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General Discussion / Re: Game Idea: "Suicide" Deathmatch
« Last post by Boingo the Clown on Today at 01:47:58 PM »
Hello everybody.

I was just thinking about suicide again.

The game that is.

I can't believe it has been years since I suggested this, and nobody ever made a mod of it.

Shame on you all!

Shame!

I'm bumping this topic.  I still think it is a fun deathmatch variant, and I would really like to see a series of maps for it.

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Off Topic Discussions / Re: How Fast can we count to a million?
« Last post by ChelonianEgghead on January 17, 2020, 02:07:08 AM »
4472
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by ChelonianEgghead on January 17, 2020, 02:06:49 AM »
Almost finished with Star Wars: Jedi Academy. Really good saber combat, and it really shines in the last third of the game, though three baddies with shields, one of whom has a heavy repeater, along with a guy trying to one-shot snipe you with a disruptor rifle and another throwing grenades does get pretty stressful. Once you've maxed out your defense skill you can slice through them like butter though since you'll auto-deflect most blaster shots. Duels are very organic making use of the complex Force and fencing systems, with the Force powers being bound to keyboard buttons and sword moves sometimes being context-sensitive and usually dependent on what way you're moving, so to slash from right to left you'd just press left and click to slash. Really fun game all in all, with varied and interesting enemy designs, loads of projectile weapons, and the option to use a single lighsaber, a lightstaff/double-bladed lightsaber, or dual-wield two single-bladed lightsabers. It's a five-star game and I'd recommend it to anyone.
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General Discussion / Re: Happy New Year!
« Last post by antonchexov on January 15, 2020, 03:28:35 AM »
Is there any new Chexquest stuff coming in 2020, seems like it's been quiet.
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Forum Games / Re: The Groaner Thread, New Edition
« Last post by Boingo the Clown on January 14, 2020, 08:19:40 PM »
"Blah. Blah. Blah."
                 -- Bob Loblaw
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Forum Games / Re: The "EVIL" Game IV - A New Topic
« Last post by Atariangamer on January 12, 2020, 05:41:45 PM »
what is dead may never die
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Forum Games / Re: The Groaner Thread, New Edition
« Last post by Boingo the Clown on January 11, 2020, 10:46:37 PM »
Did I ever tell you about the time I hooked up a trailer to my car with only a chain?

Well, the chain broke and the trailer flipped over on the highway.

You could say it all went off without a hitch.
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General Discussion / Re: Happy New Year!
« Last post by Atariangamer on January 06, 2020, 09:38:45 PM »
New year, unfortunately not new me. :D
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Chex Pack / Chex Pack for (G)ZDoom
« Last post by 75 on January 03, 2020, 09:34:12 PM »
As requested, here is a release of Chex Pack P16-5.3.pk3 that has been edited to work with GZDoom, I tested this on GZDoom 4.2.0

http://ifocserv.net/ftp/wads/ChexZDPackP16-5.3.pk3

Limitations:

- Runes are not present in zDoom, they're very uncommon in the Chex Pack maps so I took a lame shortcut and just made them regular powerups (which differs from how they behave in Zandronum, where you can only have one of them at a time)

- CTF is not present in zDoom, but I didn't delete the maps in case somebody wants to implement that in ACS or something

- Invasion is not present in zDoom, since there's only one invasion map it seemed like a lost cause, I deleted everything related to invasion for this zDoom release

- Chex Pack makes heavy use of ConsoleCommand in the PvP maps to set DMFlags, some maps need jumping, some will break with jumping; at the time that was the only way I knew of to fix that problem. GZDoom doesn't support ConsoleCommand unfortunately. If this is a problem for you let me know and I'll look into a different way to handle this for zDoom.

- GZDoom doesn't have the duel game mode, but I left the duel maps in, in case you want to play them in DM or something.

- GZDoom does not have a max armor / health bonus, so I just had the orange juice and slime off be replaced with normal water and slime repel cans.

Untested:
- I don't know if the red team / blue team weapons work in team DM
- Duel hub
- "Rune" replacement hack
- I didn't test any of this with netplay

Let me know if you run into any issues with this. I didn't test it extensively.
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General Discussion / Re: Happy New Year!
« Last post by Boingo the Clown on January 01, 2020, 12:55:56 PM »
HAPPY GNU YEAR!

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