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Forum Games / Re: Boingo's Spambot Ban Tally Thread (Starting Sept. 10, 2020)
« Last post by Boingo the Clown on November 26, 2020, 11:16:37 PM »
++1

=

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Modding / Follow-up on Chex Quest: Doomsday
« Last post by chexman107 on November 22, 2020, 01:17:04 AM »
Hey mob270 and others:

I wonder if there really is an E2 and an E3 in Chex Quest: Doomsday. After reaching the end of E1M5, the ending implies that the story goes on until after the completion of E3M5. I haven't seen any levels that are unique to Doomsday like it was with E1. Using chex3.wad (chex3 application) for example, it merely takes me to the original CQ2 and CQ3 levels (with "Change me!" glitches, different E2M2 music, and different ending messages). Is there something to be done about it, or should I use some kind of different mod file to access Doomsday E2 and E3? I would appreciate some explanation about this. Thank you.
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Modding / Re: Flemmed to The Core: a new Chex Quest 3 Episode [0.9.1. OUT NOW!]
« Last post by chexman107 on November 22, 2020, 01:06:30 AM »
I tried using chex3.wad as the source of opening this file. It didn't work; it only opened Chex Quest 3 as normal.
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Forum Games / Re: The Groaner Thread, New Edition
« Last post by Boingo the Clown on November 19, 2020, 11:24:53 PM »
Q.

 If a hipster wears a man bun, what does German royalty wear?


A.

 A Kaiser roll.
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Chex Quest Discussion / Re: Chex Quest Extended
« Last post by Loremaster on November 18, 2020, 02:41:57 PM »
Yep. I used the "hidden" (it wasn't really hidden, just not commonly known about for some reason) WAD from the CD that was intended for Mac users as a base. Since this WAD had all of the DooM levels intact, everything other than E1M1-E1M7 would just be the old DooM levels. Honestly, it is unfinished, and will remain so. I had ideas for a whole megaWAD, but never followed through.

The WAD was originally intended for use with a regular DooM source port, hence why you can't get to E1M6 from E1M5 if you're using Chukker's CQ3. It is also an IWAD, so doesn't need another WAD to function. It is a relic from WAY back in the past, before the DooM source ports incorporated Chex Quest compatibility, so when running it you have to approach it from that perspective.
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Forum Games / Re: Boingo's Spambot Ban Tally Thread (Starting Sept. 10, 2020)
« Last post by Boingo the Clown on November 09, 2020, 05:55:39 PM »
++1

=

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Chex Quest Discussion / Re: Chex Quest Music - Free Downloads, B-Sides, Remix Kits
« Last post by xbolt on November 06, 2020, 07:00:52 PM »
Some nice chill beats there!
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Chex Quest Discussion / Re: Chex Quest Music - Free Downloads, B-Sides, Remix Kits
« Last post by drooben on November 06, 2020, 03:55:38 PM »
Thanks for your support everyone. Today, I released some new, non-CQ music, if you're interested. This 2-song EP is my first new music in a long time! Check out "City on the Horizon" on Bandcamp :)

https://andrewbenon.bandcamp.com/album/city-on-the-horizon
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Chex Quest Discussion / Re: Chex Quest Extended
« Last post by chexman107 on November 06, 2020, 02:40:48 AM »
After I tried Chex Quest Extended, I noticed that the new levels were actually levels from DooM, the only difference being is that the graphics are in Chex Quest version (which is a secret hope of mine realized). Besides, I can only access M6-M8 by typing the change level cheat (i.e. leesnyder16 , 17, or 18); I can't get there by completing E1M5. Plus, in E1M8, the doors don't open automatically after defeating the two Flembranes. To reach the end of E1M8 (involving getting my health to nearly 0), I had to use the no clipping mode cheat (charlesjacobi) to get there. This version's far from perfect, but interesting gameplay.
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Forum Games / Re: Boingo's Spambot Ban Tally Thread (Starting Sept. 10, 2020)
« Last post by xbolt on November 05, 2020, 02:15:44 AM »
Three more brutally beaten and thrown into the street.
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