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Tech Support / GZDoom not working
« Last post by chexman107 on December 21, 2020, 08:30:30 PM »
I am attempting to download a fans forum game that apparently works properly only on GZDoom. The error message said "OpenGL driver not accelerated!" I don't know what that means and how to resolve this problem. If anyone could help, I would appreciate it. Thanks!
Chex Quest Discussion / Re: Chex Quest HD!
« Last post by chexman107 on December 19, 2020, 10:18:22 PM »
I think the developers of Chex Quest HD should create an update called Chex Quest HD (Plus) to add the features such as new unique zorchers suggested by me and perhaps the rotation system as mentioned by mryellow362. This game would be even cooler with the new features. Hopefully, Chukker and others will take that into consideration!

Plus, if the makers of this game could possibly strike a deal with Nintendo to add this game to Nintendo Switch, that will be even better!
Hey guys.  I'm in the process of finding a different host to upload the site to.  I've got all the files still.  Should be up by the end of next week.
Since said site was never made public to the best of my knowledge, nor were the color scans, all we have to work with are the original grayscale scans of the pages and the incomplete source code posted here as The bios page was missing some content right in the same area as the missing page in the greyscale scans, specifically the bios and full-body pictures of Generals Puffer and Breakfaust. Fortunately, Dank posted the missing bios on the Chex Quest Wikia (though I of course have no way to verify them, they seem legitimate). I added them both back into the webpage with some simple html editing. Also, Boingo the Clown had a groupshot of Loops, Puffer, Breakfaust, and Wheet in his TUCQV6.WAD, which I was able to blow up and crop into profile pictures, though the background makes them contrast with the others' pics.

To see the patched bios page in full, download the webpage source code from the link in celebi23's original post, , then unzip it, then in the src folder add the two images I have attached here to it and replace its bios.htm with my attached edited one. Then open bios.htm in a web browser to see the bios.

This is great, thank you!
Forum Games / Re: Boingo's Spambot Ban Tally Thread (Starting Sept. 10, 2020)
« Last post by Boingo the Clown on November 26, 2020, 11:16:37 PM »


Modding / Follow-up on Chex Quest: Doomsday
« Last post by chexman107 on November 22, 2020, 01:17:04 AM »
Hey mob270 and others:

I wonder if there really is an E2 and an E3 in Chex Quest: Doomsday. After reaching the end of E1M5, the ending implies that the story goes on until after the completion of E3M5. I haven't seen any levels that are unique to Doomsday like it was with E1. Using chex3.wad (chex3 application) for example, it merely takes me to the original CQ2 and CQ3 levels (with "Change me!" glitches, different E2M2 music, and different ending messages). Is there something to be done about it, or should I use some kind of different mod file to access Doomsday E2 and E3? I would appreciate some explanation about this. Thank you.
Modding / Re: Flemmed to The Core: a new Chex Quest 3 Episode [0.9.1. OUT NOW!]
« Last post by chexman107 on November 22, 2020, 01:06:30 AM »
I tried using chex3.wad as the source of opening this file. It didn't work; it only opened Chex Quest 3 as normal.
Forum Games / Re: The Groaner Thread, New Edition
« Last post by Boingo the Clown on November 19, 2020, 11:24:53 PM »

 If a hipster wears a man bun, what does German royalty wear?


 A Kaiser roll.
Chex Quest Discussion / Re: Chex Quest Extended
« Last post by Loremaster on November 18, 2020, 02:41:57 PM »
Yep. I used the "hidden" (it wasn't really hidden, just not commonly known about for some reason) WAD from the CD that was intended for Mac users as a base. Since this WAD had all of the DooM levels intact, everything other than E1M1-E1M7 would just be the old DooM levels. Honestly, it is unfinished, and will remain so. I had ideas for a whole megaWAD, but never followed through.

The WAD was originally intended for use with a regular DooM source port, hence why you can't get to E1M6 from E1M5 if you're using Chukker's CQ3. It is also an IWAD, so doesn't need another WAD to function. It is a relic from WAY back in the past, before the DooM source ports incorporated Chex Quest compatibility, so when running it you have to approach it from that perspective.
Forum Games / Re: Boingo's Spambot Ban Tally Thread (Starting Sept. 10, 2020)
« Last post by Boingo the Clown on November 09, 2020, 05:55:39 PM »


Chex Quest Discussion / Re: Chex Quest Music - Free Downloads, B-Sides, Remix Kits
« Last post by xbolt on November 06, 2020, 07:00:52 PM »
Some nice chill beats there!
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