02 PM
Probably ain't got the firewall configured properly and the ports forwarded correctly on my laptop AND the router, but I'll be a monkey's nephew if I know how to.

EDIT: And how do I tell Ide to not show me any ZDaemon or Doom Connector servers?
Title: Re: Multiplayer Anyone?
Post by: 75 on May 08, 2010, 08:12:17 PM
Confound it, these routers. But, when there's a will, there's a way. I'm sure there's a way to configure these routers to work right.

If it's not my IP or anything like that (and I haven't still ruled it out), my firewall might be acting up. I couldn't even tell you if I've forwarded any ports. My Wii is currently assigned to a De-Militarized Zone (DMZ), so I'm not sure how that would conflict with my attempts here.

I'm using Ide right now. Where is it that you're seeing these error servers on the server list? Some help would be appreciated.

We're using doomseeker now, you've updated skulltag recently, right?

NO RESPONSE servers (last set of digits)

10666
52018
61250
61252
61256
10666
64998
10666
10666
50865

ERROR servers

1028
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 08, 2010, 10:16:01 PM
Manny, what's up man? I miss you.

Well, I hope you get that server up. We're currently about to launch a 24/7 server soon. :)

And Doomseeker is the way, my friend.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 08, 2010, 11:24:38 PM
Go figure. I'm using Ide. But it shouldn't matter if I'm using a different client than whoever's trying to connect, as long as I have the latest Skulltag (which I do)... right? But, uh, anyway, I'll go ahead and get Doomseeker.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 08, 2010, 11:53:52 PM
doomseeker comes with the latest package...its either 98a or 98b, can't remember <_>
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2010, 10:09:26 AM
I did already have Doomseeker (I forgot about it), but it wasn't the latest version.

I'm going to make another go around at hosting today, and hopefully get something together that actually works--with a little help, of course. ;)
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2010, 11:21:19 AM
I figured out the problem--but perhaps not the cause of it. My server is now showing up on my end, but only as a LAN server. I specifically unchecked "Broadcast to LAN," and this is still happening, so I'm stumped once again. I'll continue to work on it.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 09, 2010, 12:24:46 PM
I figured out the problem--but perhaps not the cause of it. My server is now showing up on my end, but only as a LAN server. I specifically unchecked "Broadcast to LAN," and this is still happening, so I'm stumped once again. I'll continue to work on it.

It's always shown up as a LAN server on my end, even though it looks like a regular server on other people's ends. I think just because it's running on your network it appears with the LAN symbol. If it broadcasts to the master, it should work.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 09, 2010, 04:47:57 PM
Ah. Then I'll set it up and wait for some people to stop by. It should be up within the minute.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 10, 2010, 05:05:14 PM
I'm making another go-round today. The server is up once again.

I have a hunch on what might be the problem. As I mentioned before, I'm on a router. I've assigned a static IP for my laptop. This is a number I specifically set near the range the router assigns. The problem, though, is that's a local IP. My actual IP, like, for example, the IP assigned to this post, is, well, the real IP I browse the web with. My server is only showing up as the local IP I made, and I can't possibly be the only one to have assigned that local IP, since it's an IP very typical of router ranges (192.168.#.#), so I don't think my server is broadcasting to the whole world. Again, any help would be appreciated that would enable me to host a server.

EDIT: My console is telling me that someone tried, and failed, to connect to my server.
Quote from: Chex Quest: Manny's Back Door
Unknown challenge (120) from #.#.#.#:12999. Ignoring IP for 10 seconds.
Unknown challenge (119) from #.#.#.#:12999. Ignoring IP for 10 seconds.
The same guy tried twice. Someone's seeing my server, but isn't getting through. This is progress, though.

DOUBLE EDIT: The same guy has made five attempts. A Whois on the IP traced it to somewhere in Mexico. I think I might have something.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 10, 2010, 05:48:19 PM
Still up?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 10, 2010, 05:54:42 PM
It should be.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 10, 2010, 07:18:43 PM
I see it! Yes, I see it! Trying to Download wads now...
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 11, 2010, 03:06:43 PM
http://www.skulltag.net/download/files/testing/98c/

Guys...what's that package second from the bottom?

OSX? wewt.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 11, 2010, 03:15:46 PM
http://www.skulltag.net/download/files/testing/98c/

Guys...what's that package second from the bottom?

OSX? wewt.

