...join Doom servers with CQ textures.
So, I'm not entirely sure how to allocate the texture replacements. I know I want UAC related items to have chex on them, while anything "hellish" should be replaced with Flemoid related textures. Question is, do I use the Flemoid Meteor textures for the Gothic or Hellish texture sets? Like, part of me wants to put the Sewer textures over the gothic textures, but then you would probably run into random sewers in the same areas as that of flemoid meteor textures. What do you guys think?As much as your gut might be drawn to sewer textures for gothic, if I were you I'd look at what was going to be nearby... however something you might do if you thought it looked good is do sewer, but with slime patches all around the edges like the ones introduced in CQ3 to make it covered in slime. That's what I might do.
Technically a double post, but I figure that this might work better at drawing attention than continuious edits.
(http://i.imgur.com/kZKNuay.png)
In progress recolor replacement for the Skulltag Abaddon. I figure it looks somewhat better than just recoloring the slime.
It occurs to me that, considering how commonly modded enemies are renamed, that I would need to throw some sort of script together to support mods.I would recommend working around this by providing pk3s for specific mods, e.g., MSPaintDoom has a special PK3 just to allow it to be side loaded with hard doom.
Also, on another topic: what types of lumps prevent multiplayer compatibility? I know that Decorate supposedly breaks it with any use, but I am unsure if other lumps do the same thing. Would a Language lump remain compatible?
And if there is some uses of decorate that remain compatible, let me know.
EDIT: Having been playing with this on autoload recently online, an interesting conundrum has come up: Should I try to replace more popular Realm667 monsters with Flemoids? And if so, should I stick those replacements in a seperate wad?
So, I'm not entirely sure how to allocate the texture replacements. I know I want UAC related items to have chex on them, while anything "hellish" should be replaced with Flemoid related textures. Question is, do I use the Flemoid Meteor textures for the Gothic or Hellish texture sets? Like, part of me wants to put the Sewer textures over the gothic textures, but then you would probably run into random sewers in the same areas as that of flemoid meteor textures. What do you guys think?As much as your gut might be drawn to sewer textures for gothic, if I were you I'd look at what was going to be nearby... however something you might do if you thought it looked good is do sewer, but with slime patches all around the edges like the ones introduced in CQ3 to make it covered in slime. That's what I might do.
Discord refuses to install on my machine. I've already tried.You don't need the program though, there's a web version as well.