Chex Quest Fan Forums

Chex Quest => Modding => Topic started by: SSF156 on January 19, 2021, 01:01:38 PM

Title: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: SSF156 on January 19, 2021, 01:01:38 PM
Per my previous post regarding Chex Quest - Project Bazoik here are some screenshots!

http://www.chexquest.org/index.php?topic=5815.msg199011#msg199011 (http://www.chexquest.org/index.php?topic=5815.msg199011#msg199011)


Screenshots https://photos.app.goo.gl/1iEnU9Bb2yFdhEH18 (https://photos.app.goo.gl/1iEnU9Bb2yFdhEH18)


Title: Re: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: Replica on January 19, 2021, 07:06:59 PM
Glad to see people still modding Chex Quest.  ^-^

Is this your first time making a mod? If so, would you like some level design tips?
Title: Re: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: SSF156 on January 23, 2021, 12:55:57 PM
Glad to see people still modding Chex Quest.  ^-^

Is this your first time making a mod? If so, would you like some level design tips?

Of course! I am not that great at level designing but I am getting the hang of it all.
Title: Re: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: Replica on January 25, 2021, 07:25:32 PM
Alright, cool. Just making certain I didn't discourage you by hurling a bunch of tips your way. If you keep at it, I'm sure your levels will be great!

Here are some of the mistakes I made when I started out that you should definitely avoid:

Think about what kind of level the player will enjoy playing through. That means making rooms interesting to navigate. Don't overwhelm them with too many enemies or options. Think about how you want the players navigate the map. They haven't made the map, so they don't know anything about it from the start. Getting lost can cause frustration leading them to quit. Here are some ways to do this is. Be aware that you don't have to follow these. It depends on the situation/theme of the map.

Here's a good resources about level design. https://www.helldoradoteam.com/2018/12/19/john-romeros-level-design-tips/ It's by the lead level designer on Doom (the game Chex Quest is a reskin of). He has rules he made for himself when making the game. I highly recommend playing through the first episode, and look at each era. Think about what levels are fun and why. What areas look interesting and why. Playing through Chex Quest 3 and The Ultimate Chex Quest are really good ways to find inspiration as well. I also recommend playing Arch's the Lost Quest. Check out his lighting and decoration.

That turned out to be a lot more than I intended haha. Hopefully it helps!
Title: Re: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: xbolt on January 25, 2021, 10:23:18 PM
Here are some of the mistakes I made when I started out that you should definitely avoid:
  • Endless elevators. Unless you really need to, waiting for an elevator isn't fun for the player. Unless you absolutely need to do otherwise, you should make elevators shorter, to only a few seconds.

(https://i.kym-cdn.com/entries/icons/mobile/000/035/410/Screen_Shot_2020-10-05_at_11.51.58_AM.jpg)

hes right though dadgummit
Title: Re: Chex Quest - Project Bazoik [Screenshot Leaks!!!!]
Post by: Replica on January 27, 2021, 08:03:06 PM
haha, was talking about myself actually. I really loved those endless elevators.