Nice find  ;D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 11, 2010, 04:45:56 PM
Good for me, I'm finally getting close to having OSX running again, and it'll be great to have Doomseeker and Skulltag by my side.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 11, 2010, 06:25:29 PM
Bad news, the server isn't connecting to TeamViewer. ><
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 11, 2010, 09:52:50 PM
uh oh...
BC didn't give us a contact, did she?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 14, 2010, 10:57:23 AM
I was disappointed with the results of the test I had with Atariangamer. Like he said, he was eventually able to connect to my server, but what I was hoping wouldn't happen did--he lagged. Worse than I usually did with dial-up. He hung around 1,300 to 1,700 in the ping ranger, sometimes higher, sometimes lower, but it still wasn't doable. I'm going to try again now, except this time, I'm running something more relaxed than Ghouls vs Humans. It's plaid Chex Quest Arena and Chex Quest Skins with The Slimeinator's IWAD. Maybe I can host milder, less resource intensive stuff.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2010, 02:23:26 PM
I missed ya ><

Hopefully it might work...just simplicity.
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 14, 2010, 02:35:02 PM
I noticed that you tried to connect, but failed. I don't know why that would be, but my internet was acting strange at the time, so maybe you or someone else can try again. I restarted the server.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2010, 02:38:21 PM
i'm in school...wasn't me.
Title: Re: Multiplayer Anyone?
Post by: rexxor on May 14, 2010, 02:42:54 PM
I noticed that you tried to connect, but failed. I don't know why that would be, but my internet was acting strange at the time, so maybe you or someone else can try again. I restarted the server.
I saw your server and tried to connect but I couldn't
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 14, 2010, 02:46:27 PM
i'm in school...wasn't me.
Oops. I thought you meant in your post that you tried to connect, but couldn't, and thought you "missed me."
I saw your server and tried to connect but I couldn't
Try it again. It's possible that you might have the wrong WADs, that my internet was acting crazy, or that your Skulltag is out of date. I reset the server in any event after some internet trouble.
Title: Re: Multiplayer Anyone?
Post by: rexxor on May 14, 2010, 03:04:11 PM
i'm in school...wasn't me.
Oops. I thought you meant in your post that you tried to connect, but couldn't, and thought you "missed me."
I saw your server and tried to connect but I couldn't
Try it again. It's possible that you might have the wrong WADs, that my internet was acting crazy, or that your Skulltag is out of date. I reset the server in any event after some internet trouble.
I updated to the most recent skulltag and I think I have all the wad required.
What was the server name again?
Title: Re: Multiplayer Anyone?
Post by: 75 on May 14, 2010, 04:08:33 PM
I was in the server, but it was lagging pretty badly.

"Connection Interrupted" kept flashing at the bottom
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 14, 2010, 04:16:35 PM
I think it's official now--my satellite internet can't host servers reliably. Both rexxor and 75 joined my server, and got similar pings like that of Atariangamer. The only possible solution here is if there's somehow a way to cut down on the latency of satellite internet though various tricks, settings, etc.

Maybe I can join a server? Maybe...?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 14, 2010, 05:24:16 PM
Yeah, I'd suggest try joining a server.
When I get over the the windows side of my computer (later tonite), I'll load up the skulltag software and see if I can host (probably can). Then if you can join, we'll have win.

Yeah, that OSX package i posted does NOTHING. Crashes, or doesn't even really start. Just gives an error on starting. Well, it also wasn't mentioned in the official Alpha release topic, so...
Title: Re: Multiplayer Anyone?
Post by: 75 on May 16, 2010, 05:53:00 PM
Hey guys, could anyone host a co-op Alien Vendetta server (for those who have Doom2.wad)?

The only co-ops they have are realguns, which I can't really get into. I'd really like to try a co-op for this mod, I think the 2nd hardest difficulty should be a good setting.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 17, 2010, 01:36:53 AM
Satellite connections can me total nightmares. It sounds like too big a problem, Manny.  :-\

TeamViewer is back up guys. Sorry I didn't leave any contact info, but I literally had no way to send or receive stuff where I was so it would've been pointless anyway. I just sent my info to CC and Atarian though... won't happen again! No third world countries anytime soon either.  ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 17, 2010, 08:35:16 AM
cool stuff XD
Hopefully we can get a server rolling sometime later this week.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 17, 2010, 05:37:39 PM
cool stuff XD
Hopefully we can get a server rolling sometime later this week.

I'll get on it, definitely on Friday if not sooner. We'll see how much free time I have this week.
Title: Re: Multiplayer Anyone?
Post by: Blzut3 on May 18, 2010, 10:18:11 PM
Yeah, that OSX package i posted does NOTHING. Crashes, or doesn't even really start. Just gives an error on starting. Well, it also wasn't mentioned in the official Alpha release topic, so...

