Chex Quest Fan Forums

Chex Quest => Chex Quest and Related Topics => Chex Pack => Topic started by: TrueDude on February 21, 2013, 10:19:29 PM

Title: Duel level suggestion
Post by: TrueDude on February 21, 2013, 10:19:29 PM
Has anyone thought of taking this (http://gallery.xboltz.net/downloads/#chexzm) really old ZM map and updating it for this? Or for that matter, any of the really old maps that could use a facelift. It'd be nice to see some of the older mods that have been abandoned be upgraded for co-op campaigns or something as well.
Title: Re: Duel level suggestion
Post by: MajorSlime on February 22, 2013, 03:25:45 AM
I would love to take a hit at making The Lost Quest more co-op friendly, but that's still in development, so... Speaking of which, has anyone seen arch recently?
Title: Re: Duel level suggestion
Post by: 75 on February 22, 2013, 11:20:55 PM
I tried the map on a server today, I know it's one of the first competitive chex maps ever made, but it's bad. I'd sooner duel on the original Chex E1M1 than play on this (Chex E1M1 isn't going in either).

There's a nasty room where there is only one way out, and a BFG with plentiful cells can put a player in a very bad position. Also, there isn't much to the map at all, and it has a lot of flat areas which doesn't give a lot of options to players to dodge and attack. Also, the only ammo present on the map is cells.

It's an interesting piece of history, but that alone doesn't merit a spot in Chex Duel.
Title: Re: Duel level suggestion
Post by: TrueDude on February 23, 2013, 02:22:18 AM
I just meant a really basic translation of the layout, it could be modified to be better in any other aspect. (Especially detailing)
Title: Re: Duel level suggestion
Post by: MajorSlime on February 23, 2013, 04:08:51 AM
Is it the one that locks you in when you grab the LAZ? That might be interesting to do a do-over with...
Title: Re: Duel level suggestion
Post by: 75 on February 23, 2013, 10:48:33 AM
I don't see any way to make it usable (even the layout is bad, as I said earlier), though you can attempt it if you like, TrueDude.

EDIT

As for the other map packs, the Strife level packs would be interesting to have as co-op campaigns, and I considered porting over more of Lucius's maps to Zandronum for testing, now that Zand has 3d floors in competitive game modes, though that's all that comes to mind at the moment, if you can think of more, I'll test them out and tell you what I think.

Out of respect, I wouldn't add Arch129's CQ: TLQ maps to Chex Pack, since CQ: TLQ isn't even done, though they are very nice maps. Also, that mod is based on chex.wad instead of chex3.wad, and it would require a lot of texture renaming to work.

[further edits to come, looking through cqgallery for ideas...]
Title: Re: Duel level suggestion
Post by: Orangestar on February 23, 2013, 01:02:25 PM
I'll take a look at the map tonight. I converted E1M1 to use Doom textures before, so how hard can this be?
Title: Re: Duel level suggestion
Post by: 75 on February 23, 2013, 01:10:30 PM
It runs fine in Zandronum, even as is, with chex.wad, with a few graphical glitches. That's not really the main problem with it, though...
Title: Re: Duel level suggestion
Post by: Orangestar on February 24, 2013, 12:53:27 AM
Wait what? I know nothing about the Legacy level format and... is this even in Legacy format?
This is
Crazy.
Someone give me some pointers I am in desperate need :I
Every single linedef special is unknown and it still works in Zandronum and what is that sector for omg
Title: Re: Duel level suggestion
Post by: 75 on February 24, 2013, 03:53:22 PM
I'd recommend comparing how the map works in Legacy to how it works in Zandronum, and fixing the mistakes; I can't say for sure what those linedefs are, but the CQ gallery says that it was made for Legacy, so that would be a good start.

As far as I know, Chex Quest has only ever been made for Vanilla Doom, Legacy, and zDoom.

The map uses 3d floors, so it's not vanilla doom, and considering its age, it's not zDoom, so Legacy is your most likely engine to compare to.
Title: Re: Duel level suggestion
Post by: MajorSlime on February 24, 2013, 04:39:45 PM
Dont forget GZDoom :P (arch's)
Title: Re: Duel level suggestion
Post by: Orangestar on February 24, 2013, 08:46:39 PM
My point is even viewing the map in Legacy format doesn't give answers to what those linedef specials are even supposed to be.
At this point my best bet is to probably remake the whole thing in GZDoom.
Title: Re: Duel level suggestion
Post by: 75 on February 24, 2013, 09:03:54 PM
it would likely be quicker to do that, since it's not a very complicated map
Title: Re: Duel level suggestion
Post by: MajorSlime on February 24, 2013, 09:21:13 PM
Also allows for easier tweaking to make the map better, as you can do it while recreating.