Author Topic: CQ3, park level...  (Read 1497 times)

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CQ3, park level...
« on: December 30, 2008, 07:31:49 PM »
Is there a good way to get rid of those floating slimeball mine thingies? I can do it but it uses up a ton of ammo.
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CQ3, park level...
« on: December 30, 2008, 07:31:49 PM »

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Re: CQ3, park level...
« Reply #1 on: December 30, 2008, 07:36:09 PM »
2 Large Zorcher shots will do it, or just use the phase Zorcher/propulsor.
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Offline 75

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Re: CQ3, park level...
« Reply #2 on: December 30, 2008, 07:45:10 PM »
hmmm.... just to make sure we're talking about the same thing, these things

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Re: CQ3, park level...
« Reply #3 on: December 30, 2008, 08:08:48 PM »
Yep, the lost soul replacement. The flem mines.
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Re: CQ3, park level...
« Reply #4 on: December 30, 2008, 08:32:07 PM »
I just ran for it... that works pretty well too
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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