Not sure what you are talking about:
Quote from: Torr Samaho
Blzut3 + Torr Samaho
  • Skulltag now supports Intel based Macintoshes
Also, it's listed on the Skulltag downloads page for the latest beta.  Since I don't use my Mac on any regular basis as far as I was aware it was working perfectly.  What is this error message that you are receiving?  Any chance you could file a bug report on the Skulltag forums? http://skulltag.net/forum/viewforum.php?f=33  Remember, I can't fix what I don't know about. ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2010, 12:02:19 AM
maybe its because I don't have the wad's in the right place...?
Is there a good guide as to where they go? I've looked at the ZDooM on Mac thread at the ZDooM boards, but don't remember seeing a directory.

EDIT: Ok, I put all my doom wads into the app support/zdoom and in /skulltag, just in case...

got the following error report:
Code: [Select]
Process:         skulltag [474]
Path:            /Applications/Skulltag.app/Contents/MacOS/skulltag
Identifier:      net.skulltag.Skulltag
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [113]

Date/Time:       2010-05-18 23:10:26.238 -0400
OS Version:      Mac OS X 10.6.3 (10D578)
Report Version:  6

Interval Since Last Report:          103373 sec
Crashes Since Last Report:           25
Per-App Crashes Since Last Report:   7
Anonymous UUID:                      21094084-742B-40E8-9F58-8CBD5483CC57

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /Users/blzut3/Code/svnteam/Skulltag/build/snes_spc/libsnes_spc.dylib
  Referenced from: /Applications/Skulltag.app/Contents/MacOS/skulltag
  Reason: image not found

Model: MacPro3,1, BootROM MP31.006C.B05, 4 processors, Quad-Core Intel Xeon, 2.83 GHz, 4 GB, SMC 1.30f3
Graphics: Unknown, Unknown, PCIe, 512 MB
Memory Module: global_name
Network Service: Ethernet Adaptor (en0), Ethernet, en0
PCI Card: Unknown, Display, Slot-1
Serial ATA Device: WDC WD5000AAKS-00A7B2, 465.76 GB
Serial ATA Device: Optiarc DVD RW AD-7240S
USB Device: Logitech Camera, 0x046d  (Logitech Inc.), 0x0805, 0xfd600000
USB Device: U3 Cruzer Micro, 0x0781  (SanDisk Corporation), 0x5406, 0xfa200000
USB Device: My Book, 0x1058  (Western Digital Technologies, Inc.), 0x1100, 0xfa400000
USB Device: Comfort Curve Keyboard 2000, 0x045e  (Microsoft Corporation), 0x00dd, 0x5d100000
USB Device: USB-PS/2 Optical Mouse, 0x046d  (Logitech Inc.), 0xc00e, 0x1a100000

No idea if its obvious or not, but this is a Hackintosh. But I've had plenty of success running everything else (and I do mean everything, even Steam for Mac and Portal).
Title: Re: Multiplayer Anyone?
Post by: Blzut3 on May 19, 2010, 05:16:45 PM
PWADs have no specific place, but the IWADs go in the directory mentioned at the top of the Skulltag's DMG (assuming the background is working).  I believe it's (~)/Library/Application Support/ZDoom/  (Yes use ZDoom for both Skulltag and ZDoom, I see no reason to change this.)

Thank you for the additional information, I should be able to fix the problem by the next alpha/beta.
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2010, 06:28:20 PM
Posted at Skulltag, for reference sakes.

But I will say that I'm pretty sure that the Skulltag DMG had no background...can't tell at the moment, i'm on my old Puma iMac G3.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 19, 2010, 10:35:56 PM
I have nothing to contribute (doh!) but daaaaang, this is hardcore Atarian! Mac... craziness!  ;D
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 19, 2010, 10:51:09 PM
Heh...I've been trying to upload a video (it failed :() of my iMac, and I uploaded a video from my hackintosh...
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 21, 2010, 05:58:29 PM
When the server's up, what name is it going to appear as in Doomseeker or whatever I use? I won't need this, "TeamViewer," will I?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2010, 06:09:38 PM
When the server's up, what name is it going to appear as in Doomseeker or whatever I use? I won't need this, "TeamViewer," will I?

No, no, it's just the remote access program we're using to connect to BC's server.

It should appear as "Chex Quest United". I'm actually working on setting it up right now.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2010, 08:12:03 PM
Double post of win!

SUCCESS. Got the server test visible, the ports are working, and the server's cool. Let's do this!

Any WAD recommendations?

By the way, logging onto the server while BC is still on is awesome. I was reading the note and I suddenly saw typing and mouse movement. Woah. XD

Like usual, password is zorcher.
Title: Re: Multiplayer Anyone?
Post by: noob1234 on May 21, 2010, 08:25:34 PM
Double post of win!

