Author Topic: Official Version 0.1 Release Thread!  (Read 11167 times)

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Official Version 0.1 Release Thread!
« Reply #15 on: June 14, 2008, 02:47:23 PM »
! Eh, well, not exactly Duke Nukem 3d, but the whole Build engine. There are parts where you get into a small pod, close the door, and hit a switch. Look out the window...you're moving...across space to the other side of the space station. When you finaly lockin (with an earthquake effect on the camera) and open the door...your on the other side!

Also, opening doors sideways or out like real ones...but thats all GZDooM.

Any News, TGA? Imah waiting patiently...
Don't remember me as I was...I was an idiot.

Chex Quest Fan Forums

Re: Official Version 0.1 Release Thread!
« Reply #15 on: June 14, 2008, 02:47:23 PM »

Offline Batmanifestdestiny

  • oddball
  • Chex Master
  • ****
  • Thank You
  • -Given: 1
  • -Receive: 0
  • Posts: 4631
  • Yeah, that's right.
    • CQ Hideout
Re: Official Version 0.1 Release Thread!
« Reply #16 on: June 21, 2008, 06:50:48 PM »
This mod is very well done! once I got past the "Concrete Spacestation?" phase, I really got into it, when the alarm went off for taking the yellow key, I was all like "Oh noes!"

please visit my website.


Use the CQ IRC channel!

Offline The Green Avenger

  • Sudoku Black Belt
  • Local Moderator
  • Ultimus
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 560
  • Legacy Loyalist
    • Chex Brigade!
Re: Official Version 0.1 Release Thread!
« Reply #17 on: June 21, 2008, 07:17:17 PM »
As has been stated before, the concrete textures are not permanent, and will hopefully be added for the version after next.

Thanks for playing!
Visit Chex Brigade, home of Chaos on Flemoid Prime!

The art of winning an argument is not so much proving your own point as it is systematically dismantling your opponent's point, leaving yours as the logical alternative.

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Official Version 0.1 Release Thread!
« Reply #18 on: June 28, 2008, 09:53:19 PM »
I played  through it over vacation with my cousin (who likes CQ alot)...we noticed a few things:
Some of the messages go by too fast to read.
WE GOT LOST...alot.
(he also complained about textures, but we know that already)
Don't remember me as I was...I was an idiot.

Offline The Green Avenger

  • Sudoku Black Belt
  • Local Moderator
  • Ultimus
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 560
  • Legacy Loyalist
    • Chex Brigade!
Re: Official Version 0.1 Release Thread!
« Reply #19 on: June 28, 2008, 09:55:13 PM »
Where'd you get lost?  I built the levels so that it should have been rather easy to find your way through anything that was not a maze.
Visit Chex Brigade, home of Chaos on Flemoid Prime!

The art of winning an argument is not so much proving your own point as it is systematically dismantling your opponent's point, leaving yours as the logical alternative.

Offline Batmanifestdestiny

  • oddball
  • Chex Master
  • ****
  • Thank You
  • -Given: 1
  • -Receive: 0
  • Posts: 4631
  • Yeah, that's right.
    • CQ Hideout
Re: Official Version 0.1 Release Thread!
« Reply #20 on: June 30, 2008, 02:08:14 AM »
eh heh heh....is it a bad sign when I haven't beaten it yet?

please visit my website.


Use the CQ IRC channel!

Offline The Green Avenger

  • Sudoku Black Belt
  • Local Moderator
  • Ultimus
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 560
  • Legacy Loyalist
    • Chex Brigade!
Re: Official Version 0.1 Release Thread!
« Reply #21 on: June 30, 2008, 02:11:21 AM »
Perhaps, where are you?
Visit Chex Brigade, home of Chaos on Flemoid Prime!

The art of winning an argument is not so much proving your own point as it is systematically dismantling your opponent's point, leaving yours as the logical alternative.

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Official Version 0.1 Release Thread!
« Reply #22 on: June 30, 2008, 09:09:58 AM »
No, its not like "im behind door no 1" its just...We went through doors not noticing the fact that we had been there till we hit the dead end...the main place we got stuck was the jail level...We could not find the exit for awhile.
Don't remember me as I was...I was an idiot.

