Author Topic: Chex Quest: Ragnarok  (Read 4988 times)

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #15 on: June 02, 2010, 04:19:10 PM »
If I'm going to make a Jukebox, should I create Textures or Create a Thing?

Chex Quest Fan Forums

Re: Chex Quest: Ragnarok
« Reply #15 on: June 02, 2010, 04:19:10 PM »

Offline 75

  • Chex Master
  • ****
  • Thank You
  • -Given: 5
  • -Receive: 11
  • Posts: 3773
    • IFOCSERV
Re: Chex Quest: Ragnarok
« Reply #16 on: June 02, 2010, 08:08:49 PM »
Creating textures is hard, unless you have a 3d view of the object. I'd recommend sprites, because you stand a better chance of ripping it from somewhere (you only need one view)

Unless you want to try drawing a set of jukebox textures by hand, which isn't easy.

EDIT- also, you might want to use SlumpEd for importing .png images, I don't think XWE has full png support (i.e., it uploads them in 256 colors whether you like it or not)
« Last Edit: June 02, 2010, 08:32:11 PM by 75 »
Want a place to talk about Chex Skulltag Pack, or Chex Quest in general? Join #IFOC: irc://irc.zandronum.net/IFOC

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #17 on: June 02, 2010, 11:23:21 PM »
I created a Jukebox Thing, but I think It would look better as a thing... I don't know. I may change plans for the Easter Egg, but it will somehow involve a reference to Family Guy. I may just make a replica of the Drunken Clam instead... I don't know yet. But I am still working on some tweaks with the Sniper Zorcher.

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #18 on: June 03, 2010, 01:36:05 PM »
Okay, went back into the first episode and fixed some texture problems and added a few things. Still working on the Cellar - I'm going to test out the first episode on Super Slimey first.

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #19 on: June 04, 2010, 01:08:06 AM »
Just about done with E2M2. I think I will make a video of E1M1 and then post it on Youtube, then link post it to here. :D

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #20 on: June 04, 2010, 12:32:08 PM »
Can't seem to even get a descent video capture of the mod...  :facepalm Camstudio does not like me...

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #21 on: June 05, 2010, 12:43:35 AM »
May have a Beta Download ready by tomorrow morning. :D I finally got the Sniper Zorcher Working, But I am going to have to redo the sprites for it when armed.

EDIT: Won't be tomorrow: I have to find out how to toggle zoom for the Sniper Zorcher and still have work to do on the Rifle.
« Last Edit: June 05, 2010, 01:57:20 AM by QuadrumpusGuy »

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #22 on: June 05, 2010, 12:14:14 PM »
Guess what? MORE SCREENS!  ;D

Flemoids using the stairs in E2M1


Now Some Screens all from E1M2

Room of Crates (With a Hexagonal one in the middle)


Yellow Door to Office Building


Rooftop


Sniper Zorcher Spawn


Demonstration of the Sniper Zorcher's Accuracy



Lab


Elevator


Exit of E1M2 and Entrance to E1M3: Subway

Offline noob1234

  • Yes, I am a noob.
  • Chex Master
  • ****
  • Thank You
  • -Given: 84
  • -Receive: 30
  • Posts: 3131
  • Pikaware! I choose you!
Re: Chex Quest: Ragnarok
« Reply #23 on: June 05, 2010, 12:33:33 PM »
imo, the sniper "zorcher" looks too much like a gun.
the healing pool is a cool idea!


Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #24 on: June 05, 2010, 01:01:27 PM »


Hmm... what can I do about that. Because I do agree with that statement. And I do not want to look to much like a gun... Maybe something like a Phazing Zorcher Body with the Scope and a change in barrel?

Offline 75

  • Chex Master
  • ****
  • Thank You
  • -Given: 5
  • -Receive: 11
  • Posts: 3773
    • IFOCSERV
Re: Chex Quest: Ragnarok
« Reply #25 on: June 05, 2010, 01:08:19 PM »
yeah, maybe if you made something like the phasing zorcher, but long and thin...
Want a place to talk about Chex Skulltag Pack, or Chex Quest in general? Join #IFOC: irc://irc.zandronum.net/IFOC

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #26 on: June 05, 2010, 01:26:17 PM »
Here is what I have so far...



EDIT: It's Blue because of the Railgun projectile. I do not know how to switch the color of the RailGun Projectile.
« Last Edit: June 05, 2010, 01:29:23 PM by QuadrumpusGuy »

Offline Datra

  • Captain of the Chex Ship.
  • Maximus
  • ***
  • Thank You
  • -Given: 0
  • -Receive: 4
  • Posts: 1281
  • wait a sec'... that's not a Chex Ship!
Re: Chex Quest: Ragnarok
« Reply #27 on: June 05, 2010, 02:48:05 PM »
Or possibly something like this, just an idea:

It only has a stock to counterbalance the weight of the barrel and to provide a more stable grip. Like so.

just an idea I'm tossing out there, take it what you will.

The levels look like they're coming along great. Keep it up dude. :whale
And I really like how that scope turned out.
« Last Edit: June 05, 2010, 02:51:24 PM by Datra »

Chex Quester 4 life!!!
"That is regrettable, but not unexpected"-Obisek

Offline QuadrumpusGuy

  • Quadrumpus
  • Local Moderator
  • Flembrane
  • *****
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2232
  • Croooow!
    • My Facebook Page
Re: Chex Quest: Ragnarok
« Reply #28 on: June 05, 2010, 03:00:02 PM »
Thanks.  ;D

What program did you use to design that Zorcher, Datra?

Offline 75

  • Chex Master
  • ****
  • Thank You
  • -Given: 5
  • -Receive: 11
  • Posts: 3773
    • IFOCSERV
Re: Chex Quest: Ragnarok
« Reply #29 on: June 05, 2010, 03:05:12 PM »
To change the railgun's firing color, you just have to recolor the sprites, right?
Want a place to talk about Chex Skulltag Pack, or Chex Quest in general? Join #IFOC: irc://irc.zandronum.net/IFOC

 

Web Hosting by InMotion Hosting