Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Chex Pack => Topic started by: QuadrumpusGuy on February 13, 2012, 08:55:13 PM

Title: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: QuadrumpusGuy on February 13, 2012, 08:55:13 PM
E1M1 - Landing Zone Redux - - - Almost finished - Layout fixes

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154316.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154318.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154329.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154342.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154350.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154356.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154408.png)

E4M1 - Naval Outpost - - - Almost finished - a few layout tweaks.

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154544.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154556.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154610.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154624.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154635.png)

E4M2 - Manufacturing Plant - - - Coop part finished. Deathmatch layout?

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154725.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154805.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_154850.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155208.png)

E4M3 - The Obscured Insula - - - Coop part finished. Deathmatch layout? Seperate section of the map most likely.

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155228.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155239.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155256.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155311.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155327.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155338.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155435.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155441.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155511.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155523.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155603.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155617.png)


E4M4 - R.S.S. Navigatus - - - Coop Part Finished. Deatmatch???

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155637.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155823.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155844.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155930.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155945.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155947.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_155949.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160006.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160012.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160045.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160102.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160112.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160135.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160142.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160154.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160200.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160222.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160318.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160324.png)

E4M5 - City on the Oasis - - - Started (Ever played MAP11 of Dystopia 3)

[spoiler]Nothing here.[/spoiler]

E4M6 -  Unnamed level - Not even started.

[spoiler]Nope, not here either![/spoiler]

E4M7 - Templum Sacrorum - - - Almost Finished - Widening Corridors, etc.

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160404.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160409.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160421.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160428.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160435.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160506.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160552.png)

E4M8 - Unnamed - - - Not even started.

[spoiler]Next![/spoiler]

E4M9 (Secret Map #1) - Terramorphia - - - Almost finished - need to make the stair-raise switch in the

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160618.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160638.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160722.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160727.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160738.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160804.png)

(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-13-12/Screenshot_Chex_20120213_160822.png)

E4END (End-Level) - Unnamed - - - Started, but considering redoing all over again.

[spoiler]Screens coming soon...[/spoiler]
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: MidnightTH on February 13, 2012, 11:10:14 PM
Landing zone redux Looks perfect, maybe it can fit it ZDICQ ( Zorch deep in chex quest )
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: arch129 on February 15, 2012, 06:34:48 AM
Spiffy!!  :o
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: noob1234 on March 19, 2012, 12:37:25 AM
These are REALLY NICE :o
>Really nice detailing!
>"This isn't a trap." LOL
>Blue Maximus!?
>Like the chex floor texture!
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: chexquestisawful on March 26, 2012, 07:38:10 PM
Is it almost ready? Please hurry, if I have to wait much longer, i'm going to explode!
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on April 02, 2012, 07:24:29 AM
Yeah, I decided to scrap the original E4M5 and am making something else. Expect something in a couple days.

To the Quadrumpus Cave!!
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: MajorSlime on April 02, 2012, 02:00:22 PM
:D

Can't wait to see this.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: chexquestisawful on June 03, 2012, 04:40:25 PM
Um, I thought you said a few days? Where is it? I must have it!!!:P
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: noob1234 on June 03, 2012, 08:44:02 PM
Calm down, due dates are very loose when it comes to mods...
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: MajorSlime on June 03, 2012, 11:23:45 PM
That they are. Still waiting for Arch's latest release XD
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on June 17, 2012, 11:25:36 PM
--*STATUS AS OF JUNE 17 2012*--

Survival Status
E4M1: Mostly Done, may need revisiting for Monster Placement and layout/minor tweaks.
E4M2: Same status as E4M1, but more confidence.
E4M3: Done.
E4M4: In progress: Revamping the Monster placement and traps, hallways are no longer flat, featureless boring passages.
E4M5: Done, though a bit laggy in OpenGL in the main area, but not to the point where it is unplayable. Needs online testing.
E4M6: Barely Started
E4M7: Near Completion: Needs widened halls, courtyard, monster revision.
E4M8: Not Started
E4M9: Finished. Possible Monster tweaks, though confidence as with E4M2. Possible further testing.

E4END: Concept created.

All Maps will have Deathmatch counterparts. If the original map's layouts are not fitting, then areas outside of the initial level will be created to host the deathmatch area.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: chexquestisawful on June 18, 2012, 04:45:58 PM
So, can we download the maps in their current state? Plz?
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on June 22, 2012, 04:56:39 PM
Not yet - 75 and I still need to test them online once he loads the resources into the base pk3.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: chexquestisawful on June 22, 2012, 05:58:28 PM
I can't play online, but I can beta-test for botmatch bugs, if you want. I actually was one of the beta-testers for LEGO Universe when I was younger.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on June 29, 2012, 01:55:06 AM
Most of Episode 4 will be in the next major release. I am working on E4M6 at the moment, and all the maps that are left to do are:
-E4M6 (About 20% Done maybe? Still a lot to do)
-E4M8 (Not even started, but I have an idea of what I am doing)
-E4END (Which has some progress done as well)

In addition, E1M1 and E1M2's replacements will be included, so check those out as well.

