Author Topic: Official Version 0.15 Release Thread  (Read 14733 times)

Offline The Green Avenger

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Official Version 0.15 Release Thread
« on: October 11, 2008, 08:59:48 PM »
Chaos on Flemoid Prime version 0.15 is released!
New features:

FS Cutscenes
Two new levels
New content
Puzzles
And more... :D

Credits:

Concept, Mapping, Fragglescript: The Green Avenger
Green Chex Man Spriteset: Arch129
Fade Scripts and Walking Chex Man DeHackEd file: XBolt

Tools:

DooM Builder
wHackEd 2
XWE
DeepSea
Paint.NET

Notes:

Maps E1M4 and E1M5 still have many unsightly mapping errors, and almost all levels have my general dull gray and boring look to them.  Hopefully, gameplay makes up for this.

Map E1M5 has problems at the end, doesn't logically connect to E1M6.  This is because the concept for the connection is in the early stages, but I don't have enough to put it down yet.  If I do before I'm done with the voices, I'll upload a new version of the unvoiced COFP as well.

Information:

Version: 0.15
Engine: DooM Legacy 1.42 (GZDooM will not work)
Levels: E1M1-E1M6, E2M1-E2M2
Download: Link
Type: Single Player

Enjoy!  And please post any questions, comments, complaints, or any other such thing in this topic.  If you find a bug, please tell me.  I'm trying to build as much of a bug-free game as I can.
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Offline Atariangamer

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Re: Official Version 0.15 Release Thread
« Reply #1 on: October 12, 2008, 09:50:15 AM »
Seriously guys, download this, brush off your Legacy, and PLAY. It plays like some puzzles, and is awesome...try it!
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Re: Official Version 0.15 Release Thread
« Reply #2 on: October 12, 2008, 02:21:05 PM »
Yay, I played it! ^^

Thats some good levels TGA, and the cut scenes were niffty!  ;)
The only thing that bothers me is the textureing and the lack of lighting in the first episode, but besides that its all good.  ;D

I can't wait to see some more levels. ^^

Offline Pikazec2012

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Re: Official Version 0.15 Release Thread
« Reply #3 on: October 12, 2008, 03:11:33 PM »
i keep running out of health and dying. i can only make it to lvl3  :-[
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Offline Atariangamer

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Re: Official Version 0.15 Release Thread
« Reply #4 on: October 12, 2008, 05:13:19 PM »
*grin* He sure aint a good interior decorator XD

The cutscenes are awesome, and if he releases the voiced version, it will be PWNZ, cuz I've done some of the lines lol
also, I loved the 2nd training level...that was really great. (though 45 seconds is kinda...high)
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Offline The Green Avenger

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Re: Official Version 0.15 Release Thread
« Reply #5 on: October 12, 2008, 06:36:32 PM »
I plan to remedy my poor interior decorating for the next numbered release.  This timw I mean it, because I have a stockpile of new, awesome textures from CQ3, as well as a few idea of how to make the levels look good.  The next version may be basically a redecorating version, maybe +1 level.

Sorry you keep on dying, Pikazec.  I may be messing with adding things for lower difficulty levels, but I intend to keep this as at least the Extreme Ooze difficulty.

45 seconds of what, AG?
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Offline Atariangamer

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Re: Official Version 0.15 Release Thread
« Reply #6 on: October 12, 2008, 08:34:17 PM »
in E2M2, the timer goes "You finished in 45 seconds or less!" and I got it on 21 first go around...unless they walk up there, or dont use the mouse, I dont think 45 is much of a challenge...but IDK, mebe just me.
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Offline Vladek254

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Re: Official Version 0.15 Release Thread
« Reply #7 on: October 15, 2008, 05:03:19 PM »
STYLISH gray walls,TGA, I think i'll take over with some textures
sry i cudnt post 'afore
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Offline The Green Avenger

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Re: Official Version 0.15 Release Thread
« Reply #8 on: October 15, 2008, 05:15:25 PM »
You sure ain't been paying much attention, have you?  I am trying to get that done, but my texturer went AWOL, and I was having to try to do that and create good levels at the same time.

Still, if you're finally going to try to do this, go for it.  It's not like I can't use the help.
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Offline Atariangamer

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Re: Official Version 0.15 Release Thread
« Reply #9 on: October 15, 2008, 11:25:25 PM »
Hey, when I get my tools back down and all reset, I'll try and help...but then again, I aren't that good either...XD
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Offline Vladek254

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Re: Official Version 0.15 Release Thread
« Reply #10 on: October 17, 2008, 07:28:55 PM »
Wait a minute, i cant figure out how to correctly open your texture map
and yes i have been paying attention
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Offline The Green Avenger

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Re: Official Version 0.15 Release Thread
« Reply #11 on: October 17, 2008, 08:25:38 PM »
You have to add the file CQUESTP2B3.WAD to the 'Flats and Textures from file' box.  I have not yet added the textures to the CoFp WAd file.

For the record, why don't you just walk fifteen feet to my bedroom to ask me this?  :D
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Offline Atariangamer

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Re: Official Version 0.15 Release Thread
« Reply #12 on: October 18, 2008, 12:27:16 AM »
LOL Pwnd
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Offline Super Searcher

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Re: Official Version 0.15 Release Thread
« Reply #13 on: December 23, 2008, 06:20:35 PM »
I played it and got to the elevator in the flemoid base that looks like a high school, when I pushed the button it said there was a segmentation violation.   
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Offline The Green Avenger

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Re: Official Version 0.15 Release Thread
« Reply #14 on: December 23, 2008, 06:32:11 PM »
Did you play in OpenGL mode?  It is required.  I never had trouble with it personally.
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