SUCCESS. Got the server test visible, the ports are working, and the server's cool. Let's do this!

Any WAD recommendations?
chex3 or the lounge.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 21, 2010, 09:05:59 PM
Double post of win!

SUCCESS. Got the server test visible, the ports are working, and the server's cool. Let's do this!

Any WAD recommendations?

By the way, logging onto the server while BC is still on is awesome. I was reading the note and I suddenly saw typing and mouse movement. Woah. XD

Like usual, password is zorcher.
Epic! Thank you guys for all your hard work! Seriously, thank you. It's so awesome that y'all actually made a dedicated server complete with scripts and goodies. Too cool. :)

Ha ha, and I didn't mean to spook you, CC but that was way fun. I just wanted to make sure no one dinked with my router window. XD And I think I may have interrupted your remote connection about 10 minutes after that point, sorry. I thought I left something running so I hopped back on super quick and saw that you were online and er, right after that the terminal said you had timed out of our Skulltag server. Oops, hope that wasn't me somehow. I hit the spacebar to engage my LCD.

Now for my contribution... I'll try and get Mumble up soon.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 21, 2010, 10:01:05 PM
which doom2.wad are you using?

slimeinator's IWAD?
Title: Re: Multiplayer Anyone?
Post by: Manny Cav on May 21, 2010, 10:03:36 PM
I joined the server, and got exactly what I hoped I wouldn't. My ping floated around the 1,300 range. the low end was 900, and the high end was around 1,600. The "CONNECTION INTERRUPTED" flashed around every half-second. I could walk, but my movement was quite jagged, with bursts of temporary "blindness", as I might call it. Satellite internet just sucks. I'll have to put a fail-up cable back in my room if I want to participate in Skulltag.

I'm curious. How does this new server setup work? If I'm to understand it correctly, ChexCommander is allowed remote access to brain candy's computer, and from there sets up the server, such as that even though he's the server admin, it's actually brain candy that hosts. I wonder if this weird setup might be a bit of a drain, too.
which doom2.wad are you using?

slimeinator's IWAD?
Yep.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 21, 2010, 10:09:33 PM
BC: Nope. I just had to log off Skulltag for a few minutes. It's all good. :)

Manny: Atarian and I have remote access to a computer of BC's, which hosts the server. Today, I set up the server, quit out of remote access, and joined the server via my own PC. So yes, brain candy's computer hosts, but we help set up Skulltag.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 21, 2010, 10:13:11 PM
I'm in the server now if anyone wants to join me  ;D
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 21, 2010, 10:34:07 PM
I'm curious. How does this new server setup work? If I'm to understand it correctly, ChexCommander is allowed remote access to brain candy's computer, and from there sets up the server, such as that even though he's the server admin, it's actually brain candy that hosts. I wonder if this weird setup might be a bit of a drain, too.
Manny: Atarian and I have remote access to a computer of BC's, which hosts the server. Today, I set up the server, quit out of remote access, and joined the server via my own PC. So yes, brain candy's computer hosts, but we help set up Skulltag.

Like CC said, the both of them have remote access and local administrative rights to a computer I have dedicated to Skulltag and Mumble. This PC literally does nothing but do Skulltag and Mumble crud. Atarian and CC set everything up and are the go-to Skulltag config guys. So from your end Manny, nothing is different. You're hopping onto a server in the same way you would any other server. No extra hoops for your client to jump through. It's just the administration that is done a bit differently and the only people who see lag are probably CC and Atarian, because by nature remote desktop programs can be a little delayed.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 22, 2010, 01:43:37 PM
Apparently, I read chatlogs too much, according to the Skulltag log on the server. Who was that, anyways? ;)

EDIT: I can't seem to get PWADs to get added to the server, even though I use the "-file wadname.wad" command in the shell. Is there another way to add pwads in Skulltag?
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 22, 2010, 03:47:33 PM
You doing dedicated? or via doomseeker?

dedicated needs CFG editing to add wads.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 22, 2010, 03:52:45 PM
You doing dedicated? or via doomseeker?

dedicated needs CFG editing to add wads.

Dedicated. See, I tried editing the shell script, but that didn't work, so you're probably right in saying I need to add a CFG or something somewhere.

