Author Topic: RealGunsAdvanced - Skulltag weapons mod  (Read 8417 times)

Offline GameMaster

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RealGunsAdvanced - Skulltag weapons mod
« on: March 08, 2009, 07:44:35 PM »
EDIT: GM's link wasn't working for me, so use the CQ Downloads one.

http://www.chexquest.org/index.php?action=downloads;sa=view;down=48

http://www.interdoom.com/wads/RealGunsAdvanced_fr_IV-coop.zip

i know it doesnt fit into the theme of chex quest, but you have to admit its pretty awesome  ;D

i tested it on doom2(tncqg2) and it works.

we can do some real awesome deathmatch with this
« Last Edit: June 26, 2009, 01:17:53 PM by ChexCommander »

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RealGunsAdvanced - Skulltag weapons mod
« on: March 08, 2009, 07:44:35 PM »

Offline Atariangamer

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #1 on: March 09, 2009, 08:37:00 AM »
AW! I Played all last summer with that...Mostly in a Plutonia server. THEY PWN.

It doesn't work in DM, tho...at least I dont think it does. The enemies drop the best weapons, thats why its got coop at the end.
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Offline GameMaster

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #2 on: March 09, 2009, 03:31:18 PM »
http://www.interdoom.com/wads/

there are several versions of it there, including dm, even "unreal" weapons

Offline ChexCommander

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #3 on: March 10, 2009, 02:12:11 PM »
Ah, I've used this mod I think...and it is PWNZ! Unreal guns isn't bad either.
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Offline Atariangamer

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #4 on: March 12, 2009, 04:01:11 PM »
Too bad we dont have enough gfx to make a Chex version...
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Offline GameMaster

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #5 on: March 12, 2009, 05:28:27 PM »
its kewl as it is.

Offline ChexCommander

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #6 on: March 12, 2009, 09:39:23 PM »
Like I've been saying, WE NEEDZ A CQ WEPS MOD SOMEDAY!
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Offline 75

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #7 on: March 12, 2009, 09:46:41 PM »
We need a laser chaingun. that would be awesome! I think I could do that too, I could just rip it off of C&C renegade right? just use a couple of screenies and we're set
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Offline ChexCommander

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #8 on: March 12, 2009, 09:51:18 PM »
Hmmm....I'm not much of a modder, but I'm sure Slime or Manny could provide details on that. That would be quite cool.
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Offline Pikazec2012

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #9 on: June 26, 2009, 10:57:27 AM »
err bump (please dont be mad peoples) umm i volunteer to make this wad IF people will send me zorchers to replace the following.
Quote
Frag Grenade: Standard issue grenades, start with 2, good range, massive damage.
M9 Pistol: Standard issue pistol, 12 clip, medium damage, medium range.
M90 Shotgun: Modern pump-action shotgun, 8 shell capacity, high damage, short range.
MP5 Sub Machine Gun: A common sub machine gun of modern age, 30 clip, standard damage, long range.
FN-P90 Sub Machine Gun: A favourite among many shooters. 30 clip, medium damage, longer range.
M16 Assault Rifle: Another favourite of modern age - 3-burst fire. 30 clip, high damage, longer range.
Giat FAMAS G2 Assault Rifle: Powerful assault rifle, full-auto. 30 clip, high damage, long range.
H&K 69 Grenade Launcher: A favourite among deathmatching, 4 shells max, reloads every shot, massive damage, long range.
PSG-1 Sniper Rifle: A semi-auto standard sniper rifle. 20 clip, high damage, very long range. Has 2 zooms.
Robar RC-50 Sniper Rifle: The most powerful one-shot killer weapon. 1 clip, reloads every shot. Massive damage, very long range. Has 2 zooms.
M249 SAW Heavy Machine Gun: The most powerful machine gun in the Wad. Infinite-chain clip, heavy damage, long range.
Claymore: The most powerful explosive in the wad. Max of 4, get 2 from pickup. Extreme damage, proximity mine.
I'll take care of the knife but i need all the rest art. I know im doing very little in this cause all im doing is replacing the artwork in XWE but if everyone helps im sure we can do this.
I'm Pikazec2012 and this is my favorite site on the internet! (yes i know im 3 years behind on this meme)

Offline Atariangamer

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #10 on: June 26, 2009, 11:04:15 AM »
IDK...

we need ALOT of art, and actually, most of the frames we dont have anything for it...
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Offline sammo5000

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #11 on: June 10, 2010, 05:22:55 AM »
EDIT: GM's link wasn't working for me, so use the CQ Downloads one.

http://www.chexquest.org/index.php?action=downloads;sa=view;down=48

http://www.interdoom.com/wads/RealGunsAdvanced_fr_IV-coop.zip

i know it doesnt fit into the theme of chex quest, but you have to admit its pretty awesome  ;D

i tested it on doom2(tncqg2) and it works.

we can do some real awesome deathmatch with this
When I downloaded the file and attemtped to unzip multiple files were corrupted! >:(

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Re: RealGunsAdvanced - Skulltag weapons mod
« Reply #12 on: June 10, 2010, 03:39:05 PM »
... you do realize you just bumped a year old thread, right?

Realguns has been updated, so you can just get it from any server on DoomSeeker. Just double click and it will use GETWAD to get the wad for you.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

 


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