Recent Posts

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Chex Quest Discussion / CQFF Discord Server
« Last post by Awesomedude249 on April 23, 2017, 12:33:07 PM »
Just letting everybody know that we have a Discord server, in case you want to join.
Off Topic Discussions / Re: A ZDoom Bot-Pathing Idea
« Last post by Gustavo6046 on April 23, 2017, 11:34:35 AM »
My bad for the necrobump, but I think it wouldn't fit in another topic since this needs context.

In the Perfect Node Algorithm -Quest, I've been looking on how a normal person would play the map. EVERY node plopping must make sure that it plops nodes if and only if there are no nodes closer than 64 to it.

For starts, make a list L that checks for duplicates.

1. For each player start A in the map, for each of the double-sided linedefs in A's sector where the other adjacent sector is walkable (condition Alpha below), do step 2 (using the linedef's normal LenghtOne(linedef.Position - Mean(sector.Vertexes)) and the mean of it's two vertices as position), unless A's sector was already used in step 1.
2. From this normal and position, add nodes every 96 units until it finds a wall or a sector that fits condition Alpha, then plop a node 24 units from that wall.
Condition Alpha is:
  • Having a height of 64 or more; and
  • Having a floor height that is not higher than 24 from the previous node's. (even if the node was placed in a different sector than just the previous one, but then the gaps will be too small because 96 units between nodes)
3.- At the hit sector, and every other sectors traversed by nodes, if the sector is not in L, append it to L and recurse for every double-sided linedef that pertains to the sector, and for each linedef B, if B's other adjacent sector suits Condition Alpha above, repeat the process from Step 2, this time using B's normal LenghtOne(B.Position - Mean(sector.Vertexes)) and the mean of it's two vertices as position.

General Discussion / Re: The return of the video game topic!
« Last post by xbolt on April 21, 2017, 02:51:44 PM »
I have three more Gwent codes I can give away. Anyone interested?
The official continuation of Samsara can be found here. It isn't updated that often though and the changes are usually just to keep it up with GZDoom/Zandronum updates, or fix balancing issues.
Modding / Re: Chex Quest Replacement Patch (WIP)
« Last post by Nomekop on April 19, 2017, 07:58:33 PM »

Basic design for the WolfSS replacement. not sure if I'm gonna fully continue this. No idea how to do the zorch effect, even if I am just doing the front frames. Maybe this can act as inspiration for someone else.
Modding / Re: Chex Quest: Doomsday (Rerelease!)
« Last post by 75 on April 18, 2017, 08:09:27 PM »
Cool video, but you shouldn't post in topics that are more than 2 months old. ;)

You probably didn't know this, but the necro rule has often been suspended in mod sub-forums and related topics. Although this is kind of eh. Still, probably doesn't make sense to make a new topic for it either.
I did, but I thought it was only suspended in CQ Discussion and Forum Games.

IIRC fan projects and early development were exempt at one point but I can't seem to find the post(s) that said so, so I might just be remembering it wrong.

Also one thing I wanted to mention for a while, I gave people a hard time for bumping fan projects, but personally I'm not sure if an official, hard line "no bumping" rule is necessary.

In my opinion handling this sort of thing should be done on a case by case basis and usually just reminding posters to be careful should be enough most of the time. I think it's actually a really good idea to try to support people who are struggling to play a mod years after it was forgotten (things change even though the mod doesn't, ports update, OSes change, etc). Also feel free to PM me if you find something with dead links, I can host, and I might have a backup...

EDIT: Sorry, I don't have Final Fight
Modding / Re: Chex Quest: Doomsday (Rerelease!)
« Last post by noob1234 on April 18, 2017, 12:09:10 AM »
Cool video, but you shouldn't post in topics that are more than 2 months old. ;)
Wait, is that an actual rule?

EDIT: I am dumb and didn't see that there was another page. Sorry

And yeah, it's unfortunate that so many mods here have broken links and such...
Chex Quest Discussion / Re: Chex Quest HD!
« Last post by noob1234 on April 18, 2017, 12:07:27 AM »
Looks like it's coming along nicely! That's awesome! :D
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