Author Topic: Chex Quest: Ragnarok  (Read 4993 times)

Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #30 on: June 05, 2010, 03:15:01 PM »
I don't know what the bullet puff sprites for the Railgun are. It may be in the Weapon Info. I will check.

I may do a Remoddification for the Scope. I found something on ZDoom Wiki for making scoped weapons, but the code was not working for my Railgun/Sniper Zorcher.  :(

EDIT: I may just keep it blue. Blue zorch would look cool  ;D
« Last Edit: June 05, 2010, 06:34:20 PM by QuadrumpusGuy »

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Re: Chex Quest: Ragnarok
« Reply #30 on: June 05, 2010, 03:15:01 PM »

Offline Nomekop

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Re: Chex Quest: Ragnarok
« Reply #31 on: June 07, 2010, 05:32:29 PM »
Actally, If you go into player setup in Skulltag, you can change the rail gun color to anything you like.

Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #32 on: June 07, 2010, 06:19:44 PM »
I'm just gonna keep it blue. Looks kinda cool  :)

Offline ChexMaster2109

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Re: Chex Quest: Ragnarok
« Reply #33 on: June 08, 2010, 02:47:49 AM »
Actually, players can change it according to what they want.
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Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #34 on: June 08, 2010, 12:36:20 PM »
*Sigh* All my work on E2M2 Was deleted for some stupid reason. Inserted a Patch into my WAD, then went to doom builder, but doombuilder exited due to an error. So I went back in and only 1 Level Remained in the WAD. I had a Backup though... Just feeling agitated right now  >:(

UPDATE: Found a File that had almost the entire map made.
« Last Edit: June 08, 2010, 12:40:22 PM by QuadrumpusGuy »

Offline Replica

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Re: Chex Quest: Ragnarok
« Reply #35 on: June 08, 2010, 02:47:44 PM »
*Sigh* All my work on E2M2 Was deleted for some stupid reason. Inserted a Patch into my WAD, then went to doom builder, but doombuilder exited due to an error. So I went back in and only 1 Level Remained in the WAD. I had a Backup though... Just feeling agitated right now  >:(

UPDATE: Found a File that had almost the entire map made.

It was probably cause by having both DB and XWE open at the same time. You have to close XWE before opening the wad in DB.
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Offline Datra

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Re: Chex Quest: Ragnarok
« Reply #36 on: June 08, 2010, 02:59:33 PM »
What program did you use to design that Zorcher, Datra?

I used Blender. It's nice cause it's powerful, free, and easy to use (once you know the hotkeys XD)

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Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #37 on: June 08, 2010, 03:02:02 PM »
*Sigh* All my work on E2M2 Was deleted for some stupid reason. Inserted a Patch into my WAD, then went to doom builder, but doombuilder exited due to an error. So I went back in and only 1 Level Remained in the WAD. I had a Backup though... Just feeling agitated right now  >:(

UPDATE: Found a File that had almost the entire map made.

It was probably cause by having both DB and XWE open at the same time. You have to close XWE before opening the wad in DB.

Well then, I need to reload my back ups. I think E2M2 Is not going to be a cellar now. After my other Wads corrupted, I'm now going to change to something completely different.
What program did you use to design that Zorcher, Datra?

I used Blender. It's nice cause it's powerful, free, and easy to use (once you know the hotkeys XD)

I think I will give a shot and see how it is :D

Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #38 on: June 15, 2010, 09:44:03 AM »
UPDATE: For some reason, all of my files are gone (Except for a file that I managed to recover from the recycling bin) - I'm really frustrated now and am going to have to redo a bunch of progress that I already had to redo.  :facepalm

SCRATCH ALL OF THAT. Apparently everything was restored after a reboot....  :facepalm
« Last Edit: June 15, 2010, 09:54:12 AM by QuadrumpusGuy »

Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #39 on: June 18, 2010, 01:22:13 PM »
Say, may I have a Subforum for Chex Quest: Ragnarok?

Offline Replica

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Re: Chex Quest: Ragnarok
« Reply #40 on: June 19, 2010, 02:39:02 AM »
PM Richie for that. He'll most likely miss that post.
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Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #41 on: June 21, 2010, 01:38:12 PM »
Only a bit more stuff needs completion. E1M6 is the only level left to finish in Episode 1, and all the title sprites need to be changed. Otherwise, I may have a download for the first episode very soon.

Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #42 on: June 29, 2010, 10:33:33 AM »
Okay, I PMed Richie. ;D

Anyways, today I am going to try and do a public (to the CQFF) co-op beta test for the First Episode of Chex Quest: Ragnarok. You can find the wad in the downloads section and try it out when it is approved. Everything is almost done, except for title patches.

Offline ChexMaster2109

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Re: Chex Quest: Ragnarok
« Reply #43 on: July 06, 2010, 05:46:02 PM »
I just got done playing.  :o

Oh my...

Question: do you mind if I use any of your weapons/ideas for weapons?  ;D
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Offline QuadrumpusGuy

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Re: Chex Quest: Ragnarok
« Reply #44 on: July 08, 2010, 04:10:59 PM »
Still waiting for a property that does x damage / x seconds. It has been mentioned on the Zdoom Forums already. Hopefully this gets added to the next version of Zdoom and Skulltag, so the caustic zorcher and Pyro Zorcher can do burn damage.

Of course, this means weakening the projectiles. I am also going to strengthen the LAZ and Large Zorcher. Maybe I will make a Golden Zorcher (Mini Zorcher - Golden Gun Mix) ;D

 

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