Author Topic: CQTLQ: Discussion Topic  (Read 19440 times)

Offline noob1234

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Re: CQTLQ: Discussion Topic
« Reply #75 on: April 20, 2011, 07:04:13 PM »
Just a screenshot to make up for the long wait.

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new flemoids... i SEE... :o keep up the good work arch!!


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Re: CQTLQ: Discussion Topic
« Reply #75 on: April 20, 2011, 07:04:13 PM »

Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #76 on: April 20, 2011, 11:47:17 PM »
man, i've got to get back to modding CQ...
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #77 on: July 13, 2011, 04:49:51 AM »
Very much a WIP, but at least your ship isn't a sprite anymore.


Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #78 on: July 13, 2011, 03:22:17 PM »
Oh hey, Arch, I was wondering if you could make a 64x64 texture with the IFOC logo to match your sewer ones. (If you already have one, then just point me in the right direction).

VERY nice job on the ship though. I tried doing that once, and it just turned out too blocky... XD
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #79 on: July 13, 2011, 06:20:39 PM »
Oh hey, Arch, I was wondering if you could make a 64x64 texture with the IFOC logo to match your sewer ones. (If you already have one, then just point me in the right direction).

VERY nice job on the ship though. I tried doing that once, and it just turned out too blocky... XD


You want the IFOC logo...
Sorry but you are not allowed to view spoiler contents.

...to be 64x64?
Sorry but you are not allowed to view spoiler contents.

But what do you mean by my sewer ones?


Anyways thanks!  I do think that my ship is too blocky ATM, I'm hoping with some new textures that I can make it look less stiff.

Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #80 on: July 13, 2011, 06:51:55 PM »
Towards the end of Episode 1 in CQTLQ you have a sewer area. I was wondering if you could take on of those textures (specifically CQGNMT13[put it in the middle]) and overlay the IFOC logo on it, and make it sewery looking.

Mainly, I was asking you because you made the textures in the first place and I figured you'd know how to make it look nice.
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Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #81 on: July 13, 2011, 07:42:49 PM »
Towards the end of Episode 1 in CQTLQ you have a sewer area. I was wondering if you could take on of those textures (specifically CQGNMT13[put it in the middle]) and overlay the IFOC logo on it, and make it sewery looking.

Mainly, I was asking you because you made the textures in the first place and I figured you'd know how to make it look nice.

Like this?

PNG
BMP

Lighter Version

PNG
BMP

Offline ChexMaster2109

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Re: CQTLQ: Discussion Topic
« Reply #82 on: July 13, 2011, 07:57:20 PM »
Exactly like that. Thanks alot arch! XD
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Offline mob720

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Re: CQTLQ: Discussion Topic
« Reply #83 on: July 24, 2011, 02:49:06 PM »
I see you're still keeping up your great work, Arch. Just a suggestion: on the end episode message you said 'themselfs,' it should be 'themselves.'

/grammar nazi

Anyway, great job, can't wait to see more! E1M7 was hard as heck, but a great ending.  If only I coulda gone through that door in E1M1...
Still looking at my maps every now and then...

Offline arch129

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Re: CQTLQ: Discussion Topic
« Reply #84 on: September 12, 2011, 07:00:37 AM »
Sorry but you are not allowed to view spoiler contents.

The new HUD is still a WIP.

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Re: CQTLQ: Discussion Topic
« Reply #85 on: September 12, 2011, 12:24:51 PM »
I really like the ammo graphs! That's a great idea, it would be a good solution for the ammo section of my HUD too, since I have new ammo types.
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