Author Topic: Merry Christmas CQFF!  (Read 2722 times)

Offline Datra

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Merry Christmas CQFF!
« on: December 25, 2015, 06:47:45 PM »
Merry Christmas everyone!

As it is the season of giving, I have something to give to all my fellow Chex Questers that I thought you would like.
Sorry but you are not allowed to view spoiler contents.
Merry Christmas Everyone! :D I hope you enjoy!

Edit: Formatting
« Last Edit: December 26, 2015, 03:59:43 AM by Datra »

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Merry Christmas CQFF!
« on: December 25, 2015, 06:47:45 PM »

Offline Awesomedude249

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Re: Merry Christmas CQFF!
« Reply #1 on: December 25, 2015, 08:05:31 PM »
Whoa! Awesome job! Do you mind if I take some of the 3d rotations from this model and turn them into actual sprites? I know the cycloptis already exists, but it would be nice to add some new rotations (maybe someone good at coding could whip up a flemoid that rotates in all directions ;D)
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Offline Richie

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Re: Merry Christmas CQFF!
« Reply #2 on: December 25, 2015, 08:06:24 PM »
Merry Christmas!

Looks amazing!

Offline Nomekop

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Re: Merry Christmas CQFF!
« Reply #3 on: December 25, 2015, 10:04:40 PM »
I realize that this is good by itself, and yet, I still feel I should ask anyway, even though it probably won't happen and is just a dream type thing, but some normal/displacement maps to help smooth around the edges would be really nice to have.

Offline 75

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Re: Merry Christmas CQFF!
« Reply #4 on: December 25, 2015, 11:35:30 PM »
This is really cool Datra, great work!
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Offline xbolt

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Re: Merry Christmas CQFF!
« Reply #5 on: December 26, 2015, 12:30:21 PM »
Epical!

Offline Datra

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Re: Merry Christmas CQFF!
« Reply #6 on: December 26, 2015, 06:35:23 PM »
Thank You everyone! I'm glad you all like it!

@Awesomedude: I might do a short turnaround gif/video to show all angles. Unfortunately I don't have any animations for it. I might be able to make some, but it'll take a little bit of time.

@Nomekop: Heh. Cel shading is something I haven't really done to this scale. So things are bound to be a bit off. :P good catch though. I'll look into smoothing things out when I start animation planning. :D

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Offline ChexMaster2109

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Re: Merry Christmas CQFF!
« Reply #7 on: December 26, 2015, 08:23:07 PM »
I realize that this is good by itself, and yet, I still feel I should ask anyway, even though it probably won't happen and is just a dream type thing, but some normal/displacement maps to help smooth around the edges would be really nice to have.

Normal maps won't help with smoothing. All they do is provide a realistic lighting effect to the model by making it seem like light is bouncing off at different angles, which wouldn't really be necessary for a model meant for Cel Shading. Might look interesting though... What WOULD help with smoothing is NURBS, although those are a quite advanced modeling feature and not every engine supports them.

Also Cel Shading is something that will be implemented in whatever engine uses the model, not in the model itself. So you can model it with Cel Shading in Blender, but you are not guaranteed the same look when you export it elsewhere. But yeah, Datra, that model does look pretty spiffy.

Also, Awesomedude, in the Doom engines and ports, the mirroring is how sprites are supposed to be done. It saves the spriter a lot of work, and unless there's a large detail that is absolutely needed (like an antenna on one side only), most sprites are going to be close to symmetrical anyways, so no one will really notice.

Oh and Merry Christmas to everyone! It'll probably be another few months before I post again, even though I lurk here every day.
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Offline Awesomedude249

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Re: Merry Christmas CQFF!
« Reply #8 on: December 27, 2015, 09:05:37 PM »

Also, Awesomedude, in the Doom engines and ports, the mirroring is how sprites are supposed to be done. It saves the spriter a lot of work, and unless there's a large detail that is absolutely needed (like an antenna on one side only), most sprites are going to be close to symmetrical anyways, so no one will really notice.

Yeah, but I thought it might be cool to have a flemoid that rotates in all directions.
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Offline Atariangamer

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Re: Merry Christmas CQFF!
« Reply #9 on: December 30, 2015, 10:16:56 PM »
That's pretty slick! I'd love to see him in action.

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Offline Awesomedude249

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Re: Merry Christmas CQFF!
« Reply #10 on: December 31, 2015, 02:05:36 AM »
ATARIAN!!!  ;D

Also, nice new avatar.
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Offline Datra

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Re: Merry Christmas CQFF!
« Reply #11 on: January 03, 2016, 05:42:25 PM »
@CM: couldn't have explained it better myself.

@Atarian: One day... classes are starting back up so all my time will be consumed with that. :-\

Even still. I'll try to pop on regularly and make a quick post. :whale

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Offline Awesomedude249

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Re: Merry Christmas CQFF!
« Reply #12 on: January 03, 2016, 10:46:58 PM »
Well, maybe you could put up the 3D model and/or textures for download.
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