Author Topic: Boingo and TUCQ Appreciation Thread  (Read 53808 times)

Offline matthias720

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Re: Boingo and TUCQ Appreciation Thread
« Reply #105 on: June 16, 2009, 08:11:11 PM »
He looks more distressed to me. It looks like he's staring at his spoon to me.
Maybe it's his bootspoon...
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Re: Boingo and TUCQ Appreciation Thread
« Reply #105 on: June 16, 2009, 08:11:11 PM »

Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #106 on: June 16, 2009, 09:20:25 PM »
That just reminded me.....the Chef would be a totally awesome Skulltag skin. If only we had sprites...
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Offline arch129

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Re: Boingo and TUCQ Appreciation Thread
« Reply #107 on: June 16, 2009, 10:06:49 PM »
Chef Quest!

Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #108 on: June 16, 2009, 10:29:41 PM »
:facepalm:

any ideas to what comes next? a fix to the building on E2M3 would be nice...as it is an EPIC addition
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Offline arch129

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Re: Boingo and TUCQ Appreciation Thread
« Reply #109 on: June 17, 2009, 12:07:55 AM »
a fix to the building on E2M3 would be nice...as it is an EPIC addition

I don't see a problem with it. o_o

Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #110 on: June 17, 2009, 10:56:03 AM »
a fix to the building on E2M3 would be nice...as it is an EPIC addition

I don't see a problem with it. o_o
I posted the bug in the Tech Support topic. If you view it at a long distance [the end of the level outside of the maze is a great place to do so], the renderer makes the building "warp" around.
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Offline Anonymous (ChexGuy331)

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Re: Boingo and TUCQ Appreciation Thread
« Reply #111 on: June 17, 2009, 12:32:25 PM »
Ah, the rounded observation deck in E1M1. Epic.

Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #112 on: June 19, 2009, 09:18:11 AM »
a fix to the building on E2M3 would be nice...as it is an EPIC addition

I don't see a problem with it. o_o
I posted the bug in the Tech Support topic. If you view it at a long distance [the end of the level outside of the maze is a great place to do so], the renderer makes the building "warp" around.

What do you mean "Warp"? Does the building get distorted? If so, then this is probably a Zdoom software render, you should play it in GZDoom if you don't like it. :P
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Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #113 on: June 19, 2009, 10:09:24 AM »
i think its an LOD thing...you're so far away, its trying to render it not as important, but it looks weird...
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Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #114 on: June 19, 2009, 10:11:29 AM »
a fix to the building on E2M3 would be nice...as it is an EPIC addition

I don't see a problem with it. o_o
I posted the bug in the Tech Support topic. If you view it at a long distance [the end of the level outside of the maze is a great place to do so], the renderer makes the building "warp" around.

What do you mean "Warp"? Does the building get distorted? If so, then this is probably a Zdoom software render, you should play it in GZDoom if you don't like it. :P
The game needs to work with the EXE provided.
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Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #115 on: June 19, 2009, 10:13:18 AM »
*Cough* Chukker isn't a programmer *cough* (Or, at least I don't think he knows how to change the rendering!)
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Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #116 on: June 19, 2009, 10:28:31 AM »
I never suggested that. I'm thinking he may need to alter the building somehow. Maybe monkey with the distance, the size, texturing, anything to see if the problem can be fixed. The warping seems to occur only when it's viewed at a certain distance, so the distance is the first thing I would check out.
« Last Edit: June 19, 2009, 10:30:36 AM by Manny Cav »
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Offline Chukker

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Re: Boingo and TUCQ Appreciation Thread
« Reply #117 on: June 19, 2009, 10:54:33 AM »
I tried fooling with that particular error for a bit. It's unfortunately a known bug when viewing into stacked sectors from a great distance with ZDoom/GZDoom. The error occurs with those exes as well. I was able to avoid similiar problems with E2M1 by adding extra turns in the hallways before you look into the stacked sector, but the hedge maze would take some significant redesign to fix the issue. I really want to keep the visible exterior of the museum in the level as well as allowing the player to see the maze from above, so I might have to live with this particular bug.

Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #118 on: June 19, 2009, 12:14:31 PM »
i'm wondering...is the outside all one big sector (or at least connected?) if so, you might could do something about building the outside sector into the building instead of making tricks with it...

or maybe...if you could make a custom skybox, and have it line up with the map...
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Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #119 on: June 19, 2009, 12:25:37 PM »
I'm not sure what you guys are talking about, which building is warped?
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