Recent Posts

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1
Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by xbolt on August 22, 2017, 10:04:04 PM »
Make it two.
2
General Discussion / Re: SNES Classic
« Last post by Replica on August 22, 2017, 04:20:32 PM »
I guess I missed preordering it.  :(
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by Replica on August 22, 2017, 04:16:00 PM »
I respect your lack of self respect. Here, have a bottle.
4
Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by Boingo the Clown on August 22, 2017, 09:58:36 AM »
I've lost all self respect.

Give me that bottle!

5
Forum Games / Re: The You're Banned Game
« Last post by Replica on August 22, 2017, 02:49:39 AM »
Banned for being prejudiced against paperboys.
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by Replica on August 22, 2017, 02:41:12 AM »
I respect your respect for Vista's self respect.
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by Boingo the Clown on August 21, 2017, 11:49:21 PM »
I respect your respecting yourself.
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by WindowsVistaLover5570 on August 21, 2017, 02:46:53 PM »
I respect myself
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The Ultimate Chex Quest / Re: Knee Deep in the Chex
« Last post by Ether Bot on August 21, 2017, 03:24:33 AM »
BUMP. Been doing more with these maps, link over here http://www.chexquest.org/index.php?topic=5438
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The Ultimate Chex Quest / PHOBULAR -- A KDitD Remake for Chex Quest
« Last post by Ether Bot on August 21, 2017, 03:22:23 AM »
Hey guys! I've been playing more chex quest lately and was inspired to pick up an old project I had, which was "Knee Deep in the Chex" or "Redundant.wad" or some other names. It was a remake of E1M1 from the original DooM made for CQ.

I've messed with that level some more and added some more rooms and extra details, and felt compelled to remake some other maps as well. I'm currently working on E2M2. These maps will be Chex Quest styled maps inspired by Doom, as opposed to being 1-1 remakes, so expect a very different experience. By the time I'm done with these maps, since they will be so different from the maps that inspire them, I hope they might qualify for those extra maps TUCQ needed at one point. Who knows?

TUCQR6 can function as an IWAD to run this mod on, but if that sounds too complicated and you dislike command-lines you can select both TUCQR6.wad and "Phobular.wad" at once and drag them onto gzdoom. If you run both at once, than you can select "doom.wad" as the IWAD.

It should also work on any engine TUCQ works on.

Supports Co-Op, up to 6 players, and has difficulty settings.

E1M1 - Almost Finished

E1M2 - Rough Outline

E1M3 - Rough Outline

E1M4 - Untouched

E1M5 - Untouched

E1M6 - Untouched

E1M7 - Untouched
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