Chex Quest Fan Forums

Chex Quest => Fan Projects => The Ultimate Chex Quest => Topic started by: Danfun64 on April 27, 2013, 02:43:55 PM

Title: Sticking with the older version on Zandronum.
Post by: Danfun64 on April 27, 2013, 02:43:55 PM
I don't know about GZDOOM, but when running TUCQ on Zandronum, I get this error message:

" "player.colorset" is an unknown actor property"

I guess I will have to stick with phase 2 beta 3 and the zdoom fix for now...
Title: Re: Sticking with the older version on Zandronum.
Post by: 75 on April 27, 2013, 06:21:56 PM
You can actually comment out the player.colorset properties in DECORATE with no bad side effects in Zandronum, and it should work fine after that if I recall correctly.

That feature is not supported by Zand because Zand has a more flexible system for player colors; Player.ColorSet's only use is to make a set of colors for use in zDoom Multiplayer; Zandronum doesn't understand what those sets are, since it just uses the Red/Green/Blue sliders for player colors.

Even if you did want to use those color sets for something, they would probably be useless since the chex player isn't green, and the engine would likely just recolor the slime that shows on chexter in the pain and death states.

Sorry but you are not allowed to view spoiler contents.

If you find that it doesn't work with those modifications, feel free to reply again, I'm sure I can get it working in Zand.
Title: Re: Sticking with the older version on Zandronum.
Post by: Danfun64 on April 27, 2013, 07:13:35 PM
New error:

PlasmaBall1 is not an actor.
Title: Re: Sticking with the older version on Zandronum.
Post by: 75 on April 27, 2013, 10:26:06 PM
I'll take a look

EDIT - Delete this post
Title: Re: Sticking with the older version on Zandronum.
Post by: 75 on April 27, 2013, 10:33:48 PM
TUCQ R 5 in Zandronum:

http://www.mediafire.com/?486m99twi6usrg1

I had to comment out the colorset and the plasmaball 1 and 2 decals in DECALDEF. These 2 changes shouldn't effect gameplay, since the player.colorset is only useful in ZDoom, and the 2 decals in question just replaced existing decals with nothing, in Zandronum they don't have decals to start with.
Title: Re: Sticking with the older version on Zandronum.
Post by: Danfun64 on April 28, 2013, 10:05:09 PM
You know, I find it kind of funny that a major user of these forums can get away with double posting :P
Title: Re: Sticking with the older version on Zandronum.
Post by: MajorSlime on April 29, 2013, 12:27:47 AM
There's a rule about double posting?


Seriously, its not enforced that much. That being said, its still not something we want to see anywhere, but really, look at the size of this community. Do you really think we care that much?
Title: Re: Sticking with the older version on Zandronum.
Post by: 75 on April 29, 2013, 09:06:43 PM
Wanted to make sure you saw the update, the last one was "I wasn't sure if I could do this", the one after it was "I did it", though I can edit it and put it all in one
Title: Re: Sticking with the older version on Zandronum.
Post by: Boingo the Clown on December 10, 2013, 08:04:42 PM
What the heck?

Did I somehow miss this thread? Did I forget about it somehow?

Since I did that little IWAD trick, T.U.C.Q. seems to run nicely on Zandronum, except for the exit on E1M2, which uses fraggle script.