Otherwise, the server's great! We should try a Skulltag party sometime XD
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on May 22, 2010, 03:57:58 PM
I'm gonna be in the server for the next hour, so yeah. (By the way, joining via IDESE crashes Skulltag for some odd reason.)
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 22, 2010, 04:41:02 PM
Apparently, I read chatlogs too much, according to the Skulltag log on the server. Who was that, anyways? ;)

It wasn't me! I didn't do it! I swear! Honestly! Truly! Augh! :o
Title: Re: Multiplayer Anyone?
Post by: 75 on May 22, 2010, 04:59:06 PM
Apparently, I read chatlogs too much, according to the Skulltag log on the server. Who was that, anyways? ;)

It wasn't me! I didn't do it! I swear! Honestly! Truly! Augh! :o

I was in it yesterday

Zeldagamer left before I could join him... darn!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 22, 2010, 09:29:26 PM
Sorry I only put 5 maps in the rotation...

RCON is whale1 if you want to change the map.

Do "RCON changemap d2dm#"

EDIT: The Map Rotation has been updated to include 15 more maps.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 23, 2010, 02:33:47 PM
I figured out the sound formats for the other Legendary-35b songs!

M_MAP01 - .xm, "Miranda's Axe",
M_MAP02 - .xm, "Mind Blower"
M_MAP06 - .xm "Let me in '98"



Title: Re: Multiplayer Anyone?
Post by: Pirinja on May 23, 2010, 09:03:33 PM
Just a small request I have, you can ignore it if you want. Deathmatches are great and all, but nothing beats co op, if we could somehow do cq co op that would be awesome. CTF is also pretty fun.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 23, 2010, 09:08:33 PM
Just a small request I have, you can ignore it if you want. Deathmatches are great and all, but nothing beats co op, if we could somehow do cq co op that would be awesome. CTF is also pretty fun.

CTF is great with at least 4 players, and co-op is definitely awesome.

Just tell me when you guys want me to schedule a co-op match instead. :)
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 24, 2010, 05:37:19 PM
Hm, the server seems to be down.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 24, 2010, 05:48:39 PM
Back up. I don't know why it was down, because the connection's fine. Someone just closed the terminal window. :-\

Anyways, it's back to normal. And commandlines and shells are so much easier than GUI for server setup. One command, and it's up. :)
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 24, 2010, 06:01:30 PM
Back up. I don't know why it was down, because the connection's fine. Someone just closed the terminal window. :-\

Anyways, it's back to normal. And commandlines and shells are so much easier than GUI for server setup. One command, and it's up. :)
I don't have any specifics, but I understand that you can write into the script to auto launch at bootup and to run as a process. In our current set up if the computer restarts on its own, you're totally screwed because the server won't auto launch.

Let's try an auto launch... I don't have a Linux desktop in front of me but try this:
Go to System > Preferences > Session (Or maybe there is a Startup Programs option)
Click on the Startup Programs tab if you did have to go into Session
You'll see a list of startup programs (like TeamViewer), add your script by typing in the command you would normally type into the terminal.

Hope that works!
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 24, 2010, 06:21:15 PM
Back up. I don't know why it was down, because the connection's fine. Someone just closed the terminal window. :-\

Anyways, it's back to normal. And commandlines and shells are so much easier than GUI for server setup. One command, and it's up. :)
I don't have any specifics, but I understand that you can write into the script to auto launch at bootup and to run as a process. In our current set up if the computer restarts on its own, you're totally screwed because the server won't auto launch.

Let's try an auto launch... I don't have a Linux desktop in front of me but try this:
Go to System > Preferences > Session (Or maybe there is a Startup Programs option)
Click on the Startup Programs tab if you did have to go into Session
You'll see a list of startup programs (like TeamViewer), add your script by typing in the command you would normally type into the terminal.

Hope that works!

Sweet! I'll do that now.

EDIT: Done.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 24, 2010, 06:46:24 PM
Epic! Did you test it out? Just restart the rig if you haven't yet -- the server will auto-login and launch TeamViewer for you.

If things get wonky and you can't get in again, just let me know and I'll send my slave/boyfriend across the room to look at it.  8)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 24, 2010, 06:56:33 PM
Epic! Did you test it out? Just restart the rig if you haven't yet -- the server will auto-login and launch TeamViewer for you.

If things get wonky and you can't get in again, just let me know and I'll send my slave/boyfriend across the room to look at it.  8)

Haha, I will when I get the chance, but last I checked Xbolt and Pirinja were duking it out on the server. ;)
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 24, 2010, 07:03:30 PM
Epic! Did you test it out? Just restart the rig if you haven't yet -- the server will auto-login and launch TeamViewer for you.