Offline The Green Avenger

  • Sudoku Black Belt
  • Local Moderator
  • Ultimus
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 560
  • Legacy Loyalist
    • Chex Brigade!
Re: Official Version 0.1 Release Thread!
« Reply #23 on: June 30, 2008, 09:53:27 AM »
In that case I may just opt for a classic DooM 2 style 'Exit' sign.  :D
Visit Chex Brigade, home of Chaos on Flemoid Prime!

The art of winning an argument is not so much proving your own point as it is systematically dismantling your opponent's point, leaving yours as the logical alternative.

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Official Version 0.1 Release Thread!
« Reply #24 on: June 30, 2008, 10:17:53 AM »
LOL, that might work...
Don't remember me as I was...I was an idiot.

Offline Batmanifestdestiny

  • oddball
  • Chex Master
  • ****
  • Thank You
  • -Given: 1
  • -Receive: 0
  • Posts: 4631
  • Yeah, that's right.
    • CQ Hideout
Re: Official Version 0.1 Release Thread!
« Reply #25 on: June 30, 2008, 02:38:35 PM »
Perhaps, where are you?
I've gotten up to the second level :D

please visit my website.


Use the CQ IRC channel!

Offline The Green Avenger

  • Sudoku Black Belt
  • Local Moderator
  • Ultimus
  • *****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 560
  • Legacy Loyalist
    • Chex Brigade!
Re: Official Version 0.1 Release Thread!
« Reply #26 on: June 30, 2008, 06:03:09 PM »
Stuck in the second level, eh?

For the record, this level, as well as at least one other level, depend heavily on keys.  The main objective is to find the certain key you need to gain access to the outside.  For future reference, the exit to level 2 is to your right as you leave the prison cell.  You have to open it elsewhere, then go back to it.
« Last Edit: June 30, 2008, 06:05:08 PM by The Green Avenger »
Visit Chex Brigade, home of Chaos on Flemoid Prime!

The art of winning an argument is not so much proving your own point as it is systematically dismantling your opponent's point, leaving yours as the logical alternative.

Offline LAZ Trooper

  • Must... keep... mapping... o_o
  • Chex Master
  • ****
  • Thank You
  • -Given: 53
  • -Receive: 22
  • Posts: 3411
  • Standing at the ready when Flemoids attack.
Re: Official Version 0.1 Release Thread!
« Reply #27 on: July 15, 2008, 09:06:29 PM »
Either I did something wrong, or something's wrong, because it dies when you start a game and complains there isn't a GATE1A.
Use the CQ IRC channel! (were it working...)

Current Projects:
Chex Quest: The Great Invasion (on hold)
Chex Quest Skulltag Pack - mapper
The Chex Crusades: Return to Bazoik
Map of Epic (unannounced. If you notice this and ask about, good for you. You won't get any information. And I am out o

Offline Atariangamer

  • Dormant User
  • Snot Lord
  • *****
  • Thank You
  • -Given: 25
  • -Receive: 55
  • Posts: 11780
  • Keelah se'lai
Re: Official Version 0.1 Release Thread!
« Reply #28 on: July 15, 2008, 09:09:50 PM »
You Must add in TUCQ Phase II Beta 3 first, then add in CoFP.
Chaos on Flemoid Prime needs TUCQ to work. ;) 'Njoy the game.
Don't remember me as I was...I was an idiot.

Offline LAZ Trooper

  • Must... keep... mapping... o_o
  • Chex Master
  • ****
  • Thank You
  • -Given: 53
  • -Receive: 22
  • Posts: 3411
  • Standing at the ready when Flemoids attack.
Re: Official Version 0.1 Release Thread!
« Reply #29 on: July 15, 2008, 09:18:25 PM »
What do you mean add? ???

So what exactly do I do you make this work?
Use the CQ IRC channel! (were it working...)

Current Projects:
Chex Quest: The Great Invasion (on hold)
Chex Quest Skulltag Pack - mapper
The Chex Crusades: Return to Bazoik
Map of Epic (unannounced. If you notice this and ask about, good for you. You won't get any information. And I am out o

 


Web Hosting by InMotion Hosting