Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Topic started by: wiweeyum on October 19, 2012, 06:50:04 PM

Title: Chexy Minecraft Action?
Post by: wiweeyum on October 19, 2012, 06:50:04 PM
I've been out of the modding anything business for about five or six years and have been getting quite the hankering to do something game creative again.

So in an attempt to just play around and have fun, I've been kicking around the idea of recreating/reenvisioning CQ1 in Minecraft. Mostly this is a heads up to let everyone else know that I'm doing it. But, if anyone else is interested, I wouldn't mind setting it up as a multiplayer server and getting some help.

Let me know! Otherwise, I'll start a thread and post progress updates. Oh, where should I make the WIP thread so it's categorized nicely?

EDIT: CURRENT PROGRESS!
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 20, 2012, 09:18:25 PM
I have contemplated many times making the levels in Minecraft, and I did make a start at putting CQ textures in Minecraft, but I never got far with that.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 21, 2012, 03:28:19 AM
Textures would be cool, though I have absolutely no idea how to do that. :)

(http://i.imgur.com/p4E7cl.png) (http://imgur.com/p4E7c)

Figgered I'd take screens every time I work on it and keep y'all posted. This first one is of the surrounding area and the beginnings of making a flat foundation to work with. I scouted around for a while, so these hills were a cool find because they look similar to the distant mountains in Landing Zone.

My goal is to build the levels all connected to each other, with the landing zone being at the surface, and the caverns being deep under ground. I think making the arboretum up above ground like in TUCQ is cool too. We'll see what liberties will need to be taken to make sure things fit and connect. :)
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 21, 2012, 10:38:14 AM
For how they would connect, check my thread about that somewhere in here. I found that they all properly line up except for one connection.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 21, 2012, 07:32:18 PM
Oh, THIS (http://www.chexquest.org/index.php?topic=2982) topic! Glorious resource, thank you very much... pardon me while I take a look at it and potentially do some rotations and such.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 22, 2012, 02:57:26 PM
Yesterday I spent a good five hours or so working on this. It's amazing that MC can suck you in so much... Anyway, I took plenty of screenshots, but will only post a few of the better ones.


First is where I finished the day. I started at the final hallway (E1M1 rotated 45 degrees) building it into the side of the mountain so that the Storage Facility would be underground. While currently you can see the hallways and such from above ground, I'll eventually cover the outside with a believable outer structure so that it looks like a facility from the outside. That'll happen when I'm doing another pass taking creative license.
(http://i.imgur.com/zFKrxl.jpg) (http://imgur.com/zFKrx)



And as comparison... this is where I started the day. Before I knew what kinds of blocks I wanted to use, I started laying out the structure in straight up gravel. I think it's the ugliest block, so it guaranteed that I'd replace it. :)
(http://i.imgur.com/M6JTil.jpg) (http://imgur.com/M6JTi)


Here's a shot from inside with an example of the kind of artistic license I'm taking. Mostly decorative, but also functional to keep it from becoming too dark and gloomy inside. Is IS Chex Quest afterall.
(http://i.imgur.com/Tyxh2l.jpg) (http://imgur.com/Tyxh2)



And lastly, here's a revised map of E1M1 that I photoshopped up a bit to use as reference. Not only is it rotated 45 degrees, but I also rotated the main lobby to be back at its original 90 degree. I had to then fix up the hallways and such, as doing angles in MC really is kinda lame. In general, it's a little different, but the feeling should still be there. Also, if you look at the first picture I posted, and look at the hallways in the center of the level, I ended up making them at different angles and connecting them to different walls. It just feels better to play within MC.
(http://i.imgur.com/D94vMl.jpg) (http://imgur.com/D94vM)



Here are a couple other picture URLs if you're curious. Mostly they are WIP pics before I knew what colors I was using, or before I'd layed out the bricks.

Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 22, 2012, 08:11:53 PM
Your picture links do not work. Its just showing an error and saying access denied when you try to follow the image link. The links below work though.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 22, 2012, 10:54:44 PM
Thanks for the heads up. Hosted them on imgur now, which should work a bit better for the forums.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 22, 2012, 11:01:05 PM
Wow, that is probably a lot better than what I would've done. I'm surprised you're doing it in a normal terrain map instead of in open space and then putting terrain around it, which is what I would've done, although terrain is hard to make good.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 23, 2012, 03:32:54 AM
Quote from: LAZ Trooper on October 22, 2012, 11:01:05 PM
Although terrain is hard to make good.
This is exactly why I didn't go with a flat plain. Actually, today when I went to go work on this, I ended up dying and respawned back at the original starting point. Took me two hours to finally find where I was building. I moved the spawn point ot right next to here... glad that wont happen again.

Also, I started looking at some options for teleporters and elevators. I think I may have to install some mods to get everything to work right. Thus far, I've just been using creative mode to build with no extra help. I've never done MC mods, so that'll be an adventure for me.