If things get wonky and you can't get in again, just let me know and I'll send my slave/boyfriend across the room to look at it.  8)

Haha, I will when I get the chance, but last I checked Xbolt and Pirinja were duking it out on the server. ;)
We don't want to interrupt that, for sure! I'm so glad the server is being utilized. I think this is soooo much better then our clunker Win 2003 PC. Just let me know how things turn out when you test it. :)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on May 24, 2010, 08:25:25 PM
Still waiting on the new bugfix for the Macs, though if it doesn't come within the week, i'm loading it all up on my windows side.
Title: Re: Multiplayer Anyone?
Post by: MajorSlime on May 24, 2010, 10:24:59 PM
So...

how does the map rotation thingamagic work?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 24, 2010, 10:29:40 PM
It just tells the server what map to choose after this one's finished. Currently it's in sequential order.
Title: Re: Multiplayer Anyone?
Post by: MajorSlime on May 24, 2010, 10:32:34 PM
oh. Hows a map finished, and why was I the only one on?  :'(
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on May 24, 2010, 10:35:41 PM
A map is finished when a certain score is reached (Deathmatch, CTF, others), or When a level exit is found (All gametypes)
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 24, 2010, 10:49:08 PM
or When a level exit is found (All gametypes)

Moo.
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on May 24, 2010, 11:01:32 PM
Moo.
Eh?

Not all maps have exits, so typically you have to reach the Point or Time limit.
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 24, 2010, 11:26:17 PM
Moo.
Eh?

Only people that regularly played with me the first year we did CQ multiplayer will know what that means. ;)
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 24, 2010, 11:50:48 PM
Moo.
Eh?

Only people that regularly played with me the first year we did CQ multiplayer will know what that means. ;)

Moo indeed. ;)
Title: Re: Multiplayer Anyone?
Post by: Datra on May 25, 2010, 02:43:23 AM
Moo-re Chex Quest skins. Is it possible with this setup?
Title: Re: Multiplayer Anyone?
Post by: 75 on May 25, 2010, 10:53:22 AM
If we can get pwads going, there's a bunch of skins on chex quest arena

EDIT- I can't find the server. is it down, or is my internet connection just messing up?
Title: Re: Multiplayer Anyone?
Post by: 75 on May 26, 2010, 12:24:51 AM
Sorry I only put 5 maps in the rotation...

RCON is whale1 if you want to change the map.

Do "RCON changemap d2dm#"


This didn't seem to work for me today
Title: Re: Multiplayer Anyone?
Post by: MajorSlime on May 26, 2010, 02:18:44 AM
First time playing today.

I'm hooked.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 26, 2010, 05:38:16 PM
Sorry I only put 5 maps in the rotation...

RCON is whale1 if you want to change the map.

Do "RCON changemap d2dm#"


This didn't seem to work for me today

Ah, sorry, you have to do

send_password ****** (the rcon pass)

then do

rcon changemap d2dm#
Title: Re: Multiplayer Anyone?
Post by: MajorSlime on May 26, 2010, 06:13:19 PM
I can't find the Chex Quest United server. Is it down?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 26, 2010, 07:14:01 PM
I can't find the Chex Quest United server. Is it down?

Fixed.
Title: Re: Multiplayer Anyone?
Post by: noob1234 on May 26, 2010, 08:58:02 PM
and why was I the only one on?  :'(
i've had that happen b4. actually, almost every time. :D
or When a level exit is found (All gametypes)

Moo.
im guessing Master Of the Obvious?
Title: Re: Multiplayer Anyone?
Post by: rexxor on May 26, 2010, 11:09:35 PM
Moo.
Eh?

Only people that regularly played with me the first year we did CQ multiplayer will know what that means. ;)

LOL
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 26, 2010, 11:44:24 PM
and why was I the only one on?  :'(
i've had that happen b4. actually, almost every time. :D
or When a level exit is found (All gametypes)

Moo.
im guessing Master Of the Obvious?

BRRRR. Try again.
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on May 27, 2010, 05:10:47 PM
For some reason I cannot find the server.  ???
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 27, 2010, 05:14:08 PM
For some reason I cannot find the server.  ???

Me either. Must have gone down again.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 27, 2010, 06:30:50 PM
...that's the third time this week.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 27, 2010, 08:14:14 PM
...that's the third time this week.
Whaaaat?  :facepalm
Title: Re: Multiplayer Anyone?
Post by: Pirinja on May 27, 2010, 10:29:00 PM
What the server is down! There's no way that can be RIGHT CAAAAAAAAN IIIIIIIIT?!
my reaction:http://www.youtube.com/watch?v=1vHRMeRszw4
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 27, 2010, 10:36:06 PM
XD

It's up now, btw.
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on May 27, 2010, 10:42:30 PM
It is? I still cannot find it.  ???


Is there anything I am doing wrong? ???
Title: Re: Multiplayer Anyone?
Post by: 75 on May 28, 2010, 01:20:22 PM
Screenshots of my first map! (only the first 2.5 floors are done)

Sorry but you are not allowed to view spoiler contents.

