Author Topic: Skill Levels  (Read 2134 times)

Offline The Slimeinator

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Skill Levels
« on: March 28, 2009, 11:12:48 AM »
Another mod, another violent rehaul on skill levels...

I've shaken things up a bit in the skill level menu. Now included is the system of Flemoids having different health on different skill levels. That idea is actually borrowed from my internal version of CQ: A New Mission (which is still being worked on). This also ties in with the Dynamic Scoring System topic.

Long and short, there are two brand new, never-before-seen features in the skill levels now. They are:

1. Points earned vary by skill level
2. Flemoids' healths vary by skill level
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Skill Levels
« on: March 28, 2009, 11:12:48 AM »

Offline ChexCommander

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Re: Skill Levels
« Reply #1 on: March 28, 2009, 12:28:11 PM »
Ooh, cool! So you get rewarded for playing the harder ones now! That's great!
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Offline The Slimeinator

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Re: Skill Levels
« Reply #2 on: March 28, 2009, 01:30:06 PM »
'Twas no small feat, but yes. There are also now 6 skill levels.
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Offline Atariangamer

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Re: Skill Levels
« Reply #3 on: March 29, 2009, 04:55:41 PM »
Ooh...this is gonna be VERY interesting...
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