Hmm... well, if it involves me, take to PMs or post it in my subforum, this topic isn't the place for that
EDIT - Note: I post a picture, then talk about it, so the text talks about the picture above it
E1M1:

Hmm... this isn't really a bug, but this passageway behind the cabin in E1M1 where you find the red key might look cooler with sloped ceilings

here's the sides of the cabinets I was talking about. I'll upload my cabinet textures and post them here in a bit.

this crate's side doesn't match the rest of it
E1M2- part of E1M3:
I like your big box room, and that secret you put in there

It's kind of strage to just have the line horizon in the distance, maybe add something out here?
There's a serious shortage of bullets and shells on this level in the second hardest difficulty. Before I found the Super large zorcher thing and the big ammo boxes there, I only had phasing ammo, without a phasing zorcher, meaning it was LAZ or spork. I had fun with it, though.

You might want to pick a better step texture for this




I really like these areas

The jumpmaze at the end of E1M2 is hard for me but I managed after a couple tries.
Oh, something I wanted to mention about the conveyors, they might be pretty hard if you're not using always mouselook.

The red/yellow color combination on that thing in front of the door is kind of weird. The building looks great from the outside

I had an idea for this room, what if you made it so the entire wall moved? You could add some bumpy floor and ceilings with slope things, and use WARP2 on the whole thing
E1M4 - nice gameplay, looks pretty good
However, there isn't very much health in this map at all.
When you pick up the green key it says "Picked up a yellow skull key'
it also says "<playername> melted" when the player dies in the slime
I really like those mine areas, this is a great map, the only thing I don't like about it is the music.
The Loricatus - hmm... would you like to use my flem micro missiles? that would make more sense than propulsor shots


Nice job with these areas


It's really hard to see the stairs in this area, the first time I went through this map I wasn't sure which direction to go, I lost a lot of health
The jumpmaze in this level is crazy, I've only been able to do it once. Did you raise the gravity in this mod or something?

graphical glitch - this slime is a little cut off in parts, other than that it looks neat


what's the story behind this place? Just curious, why are there so many holes in the ceiling?

This looks awesome, like it's right out of Mystical Ninja Starring Goemon.
Some of these 64 wide platform jumps (from one 64 square to another) are really tough, I try to back up to get a running start and end up backing right off the platform.

this part was way beyond my jumpmaze skills, I ended up flying over it.
One thing I noticed - I kept hearing water drip sounds really loudly in here, which is weird. It's not really a cave, and there's water in the bottom, that would be kind of a splashing sound.
I had a hard time finding health in this one too... I had to use "Give Health" because I was going into E1M6 with 14 health
E1M6:
Same with the cybermaximus, if you want to use my flem micro missiles, they might make a little more sense.


this part was really, really cheap. Good thing you have a save right before it, the only way I got out was to spam the LAZ

I can skip that part of the level if I time my jump right

E1M7 - the version I downloaded didn't have anything in E1M7... huh, I must have grabbed the wrong one.
Overall, a long, hard, but great mod. It has lots of nice places to explore and move through, and it didn't feel repetitive or boring like some Doom mods feel after a while. The locations were varied enough to make me want to go through the whole thing. Nice job