There will be testing sometime in the not-to-distant future (Only a few days, but it may have to wait a while if 75's schedule over the weekend doesn't give him time to test)

Join our IRC channel for more information.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on October 23, 2012, 12:28:31 AM
Updates


E4M6: This map I have been stuck on for a while, but have finally gotten the mood to resume mapping (after a long hiatus of Age of Empires II)
E4M8: Finally got motivated and started! This map will be in a valley where you must make your way to the top of a pyramid. The map so far has the basic premises, and I am currently working on raising/lowering bridges (they won't be glitchy either).

E4END will be the only map in UDMF due to a need in scripting.

Two Secret maps are in the episode.

E4M7 now has an extended deathmatch area and fixed doors. 

Introduction of Flem Balloon (Still needs some bug fixes within frames) - May add rotations later, Gyro movement in the balloon (Seems a bit odd that they're static in the balloon)?

Tweaks
E4M3: Deleted the bridge next to the base entrance
    -Learned the hard way that Vanilla Bridges DON'T WORK in Co-op... (Unless it is inactive and does not move and interfere with combat.
Layout and enemy tweaks throughout the other maps...
Going to try and reduce Framerate lag in E4M5 in the main area (happens in OpenGL only - could just be the # of Sectors or area being rendered...



When Episode 4 is finished, I will go back through the older episodes and fix the maps that I have not touched yet. I've already fixed up E1M1 and E1M2, although I may make a few revisions to E1M2. I had an E1M4 canvas somewhere, but it may be lost on my broken USB Drive (literally broken - the soldering snapped merging the circuitry and the adapter).
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on December 19, 2012, 01:58:13 PM
Progress has been slow once again due to the taking of a new project for Doom2.wad.

But over the break, I will be working on the last of the Survival maps. Expect updates (unless I start to slack again...).
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on February 03, 2013, 01:52:50 AM
There is still no new progress since the last message - I'm still somewhat in a slump in mapping for the project still.

So there won't be progress until further notice - Basically when I finally get the motivation to finish the maps and create the final boss.
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on February 11, 2013, 01:07:38 AM
Finally I am making progress again within E4M8's layout. Further details to come within a week or so (busy week ahead for me).
Title: Re: QuadrumpusGuy's Survival Map Progress
Post by: QuadrumpusGuy on February 24, 2013, 11:00:41 PM
Finally, some progress:

E4M6: I haven't done too much in a while with this one as I've been working on E4M8 more lately.

E4M8: I've added some of portions to the layout and have up to the Yellow key (the first in the level). The entire layout wraps around the perimeter of the central pyramid, which you eventually will climb towards the top of in the end, only to be greeted by a "welcoming committee.

Screenshots

E4M6:

[spoiler](http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_195114_zps2d806896.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_195101_zpsec57ab8c.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194932_zps8adfe478.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194923_zps579772bd.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194850_zps72492960.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194836_zps1ed5677b.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194812_zps15c357b2.png)[/spoiler]

E4M8:

[spoiler](http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_193739_zpse29a913a.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_193758_zpse305111c.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_193829_zps88832e9a.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_193853_zpsfb7f21d2.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194054_zps946dcb3e.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194110_zps3f64e272.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194121_zps23da18e6.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194133_zps3638a720.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194243_zps0acff18d.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194320_zps518ff2e6.png)
(http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/2-24-13/Screenshot_Chex_20130224_194336_zpsbc074700.png)
[/spoiler]
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: ChexCommander on February 26, 2013, 11:04:39 PM
Wow, this all looks very cool. Nice job!
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: MajorSlime on February 27, 2013, 01:58:54 AM
Oh yeah, forgot to comment. I actually tried doing a pyramid level like that once before, but yours looks a whole lot better.
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: QuadrumpusGuy on March 23, 2013, 02:28:13 PM
I'm really hoping to get the rest of Episode 4 done over the upcoming Spring Break. I'll need to be focused, however, so let's see how well that goes first of all...
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: Awesomedude249 on February 17, 2014, 01:32:45 AM
Dude, i'm working on a map and i will give it to whoever can contact 75 so that he can send it to him.
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: 75 on February 17, 2014, 10:09:13 PM
Hi; who are you sending this to?
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: Awesomedude249 on March 25, 2014, 09:00:00 PM
Whoops, I meant send it to you.
Title: Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
Post by: 75 on March 26, 2014, 09:42:14 PM
A forum PM's fine if you want