Okay, here's what I did today. I'm a fan of sylights, and I wanted to give the lobby a grand feel to it. So, glass dome skylights and sunset make for a glorious photo.
(http://i.imgur.com/die2cl.jpg) (http://imgur.com/die2c)


And here's the lobby from the other angle.
(http://i.imgur.com/3yA0zl.png) (http://imgur.com/3yA0z)


And here's the skycam view of my progress. I added a 45 degrtee curve to the connecting hallway between the lobby and everything else. It just felt better to build and run around in. I'm still trying to stay as close as possible (aside from cosmetic enhancements) but all these weird angles just don't work well.
(http://i.imgur.com/jS4Ckl.jpg) (http://imgur.com/jS4Ck)
Title: Re: Chexy Minecraft Action?
Post by: matthias720 on October 23, 2012, 10:42:16 AM
WOW! That looks fantastic! Keep this up and we'll have the most epic custom MC map ever! :whale
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 23, 2012, 11:44:44 AM
For the teleporters, when 1.4 comes out tomorrow, you can use the new command block to teleport the player, activated by pressure plate. And, I don't know if you've done this, but in places where walking over a line opens a door or something, you can use tripwires.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 23, 2012, 09:03:05 PM
And/or pressure plates. As far as elevators, you can do piston elevators. Just go look up a simple design. If you follow the pattern, they should be easy to make, even if you don't have redstone experience. That way, no mods required :D
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 24, 2012, 03:06:48 AM
My favorite is definitely the piston elevator, and I was planning on using one for the lift ride up to the Arboretum... however, I was thinking more along the lines of the long wide elevators in E1M2. Those will be quite a bit harder. Last time I checked (admittedly a year ago) sticky pistons can't be stacked can they?

Doors are another thing entirely. I really want to do the classic doom style door, which I've made some prototypes of in the past. The problem is that they are really bulky and can only be two blocks high... crazy redstone action there. Once again though, this was a year ago, and I'd have to relearn. I guess I could always just put in iron double doors or something... but come on! :) At this point, I've just been leaving open door holes. Not very exciting.

As far as progress, I'm not entirely happy with todays work. I made all the hangar bays and such that come off of the landing pads, and also made the landing pad where you start the level. Without meaning to, I made the landing pad unnecessarily large and asymmetrical. <.< While it probably isn't that big of a deal, knowing myself, I'll probably end up fixing it later. The end result is that I left feeling unhappy with the work... and as an artist that is a crappy feeling to have.

Here's a screenshot of the ending progress, immediately followed by where I started today.
(http://i.imgur.com/llgHHl.jpg) (http://imgur.com/llgHH)
(http://i.imgur.com/SHcmNl.jpg) (http://imgur.com/SHcmN)


I made the long skinny hallway that connects the lobby to the far landing pad.
(http://i.imgur.com/3I95Jl.jpg) (http://imgur.com/3I95J)


And here's the completed hallway as seen from the landing pad. I'm really not so sure I like the design choices as far as artistic flair here... ah well, it's something to think about another time.
(http://i.imgur.com/5Wz4ml.png) (http://imgur.com/5Wz4m)


Other hangar bays. Once again, not so sure I'm a fan of the artistic direction. >.>
(http://i.imgur.com/WSsMnl.jpg) (http://imgur.com/WSsMn)


Beginning construction on the beginning landing pad.
(http://i.imgur.com/8VdO2l.jpg) (http://imgur.com/8VdO2)


Making it unnecessarily large and unwieldy. It's hard to judge the size of something that big... ah well.
(http://i.imgur.com/k5kmbl.jpg) (http://imgur.com/k5kmb)


And here's the ending again from a different angle.
(http://i.imgur.com/evHtdl.jpg) (http://imgur.com/evHtd)


As far as actual construction, I only have the secret off of the first landing pad and the room to the red key. And that's it! What are your guys' thoughts thus far? Any design direction suggestions?
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 25, 2012, 01:36:21 PM
Current state looks quite amazing, actually! I do know that feeling of 'doing it wrong', though...

Everything looks about as good as you could hope for without some texture editing, I reckon. And whenever ChexMaster gets back here, he could probably hook you up with some schematics for elevators and doors.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 25, 2012, 02:38:48 PM
And of course, for proper playthrough one must use the Chex Quest skins matthias found.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 25, 2012, 10:12:14 PM
http://www.minecraftforum.net/topic/210830-chex-quest-skins/

Haha! Yeah, that would be great. I'm currently playing as the doomguy. Might just have to swap over.

Been working mucho the past few days. I'll try and finish the level tomorrow, and upload the first build of the world so you all can play it at your leisure. I'll put it up on dropbox in a .zip and keep it fairly updated.

I think I'm going to totally finalize E1M1 before moving on to the storage facility, mostly because hollowing out an entire mountain's worth of E1M2, 3, most of 4, and 5 sounds really tedious, and I'd like to take it in smaller bits. I'll get E1M1 done and uploaded so that if I start to run out of steam at least something will be released for y'all to keep poking me to keep working on.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on October 25, 2012, 10:14:40 PM
One word: MCedit. No more tedious digging.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 25, 2012, 10:17:57 PM
Quote from: LAZ Trooper on October 25, 2012, 10:14:40 PM
One word: MCedit. No more tedious digging.

Yeah... I'm still trying to decide if I want to "get it done" or take ultra pride in doing it one block at a time.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 26, 2012, 11:43:35 PM
Today's update! I spent a lot of time figuring out logistics mostly. I finally figured out how to use GZDoomBuilder (thanks to the post in Boingo's thread) and took some measurements of size for the storage facility. I started blocking out the size of the main room, and it was so big that it broke outside of the mountains. haha!
(http://i.imgur.com/4bmTnl.png) (http://imgur.com/4bmTn)


And then I just went for it and dismantled the first landing pad so that I could make it the right size. It'll look and feel a lot better when I build it again.
(http://i.imgur.com/12H2Ll.jpg) (http://imgur.com/12H2L)


And lastly, here's the most recent build of the Bazoik file. Up to date on par with these pictures.
ChexCraft v.1 (https://dl.dropbox.com/u/3736023/Bazoik.rar) (using Boingo's release build numbering system)
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 27, 2012, 01:44:01 AM
Oop! Sorry, missed the last couple of posts. As for doors and pistons... hmm... I know of a way to do the lifts, but only one block wide (they are only one wide though, aren't they?) Doors though... I suppose a sliding piston door would work (not necessarily up and down though). I can hook you up with some schematics of doors up to 4x4, if you wish.


