Author Topic: Boingo and TUCQ Appreciation Thread  (Read 48567 times)

Offline Chukker

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CQ3 v1.3 is available for download
« Reply #75 on: June 13, 2009, 02:34:27 AM »
This is the first version which includes some Ultimate Chex Quest design changes incorporated. I also added the Deathmatch locations, but don't expect them to play well. They were never designed with deathmatch in mind.

Version 1.3 changes

- Select TUCQ textures and details have been added to E1M1, E1M3, E1M4, E2M1, E2M3 and E2M4
- Added white particle fountains to transporters
- Tweaked the offsets of HUD key graphics
- Made hidden tunnel with the bootspork a secret area in E1M5
- Fixed missing diner chef prop in E2M1
- Blocked a tunnel in E2M5 that allowed you to complete the mission without the blue key
- Made the elevator near the armor secret in E3M2 more user-friendly
- New slimey character set for the shell screens
- Added IFOG sprites for respawning MP items
- All maps have been given 8 deathmatch start locations
- New textures and details added throughout
- Credited Manny Cav for Quality Assurance

Chex Quest Fan Forums

CQ3 v1.3 is available for download
« Reply #75 on: June 13, 2009, 02:34:27 AM »

Offline Datra

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Re: Boingo and TUCQ Appreciation Thread
« Reply #76 on: June 13, 2009, 02:40:11 AM »
WOOT! *downloads*

Diner Chef FTW

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Offline xbolt

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Re: Boingo and TUCQ Appreciation Thread
« Reply #77 on: June 13, 2009, 02:43:31 AM »

Offline arch129

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Re: Boingo and TUCQ Appreciation Thread
« Reply #78 on: June 13, 2009, 01:45:40 PM »
Wowzza! Another epic update! ^^

* Things I love about version 1.3 *

-E1M4's new windows
-Animated Lights
-E2M1's bigger exterior area
-E2M1's Diner
-E2M3's bigger exterior area
-E2M3's hedge maze
-The Chef Returns! ^^

Offline matthias720

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Re: Boingo and TUCQ Appreciation Thread
« Reply #79 on: June 13, 2009, 01:56:19 PM »
I'll be sure to download this later.
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Offline Datra

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Re: Boingo and TUCQ Appreciation Thread
« Reply #80 on: June 13, 2009, 02:07:20 PM »
I hereby dub this update as "Chex Quest 3 v1.3: Return of the Chef"

Chex Quester 4 life!!!
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Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #81 on: June 13, 2009, 04:24:17 PM »
Sweetness! CQ1 has TUCQ updates, and is deathmatch compatible! Yay!  :)
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Offline 75

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Re: Boingo and TUCQ Appreciation Thread
« Reply #82 on: June 13, 2009, 07:17:48 PM »
very nice!
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Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #83 on: June 13, 2009, 07:41:40 PM »
I like! however, it crashed at the end of E1M4 for me... hrm...
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Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #84 on: June 13, 2009, 09:53:17 PM »
Thank you, Chukker, for your recent work for the Chex Quest fan community, and for allowing me to contribute. Now, on to preliminary business.

First, I noticed that the shortcut doors in E1M1 are brown instead of the usual shade of red. They don't really look all that good in my honest opinion.

Second, the E1M4 revisions are awesome! The blue sky looks a little too funky, but that's alright.

Third, I noticed the cook was back in E2M1. He's not the animated cook I was hoping for, but there's nothing wrong with the current one. ;) I also like the other E2M1 revisions. Great work!

I'll post my other thoughts here that aren't really bug reports.
« Last Edit: June 13, 2009, 10:15:06 PM by Manny Cav »
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Offline Atariangamer

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Re: Boingo and TUCQ Appreciation Thread
« Reply #85 on: June 13, 2009, 11:00:31 PM »
I noticed a good few...mostly textures.

and I think the 'blue' sky is actually just blue glass...OR fake 3D water which would explain why its blue!
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Offline ChexCommander

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Re: Boingo and TUCQ Appreciation Thread
« Reply #86 on: June 13, 2009, 11:06:49 PM »
I actually liked the brown doors. They added a flare of variety into all those red doors.

Great work! I love the additions!
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline Chukker

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Re: Boingo and TUCQ Appreciation Thread
« Reply #87 on: June 14, 2009, 12:29:35 AM »
The blue glass is a feature of using stacked sectors that allows you to assign an amount of translucency to the flat which is the ceiling of the lower sector. Does anyone know if there is a way in ZDoom to get the same effect on a linedef? Ideally I want both the ceiling and wall glass to have the same visual effect.

Offline Manny Cav

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Re: Boingo and TUCQ Appreciation Thread
« Reply #88 on: June 14, 2009, 10:05:17 AM »
and I think the 'blue' sky is actually just blue glass...OR fake 3D water which would explain why its blue!
That's what I meant. ;) The blue glass created a blue sky.
I actually liked the brown doors. They added a flare of variety into all those red doors.
It just seems like the Doom palette conversion wasn't as friendly on the brown doors as it was on the red ones, and they don't seem to zoom out as well as the others because of that. OpenGL would fix that last problem, but of course, ZDoom doesn't have that, and that really wouldn't be a solution, anyway.
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Offline Batmanifestdestiny

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Boingo and TUCQ Appreciation Thread
« Reply #89 on: June 14, 2009, 01:24:46 PM »
so, er, where do I download this latest version?

please visit my website.


Use the CQ IRC channel!

 


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