Author Topic: Arch's Guide to Textures in XWE: TEXTURES Lump Update  (Read 14961 times)

Offline QuadrumpusGuy

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Re: Arch's Guide to Textures in XWE
« Reply #30 on: June 09, 2010, 07:48:55 PM »
ZDoom

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Re: Arch's Guide to Textures in XWE
« Reply #30 on: June 09, 2010, 07:48:55 PM »

Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #31 on: June 09, 2010, 08:24:59 PM »
ZDoom

Then there is no way of having more than 256 colors, sorry.  : (

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Re: Arch's Guide to Textures in XWE
« Reply #32 on: June 09, 2010, 08:25:38 PM »
I was meaning to tell you... XWE doesn't support more than 256 colors, you have to use SlumpEd for true color import.
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Offline arch129

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Re: Arch's Guide to Textures in XWE
« Reply #33 on: June 09, 2010, 08:36:01 PM »
I was meaning to tell you... XWE doesn't support more than 256 colors, you have to use SlumpEd for true color import.

XWE can handle PNGs just fine for me.

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Re: Arch's Guide to Textures in XWE
« Reply #34 on: June 09, 2010, 08:41:59 PM »
full color pngs? They even show up in game as full color? Are you sure? It's never worked for me...
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Offline QuadrumpusGuy

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Re: Arch's Guide to Textures in XWE
« Reply #35 on: June 09, 2010, 08:44:45 PM »
Doesn't work for me. Could it be based on OS?  :-\

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Re: Arch's Guide to Textures in XWE
« Reply #36 on: June 09, 2010, 08:46:10 PM »
just to make sure, you are talking about using full color textures in gzdoom, right? Full color textures won't ever work in zdoom, no matter which editor you use.
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Offline QuadrumpusGuy

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Re: Arch's Guide to Textures in XWE
« Reply #37 on: June 09, 2010, 09:06:47 PM »
I will switch to GZDoom (Once I get it fully functional)

Offline arch129

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Re: Arch's Guide to Textures in XWE: TEXTURES Lump Update
« Reply #38 on: September 12, 2011, 07:50:23 PM »
Updated the first post to add a tutorial on the TEXTURES lump.

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Re: Arch's Guide to Textures in XWE: TEXTURES Lump Update
« Reply #39 on: September 13, 2011, 06:08:01 AM »
Use Slade 3, it has a visual TEXTURES editor, which is much easier than making textures in TEXTURES using a text editor.
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