Author Topic: Boingo and TUCQ Appreciation Thread  (Read 47529 times)

Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #30 on: May 04, 2009, 10:42:31 AM »
GZDoom has full compatibility for CQ3 Manny. ;)
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Re: Boingo and TUCQ Appreciation Thread
« Reply #30 on: May 04, 2009, 10:42:31 AM »

Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #31 on: May 04, 2009, 10:45:09 AM »
I know that. But see, Chukker's custom engine is based off of the ZDoom source, not the GZDoom source. He'd have to take the changes he made to the ZDoom source and manually port them over to GZDoom (unless there's some automatic option that I'm not aware of).
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Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #32 on: May 04, 2009, 10:50:24 AM »
... No, Graf had already done that. All chukker would need to do is rename the engine.
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Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #33 on: May 04, 2009, 01:07:28 PM »
There was other stuff there, I'll wager. He didn't just up and quit Chex Quest for no reason.

Well, my post and the history of CQFF list a couple reasons that could've caused it.


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Offline Chukker

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Re: Boingo and TUCQ Appreciation Thread
« Reply #34 on: May 04, 2009, 03:28:51 PM »
Personally I have no desire to go to GZDoom. I like the retro appearance of ZDoom. The pixelated graphics and obnoxious rotating sprites are part of the charm of Doom and its derivatives. I think when you start putting features like hardware-accelerated rendering, 3D model support, 24-bit textures and such to Doom, you are adding all the features of modern engines but suffer from having to use archiac tools and sector-based level design. I think at that point you should just upgrade to something else. I think a Chex-themed modern FPS could be pulled off if you found an acceptable toon shader. Sort of how Team Fortress 2 looks, but taken even further.

Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #35 on: May 04, 2009, 03:37:25 PM »
Oh man, that would be sweet! If Wiweeyum added a cartoon shader, VioFlem would own!  :)


That's very true, Chukker. It's like you're trying to make a modern game, but the limitations of the original game hold you back.  Using ZDoom kinda keeps the original feel of CQ, but allows you to add new ideas to it.  So hey, I don't care what happens as long as something happens. Go for it.  :)
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Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #36 on: May 04, 2009, 04:15:13 PM »
Like I said before, ZDoom over GZDoom is quite fine with me.
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Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #37 on: May 04, 2009, 05:09:19 PM »
I'd plug Legacy with its ability to do Software 3D rendering, but it seems that is not good enough.

However...you have at least 2 people good at Fragglescripting and one at Legacy mapping...
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Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #38 on: May 04, 2009, 10:12:05 PM »
If you'll recall, Legacy was quite a roadblock for Chex Quest 3. Details can be found in the conversation here. If Chukker were to run to Legacy, the whole Chex Quest 3 source, WAD, and everything would have to be ported.
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Offline Replica

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Re: Boingo and TUCQ Appreciation Thread
« Reply #39 on: May 04, 2009, 10:42:02 PM »
You cannot port CQ3's decorate things to Legacy. (With Dehacked... but that's a little hard core.)
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Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #40 on: May 05, 2009, 04:33:50 PM »
Maybe we could fix the bug, and y'all know Xbolt knows DEHACKED...It would take some work, but it would be doable.
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Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #41 on: May 05, 2009, 04:37:13 PM »
Mainly the only thing I dislike about Legacy is the way you run it. You have to open up the box, select the IWAD, go to Single Map, choose the Map and stuff, and it takes forever sometimes.  And I hate having to press End Game when I want a new episode.  G/ZDoom just seems so much easier with drag-and-drop.
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Offline Anonymous (ChexGuy331)

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Re: Boingo and TUCQ Appreciation Thread
« Reply #42 on: May 05, 2009, 04:38:39 PM »
Part of me just died.

I need to check back here more often.

Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #43 on: May 05, 2009, 04:42:03 PM »
Maybe we could fix the bug, and y'all know Xbolt knows DEHACKED...It would take some work, but it would be doable.

Then we'd have to tell the folks at Legacy that they need to add Chex Quest 3 support to their engine, and that the folks at ZDoom/GZDoom wasted their time putting Chex Quest 3 support into their engines. My point: The Chex Quest 3 support is already built right into ZDoom and GZDoom. It would be silly to go anywhere else. Besides, ZDoom, should Chukker choose not to go the route of GZDoom (and he implied he won't), still offers plenty of space to beautify and touch up levels. Word on the street is that Knee-Deep in ZDoom is a knock-out mod.

EDIT: Wait a minute:
Personally I have no desire to go to GZDoom. I like the retro appearance of ZDoom. The pixelated graphics and obnoxious rotating sprites are part of the charm of Doom and its derivatives. I think when you start putting features like hardware-accelerated rendering, 3D model support, 24-bit textures and such to Doom, you are adding all the features of modern engines but suffer from having to use archiac tools and sector-based level design. I think at that point you should just upgrade to something else. I think a Chex-themed modern FPS could be pulled off if you found an acceptable toon shader. Sort of how Team Fortress 2 looks, but taken even further.
You don't have to choose OpenGL (a common hardware render) in the graphics options, nor do you have to add models or high-quality textures. You could just use the GZDoom features that allow you to use 3D sectors and other things so you could port over TUCQ's changes more easily.
« Last Edit: May 05, 2009, 04:46:29 PM by Manny Cav »
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Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #44 on: May 05, 2009, 04:42:51 PM »
I still have yet to play that due to my procrastination of downloading something with that file size.
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