Author Topic: 24/7 Server Status Updates  (Read 23788 times)

Offline ChexCommander

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Re: 24/7 Server Status Updates
« Reply #60 on: November 11, 2010, 07:52:41 PM »
I've been seeing that you've been hosting a ton of games in the meantime. That is so awesome of you... I know everyone really appreciates it. :)

It's been fun  :)

I can't host very often or for very long, and sometimes it lags, but it's a good way to test my mod and have a bit of fun

Your servers are pretty fun indeed. Will there be a 24/7 server for your mod eventually?

We'll try to get one running eventually.
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Re: 24/7 Server Status Updates
« Reply #60 on: November 11, 2010, 07:52:41 PM »

Offline 75

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Re: 24/7 Server Status Updates
« Reply #61 on: November 11, 2010, 08:27:36 PM »
I've been seeing that you've been hosting a ton of games in the meantime. That is so awesome of you... I know everyone really appreciates it. :)

It's been fun  :)

I can't host very often or for very long, and sometimes it lags, but it's a good way to test my mod and have a bit of fun

Your servers are pretty fun indeed. Will there be a 24/7 server for your mod eventually?

That's not a good idea for P14, INV04 needs help to run. The deathmatch maps are ok, though.

I couldn't do a 24/7 server on my hardware.
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Offline QuadrumpusGuy

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Re: 24/7 Server Status Updates
« Reply #62 on: November 11, 2010, 09:29:09 PM »
I've been seeing that you've been hosting a ton of games in the meantime. That is so awesome of you... I know everyone really appreciates it. :)

It's been fun  :)

I can't host very often or for very long, and sometimes it lags, but it's a good way to test my mod and have a bit of fun

Your servers are pretty fun indeed. Will there be a 24/7 server for your mod eventually?

That's not a good idea for P14, INV04 needs help to run. The deathmatch maps are ok, though.

I couldn't do a 24/7 server on my hardware.

Yeah. I meant sometime in the future when we have more maps. Yeah, INV04 has too many spawns in 2 waves.

Offline noob1234

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Re: 24/7 Server Status Updates
« Reply #63 on: November 16, 2010, 10:45:12 PM »
i thought 75's mod was pretty much a replacement for the other wad. because, it's just a converted doom2. no offense intended to anybody involved. the only novel thing about the other server was the lounges. in the meantime, we can still use doom2+cqlounge36+cqarena+cqskins, until 75's mod is in sufficient condition, then host it on the 24/7 server. one, it makes less servers, two, it makes less PWAD mess, and 3, we're making it more CQ and less based on doom.


Offline 75

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Re: 24/7 Server Status Updates
« Reply #64 on: November 16, 2010, 11:16:46 PM »
Quote from: noob1234
it's just a converted doom2

That's wrong. My mod doesn't rely on any Doom 2 monsters or code whatsoever, it works totally off of chex3.wad.

And besides, didn't you notice the new weapons, new textures, levels?

TNCQ G2 and cqarena WERE a converted doom 2, however. That combination produced a graphic swap of Doom 2. Skulltag still thought it was doom2.wad, that's how you got the ST weapons like the grenade launcher and the 10k.

My mod doesn't hack the doom 2 setup, it includes all of the skulltag weapons in its DECORATE code.

It's a lot more than a replacement for cqarena

1. it's got maps instead of relying butchered skulltag (Doom 2) stock levels
2. it has properly coded invasion flemoids that don't shoot you with hitscans from a distance
3. New behavior for some stock flemoids
4. Brand new weapons
5. New powerups
6. correct pain and death states (if you get zorched, you actually get zorched. If you get slimed, you actually get slimed)
7. TERRAIN lump to give splashes and damage in slime pools
8. GLDEFS for zorch pain and death states (in P14 only the player and maximus were implemented)
9. correct GLDEFS for every light fixture
...

I used to have a list like this, but I stopped trying because it was too hard to remember everything
« Last Edit: November 16, 2010, 11:29:41 PM by 75 »
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Offline noob1234

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Re: 24/7 Server Status Updates
« Reply #65 on: November 17, 2010, 08:18:25 PM »
OHNONONONO i meant what u said, that the other wad was just converted doom2, not yours. I was just thinking it'd be easier, but whatever...


Offline ChexCommander

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Re: 24/7 Server Status Updates
« Reply #66 on: November 17, 2010, 11:04:45 PM »
OHNONONONO i meant what u said, that the other wad was just converted doom2, not yours. I was just thinking it'd be easier, but whatever...

Well yeah, that was the whole point of Manny's mod, to convert the CQ stuff to a Doom2-compatible Skulltag version.
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Offline noob1234

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Re: 24/7 Server Status Updates
« Reply #67 on: November 18, 2010, 05:28:11 PM »
idk, i just saw it as a step away from doom and a step in the direction of Chex independence.


Offline ChexCommander

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Re: 24/7 Server Status Updates
« Reply #68 on: November 18, 2010, 07:23:09 PM »
Right, but independence wasn't the point of CQ Arena. CQ Arena was made to maintain compatibility with Skulltag and DooM, so we could play all the good ol' DooM/ST stuff with a CQ theme. More of an aesthetic wad than one with new maps and such. For example, we could play Domination and Legendary CTF using CQ graphics and a CQ-looking Skulltag as opposed to a DooM-like one. Obviously, 75's wad has taken part of the idea of CQ Arena and run with it, pretty much making a TC of Skulltag into CQ multiplayer.
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Offline brain candy

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Re: 24/7 Server Status Updates
« Reply #69 on: November 22, 2010, 12:21:11 PM »
I haven't forgotten about y'all, I'm just trying to find a decent spot in my tiny apartment for a server.  :facepalm

Offline rexxor

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Re: 24/7 Server Status Updates
« Reply #70 on: November 22, 2010, 03:28:41 PM »
I haven't forgotten about y'all, I'm just trying to find a decent spot in my tiny apartment for a server.  :facepalm
Should we just go by hosting our own servers until then?

Offline brain candy

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Re: 24/7 Server Status Updates
« Reply #71 on: November 23, 2010, 12:08:32 AM »
I haven't forgotten about y'all, I'm just trying to find a decent spot in my tiny apartment for a server.  :facepalm
Should we just go by hosting our own servers until then?
That's what 75 has been doing.  :)

Offline noob1234

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Re: 24/7 Server Status Updates
« Reply #72 on: November 23, 2010, 10:38:53 PM »
well, if you want to play Doom2 but with CQ graphics, fine with me, but imo 75's mod is better, which is why i think it would be a good idea to host 24/7


Offline ChexCommander

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Re: 24/7 Server Status Updates
« Reply #73 on: November 23, 2010, 10:41:00 PM »
well, if you want to play Doom2 but with CQ graphics, fine with me, but imo 75's mod is better, which is why i think it would be a good idea to host 24/7

...that wasn't the point. I wasn't comparing which one was BETTER, I was saying what their individual [and different] uses were! :facepalm
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Offline noob1234

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Re: 24/7 Server Status Updates
« Reply #74 on: November 23, 2010, 10:41:49 PM »
no my point wasnt to refute you but to go back to my original point


 


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