Poll

What should the first beta be?

Sunny Raisin Resort
SRR + Urban Streets
SRR + US + Midnight Freeze

Author Topic: Chex Quest: World Trek! CQ:PZ's successor  (Read 21794 times)

Offline matthias720

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #75 on: June 02, 2009, 08:16:42 PM »
Thanks, CC.  I'm glad that you share my ideologies on boss levels/areas. :)
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Offline Zorchdude

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #76 on: June 03, 2009, 03:24:18 AM »
Would a propulsor be required for say, a boss with 1000 health? >=D
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Offline Manny Cav

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #77 on: June 03, 2009, 10:31:15 AM »
If you wanted to up the difficulty a bit, then no. It could certainly be done with lesser zorchers, as long as the boss didn't occur too often under those circumstances, and if it wasn't a boss that could launch, like, five slime balls every two seconds.
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Offline matthias720

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #78 on: June 03, 2009, 10:39:24 AM »
It would be nice, but it is possible with the rapid zorcher if you have enough ammo.  Just think about the average yuppie playing the first CQ fan-mod they come across.  How would you want them to play it, compared to how they would actually play it?
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Offline Manny Cav

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #79 on: June 03, 2009, 11:05:59 AM »
The Flembrane, who has 1,000 health, can be took down with an average of 100 shots from the Rapid Zorcher. Doom Wiki says that it would take 87-107 shots. So, yes, it can be done. Besides, if worst came to worst, one could just stash ammo a la Doom E2M8, only do it with mini zorch ammunition.
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Offline Zorchdude

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #80 on: June 03, 2009, 12:36:28 PM »
Well, it IS the first boss... I'll take your advice for the other three, but not the Flembrane.
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Offline ChexCommander

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #81 on: June 03, 2009, 08:05:06 PM »
Well, it IS the first boss... I'll take your advice for the other three, but not the Flembrane.

What? What does that mean? And anyways, all I'm saying is that I think rockets and phasing zorchers are rather unnecessary for single-player games unless there are areas where you can totally get slimed. Then again, maybe I just shouldn't use the rockets.  :D
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Offline Zorchdude

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #82 on: June 04, 2009, 03:11:52 AM »
You were saying not to have rockets for the Flembrane. I'll up the health to 1500 instead of taking away my rockets, my precious rockets! >=D
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Offline ChexCommander

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #83 on: June 04, 2009, 07:44:18 PM »
Alright, that's cool. It's your mod, anyways.  ;D
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Offline Zorchdude

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Re: Chex Quest: World Trek! CQ:PZ's successor
« Reply #84 on: June 29, 2009, 07:50:08 AM »
It's being worked on.

As there's a tie between the bottom two on the poll, I've decided to give you an EIGHTH of the third level. Or maybe a sixth.
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