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Forum Games / How Awesome Is That?
« Last post by Boingo the Clown on Today at 12:05:33 PM »
This is a very simple thread.

Imagine something really awesome (a really cool device, a really cool animal, an ultimate battle, et cetera), and post it here.

Comment on how cool some of the previous posters' ideas were.

Sound good?

Let's get started.

A 12 foot, 300 pound leopard like creature with human intelligence.  It hops at up to 35 MPH like a kangaroo.  It has membranes under its arms that allow it to glide up to 200 feet.  It can use human weapons ... and it fights crime!

How awesome it that?
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The People's DooM / Re: Some stuff that Could be used for TpD. :better beta:
« Last post by Mrdzone on February 19, 2018, 06:27:21 AM »
Ok here's a couple of skies that you could use in the mean time. https://mega.nz/#!Rj4wDSbJ!N0-5MoJ7haFLdn1DdCwdinfOS2ZxxyG8QstoEsGELHE I might try and do some mapping for TPD but i dunno.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Chukker on February 18, 2018, 04:14:19 PM »
The steam version will be completely free as well, my license with General Mills does not allow a paid version in any form.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Wodd on February 16, 2018, 03:38:11 PM »
Based on how games for Windows and Mac OS have been going in recent years, designing a version of Chex Quest HD for Steam is definitely a good move. Also making an independent version for those not concerned about online connectivity (as would be required for Steam achievements) and might not feel comfortable with paying for or not have funding to pay for the game is also a good move. I wish the best to the developers and look forward to playing the game again. Seeing inclusion of the introductory and ending cutscenes also sounds nice, as those were not included in the previous iteration of the game.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Chukker on February 15, 2018, 08:12:55 PM »
It's getting close to something we could call beta (feature complete + content complete). The biggest outstanding elements right now are environment art (2 of 5 levels are mostly beautified, the others are in-progress) and animation for the intro/outro cinematics. There are still some significant bugs, especially with the save/load system, stat tracking and enemy AI/pathfinding. Kudos to forum members Datra and josepharaoh99, they have both made significant contributions over the last couple of months to getting the levels beautified.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Awesomedude249 on February 15, 2018, 07:14:59 PM »
How much of the game is completed as of now?
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Chukker on February 15, 2018, 12:39:03 AM »
We are going to try to do a modest number of achievements, something like 10. If they end up being easy to implement, we might try more.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by xbolt on February 14, 2018, 10:19:41 PM »
Ooo, will we be getting Steam achievements too?

I don't see a problem with a link, we are after all the oldest CQ community there is. On the other hand, we might get a lot of weirdos from SPUD. I guess final say should be up to Richie.
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General Discussion / Re: DeiMWolf Progress Thread
« Last post by Replica on February 14, 2018, 05:15:21 PM »
Your changes look great! The falling cloth texture is excellent as well. Those steel supports really does add to the room and seems to fix a lot of the empty feel Wolfenstien had. Something does seem a bit off to me about them though. Some of the beams are larger than others. I get why you did this, though. Perhaps it's just the angle of the image.
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Chex Quest Discussion / Re: Chex Quest HD!
« Last post by Replica on February 14, 2018, 05:04:05 PM »
That's really exciting! Thanks for the update Chukker! I'm looking forward to it.
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