Our only option here is to use a program that can make a source file from the EXE.
What about a VB decompiler?
Quote from: Manny CavOur only option here is to use a program that can make a source file from the EXE.Is there such a program for GM3? I've heard of ones for later versions of GM, but I only got into GM when it was at version 4.3. Or do you mean a disassembler?
hehe, strange post from a guy we dont see often so...trying to extract a game maker out of a exe?AFAIK, game maker decompilers are illegal due to the fact that its mostly NOT your own code, just your input via Game Maker's code. Also, YoYoGames has placed encryption on it...soo...i dont believe it is possible to get a gm file out of an exe.
What I remember about the coding was that I utilized hidden objects, so if you hit the right first letter in the string, it activates a transformation to a further invisible object, and so on. If you press the incorrect variable, it reverts back to this initial object. The best bet would be to somehow convert the game back into a .gmd... but I'd be darned with how. I am not sure whether anybody knows this, but there is a secret 3-variable code typed on the title screen that accesses a fanart section. I believe it has 3 pages of fanart submitted to me from the likes of Richie, Chex Warrior, Brian Worley, Gilgy, and several others. I would really love to see it again, but it seems next to impossible, taking into consideration the thousands upon thousands of possibilities a 3 letter/number phrase can yield... ^-^I am going to make this message short for now (I am using a phone to write this.) First of all, hello everyone! Um, yeah... please excuse the bizareness of this post. I am not exactly a text fied, lol
Anyone know what version of GM was used?