Author Topic: Arch's Guide to Textures in XWE: TEXTURES Lump Update  (Read 10009 times)

Offline arch129

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Arch's Guide to Textures in XWE: TEXTURES Lump Update
« on: April 07, 2009, 01:12:12 AM »
- Arch's Guide to Textures in XWE -

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- Arch's Guide to PNG Textures in XWE -


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- Arch's Guide to TEXTURES Lump -


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« Last Edit: September 12, 2011, 07:47:54 PM by arch129 »

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Arch's Guide to Textures in XWE: TEXTURES Lump Update
« on: April 07, 2009, 01:12:12 AM »

Offline brain candy

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Re: Arch's Guide to Textures in XWE
« Reply #1 on: April 07, 2009, 01:32:38 AM »
That's an epic guide! Was this around at all before? It was insanely informative with the screen caps and all... I'm going to have to try my hand at it now.  Thanks. :D

Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #2 on: April 07, 2009, 01:38:19 AM »
That's an epic guide! Was this around at all before? It was insanely informative with the screen caps and all... I'm going to have to try my hand at it now.  Thanks. :D

I glad you like the guide! ^^

I made this hole guide today.

Offline brain candy

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Re: Arch's Guide to Textures in XWE
« Reply #3 on: April 07, 2009, 01:46:59 AM »
That's a ton of work! I like how you've drawn attention to all the important stuff with the red and green boxes and lines. It helps a ton with readability. Super spiff! I really appreciate it and I know it will help a ton with new and seasoned modders alike. :)

I'm totally going to make this work in Ubuntu so I can start playing around with it, ha ha.

Offline Richie

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Re: Arch's Guide to Textures in XWE
« Reply #4 on: April 07, 2009, 09:12:12 AM »
Amazing guide, Arch!

I'm totally going to make this work in Ubuntu so I can start playing around with it, ha ha.

XWE works flawlessly in WINE.  ;)

Offline Replica

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Re: Arch's Guide to Textures in XWE
« Reply #5 on: April 07, 2009, 09:25:52 AM »
I think you left out the PP_START and PP_END.  :-\
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Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #6 on: April 07, 2009, 03:16:30 PM »
I think you left out the PP_START and PP_END.  :-\

I don't think you would really need that unless you wanted to add patches without them becoming textures.

Amazing guide, Arch!

Thanks. ^^

Offline brain candy

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Re: Arch's Guide to Textures in XWE
« Reply #7 on: April 07, 2009, 03:27:23 PM »
Amazing guide, Arch!

I'm totally going to make this work in Ubuntu so I can start playing around with it, ha ha.

XWE works flawlessly in WINE.  ;)
Score!  ;D

Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #8 on: April 07, 2009, 06:21:04 PM »
Should I add to this guide how to insert PNG textures so they can work in GZDooM?

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Re: Arch's Guide to Textures in XWE
« Reply #9 on: April 07, 2009, 08:19:04 PM »
That'll be nice.  :) You shouldd post a link to XWE as well. :)
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Offline ChexCommander

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Re: Arch's Guide to Textures in XWE
« Reply #10 on: April 08, 2009, 05:46:21 PM »
Ooh, this is nice! I agree, the places where you've boxed things and all that really do help.  ;)
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Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #11 on: August 04, 2009, 08:21:52 PM »
Added a quick part to help with PNG textures.

Offline 75

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Re: Arch's Guide to Textures in XWE
« Reply #12 on: August 05, 2009, 06:16:35 PM »
THANKS FOR THE PNG TIP!!!

That's great! my sprites were getting butchered as bmps!

EDIT - nvm... bmp is the only way to go, you can't have PNG weapon sprites :(

You can have them floating in front of you but it won't mount them on the HUD
« Last Edit: August 05, 2009, 06:24:18 PM by 75 »
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Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #13 on: August 05, 2009, 09:28:20 PM »
THANKS FOR THE PNG TIP!!!

That's great! my sprites were getting butchered as bmps!

EDIT - nvm... bmp is the only way to go, you can't have PNG weapon sprites :(

You can have them floating in front of you but it won't mount them on the HUD

No, you can have PNG weapons I've done it before.

And how dare you call BMP better the PNG? >__<

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Re: Arch's Guide to Textures in XWE
« Reply #14 on: August 05, 2009, 11:09:51 PM »
It didn't work for me, really

I put the sprite into XWE, you know how you drag the weapon sprite into the lower right corner of the crosshair and it usually gives you a hud image to place your sprite? The hud image never came.

Is there some special thing you have to do for png weapon sprites?

and btw... Chukker's sprites are all .bmp s.  ;)
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