Author Topic: The Fan Projects Directory Topic  (Read 19178 times)

Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #30 on: February 01, 2015, 10:37:29 PM »
Ok, I'll PM you the sprites when done.
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Re: The Fan Projects Directory Topic
« Reply #30 on: February 01, 2015, 10:37:29 PM »

Offline Drwalrustein

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Re: The Fan Projects Directory Topic
« Reply #31 on: February 02, 2015, 07:08:02 PM »
I have a question how do the people get their childboards?

Offline noob1234

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Re: The Fan Projects Directory Topic
« Reply #32 on: February 02, 2015, 10:39:03 PM »
You mean subforums for your project? You just have to ask a moderator/administrator.


Offline xbolt

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Re: The Fan Projects Directory Topic
« Reply #33 on: February 02, 2015, 10:50:12 PM »
Yeah, just PM me or any of the other staff, and we'll get you sorted out. You should start working on the project first though, and only get a subforum once you have a couple maps done and some screenshots to show.

Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #34 on: February 03, 2015, 04:03:50 PM »
I'm working on a map that has A HUGE secret room, but it's very hard to find. It's probably going to be used in ANQ, but it's not gonna be total crap like the previous maps were. It's gonna be challenging, nicely detailed, and....yeah. That's it.
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Offline Drwalrustein

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Re: The Fan Projects Directory Topic
« Reply #35 on: February 03, 2015, 06:14:36 PM »
Also one more question how many bits is chex quest 16 bit or 32 bit?

Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #36 on: February 03, 2015, 07:13:43 PM »
16 bit, I think. That's offtopic though.
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Offline Drwalrustein

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Re: The Fan Projects Directory Topic
« Reply #37 on: February 03, 2015, 08:39:25 PM »
I just needed it for spriting in gimp.

Offline noob1234

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Re: The Fan Projects Directory Topic
« Reply #38 on: February 03, 2015, 08:45:01 PM »
Wha? No! Nonono. With GZDoom you can use any color you want :3


Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #39 on: February 03, 2015, 10:45:06 PM »
Really? Then if I port ANQ to GZDooM then I don't need the DooM palette file for GIMP. It's good to have, though.
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Offline 75

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Re: The Fan Projects Directory Topic
« Reply #40 on: February 03, 2015, 11:26:04 PM »
Also one more question how many bits is chex quest 16 bit or 32 bit?

Everything using the doom software engine is EIGHT bit, 256 colors  (i.e the doom palette). It's literally incapable of showing any color except the ones in PLAYPAL. (there's 256 colors in the image below)



Note that this doesn't stop you from using true color pngs in zdoom, it will do its best to display them but if you use a lot of cyan it will look awful (compare the CL zorcher in Chex Pack in software and opengl mode to see what I mean).

However, gzdoom and zand's hardware renderer has true color, you can use any color you want.
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Offline Drwalrustein

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Re: The Fan Projects Directory Topic
« Reply #41 on: February 04, 2015, 06:22:23 PM »
Thanks I will be using any color. It is impressive that DooMs engine is 8 bit but look more 16 or 32 bit.

Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #42 on: February 04, 2015, 07:24:54 PM »
Yeah, my mod is supposed to run on any platform, so I'm using a palette file to make sure I have the correct colors. It's very handy for DooM and Chex Quest spriting.
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Offline 75

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Re: The Fan Projects Directory Topic
« Reply #43 on: February 04, 2015, 09:22:56 PM »
Thanks I will be using any color. It is impressive that DooMs engine is 8 bit but look more 16 or 32 bit.

Typically when people talk about "16 bit games" they're talking about the CPU bit width, not 16 bit color, game boy color (which was 8 bit) usually had far less than 255 colors shown on the screen at once if I recall correctly.

EDIT: http://en.wikipedia.org/wiki/Game_Boy_Color (10, 32, or 56 colors)

8 bit CPUs severely limit how big your program can be, and how much memory the system could have (plus they were generally slower), that's why 8 bit systems like the NES had much simpler looking games than 16 bit games like the SNES.

games for 8 bit systems used far less than 8 bit color, I don't know of any games for 16 bit consoles that used 16 bit color, as far as I know that sort of thing didn't come out until around the N64 area? (fun fact: Doom 64 used true color)

EDIT2: I'm happy to talk about graphics stuff but IMO this is not really the place to do it
« Last Edit: February 04, 2015, 11:24:34 PM by 75 »
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Offline Awesomedude249

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Re: The Fan Projects Directory Topic
« Reply #44 on: February 06, 2015, 05:10:09 AM »
Back on topic with Drwalrustein's project: I have finished the first sprite and the death frames for the biomechanical commonus, took me about an hour to make all of them. I haven't made any rotation sprites or firing frames for it, I'll make those later. Here's a single sprite for it:

I thought the commonus looked really lame as a biomechanical creature with no arms, I made them.
Here's what the death animation should look like:

Yep, very short. I'm gonna get to work now on firing frames and the like. Walrus, I'll PM you the sprites when done.
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