Author Topic: Tool to make chex/doom mods  (Read 6940 times)

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Tool to make chex/doom mods
« on: December 31, 2008, 01:16:31 PM »
what do you guys use? I have a few ideas, and I think I'd like to give modding a shot

Is it difficult to make new weapons? How do you do that?

I'd like to make a nearly complete overhaul, new weapons, new enemies, new HUD (I like how doom displayed the ammo count of all weapons on the right)

I'd also like to see three or four different kinds of weapons for each number, like in Renegade, if you've ever played it
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Chex Quest Fan Forums

Tool to make chex/doom mods
« on: December 31, 2008, 01:16:31 PM »

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Chex Master
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: Tool to make chex/doom mods
« Reply #1 on: December 31, 2008, 02:00:16 PM »
It is VERY difficult to make good-looking new weapons, sprite wise.

Level editor:

www.doombuilder.com

WAD editor:

http://www.doomworld.com/xwe/

You can use DECORATE and KEYCONF to manipulate weapons and the number of weapons assigned to each number.

http://zdoom.org/wiki/DECORATE

http://zdoom.org/wiki/KEYCONF
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 15
  • -Receive: 17
  • Posts: 8387
    • Chex Quest Replica!
Re: Tool to make chex/doom mods
« Reply #2 on: December 31, 2008, 02:04:08 PM »
You also really have to be good with sprites, trust me, if you take a look at my mod's crudy sprites you would know why.

Slime, you forgot about http://zdoom.org/wiki/Creating_new_sprite_graphics.
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Chex Master
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: Tool to make chex/doom mods
« Reply #3 on: December 31, 2008, 03:29:22 PM »
That's not for MAKING sprites. It's arranging them.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 15
  • -Receive: 17
  • Posts: 8387
    • Chex Quest Replica!
Re: Tool to make chex/doom mods
« Reply #4 on: December 31, 2008, 04:08:21 PM »
Yes, but if you don't know how to arange them, then xwe would be very usfull. ;D
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Chex Master
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: Tool to make chex/doom mods
« Reply #5 on: December 31, 2008, 06:42:26 PM »
No, no. I mean how to name them to arrange the frames in a proper sequence.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Re: Tool to make chex/doom mods
« Reply #6 on: December 31, 2008, 09:28:02 PM »
doom builder won't work, a .dll file is missing, I think it has to do with the fact I'm running x64

I tried running it on 3.1 (through dosbox), it just crashed

any ideas?
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline The Slimeinator

  • Resurrected from the Interdeads
  • Chex Master
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 1
  • Posts: 3294
  • I am the one who goes bump in the night.
Re: Tool to make chex/doom mods
« Reply #7 on: December 31, 2008, 11:01:24 PM »
Doom Builder isn't fond of Vista. Neither am I. If you look on the site, there should be a tutorial on how to run Doom Builder on Vista. If there isn't, Google it.
Sometimes you've got to go where everybody knows your name.

James 1:5


Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 15
  • -Receive: 17
  • Posts: 8387
    • Chex Quest Replica!
Re: Tool to make chex/doom mods
« Reply #8 on: December 31, 2008, 11:15:30 PM »
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Tool to make chex/doom mods
« Reply #9 on: January 01, 2009, 01:17:01 AM »
Tru, tech support has a topic on XWE and DooM Builder in Vista.
Don't remember me as I was...I was an idiot.

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Re: Tool to make chex/doom mods
« Reply #10 on: January 01, 2009, 06:17:34 PM »
Is there a text version of the help file available for XWE?
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 15
  • -Receive: 17
  • Posts: 8387
    • Chex Quest Replica!
Re: Tool to make chex/doom mods
« Reply #11 on: January 01, 2009, 09:21:09 PM »
XWE Is a learn it you're slef kinda program. There is of course a guide on texture making. You can find all/everything posible to learn on the internet about doom modding. (For beginners of course.) http://drsleep.newdoom.com/tutor.shtml
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Re: Tool to make chex/doom mods
« Reply #12 on: January 03, 2009, 04:49:59 PM »
There is a guide, located here

http://wiki.srb2.org/wiki/XWE_Tutorial

it is really hard to find
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Re: Tool to make chex/doom mods
« Reply #13 on: January 03, 2009, 05:43:06 PM »
it's actually not a guide for doom, so I don't know if it will work... I'm trying it now
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 26
  • Posts: 4244
    • IFOCSERV
Re: Tool to make chex/doom mods
« Reply #14 on: January 03, 2009, 05:57:09 PM »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

 


Web Hosting by InMotion Hosting