Author Topic: CQTLQ: Discussion Topic  (Read 6401 times)

Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #15 on: December 20, 2009, 04:07:22 PM »
I found out what was causing CQTLQ to crash when trying too load a saved game, when beta 19 comes out you will be able to save again!  :whale
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Re: CQTLQ: Discussion Topic
« Reply #15 on: December 20, 2009, 04:07:22 PM »

Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #16 on: December 20, 2009, 09:41:32 PM »
Thank you, thank you, thank you!
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #17 on: December 26, 2009, 12:52:22 AM »
E1M5 is almost done!  ^^


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CQTLQ

Offline matthias720

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Re: CQTLQ: Discussion Topic
« Reply #18 on: December 26, 2009, 01:31:35 AM »
W00T!  Can't wait to see it!
:whale :caineware :ninjaware :whale :caineware :ninjaware

Offline mob720

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Re: CQTLQ: Discussion Topic
« Reply #19 on: December 26, 2009, 05:27:47 AM »
Man, you're making me look bad!  :D

Also looks like you're getting more hits than I do, but you know, that's a given. <.<
Guess what I found!

Offline ChexCommander

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Re: CQTLQ: Discussion Topic
« Reply #20 on: December 26, 2009, 01:06:46 PM »
Man, you're making me look bad!  :D

Also looks like you're getting more hits than I do, but you know, that's a given. <.<

I check out every post in the Fan Projects section. ;)
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #21 on: January 18, 2010, 03:30:42 PM »
Sorry for the inactivity, I was working on my Doom project FFCPII, I got a new beta out for it so now I can get back to work on CQTLQ.  It's going to take some time to plan out what I have in mind for E1M7.  <_<
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #22 on: April 18, 2010, 07:07:32 PM »


Screenshot of E1M6 cause of lack of progress from January up until yesterday.
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Offline TrueDude

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Re: CQTLQ: Discussion Topic
« Reply #23 on: April 18, 2010, 07:42:08 PM »
Yeah, that's pretty awesome level design, once again.

Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #24 on: April 18, 2010, 10:57:10 PM »
Yeah, that's pretty awesome level design, once again.

Thanks, but the room is not near done yet.
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Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #25 on: April 18, 2010, 11:17:32 PM »
AWESOME

Get that beta out soon!
Shh!  I'm taking a break from reality.

John 3:16
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Give God your life; You won't regret it!

Offline Atariangamer

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Re: CQTLQ: Discussion Topic
« Reply #26 on: April 19, 2010, 02:56:58 PM »
I seriously need to try and get Dynamic Lighting working...that subtle shading makes what was otherwise a simple map (an unfinished room, even!) seem amazingly detailed.
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Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #27 on: April 19, 2010, 08:18:21 PM »
yeah...

How on earth do you do that?
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #28 on: April 19, 2010, 09:32:05 PM »
To get Dynamic Lighting you need object number 9800 and edit the action arguments, also I'm petty sure this is only for GZDoom.
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #29 on: April 19, 2010, 10:43:01 PM »
Speaking of Dynamic Lighting...

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