Author Topic: Official Version 0.1 Release Thread!  (Read 13474 times)

Offline Atariangamer

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Re: Official Version 0.1 Release Thread!
« Reply #30 on: July 15, 2008, 09:32:05 PM »
Hmmm....Open Legacy launcher. go to single map. where it says additional files, click the three dots. choose CQUESTP2B3.wad. Let it finish, then click the three dots again. Select COFPv0.1. Let it finish, then set the map number and the difficulty settings. When you're ready, click okay. The console should load startup params, then start loading the map. You should encounter no errors.
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Offline LAZ Trooper

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Re: Official Version 0.1 Release Thread!
« Reply #31 on: July 15, 2008, 09:37:42 PM »
What three dots? ??? ???
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Offline Atariangamer

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Re: Official Version 0.1 Release Thread!
« Reply #32 on: July 15, 2008, 10:26:41 PM »
...the one ne- ... The plus button (DOH!)

I fail it for tonite...
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Offline LAZ Trooper

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Re: Official Version 0.1 Release Thread!
« Reply #33 on: July 17, 2008, 11:36:18 PM »
Ironically, I made it there in 10 seconds...  However, it does get harder if you don't clean out the guys hiding among the boxes.  Turn around, and you could easily have a minute's worth of fighting on your hands...

Oh, if you don't make it to the exit before the self destruct sequence ends, the screen blacks out, you hear an explosion sound effect, and you get hit with 200 hit points of damage.  In other words, instant game over...
How are you getting to the teleporter in 10 seconds? ???
And what guys hiding in the boxes? ???
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Offline The Green Avenger

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Re: Official Version 0.1 Release Thread!
« Reply #34 on: July 17, 2008, 11:42:10 PM »
That's map E1M3, just for the record, and they're not in the boxes, they're around the boxes.

And I run, really fast to get to the teleporter in 10 seconds.  Only ever did it once, tho.
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Offline Atariangamer

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Re: Official Version 0.1 Release Thread!
« Reply #35 on: July 17, 2008, 11:57:50 PM »
LOL speed runz...

So, still planning on August?
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Offline The Green Avenger

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Re: Official Version 0.1 Release Thread!
« Reply #36 on: July 18, 2008, 12:03:42 AM »
Maybe, but likely not, camp's on Monday thru Friday, and that'll kill my mapping time.  It may take until well into September, but hopefully not more.  With school, tho, ya never know.
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Offline LAZ Trooper

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Re: Official Version 0.1 Release Thread!
« Reply #37 on: July 18, 2008, 06:56:59 PM »
If you didn't already know, the Super Cyclop's slimeballs are transparent, and so is the gyro.
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Offline Atariangamer

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Re: Official Version 0.1 Release Thread!
« Reply #38 on: July 18, 2008, 10:18:36 PM »
Alas, this is legacy's doing...I'd like to think that editing the files would work...hmm.

Thats one reason TUCQ had to do alot of stuff...many things gave off light or were transparent...so Boingo worked around them. But it made sense for a fireball to be transparent, so it was done...
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Offline The Green Avenger

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Re: Official Version 0.1 Release Thread!
« Reply #39 on: July 18, 2008, 10:59:05 PM »
Yes, if anyone knows how to edit them so that they won't be transparent, tell me.  In the mean time, I'll look over their properties in wHackEd 2.
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