I know the huts just look like weird boxes, but they're getting a facelift and maybe a second floor  ;)


If anyone knows of a good desert sky texture (i.e., plain blue, no clouds), please let me know!
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 28, 2010, 02:23:49 PM
I think it looks neat!  :)
Title: Re: Multiplayer Anyone?
Post by: ZeldaGamer00 on May 28, 2010, 02:34:24 PM
Vary your Textures more, add some areas that you can buzz through to lose pursuers, and avoid huge open areas with nothing much in them. If the player needs to enter an open area, reward them somehow with a weapon and some ammo.

(http://i446.photobucket.com/albums/qq189/Jwaffe/shot2.png)
Might I ask as to why there are trees in the middle of nowhere? Make an octagonal doughnut-like sector around each of them and use a Grey stone texture or a light wooden one for 'em, then use a Dirt texture of the floor on the inside of the sector doughnuts. Just don't raise the sectors around the trees too much or make them too big, because people will begin tripping over them.

Just my two cents.
Title: Re: Multiplayer Anyone?
Post by: 75 on May 28, 2010, 03:38:59 PM
I know about the texture thing. For now, a lot of it is pink sand and museum textures because I'm still doing the architecture. Once I know what kind of shape the level is, I can start to add more variety. Right now I'm just trying to put the building together and not have HOM so I can see what's going on.  ;)

I forgot about the trees, I'm going to remove them, I only put them there to remind myself that I wanted something in front of windows on the hut on the right.

Good idea about tree donuts, that's a good idea if they're growing indoors or in the courtyard. I can use that

It's kind of hard to see, but the ground is sand, so there's no reason why cacti or tropical trees couldn't grow in sand.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 28, 2010, 04:38:03 PM
Sweetness, I like it!
Title: Re: Multiplayer Anyone?
Post by: 75 on May 28, 2010, 04:51:32 PM
Hey, can you host? I'd like to try it out really quick

EDIT - the 3d floors didn't work (none of them). That's a drag.

Did I mess something up? It works fine when I play it on the skulltag engine on my computer... Does openGL just not work online?

EDIT2 - i saw something on Skulltag.net that they didn't include 3d floors on purpose, to keep software rendering players from cheating

A poll showed that most of them wanted it, I'm not sure what happened since then. It seems like it should be an option, at least, to allow 3d floors.
Title: Re: Multiplayer Anyone?
Post by: xbolt on May 28, 2010, 07:22:47 PM
Dang about the 3D floors...

Say, that reminds me. CC, did you get PWADs working on the server yet? Cuz I feel like lounging.


And it's down again. >< We'll get it right one of these days.
Title: Re: Multiplayer Anyone?
Post by: brain candy on May 28, 2010, 08:57:05 PM
And it's down again. >< We'll get it right one of these days.
WTF? I'm going to tell my boyfriend to hardware the poor baby. Hosting over wifi, even if it's wireless N isn't the brightest of ideas.  :facepalm

Or it's the server script? No clue.
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on May 31, 2010, 07:33:49 PM
I won't be on here much this week, guys. Sorry, but life beckons and it's kinda hectic right now. :-\
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 03, 2010, 09:40:58 PM
I'm back!

And the win? Mac Skulltag works well!

The lose: I don't have Doomseeker ATM and I keep hearing that the server is going down ;-;

Lemme see if I can't hop on and try some fixing...?
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on June 03, 2010, 09:48:43 PM
I'm back!

And the win? Mac Skulltag works well!

The lose: I don't have Doomseeker ATM and I keep hearing that the server is going down ;-;

Lemme see if I can't hop on and try some fixing...?

Thanks, Atarian. ;)
Title: Re: Multiplayer Anyone?
Post by: Atariangamer on June 03, 2010, 10:27:05 PM
bad stuff...it seems the mac client is...trash.

TeamViewer would constantly try to connect without an ID, and when I entered an ID, nothing would happen, till eventually it crashed.

I'll try to start up my Vaio and see if I can get through...
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on June 06, 2010, 08:09:54 PM
Any Skulltag/Invasion this week? Also have people on CQFF done Coop games?
Title: Re: Multiplayer Anyone?
Post by: 75 on July 06, 2010, 03:40:44 PM
wonder where that dancing in the sunlight skulltag song came from?
Sorry but you are not allowed to view spoiler contents.

to this, somebody on the skulltag.net forums said

Quote
An error occurred! Expected "excited elderly woman", got "Marilyn Manson"! Commencing freakout sequence
Title: Re: Multiplayer Anyone?
Post by: ChexCommander on July 06, 2010, 08:56:37 PM
Any Skulltag/Invasion this week? Also have people on CQFF done Coop games?

