Author Topic: Chex Quest 3 is now available for download!!!  (Read 118861 times)

Offline Atariangamer

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Chex Quest 3 is now available for download!!!
« Reply #90 on: September 10, 2008, 06:40:56 PM »
...well there you have it! XD
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Offline Graf Zahl

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Chex Quest 3 is now available for download!!!
« Reply #91 on: September 10, 2008, 06:48:41 PM »
...well there you have it! XD


Good to hear! :) I'll have a closer look over the weekend. I can say right now that most issues can simply be resolved by moving some contents out of zdoom.pk3 into the IWAD. The biggest pile of work will be renaming the DECORATE actors to avoid collisions.

Offline Manny Cav

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« Reply #92 on: September 10, 2008, 06:49:27 PM »
I would absolutely love for Chex Quest 3's changes to be made into DECORATE or whatever patches that can be placed into a WAD so as to make it fully cross-port compatible with ZDoom, GZDoom, Skulltag, etc. Everything's in the WAD. Just pop it into our source port of choice.

One thing I noticed about the Chex Quest 3 engine is that I couldn't find the OpenGL option I adore, something that can likely be attributed to making the engine based off of ZDoom. If you were going to make a new Chex Quest engine, then ZDoom would be the best source code to use, since it is the "original" port off of the ZDoom family. However, nothing beats having all of the changes in ZDoom compatible patches loaded into the WAD to allow it to be played on any ZDoom family port.
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Offline Dvader0086

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Chex Quest 3 is now available for download!!!
« Reply #93 on: September 10, 2008, 07:22:49 PM »
it don't work well on GZdoom... you must add to decorate...

Offline Manny Cav

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« Reply #94 on: September 10, 2008, 07:40:45 PM »
it don't work well on GZdoom... you must add to decorate...
My point exactly. We need to find a way to get everything in a convenient package that can be slapped into the WAD itself rather than in a whole new engine, which I'm sure is what Graf Zahl is talking about.
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Offline Blzut3

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« Reply #95 on: September 10, 2008, 07:47:35 PM »
Indeed.  There should be no reason to ever modify zdoom.pk3.  Of course both Graf and I can't find any changes in the code itself so we can only assume its all in the pk3.

Offline Replica

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« Reply #96 on: September 11, 2008, 01:51:08 PM »
Indeed it is. The cyber-demon, SpiderMastermind, and the two posses have been changed, along with the Animdef, and I sure that the mapinfo was changed as well.

This is alittle off topic, It appears that the "player.damagescreencolor" flag doesn't work in GZdoom. I'm not sure if Chucker used it is all.
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Offline Graf Zahl

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« Reply #97 on: September 11, 2008, 02:18:00 PM »
Indeed.  There should be no reason to ever modify zdoom.pk3.  Of course both Graf and I can't find any changes in the code itself so we can only assume its all in the pk3.


The uploaded code was wrong. There actually were some changes - in fact some that I didn't expect. A_PosAttack, A_SposAttack and A_CyberAttack were changed so this EXE isn't even compatible with stock ZDoom. I think the best course of action is to put as much data as possible - including DECORATE code - into the IWAD and then make sure that ZDoom can load it. That would eliminate the need for a custom EXE completely so an update can be packaged with a ZDoom version based on the latest code.

Offline Allen Walker

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« Reply #98 on: September 11, 2008, 09:03:32 PM »
Gah! BIG news, and I have school keeping me away from posting! This is epic win + over 9000. You have greatly pleased us nerds. We'll send you good tidings in the form of a good harvest and hunt. jk.

Offline Goldfish

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« Reply #99 on: September 11, 2008, 10:32:00 PM »
YAY!  ;D That was great!! Thank you O Great One!
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Offline TheMasterOfBattle

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Chex Quest 3 is now available for download!!!
« Reply #100 on: September 11, 2008, 10:36:45 PM »
Not 9000! XD

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« Last Edit: September 11, 2008, 10:38:18 PM by TheMasterOfBattle »


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Offline Replica

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« Reply #101 on: September 12, 2008, 03:25:46 PM »
Just courious, have we seen the last of the offical flemoids Chucker?
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Offline Zorchdude

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« Reply #102 on: September 12, 2008, 06:07:17 PM »
Yes. Replica does have a point. Will we ever see the Calamus (Slimeinator is taking ages to do A1) or possibly official DooM 2 replacements, or maybe even new, non-original DooM based Flemoids!
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Offline Graf Zahl

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« Reply #103 on: September 12, 2008, 06:11:47 PM »
This is alittle off topic, It appears that the "player.damagescreencolor" flag doesn't work in GZdoom. I'm not sure if Chucker used it is all.

In the latest revisions it does. No, he didn't use it. Instead he modified the source.


Offline Chukker

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Chex Quest 3 is now available for download!!!
« Reply #104 on: September 12, 2008, 08:18:56 PM »
Other than fixing the bugs to CQ3, I don't have any set plans for more work in the Chex universe. It was fun revisiting it, however. If I do decide to make more, it wouldn't be until after the holidays at the earliest. Anyone have a clear idea what the status of TUCQ is? Seems like progress has slowed with Boingo's available time and competing projects. There's much that is really great about the changes made to the original levels in the Ultimate Chex Quest. Would people want to see those changes integrated into CQ3? Assuming Boingo was okay with that of course. Or do people prefer having CQ3 having the old levels and TUCQ being as its name implies, the "ultimate" version of the game with all bells and whistles, especially now that it is being ported to GZDoom.

 


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