EDIT: If someone wants to make a texture pack that turns mobs into flemoids, I can get some flemoids into the maps ;)
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 29, 2012, 02:57:37 AM
Gah! I totally typed up a big update this morning, and didn't actually post it! Noooo! Ah well... I did some more work today, so instead of doing a new small update, I'll just do a summary of both.

Quote from: ChexMaster2109 on October 27, 2012, 01:44:01 AM
I can hook you up with some schematics of doors up to 4x4, if you wish.
If someone wants to make a texture pack that turns mobs into flemoids, I can get some flemoids into the maps ;)
This and this! I'm only sorta familiar with redstone, so any help in this regard would be insanely helpful. And I can do textures for mobs... but I'd need some guidance as to how the process works. Y'know, the whole technical side.

Okay! First off, you can download the most recent version of this MC World here:
ChexCraft Beta v.3 (https://dl.dropbox.com/u/3736023/Bazoik.rar)


So yesterday I started by hollowing out the storage facility's main room. I caved (hehe get it) and busted out the MCEdit. This was after spending a good four hours clearing out only about an eighth of the room by hand. Enough was enough.
(http://i.imgur.com/uzk2sl.jpg) (http://imgur.com/uzk2s)


Then I started messing with a bunch of different combinations for wall colors. I finally settled on the stone/light grey wool stripes. I think it feels pretty close to what the in game texture is. I also think using some bedrock for the vents on the wall looks good. I'll actually put those up in another pass though.
(http://i.imgur.com/BxNKkl.jpg) (http://imgur.com/BxNKk)
(http://i.imgur.com/KXA6Rl.jpg) (http://imgur.com/KXA6R)
(http://i.imgur.com/mv0frl.jpg) (http://imgur.com/mv0fr)


I had this brilliant thought that since I had so many colors to choose from, I'd make the crates be all sorts of colorful instead of the "boring" red/brown that they are in the actual game. After seeing the hideous results... I went with the boring option. :)
Also, the glowstone in each top corner of the boxes not only acts as a way to brighten up the room, but is supposed to represent the chex logo and white text that is on the textures in the actual game. Works pretty good to have that much light! Hurray for taking advantage of the limitations of MC.
(http://i.imgur.com/g1wB3l.jpg) (http://imgur.com/g1wB3)
(http://i.imgur.com/De9n4l.jpg) (http://imgur.com/De9n4)


Then I decided I'd take a crack at putting an outer shell on the E1M1 structure. Honestly, I think it's looks like poo. I'mm do something different. Thoughts?
(http://i.imgur.com/tWLuFl.jpg) (http://imgur.com/tWLuF)
(http://i.imgur.com/dqS06l.jpg) (http://imgur.com/dqS06)


I finally made the beginning landing pad at the correct size, and used MCEdit to place the spawn point here. So if you download and play it, you'll start in a logical place. :)
(http://i.imgur.com/nXpw7l.jpg) (http://imgur.com/nXpw7)


And I made the long staircase going down to the teleporter. First picture is from the top looking down, and the second is the bottom looking up.
(http://i.imgur.com/Lvnkxl.png) (http://imgur.com/Lvnkx)
(http://i.imgur.com/RUoZml.png) (http://imgur.com/RUoZm)


I promise that there are a lot more subtleties that I've thrown in, but I already have way too many pictures in this post. :) What are your thoughts thus far?
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 29, 2012, 08:55:53 PM
Looks good so far.


Doors:
3x3: http://www.youtube.com/watch?v=AS-8QTXEfls&list=PL374A9C2F1C08E613&index=6&feature=plcp (http://www.youtube.com/watch?v=AS-8QTXEfls&list=PL374A9C2F1C08E613&index=6&feature=plcp)
4x4: http://www.youtube.com/watch?v=xTmognpqbcU&feature=plcp (http://www.youtube.com/watch?v=xTmognpqbcU&feature=plcp) http://www.youtube.com/watch?v=czt7s9mmsbE&feature=plcp (http://www.youtube.com/watch?v=czt7s9mmsbE&feature=plcp) <- slightly smaller version with actual tut


Just copy the design's exactly. If you need help, we can schedule a time where I can hop on a server you setup and help or something. I would really like to get on there and start messing with detailing and some cool advanced stuff, its making me twitch XD
Title: Re: Chexy Minecraft Action?
Post by: ChexCommander on October 29, 2012, 10:32:12 PM
Wow, great work on this so far. I don't know why, but I really like the stairs to the teleporter. Very accurate.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 29, 2012, 11:16:43 PM
Holy shazzbot the 4x4 is massive! Haha! I think I may nry not to worry about it too much at this point... Unless you want to come on and try it. The door leading from E1M1 to E1M2 is a 4x4, and should have room to build it. It's mostly inside a mountain.

