Author Topic: Chex Quest: Doomsday  (Read 58554 times)

Offline ChexMaster2109

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Re: Chex Quest: Doomsday
« Reply #345 on: March 15, 2010, 10:13:25 PM »
sorry,

not able to upload it,

file too big,

wish you luck!

 :-X
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Re: Chex Quest: Doomsday
« Reply #345 on: March 15, 2010, 10:13:25 PM »

Offline arch129

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Re: Chex Quest: Doomsday
« Reply #346 on: March 15, 2010, 11:16:45 PM »
sorry,

not able to upload it,

file too big,

wish you luck!

 :-X

How about a file hosting site, MediaFire, Megaupload?

Offline mob720

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Re: Chex Quest: Doomsday
« Reply #347 on: March 16, 2010, 06:21:29 AM »
Um lol the site just came back up. Although Ive been without DB for a while, I have not been without XWE. I've successfully made a Mancubus replacement, although Paint screwed up the whole 256 color palette a little bit. Here, I'll post a screenshot.

Yes, its true, its Lord Snotfolus. Or however you spell it. He's a bit rough about the edges (judging from the blue pixels randomly added there) but he was scaled down 50% to fit into the smaller spaces that a mancubus normally would. By using paint for that, it screwed my images up. But hey, it works right? I spent a good hour or two going through each individual frame (twice, once for renaming) to resize and change the file type and trying to find out which frames were missing and which needed to be added on and so on. This is the final product. Yes, this is Doom2's map07. I copied the real doom2.wad and made a test wad just to make sure it would work first. That way I wouldnt be messing up my real wad.

AND YES I HAVE GODMODE ON. I DONT WANT TO DIE WHILE TAKING A SCREENSHOT.  :D
Still looking at my maps every now and then...

Offline ChexCommander

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Re: Chex Quest: Doomsday
« Reply #348 on: March 16, 2010, 04:57:53 PM »
Kinda random, but I was such a cheater on map07 once people started incorporating jump into their engines. I would just run and jump onto the exit platform in Skulltag and everyone would get ticked. XD
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline arch129

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Re: Chex Quest: Doomsday
« Reply #349 on: March 16, 2010, 06:53:40 PM »
Um lol the site just came back up. Although Ive been without DB for a while, I have not been without XWE. I've successfully made a Mancubus replacement, although Paint screwed up the whole 256 color palette a little bit. Here, I'll post a screenshot.

Yes, its true, its Lord Snotfolus. Or however you spell it. He's a bit rough about the edges (judging from the blue pixels randomly added there) but he was scaled down 50% to fit into the smaller spaces that a mancubus normally would.

You could use decorate to scale the sprites by half rather than manually recreating every sprite.

Offline mob720

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Re: Chex Quest: Doomsday
« Reply #350 on: March 17, 2010, 08:24:51 PM »
Legacy doesnt use decorate... does it?
Still looking at my maps every now and then...

Offline arch129

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Re: Chex Quest: Doomsday
« Reply #351 on: March 17, 2010, 08:31:29 PM »
Legacy doesnt use decorate... does it?

My bad, I forgot you where using Legacy.  <<

Offline noob1234

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Re: Chex Quest: Doomsday
« Reply #352 on: March 21, 2010, 12:24:54 AM »
wow, lord snotfolus as mancubus? i guess it works


Offline mob720

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Re: Chex Quest: Doomsday
« Reply #353 on: March 21, 2010, 02:20:36 AM »
Hes fat and it looks like he should fire more than one slime thing at a time. Makes sense to me.
Still looking at my maps every now and then...

Offline mob720

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Re: Chex Quest: Doomsday
« Reply #354 on: August 03, 2010, 01:20:16 AM »
Alright, alright. I just want to let everyone know that THE LAST MAP OF EPISODE TWO IS ALMOST FINISHED!!! :o

I have almost all of the mapping finished (still need to figure out how to do the exit) and I just need to add in enemies and ammo... and maybe a few other adjustments.

I don't have screenies, but I can share a snippet from my FS:

Code: [Select]
script 72
{
...
timedtip(300, "(Radio) ETA 2 minutes. Be ready\nfor pickup. Bravo-six Out.");
}

Yeah. It's THAT awesome.
« Last Edit: August 03, 2010, 01:21:50 AM by mob720 »
Still looking at my maps every now and then...

Offline mob720

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Re: Chex Quest: Doomsday
« Reply #355 on: January 08, 2011, 01:05:54 AM »
Okay guys, its the moment you all (probably forgot about) waiting for!!!

Chex Quest: Doomsday v10 is here! Waiting to get approved!  :D

Changes made:
-E2M7 now finished, complete with awesomeness (and more ammo)
-Minor changes to E2M1
-New sky texture from CQ3
Some things I still need to work on:
-Custom end episode text (when I change it, it screws up the monster kill messages and changes them to DooM default)
-New Mancubus replacement

So I'm guessing that the end-episode text needs an exact character count to work... how many characters?
Still looking at my maps every now and then...

 


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