Sorry I'm late, but yeah, we used to do lots o' co-op.

75: O_O
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 07, 2010, 09:15:56 PM
Sooo, I finally sold my house, but this means the end of our not-so-24/7 server for the foreseeable future starting at the end of July. All my crap (including the server) is going to be in limbo until I figure out where I'm going to live, so I'm thinking we're going to see at least a month of downtime in August. So, play up while y'all can. Sorry, this has just been a way tough summer with a lot going on, but I've graduated and I (hopefully) have a job after this internship ends. It just involves moving all my junk from Utah to Texas. :-\
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on July 08, 2010, 12:05:59 AM
I could do some hosting in the meantime.
Title: Re: Multiplayer Anyone?
Post by: brain candy on July 08, 2010, 12:08:58 AM
I could do some hosting in the meantime.

That would be awesome.  :)
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on July 09, 2010, 09:31:43 PM
Okay, The Server is ready  ;D Finally figured out the map switching problem.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 30, 2010, 10:58:38 PM
there's a server up for testing my map, if you'd like to try it, send me a pm, or meet me in whalewaretalk.
Title: Re: Multiplayer Anyone?
Post by: LAZ Trooper on July 18, 2011, 10:54:16 AM
I'm on now, and probably will be each morning this week, if anyone wants to join me.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 18, 2011, 03:34:28 PM
Ok, I'll show up one of these mornings
Title: Re: Multiplayer Anyone?
Post by: 75 on July 19, 2011, 01:34:15 PM
A suggestion, LAZ - When I was idling in the servers for hours, I used to stand in plain sight with the music off, so that somebody would zorch me when they came in and I would know they were there. The tiny beep sound of the chat is easy to miss.
Title: Re: Multiplayer Anyone?
Post by: LAZ Trooper on July 20, 2011, 12:43:52 PM
Sat in ZM01 a couple hours this morning. A few people came in, one stayed and played for a little while (also said the level has lousy design) then left. I'll be on tomorrow 9:40 to 11:40 EST again.
Title: Re: Multiplayer Anyone?
Post by: QuadrumpusGuy on July 20, 2011, 01:12:21 PM
You can change your chat sound somehow. I don't recall. I'll go fiddle through the options and come back with elaboration.

EDIT: It's in your Message Options in the Display options.... Why the sound option is for the Chat Sound, I don't know. The Doom 2 chat sound is unavailable. I tried it and the sound file didn't play.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 20, 2011, 04:22:00 PM
Sat in ZM01 a couple hours this morning. A few people came in, one stayed and played for a little while (also said the level has lousy design) then left. I'll be on tomorrow 9:40 to 11:40 EST again.

Did (s)he say why?

EDIT - Also, in the RCON, I got a message time stamped for 5 minutes from now.
Title: Re: Multiplayer Anyone?
Post by: LAZ Trooper on July 20, 2011, 11:54:26 PM
Sat in ZM01 a couple hours this morning. A few people came in, one stayed and played for a little while (also said the level has lousy design) then left. I'll be on tomorrow 9:40 to 11:40 EST again.

Did (s)he say why?

EDIT - Also, in the RCON, I got a message time stamped for 5 minutes from now.
No, just made the comment while fighting.
Title: Re: Multiplayer Anyone?
Post by: 75 on July 21, 2011, 12:06:15 AM
ah. Not a useful review, then.
Title: Re: Multiplayer Anyone?
Post by: SSF156 on December 29, 2011, 11:56:55 PM
Has anyone considered ZDaemon? Someone (or myself) could just set up a ZDaemon server with T.U.C.Q ChexQuest P2B3 as the PWAD.
Title: Re: Multiplayer Anyone?
Post by: 75 on January 01, 2012, 03:42:40 AM
I've never played ZDaemon. I doubt TUCQ would work with it, because it's a Legacy game
Title: Re: Multiplayer Anyone?
Post by: SSF156 on January 07, 2012, 08:55:31 PM
Right, I tried it, and it does not work very well. I can run ChexQuest 1 and ChexQuest 2. They will be online just keep a look out. Ill post the address. I will consider the CQuest 3 fan made as well.
Title: Re: Multiplayer Anyone?
Post by: chexquestisawful on March 28, 2012, 01:34:20 PM
Will anyone be on at around 2:30-3:30 P.M. EST? 'Cause I have never tried CQST, and this is probably the only time I'll have to do it for at least the next week or so.
Title: Re: Multiplayer Anyone?
Post by: 75 on March 28, 2012, 06:47:28 PM
I have 24/7 servers up, if you're looking for players try joining the IRC channel in my signature.