I'll look into interwebbing the world. I could always throw it onto a hamachi server via LAN, or I could look into importing it into an Internet server. Obviously there are benefits and downsides to either option. Scheduling conflicts for the former, and griefers for the latter.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 30, 2012, 01:49:08 AM
griefers? make it whitelisted...


hamachi would work for me, i've already got it and use it often
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 30, 2012, 02:17:11 AM
I can host pretty well, but its a home server, so a feature like FTP to get the files to and from reliably would take a bit to set up... (but is not out of the question)

It can also run 24/7.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 30, 2012, 04:07:57 AM
For a bit :P
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 30, 2012, 12:49:12 PM
I think I got the procedure to 'reset' my bandwidth down pat. When my external IP renews, all gets better. It hadn't renewed for a month when we started having problems.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 30, 2012, 06:15:52 PM
Okay, I've got it hosted up on a hamachi server right now. It'll be up for the rest of the day. I've never set up a server before, so let me know if there are any problems.

IPv4: 5.210.37.123
Name: ChexCraft
Password: bipedicus

Edit:
LAN IP: 192.168.1.101:51421

I finished laying out E1M1 finally! Huzzah! There are definitely some problems, but at least the skeleton it there. Among other things, the landing pads are sometimes asymmetrical, or blocks are inconsistent. Light styles are also inconsistent. Not big problems, but things to think about nonetheless.
(http://i.imgur.com/hhOeLl.jpg) (http://imgur.com/hhOeL)


Red key room.
(http://i.imgur.com/L5acil.jpg) (http://imgur.com/L5aci)


Mini-zorcher landing pad.
(http://i.imgur.com/pggB3l.jpg) (http://imgur.com/pggB3)
(http://i.imgur.com/EuBXKl.png) (http://imgur.com/EuBXK)
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 30, 2012, 07:13:42 PM
So, I got a LogMeIn account, got LogMeIn Hamachi, managed to connect to the 'LAN' that I should believe is the correct one...but no multiplayer servers.

Anything?

EDIT: Ah, I gotta leave for Java class in a few minutes, maybe it'll get fixed before the night ends? (or someone can point out what I'm doing wrong...)
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 30, 2012, 08:10:28 PM
Try adding the LAN server IP. Dunno know if that'll help, but it's worth trying, right?

192.168.1.101:51421
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on October 30, 2012, 08:51:04 PM
No, the IPv4 should be the right one. You shouldn't need an account, sure you got the right version? There's a couple, and most people use the free simple one, doesn't require an account.
Title: Re: Chexy Minecraft Action?
Post by: 75 on October 30, 2012, 08:54:06 PM
looks good so far
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 30, 2012, 09:49:40 PM
Yeah, I got an account before I got the 'free' one. And I did all that I could think of, including the things listed here. It just didn't work, plain and simple.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on October 30, 2012, 10:43:05 PM
So you connected to the ChexCraft hamachi server, but was not able to find/connect to the 'Bazoik' world within Minecraft? Just clarifying.
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on October 31, 2012, 03:20:07 AM
Yes, I was in the ChexCraft part, saw your computer, then launched Minecraft and looked for LAN servers...found nothing. Out of curiosity, I added your computers IP (the one you posted here), as well as a load of internal IPs (like, 192.168.x.1xx), to no response.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 01, 2012, 08:57:33 PM
I think I've had LAN problems before on this computer with Minecraft. I'll look into it I guess...

Today, I finally finished putting in the boxes. The structure is there, and now it needs some good styling passes.
(http://i.imgur.com/bGIWCl.jpg) (http://imgur.com/bGIWC)


Then I built the teleporter room. I was just going all out from memory and came up with this.
(http://i.imgur.com/j3KVal.jpg) (http://imgur.com/j3KVa)


I played the level and saw that it had a much whiter color scheme, so I changed it to this.
(http://i.imgur.com/fuBySl.jpg) (http://imgur.com/fuByS)

Honestly, I think it needs work, but once again, the main structure is there and block types can be swapped pretty easy.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 01, 2012, 09:43:24 PM
Oh goodness... I REALLY need to get on there and do some detail work... (sorry, ocd + perfectionist) The weekends coming up...
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on November 01, 2012, 10:51:55 PM
When this is done I'm totally submitting it to the Minecraft Monday Show. I doubt he would actually feature it, seeing as CQ is such a small (but devoted) fanbase, but maybe he played CQ years ago and he might, bringing CQ a lot more attention...
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 02, 2012, 01:59:27 AM
That would be AMAZING.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 02, 2012, 03:08:39 AM
Okay, I would love to have this online so people could log in and play whoever they have the time. However, I'm incredibly paranoid of griefers and crashing servers. About a year ago, I built the first level of doom similarly to how I'm doing this project, and it was coming along fantastic. It was almost at the "presentation" level of quality for recording and posting to YouTube, when the server was messed with and the entire project was lost. No backups, nothing. I was so devastated that I honestly have not touched minecraft until I started this project.

So, what are the options as far as persistent severs, keeping some control over backups, and making sure that if someone decided to go on a destructive binge that their carnage can be undone. Is that even possible?
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 02, 2012, 03:11:31 AM
Quote from: ChexMaster2109 on November 01, 2012, 09:43:24 PM
Oh goodness... I REALLY need to get on there and do some detail work... (sorry, ocd + perfectionist) The weekends coming up...

