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Chex Quest: Ragnarok
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Chex Quest: Ragnarok
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Topic: Chex Quest: Ragnarok (Read 4988 times)
QuadrumpusGuy
Quadrumpus
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Flembrane
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Croooow!
Re: Chex Quest: Ragnarok
«
Reply #15 on:
June 02, 2010, 04:19:10 PM »
If I'm going to make a Jukebox, should I create Textures or Create a Thing?
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Re: Chex Quest: Ragnarok
«
Reply #15 on:
June 02, 2010, 04:19:10 PM »
75
Chex Master
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Re: Chex Quest: Ragnarok
«
Reply #16 on:
June 02, 2010, 08:08:49 PM »
Creating textures is hard, unless you have a 3d view of the object. I'd recommend sprites, because you stand a better chance of ripping it from somewhere (you only need one view)
Unless you want to try drawing a set of jukebox textures by hand, which isn't easy.
EDIT- also, you might want to use SlumpEd for importing .png images, I don't think XWE has full png support (i.e., it uploads them in 256 colors whether you like it or not)
«
Last Edit: June 02, 2010, 08:32:11 PM by 75
»
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QuadrumpusGuy
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #17 on:
June 02, 2010, 11:23:21 PM »
I created a Jukebox Thing, but I think It would look better as a thing... I don't know. I may change plans for the Easter Egg, but it will somehow involve a reference to Family Guy. I may just make a replica of the Drunken Clam instead... I don't know yet. But I am still working on some tweaks with the Sniper Zorcher.
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QuadrumpusGuy
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #18 on:
June 03, 2010, 01:36:05 PM »
Okay, went back into the first episode and fixed some texture problems and added a few things. Still working on the Cellar - I'm going to test out the first episode on Super Slimey first.
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QuadrumpusGuy
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #19 on:
June 04, 2010, 01:08:06 AM »
Just about done with E2M2. I think I will make a video of E1M1 and then post it on Youtube, then link post it to here.
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QuadrumpusGuy
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #20 on:
June 04, 2010, 12:32:08 PM »
Can't seem to even get a descent video capture of the mod...
Camstudio does not like me...
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QuadrumpusGuy
Quadrumpus
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #21 on:
June 05, 2010, 12:43:35 AM »
May have a Beta Download ready by tomorrow morning.
I finally got the Sniper Zorcher Working, But I am going to have to redo the sprites for it when armed.
EDIT: Won't be tomorrow: I have to find out how to toggle zoom for the Sniper Zorcher and still have work to do on the Rifle.
«
Last Edit: June 05, 2010, 01:57:20 AM by QuadrumpusGuy
»
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QuadrumpusGuy
Quadrumpus
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #22 on:
June 05, 2010, 12:14:14 PM »
Guess what? MORE SCREENS!
Flemoids using the stairs in E2M1
Now Some Screens all from E1M2
Room of Crates (With a Hexagonal one in the middle)
Yellow Door to Office Building
Rooftop
Sniper Zorcher Spawn
Demonstration of the Sniper Zorcher's Accuracy
Lab
Elevator
Exit of E1M2 and Entrance to E1M3: Subway
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noob1234
Yes, I am a noob.
Chex Master
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Pikaware! I choose you!
Re: Chex Quest: Ragnarok
«
Reply #23 on:
June 05, 2010, 12:33:33 PM »
imo, the sniper "zorcher" looks too much like a gun.
the healing pool is a cool idea!
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QuadrumpusGuy
Quadrumpus
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Flembrane
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Re: Chex Quest: Ragnarok
«
Reply #24 on:
June 05, 2010, 01:01:27 PM »
Hmm... what can I do about that. Because I do agree with that statement. And I do not want to look to much like a gun... Maybe something like a Phazing Zorcher Body with the Scope and a change in barrel?
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75
Chex Master
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Re: Chex Quest: Ragnarok
«
Reply #25 on:
June 05, 2010, 01:08:19 PM »
yeah, maybe if you made something like the phasing zorcher, but long and thin...
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QuadrumpusGuy
Quadrumpus
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Flembrane
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Croooow!
Re: Chex Quest: Ragnarok
«
Reply #26 on:
June 05, 2010, 01:26:17 PM »
Here is what I have so far...
EDIT: It's Blue because of the Railgun projectile. I do not know how to switch the color of the RailGun Projectile.
«
Last Edit: June 05, 2010, 01:29:23 PM by QuadrumpusGuy
»
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Datra
Captain of the Chex Ship.
Maximus
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wait a sec'... that's not a Chex Ship!
Re: Chex Quest: Ragnarok
«
Reply #27 on:
June 05, 2010, 02:48:05 PM »
Or possibly something like this, just an idea:
It only has a stock to counterbalance the weight of the barrel and to provide a more stable grip. Like so.
just an idea I'm tossing out there, take it what you will.
The levels look like they're coming along great. Keep it up dude.
And I really like how that scope turned out.
«
Last Edit: June 05, 2010, 02:51:24 PM by Datra
»
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Chex Quester 4 life!!!
"That is regrettable, but not unexpected"-Obisek
QuadrumpusGuy
Quadrumpus
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Flembrane
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Croooow!
Re: Chex Quest: Ragnarok
«
Reply #28 on:
June 05, 2010, 03:00:02 PM »
Thanks.
What program did you use to design that Zorcher, Datra?
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75
Chex Master
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Re: Chex Quest: Ragnarok
«
Reply #29 on:
June 05, 2010, 03:05:12 PM »
To change the railgun's firing color, you just have to recolor the sprites, right?
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Chex Quest Fan Forums
»
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Chex Quest: Ragnarok
(Moderator:
QuadrumpusGuy
) »
Chex Quest: Ragnarok