No apology necessary. I'd lovethehelp!
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 02, 2012, 02:08:37 PM
Triple post action! You can download up to these pictures here:
ChexCraft Beta v.4 (https://dl.dropbox.com/u/3736023/Bazoik.rar)

Today I started on the stairs leading up the sides of the storage facility to the observation deck.
(http://i.imgur.com/779Wxl.jpg) (http://imgur.com/779Wx)


From the top.
(http://i.imgur.com/cDNPTl.jpg) (http://imgur.com/cDNPT)


And then I blocked out the spacing for the bend at the top of the stairs.
(http://i.imgur.com/QCHOWl.jpg) (http://imgur.com/QCHOW)


For kicks and giggles, I did it in glass, since I'm going to replace it all later anyway. It's fun to see out the side of the mountain.
(http://i.imgur.com/IRwMjl.jpg) (http://imgur.com/IRwMj)
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 02, 2012, 08:56:12 PM
Look up Bukkit servers and the LogBlock (can undo griefing) plugin, plus maybe some administrative plugins for permission. As far as griefing, if you've got a whitelist, shouldn't really be a problem.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 05, 2012, 03:37:31 PM
Well a lot can happen in three days, even if there's no cool pictures to prove it.

Over the weekend, Atarian put together a sweet server that (at this point) will only be up for the rest of the week. Let me know PM style if you'd like access to it so you can help build. I'm going to go crazy blocking out the levels, if other folks want to focus on doing detail work making it look pretty.

My only request is that once you do something, you take a screenshot and post it up for the rest of us to see. Let's DO this thing!
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 05, 2012, 08:42:54 PM
I forgot to hop on for a bit over the weekend XD


And Atari, you forgot to let me know how the FTP server was going on Saturday :P Still got the remote launching program if you want it.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 06, 2012, 12:01:54 AM
Well, Atarian and I did a lot today. I took screens of everything, and managed to boil it down to the 10 most important ones. So, hold on to your britches. There's a ton of detail work that needs to be done to this level so that it doesn't feel so sterile, but almost the entire level is blocked out!

First thing I noticed was that someone over the weekend made to outside of the storage facility look more believeable. Right on to whoever did it, it looks good.
(http://i.imgur.com/aIkKcl.png) (http://imgur.com/aIkKc)


We added the observation deck where you get the yellow key.
(http://i.imgur.com/bHG3Cl.png) (http://imgur.com/bHG3C)
(http://i.imgur.com/udd3Ol.png) (http://imgur.com/udd3O)


Made the yellow key teleporter rooms look better, and added working teleports! Atarian was a total boss and figured out how to harness the new command blocks and the tp command. It works uber legit. (actually these don't work yet, but only because they don't have rooms built to lead off to yet.)
(http://i.imgur.com/aYugEl.png) (http://imgur.com/aYugE)


We built the entire section that leads down to the laboratory at the end of the level. If this doesn't look familiar, it's because the big red doors aren't there. I haven't quite decided how I want to do big doors yet.
(http://i.imgur.com/rYjeal.png) (http://imgur.com/rYjea)


Got the slime pool room. (what is this room supposed to be?!) I'm going to be making a texture pack to turn the lava into slime.
(http://i.imgur.com/jy7SGl.png) (http://imgur.com/jy7SG)


The red/blue key doors go into this room.
(http://i.imgur.com/zO3wZl.png) (http://imgur.com/zO3wZ)


The real working teleporters.
(http://i.imgur.com/kpb6el.png) (http://imgur.com/kpb6e)


The room that opens the path to the laboratory.
(http://i.imgur.com/tDiwVl.png) (http://imgur.com/tDiwV)


Aaaaand lastly, the hallway to the end of the level. We were thinking this might could be a mainframe room or something.
(http://i.imgur.com/UOI8Sl.png) (http://imgur.com/UOI8S)
Title: Re: Chexy Minecraft Action?
Post by: ChexCommander on November 06, 2012, 12:34:34 AM
Wow, this is so legit. I wish I had the time to help you guys but until then keep it up!
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 06, 2012, 04:31:50 AM
Just FYI, I made every 'structure' that was visible from the playable E1M1 area look as if it could exist. So some of the hallways have decorative tops, and the storage facility has an actual 'exterior'. Makes sense.


But ChexMaster was working on an actual, piston moving system for the big red door, for use in key areas (such as this one...the door helps break up the line of sight more like the original game). Due to space constraints IDK if we'll have all the doors the same way, but at least some.

A few other areas were touched up in an attempt to make it more and more like the maps ingame.

~

Current things in progress:

-the areas containing the red and blue keys (after the teleporters)
-final detail pass on E1M1 area
-initial detail pass on E1M2 area (nearly done)
-the link between the Labs and the Storage Facility

Things to be done:

-construction of Labs area (and likewise, detail passes and link to next area)
-landscape rectification (?)



The last one is literally just making the visible mountains and surrounding areas more congruent and sensical. Not exactly necessary at the moment, and depending on how well things work, it might not be needed at all.


---------------

I just thought of something amazing, BTW.

Currently, the labs are going to end up very much underground. Not much of a problem, there are no windows or major outdoorsy areas to be had. But this poses something interesting with the arboretum, especially the fact that it needs to be above ground to take advantage of the 'sunlight'. Well, if you'll notice, the arboretum starts off with a large elevator up. TADA. That's surprising how well that works out...did Digital Cafe actually plan this out to kind of work in 3d space? I remember someone made a continuous map of CQ E1 awhile back...but it was in Doom, and therefore not able to do floor over floor like we can...this is proving to be quite a fun project.


Kinda sadly, after so much win today, I've actually got a stacked day of classes on Tuesday, so no stuff till late night...or early evening, depending on the time zone. Oh well.

Good luck to whoever is constructing tomorrow/today!
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on November 06, 2012, 04:09:29 PM
Yes, I discovered the usefulness of the giant elevator when I overlayed the levels, and wondered the same thing.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 06, 2012, 04:42:23 PM
I started work on a custom texture pack. It still has a lot to get done, but it's coming along.

For the transport area, I made two paintings for this texture. Also, I made a tiny teleport pad block. Not a fan of it. I also changed the glowstone to look like a light.
(http://i.imgur.com/vnsLml.jpg) (http://imgur.com/vnsLm)


Changed the dirt to match the bazoik landscape.
(http://i.imgur.com/urqS8l.jpg) (http://imgur.com/urqS8)


Changed the brick to be the red concrete.
(http://i.imgur.com/z0DZil.png) (http://imgur.com/z0DZi)


changed the textures on four of the outlandish wools so I could piece together a correctly sized Teleport pad. It looks a lot better, but the sides need to be covered up.
(http://i.imgur.com/gjxOEl.jpg) (http://imgur.com/gjxOE)


And made a couple other paintings.
(http://i.imgur.com/R7eRVl.jpg) (http://imgur.com/R7eRV)
Title: Re: Chexy Minecraft Action?
Post by: xbolt on November 06, 2012, 04:45:37 PM
Last night, I worked on the yellow key hallway in E1M2, adding in all the boxes and lights and stuff:

[spoiler](http://www.xboltz.net/stuff/cquestmc2.png)[/spoiler]

I don't know if I like the two sideways brown boxes that trap the Cycloptis, though. If you can think of a better way to do it, go ahead:
[spoiler](http://www.xboltz.net/stuff/cquestmc4.png)[/spoiler]


ninja'd: Cool texture pack!
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 08, 2012, 03:01:06 AM
Well, quite a bit of work has gone on...

-M1 area is pretty much complete! Some minor details may be added as time goes on but we'll just see what happens.
-M2 area is structurally complete, but the teleporters to the key rooms need to be wired up. Otherwise, it may require another detail pass for some objects we didn't see in the geometry...
-M3 is nearly fully blocked out, and has about 65% 1st pass detailed. Almost sadly, this is a very bland level decoration wise (loads of metal halls), so might be near final stage...
-M4 is taking awhile to get done, because linking the end of M3 and the start of M4 required a bit of maneuvering to work well. We finally settled on a design that should work and still be 'believable'. No major construction has started on it.

~
Feature wise, ChexMaster finally got his door working (we're all impressed...seriously, its quite amazing to watch), and of course, teleporters will be installed at all necessary locations. There is a small texture pack in the works for making certain CQ things get ingame.



!!
So, just after we finished up for the night (actually, we weren't quite finished), the server got a hiccup that I can't fix remotely. I can't FTP, SSH, or even join the MC server. My only hope is that the Java server is still running (it appears to run, but won't let us join), and saving the work I didn't fully back up. I won't be able to get hands on until 3pm EST tomorrow, so...sorry guys. -_-;
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 08, 2012, 03:09:28 AM
:) Thanks, I rather like the door. When I get time, i'll do some WorldEdit copy/pasting to any other place that needs one. I'll work on the elevators next. The only thing with the doors is that occasionally a sand block will break and disappear. I've only had it happen to me once, so it might have just been a weird mishap, but :/
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 08, 2012, 03:10:52 AM
Atarian, you're a stud. No worries on the server. Technology tends to do that. :) I'll be stoked to jump on when it's back up.

Thanks to everyone that's jumped in and helped! Honestly, it's so much easier and bearable to work on a large scale project like this when so many folks that have jumped on from time to time. I'm used to doing projects solo, so the online collaboration rocks.

Especially since you all know CQ better than I do in a lot of cases, I haven't felt like I've needed to make sure things get built right. I'll go work on something, and come back to find an entire room decorated! Now that rocks!

Pretty soon, I'll finish up the texture pack and release it publicly again, as well as make a super youtube vid. The world needs to know!
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 08, 2012, 05:14:06 PM
Server is back up! I still can't quite see what caused it. Alot of ext3 errors and nothing would respond. My command history had a long string of random characters punched in (that I didn't type). But a quick restart and we're back up and running!

SSH is good, FTP is good, and the MC server is running! Back in business.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 08, 2012, 09:32:52 PM
Something land on your keyboard? XD
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 09, 2012, 02:33:03 AM
Quote from: ChexMaster2109 on November 08, 2012, 09:32:52 PM
Something land on your keyboard? XD

The lid was a little more open...I'm wondering if my kitten got up in the computer somehow before it started making too much noise -_-;

Either way, it just went down AGAIN.
I was hoping I could raise someone at my house to get it restarted so I could try and migrate the map over to my desktop PC (I'd be home tomorrow anyways), but nobody is responding...it is quite late.

So! Update:

E1M1: DONE
E1M2: DONE
E1M3: Final Detail Pass
E1M4: Initial Construction
E1M5: Not Started

E1M1 is pretty much final. Not much can change, and there's very little to add or take away.
E1M2 is also pretty final. All teleporters are in place and working, even the secret ones. Might could use a go over for detail again, but there's loads of time for that.
E1M3 got its final construction done last night, but today and this evening we got alot of the lighting and basic decor done. Teleporters are all working as planned, but it needs some of the wall decor added, as we haven't focused on that at all.
E1M4 had basic construction going on when I left today, and it all fits quite nicely together.

So! great stuff going on.

We've also got a WIP texture pack going on (that I'll add to the server when I get it back running tomorrow), so if anyone wants in on this, there's always the weekend.


AGAIN: Server is currently down. But if you'd like to mess with it, let me know, and I'll send you the IP as well as a note via PM (or just check this topic) when it goes live again.

but one note: use chex3 or chex.wad for your measurements, and we're using 32 map pixels (like, set a 32px grid in Doom Builder) as one minecraft block. So a teleporter pad (single) is 2x2 blocks.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 09, 2012, 04:03:00 AM
My 2nd guess: a pet like a cat. XD Too bad I didn't voice it...


Anyways, there's still the doors to do, right? :P
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 09, 2012, 05:07:44 AM
Doors and elevators, yeah. But IDK if every 'door' is going to have pistons in it just because of the speed. But some like the fridge doors in E1M2 would be nice, and definitely some of the arboretum doors.
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 09, 2012, 05:40:26 PM
Pardon the double post, but its all running on my Rig now, which is much more stable.

Only downside is no FTP or SSH for doing filework. I'll be in and out over the weekend, but at least it'll run with no interruptions now.

So! if you want to see what its all about, get a message to me or wiweeyum, and we'll get you the IP.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 09, 2012, 05:42:02 PM
You rock! Let's finish this thing!
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on November 10, 2012, 01:42:05 AM
Atari, the smaller doors use a different design, which is much faster.
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 11, 2012, 12:09:28 AM
Server is back up. I'd been messing with it all day, and come to find out the java platform was just stuck running in the background...not cool.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 12, 2012, 07:21:32 PM
Well, I think I'm going to take a little break for probably a week or so. Together, we've finished blocking out the entirety of Missions 1-4... which was a pretty monumental task. I'm currently bleeding MC blocks out of my eyes, and my wife isn't too incredibly impressed with my lack of attention to her. :P

Either way, the levels are tehre to be detailed, and maybe even find some cohesion. The caverns will be an entirely different beast, as my current workflow won't... er... work. So, Give me some time to recuperate, and I'll knock out the caverns soon!

I'm still honing the texture pack, and will upload the most recent version after I make a few changes today.

EDIT:
Here's the latest texture pack. Still not 100%, but very close.
https://dl.dropbox.com/u/3736023/chex_terrain.zip
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 12, 2012, 11:13:21 PM
Okay, I'll work on a bit more of the detail, and after that, I'll post a public download.

My home internet is suffering, so I'll take it down for the week as well.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on November 12, 2012, 11:30:19 PM
When I can I want to get it into MCedit to clean up the terrain.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on November 12, 2012, 11:58:24 PM
Sounds good Atarian. You've been a total champ keeping this thing hosted for the month.

And LAZ, that would be fantastic. It obviously needs a lot of love. :) Especially with the arboretum, I just desecrated the surrounding landscape as you could see. Once Atarian puts the public files up, that'd be a great time to MCEdit the sucker to high heaven. Then when it gets hosted again, we'll upload your build with the updated terrain.

I think I'm going to create the Caverns on graph paper before going in game. It'll be easier to translate in my head, and then I can scan them and stitch the pages together for anyone else that wants to help. Cohesion ma friends!
Title: Re: Chexy Minecraft Action?
Post by: grouchbag on November 19, 2012, 06:56:29 AM
It does sound quite neat!Go for it!
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on November 22, 2012, 08:33:20 PM
Soz for the delays, guys, but here's the latest map file:
https://docs.google.com/open?id=0BydfV_CdAExiZXNpcTVCOFA2eGs

This is a complete (well, minus working doors and elevators) set from E1M1 to E1M4.

E1M4 was when we ran out of steam, and as such the detail is lacking. Hopefully in awhile we'll get the server back up and have communal work again (as soon as wiweeyum has a good idea of how to do the Caverns).

In any case, just use this texture pack:
https://dl.dropbox.com/u/3736023/chex_terrain.zip

And turn on cheats/flying. You'll need it.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on November 23, 2012, 02:51:56 PM
I'm taking it to MCedit right now to clean up the terrain. I may try some work on the mountains to make it blend more, but I'll mainly be removing the grass and stuff.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on January 02, 2013, 08:34:56 PM
I'm recovering from burnout a bit I think. Did you you do any major edits to the terrain LAZ? I was going to download the map and start making the Caverns, and don't want to cause version problems.
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on January 02, 2013, 08:39:47 PM
I started but I don't think I finished. I must've gotten distracted by some other Minecraft thing. I'm on break for 2.5 more weeks, so I'll put that on my list of things to do before school starts.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on March 07, 2013, 05:19:35 AM
In case anyone wanted to see the Minecraft Bazoik, but didn't want to go through the toruble of downloading it and stuff, here's a good 20 minute video of me running through it. Coming back and looking at it for the first time in four months was pretty cool! We did a really good job y'all! Maybe I'll start diving in to the Caverns again... (Though then again, I'm kinda hot on another insanely large project (http://www.timeless64.com/).)

Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on March 07, 2013, 12:23:32 PM
very interesting to see that again. That was fun!

and that Zelda project looks interesting, i'll have to check it out more!
Title: Re: Chexy Minecraft Action?
Post by: LAZ Trooper on March 07, 2013, 12:24:31 PM
I really need to get around to working on the terrain...
Title: Re: Chexy Minecraft Action?
Post by: ChexCommander on March 07, 2013, 07:01:06 PM
woah, this is really cool! nicely done.
Title: Re: Chexy Minecraft Action?
Post by: wiweeyum on September 16, 2013, 12:40:55 AM
Aaaaand resurrecting this again, I have some big news. Y'know... mainly that I finished the caverns and they came out great! Lemme tell you, the caverns were a lot harder than the first four levels because of how organic it was. I had to give lots of attention to the floor heights and such for it to feel right.

Anyway, check out the post on my personal blog for details and pictures and stuff. No video yet, sorry. I just finished it about 15 minutes ago and am really excited to show y'all.

ChexCraft Caverns Post (http://www.willywombat.com/?p=350)

(http://i.imgur.com/Tzv6uhR.png)
(http://i.imgur.com/SXh6Emg.png)

The teleporters have not been touched yet. Just FYI. They don't work at all.
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on September 16, 2013, 12:59:28 AM
DANG THAT LOOKS NICE
Title: Re: Chexy Minecraft Action?
Post by: Atariangamer on September 16, 2013, 12:53:39 PM
That's awesomely good looking, man!

Teleporters could easily be improved as well. Doing clocked command blocks instead of pressure plate activated ones would work better, and be easier overall. But...Hey, that's great to see it pretty much 'finished'!
Title: Re: Chexy Minecraft Action?
Post by: Super Chex on February 06, 2014, 03:54:25 PM
Just a question... will we need just a texture pack, or is this something Imma need MagicLauncher for?
Title: Re: Chexy Minecraft Action?
Post by: 75 on February 08, 2014, 01:02:15 AM
I'm a little late but the caverns look great!
Title: Re: Chexy Minecraft Action?
Post by: MajorSlime on February 08, 2014, 06:08:56 AM
This was a texture pack only project if I remember right. Not sure if its still being worked on...
Title: Re: Chexy Minecraft Action?
Post by: Awesomedude249 on March 31, 2014, 07:24:26 PM
Now one question...when are you going to do this with CQ2?
Title: Re: Chexy Minecraft Action?
Post by: 75 on March 31, 2014, 07:38:08 PM
I'm not sure if wiweeym and atariangamer are still working on this.

With that said I too would really like to see chex 2 implemented (Chex skyscrapers in Minecraft would be a sight to see) but unfortunately I haven't got time to work on it.
Title: Re: Chexy Minecraft Action?
Post by: Awesomedude249 on July 03, 2014, 08:46:07 AM
Well if anybody can make a texture pack for CQ2...then we would have a pwnz MC map.

What I'm saying is, someone who's willing to make a CQ2 texture pack for minecraft can give it to me, and I will make the MC Map.
Title: Re: Chexy Minecraft Action?
Post by: The Cool Man on February 17, 2015, 07:38:29 PM
CQ2 MC game = epic.  :whale +  :lolwut =  ;D. THE EINSTEIN OF FORUMS!
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 17, 2015, 10:37:30 PM
Hello there Cool Man but your post doesn't seem to be an importance to this topic but I do like the texture pack.
Title: Re: Chexy Minecraft Action?
Post by: Awesomedude249 on February 17, 2015, 11:08:25 PM
Actually, his post WAS relevant to this topic. Please stop backseat moderating.

Also, I watched the video, you definitely used GXSCC to make those 8-bit chex quest songs.
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 17, 2015, 11:12:33 PM
But at least he revived a topic and I really like that texture pack.
Title: Re: Chexy Minecraft Action?
Post by: Awesomedude249 on February 17, 2015, 11:14:46 PM
Drwalrustein, the Chex Quest Discussion section is EXEMPTED FROM THE BUMPING RULE. Please, please, please, stop backseat moderating.
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 17, 2015, 11:29:06 PM
Know I get it thanks for telling me if only they would have made a rule set thanks.
Title: Re: Chexy Minecraft Action?
Post by: Loremaster on February 17, 2015, 11:50:19 PM
[AdminVoice]

Both of you stop.

Dr. Walrustein: You are not a mod, please do not act like one. If you see something you believe to be a violation of the rules, simply click the "Report to Moderator" button on the post.

Awesomedude249: You are also not a moderator. When someone is acting like one, simply click the "Report to Moderator" button and move on.

Now, on the subject of rules. Dr. Walrustein is correct in that I cannot find a set of posted rules for this section. This will be rectified. In the meanwhile, if you have any questions, feel free to PM either myself, or one of the other active Admins or Mods.


[/AdminVoice]
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 18, 2015, 12:14:21 AM
It seems that the Judge stopped us we may leave the courtroom. I just noticed when I joined there are for most of the sections why don't we make a rule book.
Title: Re: Chexy Minecraft Action?
Post by: xbolt on February 18, 2015, 12:18:22 AM
We used to have a rulebook thread, but it seems to have gotten lost.
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 18, 2015, 12:30:09 AM
Well why don't we make a new one to help new forum users to be aware of rules many forums have rules.
Title: Re: Chexy Minecraft Action?
Post by: Awesomedude249 on February 18, 2015, 12:37:38 AM
Making new one ASAP.
Title: Re: Chexy Minecraft Action?
Post by: Loremaster on February 18, 2015, 02:25:01 AM
Not your job. Admins will handle it.
Title: Re: Chexy Minecraft Action?
Post by: Drwalrustein on February 18, 2015, 07:45:22 PM
Well it is the Admins job.